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Messages - lion.cc

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1
Discussion / you totally fucked up 2.5
« on: September 07, 2014, 06:46:36 pm »
Its really a shame what you have done to the game.
2.5 is totally not playable because of bugs, 2.3 was a lot better. Reaction fire is a mess. Camera movement on alien turn is too slow. I researched lasers and got no laser guns. The hit propabilities are no way near the the actual hits scored for auto weapons. And thats just what i saw in the first 20 minutes.
The ballance now is a joke sniper rifles are absurdly effective compared to any other guns. And still no real air fights. No destructable terrain is ridiculous for an ufo game. You cant even shoot throught a fucking tree. Wtf happened to this project? Its a shame. Its so fucked up you should completly rollback to 2.3 and start over or kill this project alltogheter atm its just a big annoyance to every xcom fan.
What a waste of time.

2
Artwork / Re: Artist required for UFOPaedia images
« on: December 20, 2009, 01:45:32 pm »
can someone post bloodspider stills pls, i failed to get a modelviewer running on mac. ty

3
Mac / Re: Mac binary thread (now 26262)
« on: September 22, 2009, 04:09:22 am »
thank you keybounce! if u weren't doing it there would be no dmg for us to play!!!111

4
Mac / Re: Mac binary thread (now 26262)
« on: September 19, 2009, 11:13:53 pm »
not working on mac osx 10.5 T_T
game launches but there is no earth in geoscape and all ingame text fields are blank.
 :P >:( :( :o ??? ::) :P :-[ :-X :-\ :'( :'( :'( :-[ :( >:( >:( :o :-X :'(

5
Mac / Re: Mac binary thread (now 26262)
« on: September 19, 2009, 09:53:21 pm »
what is UFOradiant? is it a map editor?

6
Mac / Re: Mac binary thread (now 26262)
« on: September 19, 2009, 09:33:03 pm »
thank you was checking for it every day!!!
keybounce for president 2012!!!!

7
Mac / Re: Mac binary thread (now 24953)
« on: September 15, 2009, 06:51:47 pm »
gj guys, and now: more dmg uploading less talking :)

8
Mac / Re: Mac binary thread (now 24953)
« on: August 19, 2009, 10:32:48 pm »
24953 is unplayable because of stairs bug. also i wonder why u can play only 3 different maps. can someone upload latest build or tell me where i can learn how to compile a new one?

9
Mac / Re: Mac binary thread (now 24953)
« on: August 17, 2009, 03:51:30 pm »
pls compile newest version -_-

someone? i cant do it

10
Artwork / Re: Artist required for UFOPaedia images
« on: February 10, 2009, 07:22:31 pm »
all photos taken from sxc.hu, they are free to use but im not sure which licence they are, i only took one when "standart restrictions" applied.
i made the rocket with blender, i can model now :) i made it close to some nasa concepts.
im currently working on a new one for alien infiltration, but i like the aliens in orbit image, i hope u like it too :) try google godess atalante,i think the name really fits haha :D


11
Artwork / Re: Artist required for UFOPaedia images
« on: February 09, 2009, 12:50:29 am »
alien infiltration

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Artwork / Re: Artist required for UFOPaedia images
« on: February 08, 2009, 11:57:43 pm »
Orbital Ufo Activity

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13
Artwork / Re: Artist required for UFOPaedia images
« on: February 02, 2009, 02:09:17 am »
i need clarification on some of the remaining techs:

   
    * Orbital UFO Activity
its a pure research item, so WHO is construcing it?
assembling a big cannon platform in alien controlled space seems a difficult task to me, especially with that carrier around.
so why not launch a wave of ICBMs, dumb-fired to evade alien ECM, nuking the area all around the big slow moving carrier ship?
whatever, still have a GO for the orbital cannon image?

    * Alien Infiltration
i found nothing on that, is it just like some alien soldiers attacking somewhere, is it aliens secretly infiltrating governments or society in general?? plz help

    * Odd Behaviour
live aliens already in containment acting odd?

    * Alien Body Armour & Alien Medium Armour
are these armor models final?



14
Artwork / Re: Artist required for UFOPaedia images
« on: January 31, 2009, 12:40:36 am »
Orbital UFO Activity

need feedback


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