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Messages - Sersanara

Pages: 1 [2]
16
Artwork / Re: My SWAT's body model, other uniforms and skins
« on: October 18, 2013, 11:27:26 pm »
Sorry Mattn, but I don't find 2.5 characters. I don't know where download they.

17
Artwork / Re: My SWAT's body model, other uniforms and skins
« on: October 17, 2013, 02:09:32 am »
Hi all. I'm back after a long time and bring new skins, well... more complete skins :D
These are the new 23 skins pack and you can use all of them without changing anything.

For 2.4 version.
Link in the first post.
Only decompress file in the game folder.

I usually play each mission dividing my troops into two groups of 4. That's why I designed skins "alpha" and "bravo" for each type of uniform. In the picture below you can see 24 skins with all combinations of armor. Originally only offered 22 (plus default skin), there is only one skin for "Night" and "Elite". If you want to play with the second skin of each of these two, you will have to rename files because the game screen does not support more than 23 skins in the list (out of screen). Only the two last skins in the list can support change of helmets (night and elite). If you want to play with the two skins of "elite" for example, you have to change "night" and "elite" body and helmet skins (changing them by black helmets). Another example, if you want to play with helmets in the lightarmor skin only delete all files concerning heads in light folders and copy&paste all the heads files from medium folders to light folders. Remember to make a backup before change anything.
The second picture shows the skin of the new soldiers being recruited in the game (the default skin). I only use this for members who remain in the bases defending them or non-contract and remain in reserve.
The third pic are a few examples of the Power Suit skins, based on the original medium armor (CCCP).

This is the skin list: urban (default, security skin), blue, jungle, tundra, desert, mountain, city, forest, white, arctic, savannah (all of these alpha and bravo), night, elite (SWAT).

18
Artwork / Re: New camo
« on: January 30, 2013, 04:45:05 pm »
hello,

to add new skin you have to modify body.md2 files too with an md2 editor.

19
Artwork / Re: My SWAT's body model, other uniforms and skins
« on: September 18, 2010, 03:56:06 pm »
Hello, there is no problem with that. Feel free to use this skins as you want. Is an honour for me that all or some of my skins appears in 2.4 dev or any other version. I'll wait the 2.4 windows version with impatience.

20
Artwork / Re: My SWAT's body model, other uniforms and skins
« on: September 18, 2010, 01:11:45 am »
Hi:

I uploaded the skins in filefront:

http://www.filefront.com/17298100/soldiers-by-Turkana.rar/

I only made this skins for female/male, femalelight/malelight and femalelightadv/malelightadv. But i also modified the md2 files of femalepower/malepower for this 9 skins. I use the femalelightadv/malelightadv like femalemedium/malemedium too, because on campaign i cannot use femalelightadv/malelightadv. Sorry for not include medium armors (i don't like they). Every md2 file have 9 skins modified by strawberryperl. The skins are urban(default), jungle, desert, arctic, mountain, forest, savanna, tundra, elite(swat).

I also added more heads for female. 1c 1d and 5a 5b. if you want to use them you have to edit the team_humans.ufo

Code: [Select]
models {
female {
soldiers/female body head01a 0 // White Female with brown hair & pigtail
soldiers/female body head01b 0 // White Female with freckles, brown hair, pigtail & glasses
soldiers/female body head01c 0 // White Female with freckles, brown hair, pigtail & glasses Camouflage
soldiers/female body head01d 0 // White Female with freckles, brown hair, pigtail
soldiers/female body head02a 0 // Chinese Female
soldiers/female body head02b 0 // Chinese Female with blue glasses Camouflage
soldiers/female body head03a 0 // White Female with long blond hair
soldiers/female body head03b 0 // White Female with long blond hair & black glasses
soldiers/female body head04a 0 // Black Female with ponytail
soldiers/female body head04b 0 // Black Female with ponytail & green glasses
soldiers/female body head05a 0 // White Female with long black hair
soldiers/female body head05b 0 // White Female with long black hair & black glasses
}

male {
soldiers/male body head01a 0 // White Male with brown hair
soldiers/male body head01b 0 // White Male with brown hair & green glasses Camouflage
soldiers/male body head02a 0 // White Male with brown hair & beard
soldiers/male body head02b 0 // White Male with brown hair, beard & glasses Camouflage
soldiers/male body head03a 0 // White Male with black hair & cigar
soldiers/male body head03b 0 // White Male with blond hair & grey glasses
soldiers/male body head04a 0 // Chinese Male with beard Camouflage
soldiers/male body head04b 0 // Chinese Male with beard
soldiers/male body head04c 0 // Chinese Male with beard & dark yellow glasses Camouflage
soldiers/male body head05a 0 // Black Male with short hair
soldiers/male body head05b 0 // Black Male with green glasses Camouflage
soldiers/male body head05c 0 // Black Male without beret
}
}

Saluts.

