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Messages - TigerOn3

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1
Bugs in older version (2.3.1) / Re: Game crash at the start up
« on: November 29, 2011, 09:13:29 am »
Thanks for replying. And how do I enter the commmand when the start up console appeared and then just exit byself in less than a second?

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Bugs in older version (2.3.1) / Game crash at the start up
« on: November 27, 2011, 12:12:49 pm »
As the title said, so as following the bug report procedure, here's the log:

2011/11/27 02:59:51 ----- network initialization -------
2011/11/27 02:59:51 libcurl/7.16.4 zlib/1.2.2 initialized.
2011/11/27 02:59:51 ------ server initialization -------
2011/11/27 02:59:51 added 7 maps to the mapcycle
2011/11/27 02:59:51 ----- console initialization -------
2011/11/27 02:59:51 Console initialized.
2011/11/27 02:59:51 ------- video initialization -------
2011/11/27 02:59:51 SDL version: 1.2.14
2011/11/27 02:59:51 I: desktop depth: 32bpp
2011/11/27 02:59:51 I: video memory: 0
2011/11/27 02:59:51 I: Available resolutions: 1280x800 1280x768 1024x768 800x1280 800x600 768x1280 768x1024 640x480 600x800 480x640 (10)
2011/11/27 02:59:51 I: video driver: windib
2011/11/27 02:59:51 I: setting mode 0
2011/11/27 02:59:51 I: set swap control to 0
2011/11/27 02:59:51 I: 1280x800 (fullscreen: yes)
2011/11/27 02:59:51 I: got 8 bits of stencil
2011/11/27 02:59:51 I: got 24 bits of depth buffer
2011/11/27 02:59:51 I: got double buffer
2011/11/27 02:59:51 I: got 8 bits for red
2011/11/27 02:59:51 I: got 8 bits for green
2011/11/27 02:59:51 I: got 8 bits for blue
2011/11/27 02:59:51 I: got 8 bits for alpha
2011/11/27 02:59:51 I: got 0 multisample buffers
GL_VENDOR: Intel2011/11/27 02:59:51 GL_RENDERER: Intel Cantiga2011/11/27 02:59:51 GL_VERSION: 2.0.0 - Build 7.15.10.49802011/11/27 02:59:51 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object 2011/11/27 02:59:51 2011/11/27 02:59:51 Activate texture compression for Intel chips - see cvar r_intel_hack
2011/11/27 02:59:51 using GL_ARB_texture_compression
2011/11/27 02:59:51 using GL_ARB_texture_non_power_of_two
2011/11/27 02:59:51 using GL_ARB_shading_language_100
2011/11/27 02:59:51 GLSL Version: 1.10  - Intel Build 7.15.10.4980
2011/11/27 02:59:51 using GL_ARB_framebuffer_object
2011/11/27 02:59:51 max draw buffers: 7
2011/11/27 02:59:51 max render buffer size: 2048
2011/11/27 02:59:51 max color attachments: 7
2011/11/27 02:59:51 using GL_ARB_draw_buffers
2011/11/27 02:59:51 max supported lights: 16
2011/11/27 02:59:51 max texture units: 8
2011/11/27 02:59:51 max texture coords: 8
2011/11/27 02:59:51 max vertex attributes: 16
2011/11/27 02:59:51 max texture size: detected 2048
2011/11/27 02:59:51 ...but using 1024 as requested
2011/11/27 02:59:51 Using low resolution globe textures as requested.
2011/11/27 02:59:51 R_LoadProgram: 'world' loaded.
2011/11/27 02:59:51 R_LoadProgram: 'warp' loaded.
2011/11/27 02:59:51 R_LoadProgram: 'geoscape' loaded.
2011/11/27 02:59:51 R_LoadProgram: 'combine2' loaded.
2011/11/27 02:59:51 R_LoadProgram: 'convolve3' loaded.
2011/11/27 02:59:51 R_LoadProgram: 'atmosphere' loaded.
2011/11/27 02:59:51 R_LoadProgram: 'simple_glow' loaded.
2011/11/27 02:59:51 SDL_image version 1.2.6
2011/11/27 02:59:52 SDL_ttf version 2.0.9 - we need at least 2.0.7

I am using Dell laptop with GMA and Intel 4 Series Express Chipset. Perhaps this graphic card isn't suitable?

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