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Messages - gargy2002

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1
Bugs prior to release 2.4 / Mission on Hills crashed..
« on: July 31, 2011, 07:56:05 pm »
Hi all,
I have installed the game again and it's much more better now. Soldiers are not in the same direction, armour collection was also fixed and weapon accuracy is also a bit better than before. Snipers may even kill a Taman w/o armour in a single shot..
However, the game has just crashed:
Code: [Select]
------- Loading game.so -------
not found at '/usr/local/lib'
not found at '/home/pepe999/.ufoai/2.4-dev/base'
found at './base'
tiles: -hills/ +road_1c1 +craft_drop_firebird +craft_ufo_harvester +filler_1s3 +house_11 +house_12 +house_13 +road_1v7 +road_1v6 +road_1v1 +road_1v2 +road_1v5 +filler_1s1 +road_1h1 +road_1h1 +road_1h2 +road_2h1 +filler_2s1 +filler_12vu1 +filler_1s1
pos: 8 -32 0 -24 -32 0 -24 8 0 24 -16 0 -8 0 0 24 -8 0 -8 -16 0 8 -16 0 -24 -8 0 -24 0 0 8 -8 0 8 0 0 0 0 0 24 -32 0 -8 -32 0 0 -32 0 24 16 0 24 32 0 24 8 0 24 0 0
tiles: 20
CM_LoadMap: "-hills/ +road_1c1 +craft_drop_firebird +craft_ufo_harvester +filler_1s3 +house_11 +house_12 +house_13 +road_1v7 +road_1v6 +road_1v1 +road_1v2 +road_1v5 +filler_1s1 +road_1h1 +road_1h1 +road_1h2 +road_2h1 +filler_2s1 +filler_12vu1 +filler_1s1" "8 -32 0 -24 -32 0 -24 8 0 24 -16 0 -8 0 0 24 -8 0 -8 -16 0 8 -16 0 -24 -8 0 -24 0 0 8 -8 0 8 0 0 0 0 0 24 -32 0 -8 -32 0 0 -32 0 24 16 0 24 32 0 24 8 0 24 0 0"
Rerouted for RMA in   1.0s
checksum for the map '+hills': 1722221976
ufo script checksum 1195661430
-------------------------------------
Connecting to localhost...
==== ShutdownGame ====
Used inventory slots in game on shutdown: 0
==== InitGame ====
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/hills.mat'
added light, ambient=0.476837
Starting the game...
pepe999 has joined team 1
music change to AlexForest (from Crystan-Geosphere04)
Used inventory slots: 0
music change to AlexFightmare (from AlexForest)
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Used inventory slots client pepe999 spawn: 0
(player 0) It's team 1's round
pepe999 has taken control over team 1.
[STATS] pepe999 (Hope Li) kills alien (Mkeek Sk Trevuk) with 3-Round Burst of assault_ammo
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
[STATS] pepe999 (Hisa Sivertsen) kills alien (BS/A 101.1100) with Snap Shot of sniper_ammo
[STATS] pepe999 (Hisa Sivertsen) kills alien (Kronuk Ts Srulok) with Snap Shot of sniper_ammo
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
[STATS] pepe999 (Hisa Sivertsen) kills alien (BS/V 001.1101) with Snap Shot of sniper_ammo
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Error: Mem_Free: bad memory header top sentinel [buffer underflow]
free: src/common/dbuffer.c:#98
*** glibc detected *** ./ufo: corrupted double-linked list: 0x0000000027c58550 ***
======= Backtrace: =========
/lib64/libc.so.6(+0x727a6)[0x7fc19740d7a6]
/lib64/libc.so.6(+0x72c10)[0x7fc19740dc10]
/lib64/libc.so.6(+0x74108)[0x7fc19740f108]
/lib64/libc.so.6(cfree+0x6c)[0x7fc19741265c]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0xdbb76a)[0x7fc19510176a]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0x1043fd8)[0x7fc195389fd8]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0xe795b0)[0x7fc1951bf5b0]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0xe01e08)[0x7fc195147e08]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0xe01ea0)[0x7fc195147ea0]
======= Memory map: ========
00400000-00610000 r-xp 00000000 08:06 657637                             /home/pepe999/Ufoai/ufo
0080f000-00810000 r--p 0020f000 08:06 657637                             /home/pepe999/Ufoai/ufo
00810000-00812000 rw-p 00210000 08:06 657637                             /home/pepe999/Ufoai/ufo
00812000-3345d000 rw-p 00000000 00:00 0                                  [heap]
40478000-404f2000 rw-p 00000000 00:00 0
40c58000-40c5a000 r-xs 00000000 00:14 866196                             /tmp/gla5bFBf (deleted)
7fc176790000-7fc179096000 rw-p 00000000 00:00 0
7fc179096000-7fc179097000 ---p 00000000 00:00 0
7fc179097000-7fc179897000 rw-p 00000000 00:00 0
7fc179897000-7fc179898000 ---p 00000000 00:00 0
7fc179898000-7fc17a098000 rw-p 00000000 00:00 0
7fc17a498000-7fc17af53000 rw-p 00000000 00:00 0
7fc17b2c1000-7fc17b2c6000 r-xp 00000000 08:05 443329                     /lib64/libnss_dns-2.12.2.so
7fc17b2c6000-7fc17b4c5000 ---p 00005000 08:05 443329                     /lib64/libnss_dns-2.12.2.so
7fc17b4c5000-7fc17b4c6000 r--p 00004000 08:05 443329                     /lib64/libnss_dns-2.12.2.so
7fc17b4c6000-7fc17b4c7000 rw-p 00005000 08:05 443329                     /lib64/libnss_dns-2.12.2.so
7fc17b4c7000-7fc17b6c7000 rw-s 21074e000 00:05 11406                     /dev/nvidia0
