UFO:Alien Invasion
Technical support => Windows => Topic started by: Argos on July 07, 2008, 11:30:13 pm
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Hello.
First, impossible to go over 1000000 c.
Second , i am use a french version and I was have a message after 6 month, but a message is empty.
Question : In ovnipedia a little tank is empty (french version) and in english version just write "TO DO"
I have a cigale missile laucher. How to use.
Terminate, i am sorry for my bad english.
Congratulation for this game !
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hello argos
the cigale is only for ground base defense
you have to build a missile structure in you base and then install the cigale in
ufo is not a casino-game ;D
why do you say it's impossible
- a counter problem/bug
- you are looking for a way to earn more money
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An integer length limitation. Int values can only go so high...
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hello bam
imho i see no link between binary integer max limit and the 1000000 counter
but i'm blocked to the same value
?? maybe a game feature
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There is a credit limit of 10 Million in game.
But you can definatly get more than million credits.
Steve
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It is a limitation also of the C++ language, which the game is written in. Probably there to make sure you don't hit the max (your money goes negative if you go over the maximum int value).
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Nope. Even a signed long can store 2 billions. This limitation is defined in cl_campaign.c:4245.
-geever
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The 10 Million limit on cash is intentional.
At the moment its a little too easy to accumulate cash, it really should be much harder and will in 2.3 i think once its released.
Is there a reason to have more that 10 Million? You can pretty much buy everything in the game at that level.
Steve
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I find myself accumulating the maximum 10 mil pretty easily on high difficulty settings after a couple of months on 2.3. It *is* however a step in the right direction as it did take me substantially longer to do so than in prior iterations of the game.
I would recommend in addition that workshop profitability either be decreased substantially or eliminated entirely; you can make an easy, reliable fortune manufacturing bolter rifles, which have I believe the highest value to time ratio of any piece of gear, en masse. Increasing expenses (within reason) would also work to help reduce excess cash.
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Remember that this game tries to be compatible with older systems that can't handle ints that high. (Too bad 1990 PPCs can't play.)
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The whole monetary system will be balanced within the frame of the existing maximum i would think.
Steve
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@BAM: I don't know what you mean. The game can't run on machine which don't have 32bit integers, it's not a compatibility problem here. I don't argue about the limitation - I can change it in the code for myself - just pointed out that it's not limitation of the programming language or machine.
-geever