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Messages - Halleth

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31
Bugs prior to release 2.3 / Re: R27896 Wrong sounds of shots linked
« on: January 09, 2010, 02:25:59 pm »
OK, but all the samples should be triggered at a correct time. So 0.5s limit is artificial. Why was it introduced?

32
Bugs prior to release 2.3 / Re: R27896 Wrong sounds of shots linked
« on: January 09, 2010, 10:28:42 am »
OK, I understand that this check can be used for example for footsteps. But in case of automatic weapons, sound should come with every shot, which means frequency much higher than 2Hz (2 times per second). I think the best idea would be to record sounds "single, triple, auto" and so on, for each weapon. Then, 0.5s period would be OK.

33
Bugs prior to release 2.3 / [fixed] R27896 Wrong sounds of shots linked
« on: January 09, 2010, 12:34:27 am »
After 3 weeks of break I updated UFO source and started the game. I was really surprised that sounds of assault rifle and machine gun do not match the action. Month ago assault rifle auto-fire sounded like many shots, now I hear only 2. When shooting triple shot, I hear only 1. 25 shots in machine gun return only 4 explosions.

Does anybody else have this problem?

34
Bugs prior to release 2.3 / R27896 Crash at the start of the mission
« on: January 09, 2010, 12:28:37 am »
I shot down UFO, saved game and sent the team to kill everything that survived the crash. When I pressed "Enter Mission" button, the game crashed. I am not able to reproduce the error after loading the game.


------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
checksum for the map 'fighter_crash': 2840538076
ufo script checksum 915666830
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
Starting the game...
Halleth has joined team 1
music change to AlexForest (from karlmacklin_geoscape)
Bad texnum (0) in: src/client/renderer/r_mesh.c (298): R_DrawModelDirect
ufo: src/client/renderer/r_state.c:58: R_BindTexture_: Assertion `texnum > 0' failed.
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f7a4dfea040]
/lib/libc.so.6(gsignal+0x35)[0x7f7a4dfe9fb5]
/lib/libc.so.6(abort+0x183)[0x7f7a4dfebbc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7f7a4dfe2f09]
ufoai_2.3/src/client/renderer/r_state.c:60
ufoai_2.3/src/client/renderer/r_state.c:72
ufoai_2.3/src/client/renderer/r_mesh.c:301
ufoai_2.3/src/client/menu/node/m_node_model.c:356
ufoai_2.3/src/client/menu/node/m_node_model.c:87
ufoai_2.3/src/client/menu/m_draw.c:235
ufoai_2.3/src/client/menu/m_draw.c:239
ufoai_2.3/src/client/menu/m_draw.c:239
ufoai_2.3/src/client/menu/m_draw.c:331
ufoai_2.3/src/client/cl_screen.c:448
ufoai_2.3/src/client/cl_main.c:1140
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f7a4dfd55a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f7a4dfea040]
/lib/libc.so.6(gsignal+0x35)[0x7f7a4dfe9fb5]
/lib/libc.so.6(abort+0x183)[0x7f7a4dfebbc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7f7a4dfe2f09]
ufoai_2.3/src/client/renderer/r_state.c:60   
ufoai_2.3/src/client/renderer/r_state.c:72   
ufoai_2.3/src/client/renderer/r_mesh.c:301   
ufoai_2.3/src/client/menu/node/m_node_model.c:356
ufoai_2.3/src/client/menu/node/m_node_model.c:87
ufoai_2.3/src/client/menu/m_draw.c:235      
ufoai_2.3/src/client/menu/m_draw.c:239      
ufoai_2.3/src/client/menu/m_draw.c:239      
ufoai_2.3/src/client/menu/m_draw.c:331      
ufoai_2.3/src/client/cl_screen.c:448      
ufoai_2.3/src/client/cl_main.c:1140      
ufoai_2.3/src/common/common.c:1010      
ufoai_2.3/src/common/common.c:1158      
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f7a4dfd55a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 6.

35
It depends how it is implemented. If "swap reaction fire" is a method of "actor" class, it would be straighforward to add "if" inside this method.

