project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Kahvipannu84

Pages: [1]
1
User modifications / Alternative 2d-content
« on: March 25, 2012, 03:46:17 pm »
If I'll do some alternative 2d stuff, I'll post it here.

Here's a quick small change, the rank icons. I found them a bit hard to distinguise from each other, so I made them a bit easier to figure out straight away the rank. I kept the same style.

The folder "ranks" inside the zip file goes to "ufoai../base/0pics.pk3.
Inside the pk3 file overwrite the folder "pics/ranks" with the one you downloaded here.

Download from gamefront:
http://www.gamefront.com/files/21465880/ranks.rar


2
User modifications / Hi, few questions about modding Ufo:AI
« on: March 23, 2012, 03:04:41 pm »
Hi, first of all, amazing work with this game. It's the "X-Com" game I have always wanted, really makes justice to the original.

As I sayed, I'm enjoying the game awfully lot, it's amazing, and I got spark to do some own modifications to the game. In modding, I'm mostly modeller/skinner/2d-artist, but I'm not familiar how modding this game/engine works.

I tryed reskinning already included textures and it was fairly easy to do, but I tought ask couple other things from forum directly.

1.) Models. Is it possible to use Milkshape for modelling in this game? If not, which program is the right way to go?

2.) Uv-mapping. Anyone knows if Lithunwrap works with U:AI?

3.) Also, Is it big process to add for example new alien race or civilian variations in the game?

Thanks in beforehand if someone finds time to answer  ;)

Pages: [1]