UFO:Alien Invasion

Development => Artwork => Topic started by: TerminatorII on July 13, 2006, 09:31:38 am

Title: UFO AI: Models
Post by: TerminatorII on July 13, 2006, 09:31:38 am
What format do they need to be in?
What is the min/max polly/vertex count?


Thanks could not find the info anywhere.


BTW I am a skilled moddeler using 3Ds MAX 4.25 I can't texture however...  :(
Title: UFO AI: Models
Post by: Mattn on July 13, 2006, 10:04:03 am
And you want to make some models for ufo?

http://ufo.myexp.de/wiki/index.php/Modelling
^^have a look at our wiki. if there are any questions left, feel free to ask.

btw. you should grab the svn version (see http://ufo.myexp.de/wiki/index.php/Getting_the_source )- there are some max files included. maybe you could have a look at them and use them as template.

best regards
martin
Title: UFO AI: Models
Post by: TerminatorII on July 15, 2006, 11:06:10 am
It says tris for model complexities..... and what is teh 256x256??? Is that for static prerenders and the pixels sizes? I really don't understand.... :D    I have the MD2 exporter already, so I guess Ill build some weapons. (I would do figures but for some reasoin can't get them to look right and I can't get IKA chains to work right either.... So instead I build moddels... :D )