UFO:Alien Invasion

Development => Artwork => Topic started by: jerm on August 11, 2011, 03:31:17 am

Title: Agent models and stances...
Post by: jerm on August 11, 2011, 03:31:17 am
I've been kinda bothered for a while now about the standing/crouching stances of Phalanx agents. It doesn't look very professional from a soldier point of view.

Standing: As far as I can tell, very few combatants in a combat zone actually stand/walk/move around a combat zone flat-footed and I think the character models should reflect this. They should be hunched over with knees slightly bent and rifle-butts cocked against their shoulder.

Crouching: Ok, the crouching I've seen so in UFO:AI so far makes the agents/aliens look like their gonna take a dump (squatting). No offense.  ;D Shouldn't it be more like kneeling on one knee? I suppose the giant feet of the nano armor might make the models look weird, but is it necessary design-wise to have the nano armor look like that?
Title: Re: Agent models and stances...
Post by: H-Hour on August 11, 2011, 11:47:06 am
Soldier models and animations are being redone by Origin. (http://ufoai.ninex.info/forum/index.php?topic=5278.0)
Title: Re: Agent models and stances...
Post by: jerm on August 12, 2011, 02:01:41 am
O.o!!!
Thx for the heads up. That answers my questions.
Title: Re: Agent models and stances...
Post by: homunculus on January 11, 2012, 08:41:37 pm
there is such squatting position for shooting (stereotypes like kneeling may be good, though).
AK-47 Rifle Squatting Program  (http://youtu.be/okFj-TNE418)