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Topics - Mattn

Pages: 1 2 3 [4] 5
46
Coding / configure script stuff
« on: October 14, 2006, 12:00:11 am »
Hi

mingw build problems:
I tried to build UFO with
Code: [Select]
./configure --host=i586-mingw32msvc
--with-sdl-config=i586-mingw32msvc-sdl-config

but I've noticed some issues with it:
  • the exe files searches for wrong dll files
    • libintl-3.dll instead of intl.dll
    • libvorbisfile-3.dll? wasn't that hardlinked?
    • maybe more dll's but I haven't tested more atm

  • there are no icons for the exe files? How to assign an icon from

within Linux to a Windows binary?
[/list]
best regards
martin

47
Design / Freeze of some articles in wiki to finish english po-file
« on: July 18, 2006, 11:46:28 am »
The articles that are ready in wiki (for the *_txt in po / equipment) should become marked as finished - then i'll close the editing for them and can add them to the english language file. Please tell me which ones are ready to go.

48
Discussion / Campaign editor
« on: June 30, 2006, 03:59:39 pm »
I've written a little campaign editor. Currently the program is only able to generate missions for a campaign. I will extend the editor from time to time - until it is able to edit existing campaigns and do some more ufo related stuff. As i'm new to gtk - any help is welcome.




49
Discussion / missing skins for desert, artic....
« on: June 12, 2006, 11:41:54 pm »
see http://ufo.myexp.de/wiki/index.php/TODO for more infos about the missing skins. and also feel free to submit them :-D

50
Mapping / suggestions for new maps
« on: June 06, 2006, 04:43:54 pm »
this is a topic where you can post suggestions for new maps. we will collect them here:
http://ufoai.ninex.info/wiki/index.php/Mapping:Suggestions

you are also invited to fill the above wiki entry by yourself with your ideas.

51
Mapping / a lot of updated maps are in svn now
« on: June 05, 2006, 04:22:20 pm »
as mentioned in the wiki at
http://ufo.myexp.de/wiki/index.php/Mapping:List_of_Maps

there are a lot of updated maps in svn now. if you find the time, please compile them (see wiki article for compiling maps) and report feedback.

there are also some fixed models in svn now. but if you find more models without textures or maps with lila squares around, please tell me

martin

52
Discussion / How you can help to speed up the next release?
« on: June 03, 2006, 01:16:11 pm »
There are several things you can do to speed up the release.
First of all head over to the wiki and have a look at the TODO-list

other task you can do:
  • We need reports for maps. Please check whether there are any glitches in the maps right now. Missing models, unreachable areas, and so on... Please submit screenshots of the problems. Use "developer 1" (type this into the console) to show missing models in console and send these strings, too
  • The best would be to send a fixed map :-)
  • Check the wiki for open translations or spellcheck already translated articles
  • Found a bug? add it to the bug tracker!
  • Opengl problem? e.g. black geoscape or wrong textures on some models? use r_checkerror cvar and set it to 1 - report the console output (ufoconsole.log - see faq)
  • ... maybe this list is going to be extended - but check back the TODO-list in our wiki if you wanna help.

54
Sounds and Music / Looking for a sound artist
« on: May 30, 2006, 04:27:47 pm »
We are still looking for a sound artist who is wiling to contribute to our project.

We still need some sounds for the next release of the game.
Please have a look here: link

If you are interested in joining the team around ufo:ai feel free to contact us. For information on how to do this: contact

55
Sounds and Music / These sounds are still needed
« on: May 30, 2006, 04:15:56 pm »
  • sounds/misc/talk.wav - indicated that there is a chat message
  • sounds/misc/roundstart.wav - is a local sound that is played everytime your round started
  • Sounds for the new weapons - see media section for images and svn for descriptions
  • sound for popup window on geoscape
  • sound for a new mission appearing on geoscape

56
Coding / compilation of compile tools :-)
« on: May 15, 2006, 08:31:23 pm »
can anybody please try to compile the ufo2map (merge of qbsp3 and qrad3) for windows? dev-cpp and/or vc-project files are welcome :-D

57
Discussion / We need sounds for the new weapons....
« on: May 07, 2006, 08:47:58 am »
... please have a look at the repository or the media-section. we need sounds for all these new weapons.

martin

58
FAQ / Where to get the missing dlls for starting ufo
« on: May 01, 2006, 07:49:52 pm »
you can grab them at


or just download this package: http://www.files.lanas.de/ufo/dlls.zip

all these dll files need to be copied to the ufo-dir (next to ufo.exe and ref_gl.dll)

Just one more note:
the gamex86.dll needs to be placed in the base-folder - not in the ufo root directory

Code: [Select]

-ufo
 \-base
  \-gamex86.dll
 \-ref_gl.dll
 \-ufo.exe
 \-SDL.dll
 \-SDL_ttf.dll
 \-intl.dll
 \-iconv.dll

59
Coding / gettext
« on: April 22, 2006, 08:12:51 am »
i think we should change something about the current system:

we should not mark the Console messages for beeing translated.
when there are error reports it wouldn't help us to search a solution if we can't read the console-messages....

and looked through the po-files - there is a lot of stuff to translate that is not game-related. hundrets of strings that handles console-messages.

what do you think?

60
Coding / New patch - please give it a try
« on: March 17, 2006, 10:37:33 am »
http://ufo.myexp.de/patch.diff

hi, this new patch introduces support for anisotropic-filtering, setting the refresh-rate for windows (via cvar r_displayrefresh) and other stuff like the patch hoehrer made for us to highlight the free inventory (see feature request tracker for more informations about this)

i have some problems with this patch - fullscreen does not work - and mouse input does not work, too - i need to get feedback on this.

best regards
martin

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