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Discussion / Re: "New" Weapon stats (2.2 - 2.3)
« on: October 15, 2007, 11:11:28 pm »
Honestly, I'd consider at least making the plasma pistol one-handed, that'd make it valid as a sidearm.
As for the mini-shottie and smg... I don't know really, they're so pathetic now that armour works, I'd be tempted to drop them completely, or up the damage. There are 5.56NATO(.223) submachineguns now(in reality), some bigger calibre ones in the future doesn't seem too far-fetched. Make it inaccurate instead as the recoil makes it jump around. It already costs quite a few TUs to use.
Tried playing with only particle rifles and cannons today, hardly an upgrade now that they don't completely ignore armour anymore. The particle rifle does have a bit of merit though, as a sort of cross between the sniper rifle and bolt rifle, though slower to fire...
Honestly at the moment, you're best off sticking to the good old sniper rifle, bolt rifle and the odd flamethrower, other weapons have very little merit except for niche rolls that you rarely need. A big part of that is how horribly inflated the TU costs for higher tech weapons have become lately. You'd think some WH40K fanatic went through them with the "You shouldn't be able to move and fire in the same turn" mentality.
As for the mini-shottie and smg... I don't know really, they're so pathetic now that armour works, I'd be tempted to drop them completely, or up the damage. There are 5.56NATO(.223) submachineguns now(in reality), some bigger calibre ones in the future doesn't seem too far-fetched. Make it inaccurate instead as the recoil makes it jump around. It already costs quite a few TUs to use.
Tried playing with only particle rifles and cannons today, hardly an upgrade now that they don't completely ignore armour anymore. The particle rifle does have a bit of merit though, as a sort of cross between the sniper rifle and bolt rifle, though slower to fire...
Honestly at the moment, you're best off sticking to the good old sniper rifle, bolt rifle and the odd flamethrower, other weapons have very little merit except for niche rolls that you rarely need. A big part of that is how horribly inflated the TU costs for higher tech weapons have become lately. You'd think some WH40K fanatic went through them with the "You shouldn't be able to move and fire in the same turn" mentality.