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Messages - Mattn

Pages: [1] 2 3 ... 323
1
Artwork / Voxel conversions
« on: April 29, 2023, 12:39:00 pm »
I've recently added md2 support to my vengi voxel tools and imported this one:


2
Mac / Re: make macinstaller help...
« on: August 16, 2016, 07:14:01 am »
this xargs problem looks like there is a missing console command in front of it ( which might eg happen because a make variable is not set)

meaning that there might be a bug that a missing tool is not reported as error - but instead its silently assumed that the tool exists

3
Linux / Re: UFO AI crash
« on: August 16, 2016, 07:09:38 am »
you can also install ufoai from the official debian sources. last time i tried playdeb debs, they were broken.

4
Offtopic / Promo codes for Google Play
« on: February 18, 2016, 08:01:52 pm »
To celebrate a new version of CaveExpress and CavePacker, here are a few promo codes for CaveExpress HD (without ads). If you like the version, please rate it.

Q578B7LZAF2AXFVNDKYLBGB
WQ1Q6WF41UAC8Q5CXTVXMHA
0UKBNL4DUCBRT7YMSSHRFH1
VR6TG4LCV3LCX6SECY6P9XR
NDY4ZQ5X31QX8GWE6XP5UW0
AR4SPJY47NU2H955BPCKQ31
5BKE1BJE4Z2M02KU06SDF8Z
U650L6WNQ4J8FKVX3SNNW8X
JQ87HGX6AVXELULP5JXE6AX
2FCMVZZZGLB0GC5NAKGPN5D
B56FXTPH4EJG9E2RJ4W6ER7
ECV1U0XG5NAW27LU75Y0PPV
5EVRFSXG88961R34SRAR1GW
HU7F4MCRFML5SGAQVSH4QD2
2TMDZ2839CBL9HSNDB1YC4Z
4QR3R70K8JZ29ZD0U3BY1FA
W3NH9M5UDXA3ZY0M3CG3V9V
RE2C7QH2DT8ABP3DXE6FWT9
VEB3WKU7TVXRLBS4AUAEXLA
R8FG18ZM9E2YM0UQTEKKJB3
KLB1Q79SWDL2PS7F4JY6ZE3
ZQPQHD6DLNNEF2BLAPW6A2F
QTD9VD3P5YXFSJJPT0PSAZN
X1C3KLG3JWATNFQVPGSQE5Y
JMD35W0JEKWLGPM2HB5VD0R

5
Linux / Re: Compiling uforadiant
« on: November 25, 2015, 10:51:15 pm »
you can execute it directly from your git checkout. just start it by $checkout: ./radiant/uforadiant. It needs all the files that are in $checkout: ./radiant - so if there are some copy commands missing, please submit a pull request on github or attach a patch here.

6
Linux / Re: Debian/Ubuntu packages for i386/amd64
« on: November 25, 2015, 10:48:45 pm »
ufoai is now awaiting approval for getting into debian. it's packaged and uploaded to their ftp servers. this process might take some days or weeks - but hopefully we will have it debian then.

7
Coding / Re: Using cmake to setup build env
« on: October 02, 2015, 12:06:04 pm »
started a new pull request to work on the cmake build system: https://github.com/ufoai/ufoai/pull/27

8
Coding / Re: Using cmake to setup build env
« on: October 02, 2015, 09:07:06 am »
see cmake/macros.cmake - ufo_add_executable - the WINDOWED flag adds WIN32 to add_executable. This should be done to distinguish between console and windowed apps, too.

9
Coding / Re: Using cmake to setup build env
« on: September 28, 2015, 07:37:21 pm »
That's exactly why travis ci is so cool - i don't have a mac, too - but building a cmake based project for macosx and ios.

10
Coding / Re: Using cmake to setup build env
« on: September 27, 2015, 08:13:25 pm »
oh.. btw. I've also prepared the travis build config to build for osx. But as ufoai needs brew stuff installed, someone who knows osx better should check that out, install all the deps and request osx build support activation for travis. Then all the major platforms are build.

11
Coding / Re: Using cmake to setup build env
« on: September 27, 2015, 08:10:47 pm »
very nice. Someone should maybe configure it in a way that build reports are send to the ufoai irc channel

12
Coding / Re: Using cmake to setup build env
« on: September 27, 2015, 08:29:34 am »
DarkRainX and ShipIt: you now have all the needed rights, too. Sorry that it took so long.

13
Coding / Re: Using cmake to setup build env
« on: September 19, 2015, 11:10:01 am »
I've added appveyor and travis-ci build support on github. Please check it out at the readme of the project at https://github.com/ufoai/ufoai/ (the badges)

the files might need some tweaks in .travis.yml and appveyor.yml in the ufoai git root.

14
Windows / Re: Solution to building uforadiant on windows platform
« on: September 19, 2015, 11:08:11 am »
are those fixes already in master?

15
Coding / Re: Using cmake to setup build env
« on: September 17, 2015, 10:07:25 pm »
That's what I meant.

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