7fc17b6c7000-7fc17c000000 rw-p 00000000 00:00 0
7fc17c000000-7fc17c45c000 rw-p 00000000 00:00 0
7fc17c45c000-7fc180000000 ---p 00000000 00:00 0
7fc1800a3000-7fc181dd1000 rw-p 00000000 00:00 0
7fc181e75000-7fc181e8a000 r-xp 00000000 08:05 260687                     /lib64/libgcc_s.so.1
7fc181e8a000-7fc182089000 ---p 00015000 08:05 260687                     /lib64/libgcc_s.so.1
7fc182089000-7fc18208a000 r--p 00014000 08:05 260687                     /lib64/libgcc_s.so.1
7fc18208a000-7fc18208b000 rw-p 00015000 08:05 260687                     /lib64/libgcc_s.so.1
7fc18208b000-7fc182102000 r-xp 00000000 08:06 791319                     /home/pepe999/Ufoai/base/game.so
7fc182102000-7fc182301000 ---p 00077000 08:06 791319                     /home/pepe999/Ufoai/base/game.so
7fc182301000-7fc182303000 r--p 00076000 08:06 791319                     /home/pepe999/Ufoai/base/game.so
7fc182303000-7fc182305000 rw-p 00078000 08:06 791319                     /home/pepe999/Ufoai/base/game.so
7fc182305000-7fc1823ad000 rw-p 00000000 00:00 0
7fc1823ad000-7fc1825ad000 rw-s 1189e8000 00:05 11406                     /dev/nvidia0
7fc1825ad000-7fc18264f000 r--p 00000000 08:06 927266                     /home/pepe999/Ufoai/base/i18n/en/LC_MESSAGES/ufoai.mo
7fc18264f000-7fc18265b000 r-xp 00000000 08:05 443331                     /lib64/libnss_files-2.12.2.so
7fc18265b000-7fc18285a000 ---p 0000c000 08:05 443331                     /lib64/libnss_files-2.12.2.so
7fc18285a000-7fc18285b000 r--p 0000b000 08:05 443331                     /lib64/libnss_files-2.12.2.so
7fc18285b000-7fc18285c000 rw-p 0000c000 08:05 443331                     /lib64/libnss_files-2.12.2.so
7fc18285c000-7fc182866000 r-xp 00000000 08:05 443335                     /lib64/libnss_nis-2.12.2.so
7fc182866000-7fc182a66000 ---p 0000a000 08:05 443335                     /lib64/libnss_nis-2.12.2.so
7fc182a66000-7fc182a67000 r--p 0000a000 08:05 443335                     /lib64/libnss_nis-2.12.2.so
7fc182a67000-7fc182a68000 rw-p 0000b000 08:05 443335                     /lib64/libnss_nis-2.12.2.so
7fc182a68000-7fc182a6f000 r-xp 00000000 08:05 443327                     /lib64/libnss_compat-2.12.2.so
7fc182a6f000-7fc182c6e000 ---p 00007000 08:05 443327                     /lib64/libnss_compat-2.12.2.so
7fc182c6e000-7fc182c6f000 r--p 00006000 08:05 443327                     /lib64/libnss_compat-2.12.2.so
7fc182c6f000-7fc182c70000 rw-p 00007000 08:05 443327                     /lib64/libnss_compat-2.12.2.so
7fc182c9f000-7fc182ca0000 ---p 00000000 00:00 0
7fc182ca0000-7fc1834a0000 rw-p 00000000 00:00 0
7fc1834a0000-7fc1874a1000 rw-s 00000000 00:13 874511                     /dev/shm/pulse-shm-3162686245
7fc1874a1000-7fc187521000 rw-s 1d9c83000 00:05 11406                     /dev/nvidia0
7fc18a52a000-7fc18a72a000 rw-s 11899b000 00:05 11406                     /dev/nvidia0
7fc18a72a000-7fc18a92a000 rw-s 1fe76f000 00:05 11406                     /dev/nvidia0
7fc18a92a000-7fc18ab2a000 rw-s 1f8516000 00:05 11406                     /dev/nvidia0
7fc18ab2a000-7fc18ac2a000 rw-s 131365000 00:05 11406                     /dev/nvidia0
7fc18ac2a000-7fc18ac30000 r-xp 00000000 08:05 272899                     /usr/lib64/libXfixes.so.3.1.0
7fc18ac30000-7fc18ae2f000 ---p 00006000 08:05 272899                     /usr/lib64/libXfixes.so.3.1.0
7fc18ae2f000-7fc18ae30000 r--p 00005000 08:05 272899                     /usr/lib64/libXfixes.so.3.1.0
7fc18ae30000-7fc18ae31000 rw-p 00006000 08:05 272899                     /usr/lib64/libXfixes.so.3.1.0
7fc18ae31000-7fc18ae3b000 r-xp 00000000 08:05 272880                     /usr/lib64/libXcursor.so.1.0.2
7fc18ae3b000-7fc18b03a000 ---p 0000a000 08:05 272880                     /usr/lib64/libXcursor.so.1.0.2
7fc18b03a000-7fc18b03b000 r--p 00009000 08:05 272880                     /usr/lib64/libXcursor.so.1.0.2
7fc18b03b000-7fc18b03c000 rw-p 0000a000 08:05 272880                     /usr/lib64/libXcursor.so.1.0.2
7fc18b03c000-7fc18b044000 r-xp 00000000 08:05 272931                     /usr/lib64/libXrandr.so.2.2.0
7fc18b044000-7fc18b243000 ---p 00008000 08:05 272931                     /usr/lib64/libXrandr.so.2.2.0
7fc18b243000-7fc18b244000 r--p 00007000 08:05 272931                     /usr/lib64/libXrandr.so.2.2.0
7fc18b244000-7fc18b245000 rw-p 00008000 08:05 272931                     /usr/lib64/libXrandr.so.2.2.0
7fc18b245000-7fc18b24e000 r-xp 00000000 08:05 272935                     /usr/lib64/libXrender.so.1.3.0
7fc18b24e000-7fc18b44e000 ---p 00009000 08:05 272935                     /usr/lib64/libXrender.so.1.3.0
7fc18b44e000-7fc18b44f000 r--p 00009000 08:05 272935                     /usr/lib64/libXrender.so.1.3.0
7fc18b44f000-7fc18b450000 rw-p 0000a000 08:05 272935                     /usr/lib64/libXrender.so.1.3.Error: Received signal 6.


