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Discussion / Re: Melee attacks -- roadmap?
« on: March 11, 2008, 05:21:53 am »
Melee weapons are practically useless in this game... if you have any thing else at your disposal, you will use it first. The only way that a knife would be lethal is with some degree of stealth coming into play, say sneaking up behind an alien undetected...not to mention we are suggesting that alien anatomy is just like ours... most of the aliens have some kind or natural armor... or if they are wearing armor that is effective vs. bullets... do you really think a knife is going through at a much slower velocity than a bullet?
The argument of melee weapons from history being more brutally effective than modern day firearms is absurd. The invention of the crossbow and the longbow brought new standards to medieval warfare, sure swords are effective, but the counter to a sword was armor, plate mail in fact... you know what really changed all that? Firearms... bullets made armor ineffective... now with new armor being developed, the latest will stop multiple assault rifle rounds, it's weaponry's turn to evolve.
I agree with making melee weapons fast, with a low TU count, and damage being low... one stab...much like one 9mm round won't drop a person, unless you get really lucky, and I also think that long guns should have a range restriction, making them less useful in close combat... but you should also take into consideration that long weapons make great hand-to-hand weapons for blocking knives, or delivering blunt trauma, which could possibly stun an opponent.
You could always make it so that the only effective weapons at adjoining spaces could be knives... everything else could have a minimum firing distance, else it makes little sense in using a knife when I could put a full auto assault rifle burst into them from 3 inches away.
-Burns77
The argument of melee weapons from history being more brutally effective than modern day firearms is absurd. The invention of the crossbow and the longbow brought new standards to medieval warfare, sure swords are effective, but the counter to a sword was armor, plate mail in fact... you know what really changed all that? Firearms... bullets made armor ineffective... now with new armor being developed, the latest will stop multiple assault rifle rounds, it's weaponry's turn to evolve.
I agree with making melee weapons fast, with a low TU count, and damage being low... one stab...much like one 9mm round won't drop a person, unless you get really lucky, and I also think that long guns should have a range restriction, making them less useful in close combat... but you should also take into consideration that long weapons make great hand-to-hand weapons for blocking knives, or delivering blunt trauma, which could possibly stun an opponent.
You could always make it so that the only effective weapons at adjoining spaces could be knives... everything else could have a minimum firing distance, else it makes little sense in using a knife when I could put a full auto assault rifle burst into them from 3 inches away.
-Burns77