Unfortunately, I have no time to read the code :(

36
Quick solution would be to add a simple check if soldier has enough TUs before turning the reaction fire on.

37
Yes, annoying, well-known, not yet repaired. Latest discussion on this topic in development forum here:

http://ufoai.ninex.info/forum/index.php?topic=4108.0

38
Bugs prior to release 2.3 / R27464 - Shotgun full auto mode
« on: December 14, 2009, 09:40:24 am »
When I try to use shotgun full auto mode I have something like this:



Target is always shown as "out of range" (red cross). Line of shot is always "blocked" (red). Chances to hit are in the last line of long text.

Most surprisingly, I can shoot and its deadly...

39
Bugs prior to release 2.3 / Unreachable staircase in "oriental_big" map
« on: December 12, 2009, 05:46:35 pm »
I can't reach 1st floor. Switching the view one level higher doesn't help.



Map info:

CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_a +shed_a +house_b +well +house_f +mosque +craft_ufo_harvester +shed_a +house_h +house_h +house_d +stand_b +trees_b +house_f +house_a +house_a +well" "-8 -24 0 16 -32 0 16 8 0 -32 -16 0 8 8 0 16 -24 0 16 -8 0 -32 0 0 0 -8 0 -16 -16 0 8 16 0 0 24 0 24 24 0 -24 -16 0 -32 -32 0 -16 -32 0 0 -32 0 -16 -24 0"
Rerouted for RMA in   1.0s
checksum for the map '+oriental': 4114140657
ufo script checksum 2282197523


It was a terror mission in Cairo.

40
Bugs prior to release 2.3 / Re: R27443 - Wrong weapon linked
« on: December 11, 2009, 10:48:01 pm »
Oh, so it isn't a bug! In this case, sorry for creating the topic. Is seems, however, that not only I was confused.

41
Bugs prior to release 2.3 / Re: R27443 - Wrong weapon linked
« on: December 11, 2009, 09:36:18 am »
On second thought...

Maybe it wasn't a bug at all?

1. Let's consider a normal grenade, just made of other material (plutonium, fleschette, alien guts, chewing gum). Does it make so big difference for SHOOTER that he uses another "skill" to operate the grenade launcher? You aim, you press the button, it explodes = "explosives" skill anyway.

2. In Ufopedia flechette grenade entry has "heavy" skill. Maybe the intention of "the first programmer" was to create something like "heavy shotgun" this way? You take grenade launcher, you load it with special kind of ammo, you come very very close and fire like flamethrower? If this is the case, somebody has to think about damage inflicted, weapon range, and scattering radius. Particularly with comparison to flamethrower (also heavy skill), because if one of those weapons is better in all ways, the second one is obsolete and should be deleted.

Ufff...

42
Bugs prior to release 2.3 / Re: R27443 - Wrong weapon linked
« on: December 11, 2009, 08:38:47 am »
Thank you for fix! It seems that only I have been using this combination of weapon + ammo :) If this is the case, one could just think about removing flachette grenades from inventory.

I have a remark/question for somebody who will do the final fix, though: other grenades use "explosives" skill. Fleshette, however, uses "heavy" (at least that's what is written in ufopedia). So somebody who wields this weapon with this ammo should use "heavy" skill for calculations and should gain experience in "heavy". Am I right or wrong?

43
Bugs prior to release 2.3 / Re: R27443 - Wrong weapon linked
« on: December 10, 2009, 10:35:07 pm »
I just thought about one possibility... Usually I have "normal" grenades, but it may have happened that I had some spare flashette grenades. If this is normal behaviour with flashette ammo, I would be just surprised, but it would explain everything.

44
Bugs prior to release 2.3 / R27443 - Wrong weapon linked
« on: December 10, 2009, 08:47:01 pm »
My soldier is wielding grenade launcher, shotgun is linked, however. Shooting menu consist only of two possibilities: Single Shot and 3-Round Burst:





And shot itself is typical to shotgun (including sounds):





It had happened also a few times before, so that behaviour is not a result of the recent updates.

45
So far I played only 3 missions, however everything is fine now :) If I notice something suspicious, I'll report back.

Thanks for your work, guys!

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