It might be a bug so I posted it in here..
Cheers, pepe999

2
Discussion / Re: Autoresolve ideas
« on: July 27, 2011, 06:39:34 pm »
Quote
UFO fighters need at least 2 crafts to shoot down safely
2 crafts? I just target the fighter and wait until the fighter is flying towards the interceptor, then order the interceptor return back to base and SAM sites (Base defence) smash the fighter down very easy..:)

3
Linux / Re: Problems with 2.4 version..[armour issue solved]
« on: July 27, 2011, 06:34:03 pm »
Hi all,
I have installed the game again and collected the alien armour in a second mission! I hope more bug were fixed..:)

4
Linux / Re: Problems with 2.4 version..[Unsolved, uninstalled game]
« on: July 24, 2011, 11:12:29 pm »
I'm weak so maybe I will install it again.:) If the missing armour issue was fixed, then I may change my mind (don't have to steal saves). I have uninstalled the game but I didn't have to. I'm getting a new ssd drive tomorrow (hope so) and will install Win and linux as a fresh install so I'm going to start from scratch. It will take some time until I tune the systems up and then I can play again..:)

5
Linux / Re: Problems with 2.4 version..[Unsolved, uninstalled game]
« on: July 24, 2011, 01:07:42 pm »
I downloaded last night the latest installer for Windows and the armour problem still persists. I also had a problem with BTR file system on my linux system and I can't access the /home directory anymore. It means that all data (the game, saves etc..) on it is lost. I'm not going to install it again so we can close this thread..