21
Artwork / Re: My SWAT's body model, other uniforms and skins
« on: September 04, 2010, 04:06:38 am »
when and where can i take this file? I'm very interesting. Do i have to download the beta 2.4 version or can i apply in 2.3?

22
Artwork / Re: My SWAT's body model
« on: August 26, 2010, 10:51:29 pm »
I suppose that it is not the correct place for make this question, but i don't know where is, so here it is:

How can i add more skins for the human team in campaign or multiplayer? The game have 4 skins (urban, jungle, desert and arctic) and 2 multiplayer (yellow and cccp) but i want to add 4 more (mountain, forest, savanna and elite). I have changed the cl_team.c and cl_team.h files in src\client directory but there is no changes displayed in game.

(Changes in red)
cl_team.c
{      
   switch(id) {   
   case 0:   
      return _("Urban");
   case 1:   
      return _("Jungle");
   case 2:   
      return _("Desert");
   case 3:   
      return _("Arctic");
   case 4:   
      return _("Mountain");
   case 5:   
      return _("Forest");
   case 6:   
      return _("Savanna");
   case 7:   
      return _("Elite");
   case 8:   

      return _("Yellow");
   case 9:   
      return _("CCCP");
   }   
   Com_Error(ERR_DROP, "CL_GetTeamSkinName: Unknown skin id %i - max is %i", id, NUM_TEAMSKINS - 1);   
}      
...
{            
   /* create singleplayer skins */         
   if (MN_GetOption(OPTION_SINGLEPLAYER_SKINS) == NULL) {         
      menuOption_t *skins = NULL;      
      assert(NUM_TEAMSKINS_SINGLEPLAYER >= 8);   /*< the current code create 8 skins */   
      MN_AddOption(&skins, "urban", N_("Urban"), "0");      
      MN_AddOption(&skins, "jungle", N_("Jungle"), "1");      
      MN_AddOption(&skins, "desert", N_("Desert"), "2");      
      MN_AddOption(&skins, "arctic", N_("Arctic"), "3");      
      MN_AddOption(&skins, "mountain", N_("Mountain"), "4");      
      MN_AddOption(&skins, "forest", N_("Forest"), "5");      
      MN_AddOption(&skins, "savanna", N_("Savanna"), "6");      
      MN_AddOption(&skins, "elite", N_("Elite"), "7");
      
      MN_RegisterOption(OPTION_SINGLEPLAYER_SKINS, skins);      
   }         
            
   /* create multiplayer skins */         
   if (MN_GetOption(OPTION_MULTIPLAYER_SKINS) == NULL) {         
      menuOption_t *skins = NULL;      
      assert(NUM_TEAMSKINS >= 10);      /*< the current code create 10 skins */
      MN_AddOption(&skins, "urban", N_("Urban"), "0");      
      MN_AddOption(&skins, "jungle", N_("Jungle"), "1");      
      MN_AddOption(&skins, "desert", N_("Desert"), "2");      
      MN_AddOption(&skins, "arctic", N_("Arctic"), "3");      
      MN_AddOption(&skins, "mountain", N_("Mountain"), "4");      
      MN_AddOption(&skins, "forest", N_("Forest"), "5");      
      MN_AddOption(&skins, "savanna", N_("Savanna"), "6");      
      MN_AddOption(&skins, "elite", N_("Elite"), "7");
      
      MN_AddOption(&skins, "multionly_yellow", N_("Yellow"), "8");      
      MN_AddOption(&skins, "multionly_cccp", N_("CCCP"), "9");      
      MN_RegisterOption(OPTION_MULTIPLAYER_SKINS, skins);      
   }         
}            

cl_team.h

#define NUM_TEAMSKINS   10
#define NUM_TEAMSKINS_SINGLEPLAYER 8

Anybody could help me, please?

24
Hi, here is my new SWAT's body model. They are based in the old yellow's body model.
http://img401.imageshack.us/i/swat1.png/
With both combat and adv.combat armor.
http://img405.imageshack.us/i/swat2.png/
Can use black helmets too.
http://img810.imageshack.us/i/swat3.png/
They are made with photoshop.
http://img718.imageshack.us/i/swat4.png/
Bye.

Edited: Link to all my mods:
https://www.dropbox.com/sh/rgmhrv0kz618bba/AABZkiYbflnOZ37cl0PqD3jma?dl=0


Pages: 1 [2]