UFO:Alien Invasion
Development => Artwork => Topic started by: eleazar on January 26, 2008, 06:47:15 pm
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I'm interested in creating some new textures to work with existing models to allow more soldiers to have unique faces.
Can someone explain how the current system works?
I'm assuming "head01..." through "head-5..." represent different models, and a,b,c, etc represent different textures?
There seem to be 4 armor colors used in the game, but there are 2 additional ones in the image folders... will these be used?
There are a lot of images, some of which seem to be unused.
please explain which files are needed for a new face skin variant,
and how to get the game to use the variant.
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the skins all have the same basenames like the models have
if you plan to create new skins, just test them by overwriting existing ones, tell us the model you replaced the skins for and submit a patch - we will then apply this to the game and modify the model skin paths to get everything working as expected.
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and submit a patch....
Ok, a patch for one additional female face submitted.
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the patch is missing the files
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the patch is missing the files
Yes, oops. The patch was too big for sourceforge.
i've provided a link in sourceforge for the images, now.
http://sourceforge.net/tracker/index.php?func=detail&aid=1881371&group_id=157793&atid=805244
an example:
[attachment deleted by admin]
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they are included in the game now - thanks