6
Discussion / Re: Help with mission deployment
« on: July 19, 2011, 02:15:32 am »
Quote
Often this results in many of them dying due to touching down right next to a bunch of aliens.
That's right, I have to retry almost each crash fighter mission at least twice to get a better map or I would be without soldiers too soon...:)

7
Linux / Re: Problems with 2.4 version..
« on: July 17, 2011, 11:02:07 pm »
Ok,
I have got the bug map..
Code: [Select]
------- Loading game.so -------
not found at '/usr/local/lib'
not found at '/home/pepe999/.ufoai/2.4-dev/base'
found at './base'
tiles: -oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +house_h +house_a +house_a +house_c +trees_b +stand_a +trees_b
pos: -24 0 0 8 -16 0 -24 -24 0 -8 -24 0 -16 16 0 0 0 0 -24 -16 0 0 24 0 -8 -8 0 8 -24 0 16 24 0 -24 16 0 -24 24 0
tiles: 13
CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +house_h +house_a +house_a +house_c +trees_b +stand_a +trees_b" "-24 0 0 8 -16 0 -24 -24 0 -8 -24 0 -16 16 0 0 0 0 -24 -16 0 0 24 0 -8 -8 0 8 -24 0 16 24 0 -24 16 0 -24 24 0"
Rerouted for RMA in   1.0s
checksum for the map '+oriental': 1490039868
ufo script checksum 2794599063
-------------------------------------
Connecting to localhost...
==== InitGame ====
Created AI player (team 0)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/oriental.mat'
added light, ambient=0.476837
Starting the game...
Used inventory slots: 0
pepe999 has joined team 1
music change to MarineIndustrial (from karlmacklin_geoscape)
music change to van_mission2 (from MarineIndustrial)
Used inventory slots client pepe999 spawn: 0
(player 0) It's team 1's round
pepe999 has taken control over team 1.
I: setting mode 0
I: set multisample buffers to 0
I: set swap control to 0
I: 1366x768 (fullscreen: no)
music change to PsymongO5 (from van_mission2)
radar oriental/or_craft_drop_firebird -24x0
radar oriental/or_house_b 8x-16
radar oriental/or_house_c -24x-24
radar oriental/or_house_e -8x-24
radar oriental/or_house_f -16x16
radar oriental/or_craft_crash_fighter 0x0
radar oriental/or_house_h -24x-16
radar oriental/or_house_a 0x24
radar oriental/or_house_a -8x-8
radar oriental/or_house_c 8x-24
radar oriental/or_trees_b 16x24
radar oriental/or_stand_a -24x16
radar oriental/or_trees_b -24x24
No radar images for map: 'oriental/or_craft_drop_firebird'
I: setting mode 0
I: set multisample buffers to 0
I: set swap control to 0
I: 1366x768 (fullscreen: yes)
music change to PsymongR2 (from PsymongO5)
Team 1 ended round
Team 7's round started!
[STATS] alien (Kraerak T Zruujk) kills civilian (a c) with Lock of plasblade
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
music change to Crystan-Battlescape01 (from PsymongR2)
Shutdown gametype 'Campaign mode'
Shutdown server: Quitting server.
Unload the game library
Used inventory slots after battle: 0
music change to van_theme (from Crystan-Battlescape01)
music change to van_theme (from van_theme)
Window 'popup_tipoftheday' is not on the active stack
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown

8
Linux / Re: Problems with 2.4 version..
« on: July 17, 2011, 06:47:59 pm »
But this is not on a single map. This is in all maps from the Middle East suburban areas. You have to fix the issue with all soldiers in the same direction and you will fix this bug as well. When I play the crashed fighter sites, all soldiers are heading the same way as aliens, however, mostly in front of their guns and each time the first soldier turns back, they open fire and kill him or kill the highest ranking soldier (the best). I can't see an alien even when he is standing next to me and other soldier is behind and watching also forward. I need to turn every single soldier by 360 degrees to find out if any aliens are around. I mean that everybody covers approx 180 degree area in front of him by his pair of eyes but the Phalanx soldiers cover definitely less in the 2.4 develop version..:)
I will try to get a screenshot if possible..

