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Discussion / Re: Melee attacks -- roadmap?
« on: June 01, 2008, 08:53:46 am »
My $0.02
Bayonets can only apply to rifles, I really do not easily imagine such attachments on machine guns or GL's - so, we are talking about a fair bit of coding work for a modification of what - 3 weapons?
I've had several opportunities to discuss hand-to-hand and martial arts with a member of Israeli special forces (suspect any country's SF would have said the same). his training, while very rigorous and bloody, was aimed at pushing the opponent away, not beating them into submission. Because, he told me, you should always have ammo. (believe there was a very valid point earlier of low ammo not being a problem). Why do the Israeli SF pay that much attention to hand fighting? "so you can push a terrorist away, maybe knock him to the ground. Then take a step back as you draw your pistol and shoot him in the head."
Much the same, I imagine a PHALANX soldier would rather push an alien away and then either shoot or run. Another valid earlier point was engaging hand-to-hand with a huge (forget armored) monster is not anyone's idea of a good day.
So, coding recommendation:
Implement "shove" that (is successful) pushes an alien at least 1 square away. Exact distance and success rate depends on comparison of strengths and sizes. Push can be an automated RF action, i.e. if alien walks up to a soldier, soldier pushes them back. If they do, alien can't cut them. As far as weapons - sure, pushing with something large in your hands is way better than pushing with a pistol or empty hands.
This (if easy) could be short term solution, until detailed h-2-h system is decided upon.
Bayonets can only apply to rifles, I really do not easily imagine such attachments on machine guns or GL's - so, we are talking about a fair bit of coding work for a modification of what - 3 weapons?
I've had several opportunities to discuss hand-to-hand and martial arts with a member of Israeli special forces (suspect any country's SF would have said the same). his training, while very rigorous and bloody, was aimed at pushing the opponent away, not beating them into submission. Because, he told me, you should always have ammo. (believe there was a very valid point earlier of low ammo not being a problem). Why do the Israeli SF pay that much attention to hand fighting? "so you can push a terrorist away, maybe knock him to the ground. Then take a step back as you draw your pistol and shoot him in the head."
Much the same, I imagine a PHALANX soldier would rather push an alien away and then either shoot or run. Another valid earlier point was engaging hand-to-hand with a huge (forget armored) monster is not anyone's idea of a good day.
So, coding recommendation:
Implement "shove" that (is successful) pushes an alien at least 1 square away. Exact distance and success rate depends on comparison of strengths and sizes. Push can be an automated RF action, i.e. if alien walks up to a soldier, soldier pushes them back. If they do, alien can't cut them. As far as weapons - sure, pushing with something large in your hands is way better than pushing with a pistol or empty hands.
This (if easy) could be short term solution, until detailed h-2-h system is decided upon.