UFO:Alien Invasion
Development => Mapping => Topic started by: Wanderer on June 22, 2007, 12:33:36 am
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...I miss Bruno. I miss his rockets. I miss his purpose.
Mattn, is there a way around the hard entity limit to include more func_breakables into a map? Is it a limitation of the Q2 engine, the ufo2map compiler, or the code that runs ufo.exe?
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I think the main problem is with dynamic lighting. It doesn't work on breakables. There may be other issues too, I don't know the details.