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Messages - lfloden

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46
Offtopic / Terragen 2
« on: December 16, 2006, 04:51:10 pm »
For those of you that ever messed around with Terragen and know how cool it was, Terragen 2 was released yesterday. While it is a bit of a system hog the things you can do with it are amazing. Go to www.planetside.co.uk to find out more.

47
Feature Requests / List of bugs/glitches
« on: December 15, 2006, 07:47:29 pm »
Quote
harrym wrote:
And that another one bug: sometimes, if you drop a weapon and another soldier tries to pick it up, you just can't do it. The one who dropped it can pick it up, but no-one else. I will try to narrow it out more accurate, but I think you can recreate that quite easily.


hm. never encountered it - please open a new bug tracker item (see url above)



I have, just after getting the heavy laser (love this weapon) I had one person who had it. She got killed pretty quickly by an alien going through a wall (can't remember the map). After killing the alien I had another guy go over to recover the heavy laser but it wasn't there. But I could stand over the dead alien and pick up its weapons.

48
Mapping / Bridge01 map
« on: December 15, 2006, 07:42:14 pm »
yes 2.1 most current. I saw that it was updated today, but when I ran the compile.pl again it still crashed

Error was

MAXPATCHES
GetLastError() = 0

49
Mapping / Bridge01 map
« on: December 15, 2006, 03:09:38 am »
Won't compile, does the d.bsp file then crashes ufo2map.

50
Feature Requests / it was the second turn
« on: December 13, 2006, 11:35:04 pm »
Now that you mention it, it was the second round. I got through a few guys before it did it.

Hopefully this bugs get fixed soon.

51
Sounds and Music / Awesome music
« on: December 13, 2006, 08:14:04 pm »
Just wanted to say that the music is awesome. Great job.

52
Feature Requests / Experienced the buy aircraft bug and another
« on: December 13, 2006, 08:11:55 pm »
On the one with the crashed UFO for some reason when I had the targeting for my weapon on when I tried to scroll the screen it locked up the game and didn't want to let me do anything. When it locked up the cursor was off the edge of the map. I have no tried to do it again yet.

As for the buy aircraft, I get the same cl.market.c message about it. Good thing is that when you create a new base it comes with a dropship.

53
Feature Requests / Dunholm worked!!!
« on: December 05, 2006, 05:17:12 am »
Nice work. Kind of scary though landing right next to the alien ship and 3 of them being almost right near my guys, fortunately I got the first shots.

It was still out in the middle of the ocean though.

54
Feature Requests / Just comment it out....
« on: December 02, 2006, 04:44:08 am »
of course they fixed it in todays release of files. If that doesn't fix it, the other thing I did was downloaded the Openal SDK and installed it.

55
Discussion / Storage
« on: December 01, 2006, 02:19:33 am »
Is the storage going to be fixed?

What I am talking about is when you go to equip your guys and only 5 of the kevlar jackets are on the dropship. Basically half your equipment currently goes to the dropship, the other half goes to the intercepter. The stuff with the intercepter basically is a waste of money since you can't do anything with it. Isn't that was the storage room is for? Everything should be available from it. Or maybe I'm just doing it wrong.

56
Feature Requests / might not be out, but is fun
« on: December 01, 2006, 02:10:14 am »
I like what I see so far. Wish I knew more programing or modeling or anything that could help.

57
Feature Requests / found the console log
« on: November 30, 2006, 05:20:58 am »
==== ShutdownGame ====
CL_GameResultsCmd
Unknown command "music_start"
Usage: reset_building_current [arg]
Can't find pics/maps/loading/+frozen
==== InitGame ====
------- Server Initialization -------
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
loopback: client_connect
+frozend
Map: +frozend
                                     
pics
                                     
civilians/female/body01
                                     
civilians/female/head02b
                                     
civilians/male/body01
                                     
civilians/male/head01
                                     
civilians/female/body02
                                     
civilians/female/head01b
                                     
aliens/bluemedium/body01
                                     
aliens/bluemedium/head01
                                     
aliens/blue/body01
                                     
aliens/blue/head01
                                     
aliens/ortnokmedium/body01
                                     
aliens/ortnokmedium/head02
                                     
==== ShutdownGame ====

58
Feature Requests / 2.1 Dunholm(?) crash
« on: November 30, 2006, 05:00:01 am »
Playing the latest build of 2.1 I got to the end of March when alien activity was reported in Dunholm. First, is that off the east coast of South America near the Falklands? Second, when it started to load the mission it came up with a bunch of numbers on the screen and then crashed. Is there a log somewhere that shows what happened just before the crash?

59
Sounds and Music / Sound in 2.1
« on: November 28, 2006, 05:24:04 am »
Does anyone have sound in the 2.1 builds? In the 2.0, the sound and music are great, but the 2.1 builds I get nothing. Plus when I try to change from sdl to dx or wapi the game crashes. I'm assuming that it just hasn't been put into the 2.1 builds yet since there is so much other stuff going on, sound isn't that important, it's more of a clean up thing.

60
Mapping / Dead areas
« on: November 17, 2006, 07:35:00 pm »
Dead areas are the areas that it won't allow you to go (you get the blue box), that's what I call them anyway. But I will get the screen shots of it. Currently testing out RC6 to see if it has the same problem.

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