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Messages - Lord Drake

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1
Artwork / Re: Geoscape Alien Gunboat
« on: September 09, 2012, 05:42:49 pm »
Nah, I did the easy part. That skin looks brilliant btw.

2
Artwork / Re: Geoscape Alien Gunboat
« on: September 08, 2012, 07:56:21 pm »
Cool, that worked. Thanks. Maybe I need to update my Blender or something.
Maybe, they like to push out updates pretty often.

3
Artwork / Re: Geoscape Alien Gunboat
« on: September 08, 2012, 01:06:12 am »
Certainly. ^^ OP will be updated with the file(s) as well.

Shipit:> Yeah sorry, I ended up procrastinating quite a bit. :-[

4
Artwork / Re: Geoscape Alien Gunboat
« on: September 07, 2012, 05:36:36 am »
Sorry for the double post. :-[

Got a rough UV map done for the new version of the model, I'm sorry it took so long.


5
Artwork / Re: Geoscape Alien Gunboat
« on: July 31, 2012, 07:00:33 am »
If you're worried about making the texture, you can probably do a lot of copying and pasting small little bits of green and other pieces from another texture. Just make sure when you unwrap the model that you don't have any bad stretching.
I could try to splice a texture together, though I'm worried about it matching the scene prop.

EDIT: Sorry peeps, I can't get the texture to look right.

6
Artwork / Re: Geoscape Alien Gunboat
« on: July 30, 2012, 07:13:31 pm »
OP updated. Sorry it took so long.

7
Artwork / Re: Geoscape Alien Gunboat
« on: July 24, 2012, 09:24:12 am »
Dimensions won't match up perfectly, but I can get it roughly the same size.
Did Kildor decide to go with this setup?

8
Artwork / Re: Geoscape Alien Gunboat
« on: July 23, 2012, 09:15:48 pm »
Okay, as soon as he settles on something I can get to work.

I need a better texture then the one I'm using now though. x.x

9
Artwork / Re: Geoscape Alien Gunboat
« on: July 20, 2012, 07:40:58 am »
Lord Drake, the UFO has three undercarriage, not four. One of them is under pilots` cockpit, and two other are under the wings.
Ah, okay, I'll fix that.

Edit: Fixed. Have we figured out where the extra engines are going?

10
Artwork / Re: Geoscape Alien Gunboat
« on: July 19, 2012, 10:59:19 pm »
Any one of those is doable, but I don't like the look of it with engines on the forward hull. :-\

11
Artwork / Re: Geoscape Alien Gunboat
« on: July 19, 2012, 05:03:12 pm »
Think I should mount the second pair of engines on the wings, or perhaps on the side of the hull below the first two?

12
Artwork / Re: Geoscape Alien Gunboat
« on: July 18, 2012, 06:57:21 pm »
I just did two engines since that is what the prefab had. I can add more if I need to.

Have you considered that perhaps what you get in game isn't in fact a whole engine? Maybe the engines use multiple propulsion units.
They're aliens, you can come up with just about anything.


EDIT: OP updated. Just awaiting feedback.

13
Artwork / Re: Geoscape Alien Gunboat
« on: July 18, 2012, 09:51:23 am »
H-Hour:
Ah, you're right. Stupid me.

Mmk, I'll start UV mapping then.
I just aw that this hadn't been done yet and I figured it was both a good chance to practice and a way to help out the game I'm enjoying. ^^

ShipIt:
Where does it say it has four engines?

14
Artwork / Re: Geoscape Alien Gunboat
« on: July 17, 2012, 06:27:58 pm »
True, though I should still figure out how to do it on my own. :)
I also need a way to open a .md2 to retrieve some textures.

So, any more changes before I UV map?

15
Artwork / Re: Geoscape Alien Gunboat
« on: July 17, 2012, 09:26:00 am »
Meep.
Never done anything with Normal, bump or glow maps.

Still need to find a script that will work with 2.63 to convert into a .md2.

Thanks, I was trying to follow your object, but I haven't quite managed to do that. ^^'

Also, the OP has been updated with new images.

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