9
Linux / Re: Problems with 2.4 version..
« on: July 16, 2011, 11:22:58 pm »
Quote
When I play the middle East suburb mission, one soldier can't move at all and has to stay at the Firebird.
I have noticed that the soldier who can't move in the Middle East missions is in a different direction. It's probably related to the bug that all soldiers are watching the same direction, mostly the same way as the Firebird landed...

10
Tactics / Re: Where/why/how many bases do you build?
« on: July 11, 2011, 02:55:01 am »
I always have the maximum allowed (7 or 8 ). The first is in the middle of the USA. 2 workshops, 3 labs and soldiers. The second is in the South America, again in the centre. 2 labs, 3 workshops, soldiers. The others are max 2 of them with up to 5 labs and the rest is just for pure production with max 5 workshops. 2 are in Africa, 1 in Europe and 2 in Asia. I have max 2 Ufo Yards and 1 radar. Three or two SAM sites around each base. With the laser turrets they can take even a harvester down. Fighters and Scouts are a piece of cake for them..:)

11
Tactics / Re: Big City tactics
« on: July 11, 2011, 02:41:53 am »
Quote
Of course, this is playing 2.4 dev, where all soldiers start with a stat range of 25-40 instead of 12-35 like in 2.3
That's right but shooting performance is the same like in the 2.3 trunk or even worse..:)
In the 2.4 dev trunk are aliens at the second floor (4 level) already and mostly coming down by one or two a round. They usually trap me at stairs so now I just wait until they come all down...:)
In the 2.3.1 or 2.3 trunk I got all men into the building and covered all stairs. Then I moved up to each level with the auto fire mode. 2 or three stayed always on the roof so it's was easy to kill them.
Guns:
Default missions: 2 snipers, 2 laser rifles (assault weapons), 2 heavy lasers (machine guns or electro rifles), 1 grenade launcher, 1 rocket launcher..
Big City: 2 snipers, 2 laser rifles, 2 heavy guns, grenade and rocket launcher soldiers equipped by a flamethrower, plasma pistol or microshotgun.
Flamethrower and plasma pistol guys cover the left back stairs and the front and back right stairs cover two groups by each of the guns remained...

12
Linux / Re: Problems with 2.4 version..
« on: July 11, 2011, 02:14:36 am »
Quote
i may think a way to cheat the game to research them
Me too, I have borrowed a save from here..:D
I have noticed that there are only 2 alien armours (in 4 bases) so far. I have no idea when the armour was collected but it looks like only one or two were collected and nothing else so far even when I killed many alien with them. I guess that there is a particular mission and when you miss it, the armour won't come up anymore..
The crashed fighter missions (I need it for credits) are really terrible. I'm sick of them. 4 of 5 missions start with a crashed ship behind and 5 aliens (mostly with heavy or a light armour) with plasma blasters or rifles in the autofire mode. Turn a soldier back and they open fire. They mostly kill at least 2 soldiers and I can't even shoot because the other soldiers are behind the Firebird and can't get into the action until the next round. I must skip at least 3 maps until I get some playable one. I always enjoyed the game but the newest trunk is very poor. Snipers shoot worse than my little niece. They get killed when are in a fight against Tamans without armour and equipped by a single plasma pistol from a long range..

13
Hi, I have played the saved mission. All aliens were in the Harvester and I got there and killed them without a scratch..:)
May I suggest something?? You have got 2 million credits and half built bases. Build more workshops and laboratories (I have research bases or production bases)! You can also build more SAM sites to protect the bases. You may build 3 sites for a base so one or two UFO Yards is enough, one RADAR site somewhere where are no bases and the rest just SAM sites near the base. It helps you to take down fighters or even harvesters. Just intercept a fighter, wait until is flying towards your interceptor and then in a good moment order the interceptor back to base. SAM sites and base rocket launchers take the fighter down without loosing the interceptor in a lost battle...:)

14
Linux / Re: Problems with 2.4 version..
« on: July 09, 2011, 03:55:57 pm »
I think I have got an idea. Can any good soul upload a save at the beginning of the game with the alien armour in research for me, please??? Thank you very much!!

15
Linux / Re: Problems with 2.4 version..
« on: July 09, 2011, 02:56:17 am »
This looks like more serious. I have downloaded a tested version for Windows and the same problem persist even on Windows!! I don't think that this is a coincidence... :o

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