Hi Muton,
oh microsoft ;(
added
a short algo to replace path dirs with 8.3 naming
This had still issues with path elements containing <"> (whyever, one of the MS-XML-Patches did so).
I removed the quote signs from the path, afterwards I got one step further, but...
Its seems this is not the root folder of Ufoai
Because im unable to find the file C:\PROGRA~1\Spiele\UFOAI-~1\INSTALL
A "dir /x" reveals here is no "ufoai-~1":
01.01.2009 16:16 <DIR> UFOAI-~1.1 UFOAI-2.2.1
06.12.2009 14:48 <DIR> UFOAI-~1.3_D ufoai-2.3_dev
Is this a problem specific to my installation (German version of XP) or is there more room for improvements to the path detection routine?
€dit: Before the "pathloop" the variable %this% is still correctly set to UFOAI-~1.3_D...?!
€²: After setting UfoAIroot manually in the script, it continues to the next error - in my case, code::blocks is not found via path, so "affinity" could not be compiled. I also "hardcoded" the path into the script, now it finally starts... Anyway a lot of messages scroll through:
find: /I: no medium
find: /V: No such file or directory
find: /I: no medium
find: /V: No such file or directory
find: prefabs: No such file or directory
48 map/s to compile
Only 48? Seems not enough to me...?
Afterwards error messages pop up, stating e.g. "file .svn/.map doesn't exist" or "file .sv/prop-base/UFOAIBot.pl doesn't exist"... Seemingly always 2 per map to compile.
Would be nice if a complete compilation would only take about 5 mins (including clicking away the error windows), but I can't believe it. :-P