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Discussion / Re: Feedback 2.3
« on: August 04, 2010, 06:23:36 pm »
Ah, right. I was merely a bit confused due to having seen several references to them in various places. Having a more limited equipment set that works is clearly preferable to cluttering everything up with broken equipment. I suppose smoke / concussion rounds for the GL / RL are absent for the same reasons?
Ideally, I'd like my "assault" role troopers (at least) to carry smoke / flashbangs for making long dashes and room clearance easier. Also, although the AI seems to be quite good at finding cover, having them being able to pop smoke to cover an advance / retreat would be even more awesome.
Very nice to see such a fast reply too, thanks
Ideally, I'd like my "assault" role troopers (at least) to carry smoke / flashbangs for making long dashes and room clearance easier. Also, although the AI seems to be quite good at finding cover, having them being able to pop smoke to cover an advance / retreat would be even more awesome.
Very nice to see such a fast reply too, thanks