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« on: January 11, 2013, 09:15:52 pm »
Taking a look at Africa made me realize I hadn't fully understood what a Tileset is.
I thought they were a set, that it would add all or none for that option. In fact its a set that the RMA chooses from for that slot. Obviously having this backward made the RMA's job harder, not easier. I'm not saying my mistake wasn't dumb, but this could be made clearer in the doc.
The set I'm making is a school. They tend to have the same elements in different, almost fractal arrangements so the RMA does a decent job. Many schools undergo partial renovation and expansion and look a bit haphazard anyway. With the right tile requirements it looks pretty good. Of course, that based on the schools around San Francisco and Berkeley where I live. I'm actually thinking by shifting the tilesets used and the amounts I can make a high school, city park, and college using most of the same tiles.
I still have the occasional failure to load. This isn't technically a crash or hang I realized. Once after I left the computer having given up on it, it actually started processing the map after like 20 minutes. It tends to get done quickly or take absurdly long, I don't see it hang for just a minute or two for instance. Does the RMA have the potential to "back itself in to a corner" so to speak and what can be done to minimize it?