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Messages - CheeseshireCat

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31
2.Organic intelligence tends to be more flexible than machine intelligence.

Ummm... How to put it... Bullshit?

32
Feature Requests / Re: Deep Space Boarding Actions?
« on: January 17, 2011, 08:03:49 am »
Wargot mothership? :)

33
Offtopic / Re: Upcoming movie
« on: January 16, 2011, 09:16:09 pm »
What exactly would be "whole plot"? Just the first one? Or including TFTD? Apocalypse? Ahem, Enforcer? Interceptor? :)

34
Bugs in older version (2.3.1) / Passable wall in big city map
« on: January 16, 2011, 01:26:42 pm »
Dunno if map bugs should go in here, but here it is...

35
Feature Requests / Request: moving retaining facing.
« on: January 16, 2011, 01:24:15 pm »
There are many cases when you want to move facing a different direction. Two primary examples are corners (you want to face the direction someone might be in, not turn your blind side to it) and stairs (especially in the harvester).

36
Feature Requests / Re: Anaglyph view
« on: January 16, 2011, 01:15:28 pm »
You don't need anything other than your current PC if your video card is half-decent for anaglyph view.

There's a driver made by iZ3D.com -- it is intended for polarization 3D monitors, but also includes free color filters option that works everywhere.

37
Offtopic / Re: Upcoming movie
« on: January 16, 2011, 01:10:15 pm »
From what I saw so far, looks more like just a single alien terror mission :) But well, as I said, the movie is largely irrelevant... Just was noting the other trend, in addition to over-FX and remakes (both of which irritate me to no tomorrow, too... Did anyone see the new version of The Day The Earth Stood Still?..) -- making games to accompany the movie. Not that anyone would really bother to make a quality thing that way... Especially for a crappy movie.

38
Bugs in older version (2.3.1) / Re: Bug: autostand move
« on: January 16, 2011, 12:21:22 am »
OK, I did some testing and fully determined what's the problem.

Autostand just doesn't calculate at all. If a soldier is crouching, the calculation is *ALWAYS* performed for crouch move, even if the distance triggers autostand move.

39
About what to do. Well, among other things, you can try to send the dropship back and then there again, use automission, try different soldiers' complement or equipment, or just ignore this single mission.

40
Offtopic / Upcoming movie
« on: January 15, 2011, 12:08:22 am »
Battle: Los Angeles
Trailer at http://www.imdb.com/video/imdb/vi3180108569/

... Wishful thinking: an X-COM like game to accompany... Much more likely, we'd get a crappy FPS or RTS...

41
Tactics / Re: My battle strategy
« on: January 09, 2011, 12:09:12 am »
In the start, explosives with rocket launcher is much more efficient. Aliens are weaker in start, and rockets have nect to no spread. If kneeling, it is hard to miss at all.

42
Not noticeable, really... Even if you look for that. Just random difference between retries of the same battle is much higher (different number/species of aliens, weapons, armor).

43
Bugs in older version (2.3.1) / Re: Bug: autostand move
« on: January 09, 2011, 12:04:09 am »
The miscalculation only happens when the move is autostand, and soldiers stand up. They just often don't have TUs to crouch back.

44
Tactics / Re: What are PHALANX supposed to be? I.D.I.O.T.S.?
« on: January 07, 2011, 11:47:56 pm »
We have an "elite" unit assembled by the earth governments to fight the aliens because the army couldn't do anything (wish i saw the army, can they even hold the rifle?).

I play on standard difficulty and didn't encounter anything what is described in this thread... But what I want to reply is kinda not on that topic, but a response to the quoted line -- YES, the regular army can't even HOLD the rifle. It was my pet peeve about the former "Convoy" map -- where aliens supposedly attack a military convoy, and none of those soldiers have even a pistol :)

45
aliens may hurt or even die when their UFO crashes.

-geever

Never saw a single corpse. Like, never ever. There are sometimes less or more aliens spawned, but that's true also for any mission, even for intact landed UFOs and terror missions, and is most noticeable on the mining/Central Asia map where you always have a direct LoS on three spawn points, and see two more on the first turn.

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