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Messages - Kaerius

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31
Discussion / Re: "New" Weapon stats (2.2 - 2.3)
« on: October 15, 2007, 11:11:28 pm »
Honestly, I'd consider at least making the plasma pistol one-handed, that'd make it valid as a sidearm.

As for the mini-shottie and smg... I don't know really, they're so pathetic now that armour works, I'd be tempted to drop them completely, or up the damage. There are 5.56NATO(.223) submachineguns now(in reality), some bigger calibre ones in the future doesn't seem too far-fetched. Make it inaccurate instead as the recoil makes it jump around. It already costs quite a few TUs to use.

Tried playing with only particle rifles and cannons today, hardly an upgrade now that they don't completely ignore armour anymore. The particle rifle does have a bit of merit though, as a sort of cross between the sniper rifle and bolt rifle, though slower to fire...

Honestly at the moment, you're best off sticking to the good old sniper rifle, bolt rifle and the odd flamethrower, other weapons have very little merit except for niche rolls that you rarely need. A big part of that is how horribly inflated the TU costs for higher tech weapons have become lately. You'd think some WH40K fanatic went through them with the "You shouldn't be able to move and fire in the same turn" mentality.

32
Discussion / Re: "New" Weapon stats (2.2 - 2.3)
« on: October 15, 2007, 01:27:01 pm »
Honestly most weapons are not even upgrades on the basic ones, and weapons relying on putting out a lot of projectiles are weaker now that armour works.

Why would I ever use a laser rifle or heavy laser over a sniper rifle? The only reason I can think of is armour, if the aliens become very resistant to bullets later on for example, but laser went right through. I seem to remember it saying in an alien autopsy for one of them that laser would be ineffective against that race though...

Plasma weapons similarly aren't much of an upgrade, the spray modes do a lot of damage, but then each hit will be modified by armour. Why would I use a plasma rifle over say a machinegun(that will burst on reaction fire). The grenade and blade are nice though.

It's not until particle weapons you come to the upgrades, and even then, it's mostly because they go through armour like it wasn't there. Particle rifle is probably the best multiplayer weapon, kills someone with ~150 hp and power armour with one application of rapid shots every time(assuming you hit with 3 shots at least, out of 5 in the burst).

Personal pet peeve is weapons that rely on weight of fire to do any damage, that have a single fire snapshot, totally ruining their reaction fire potential(assault rifle, submachine gun, etc). Since snapshot was added to submachineguns, I haven't bothered with them. I wish reaction fire would at least use the burst option by default(on pretty much all weapons...)

Another thing that bugs me is the twohanded pistols/mini-mains(plasma pistol, smg, mini-shotgun). They'll never replace other twohanded weapons as main weapons, and they aren't useful as sidearms, because you can't just draw them in off-hand and fire.

33
Feature Requests / Re: Beta 2.2, 10. 10. 2007 Ubuntu FF
« on: October 15, 2007, 02:31:37 am »
Most of those problems are fixed in the trunk. I only ever use one storage building myself... as long as you sell all unnecessary stuff, you won't have a problem...

I usually place my first base in japan, and my dropship reaches from there to everywhere except south america, so I place my second base in middle/south america to take care of that the second month. The reason japan is so good is that the atlantic is across the globe from it, which makes it reach most land, exception noted above.

So basically, get the SVN trunk and compile it yourself, or wait for the next binary, should be a new one out soon.

I just updated from 12428 to 12449 myself...

34
Feature Requests / Re: New Power armors... need a little more of work
« on: October 08, 2007, 09:24:58 pm »
Hey, they have heads in the revision you're playing! They don't in the one I play currently(12269). Instead they have purple pyramids where their heads should be.

Why is one of yours marked as an enemy though? ;)

35
Feature Requests / Re: Another gamestopper bug (2.2 trunk rev 12241)
« on: October 08, 2007, 08:55:38 pm »
It's gone in my game now, playing rev 12269.

36
Windows / Re: Getting rsync to work in XP?
« on: October 08, 2007, 07:26:55 pm »
When I tried this, the maps hadn't been updated in a while, and there had been mapbugs fixed since then. It's updated now, but it'd be nice being able to grab updates that are newer than the posted link.

37
Feature Requests / Various bugs (2.2 trunk rev 12269)
« on: October 08, 2007, 03:41:13 pm »
I'll start with something obvious and probably just incomplete: Power armour. It gives the soldiers funny purple pyramid shaped hats, the walk animation is awkward/glitchy, and bolt rifles seem to protrude from the soldiers' foreheads.

http://hem.bredband.net/b300661/funnyhat.jpg
http://hem.bredband.net/b300661/funnyhat2.jpg

Secondly... the camera has gone glitchy, usually when its not your turn, it's very jerky and often scrolls away from the action. It's especially bad during grenade throws(player turn), it scrolls far away from the grenade toss pretty much every time(cameraman afraid of grenades?).

Thirdly, weapons and equipment on my interceptors randomly vanish into thin air, often leaving me with no eligable interceptors when a UFO arrives, because none of them have any weapons equiped. I have no clue what causes this, could be anything from doing a mission, to completing a science project, to it changing to a new month.

And fourth, least serious and mainly just a laugh, figured I'd share, get a load of this picture:

http://hem.bredband.net/b300661/sniperplane.jpg

Oh and I managed to get a soldier with the rather uhm... revealing name: Fancy Bush.

38
Feature Requests / Re: Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 08, 2007, 11:30:10 am »
should be fixed in r12269
Confirmed. Too bad I can't get rsync to work... so currently compiling maps... took me about 6 hours last time, can't seem to get it to use more than 50% cpu though...

39
Windows / Getting rsync to work in XP?
« on: October 08, 2007, 11:11:52 am »
I downloaded cwrsync, and have followed some instructions on how to get it to work in NT(XP is an NT system...)

However it just won't work. I'm trying to use it to download the pre-compiled map pack so I don't have to spend 6 hours compiling maps again...

40
Feature Requests / Re: Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 08, 2007, 09:25:34 am »
It's still there in 2.2 trunk rev 12265.

41
Feature Requests / Re: Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 12:21:00 pm »
Tested selling all I could, starting a secomd base, building a hangar, command centre, power station an storage there and buying an interceptor. Same problem.

42
Feature Requests / Another gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 12:06:55 pm »
During tactical missions, after the aliens second turn, it doesn't become your turn again. So you have two turns to exterminate the aliens, or the game gets perpetually stuck in "it's not your turn."

PS: This in the binary release, haven't tested in the one I compiled myself.

43
Feature Requests / Re: Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 11:49:43 am »
"mn_base_num_aircraft" is "2"

PS: The console was REALLY difficult to get open... I had to switch to english keyboard and press keys at random until it poped up... ^ is shift+umlaut on my swedish keyboard.

44
Feature Requests / Re: Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 11:16:23 am »
Well, noticed the exact same trunk being available as a binary now, so I downloaded that and installed it, to check if the problem was due to me compiling wrongly.

Nope, sorry, the problem is there too.

45
Feature Requests / Re: Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 10:19:13 am »
Yes the first base on the first day of a new game.

And yes I have my complimentary dropship and interceptor, it gives me the message that I have no aircraft anyway.

Excuse the size of the images...






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