UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: TrashMan on May 28, 2010, 06:47:34 pm

Title: Backpacks and heavy weaponry anims
Post by: TrashMan on May 28, 2010, 06:47:34 pm
1. Animation for carrying heavy weapons from the hip...think how Miniguns and flamers are carried in Fallout 3

2. Backpack models attached to the back of a soldier. What backpack is attached depends on the armor or weapon equipped. Light armors get light backpacks. Jump armor gets a jetpack (can't equip heavy weapons in this armor). Equipping a heave flamethorwer defaults your backpack to one with a gas container. Equiping a missile launcher results in a backpack with missile puches.
Equipping a gattling gun (in multi or skirmih) and you get a giant ammo box on your back.
Title: Re: Backpacks and heavy weaponry anims
Post by: Legendman3 on May 28, 2010, 08:00:27 pm
GREAT IDEA
Title: Re: Backpacks and heavy weaponry anims
Post by: DiDiT on May 28, 2010, 11:16:21 pm
This is indeed, as legandman said, a great idea, and it seems it wouldn't be too hard to do...

But while Armour backpack size variations are a simple matter of model work, the weapon specific backpacks might be harder.
Not that I can think of a way to do it, it just might get a little... hacky, you know?


edit:

BUT WAIT! the flamer is fuelled by cannisters attached to the bottom of the flamer. Now, if your suggesting a HEAVY FLAMER... *Drools* WELL! that's a different story!

Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on May 28, 2010, 11:28:22 pm
Size-wise the current one might as well be a heavy flamer :P
It's really huge.

Now hip-carried heavy weapons might not be useful in the campaign, but for mods and skirmish :D
Title: Re: Backpacks and heavy weaponry anims
Post by: DiDiT on May 28, 2010, 11:49:16 pm
Good point, but still, I can picture bigger!  ;)

I don't know much about animating, hip-carrying animations also shouldn't be too hard.
thinking about it, It should be easier that the backpacks.
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 01, 2010, 08:52:52 am
I'm waiting to see if Winter likes this  ;D

No sense to start moddeling a heavy flamer or heavy plasma cannon or gattling gun without the appropriate animations for it.

Hm...another possibility springs to mind...heavy weapons carried like a bazooka...think Heavy Bolter from WH40K: Chaos Gate.
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 01, 2010, 11:49:26 am
Rather than spending more effort on human based weaponry, I'd rather see some more alien weapons. That's what this game is all about, after all. I think the human arsenal is too big as it is (as I've said several times before).
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 01, 2010, 12:24:36 pm
Sure, more alien weapons too.

I'm campaining for more carry animations since it enables a larger variety of weapon, and makes them visually more distinctive.


And about the human arsenal - a lot of people would disagree with it being too small.
I knew some people who modded games with 300+ weapons (overkill much?) and it's still not enough for them.
Also the game isn't about alien weapons, last time I checked. :P
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 01, 2010, 02:14:11 pm
Well, that's kind of my point. There are too many human weapons and too few alien weapons.
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 01, 2010, 03:30:16 pm
Isn't technicly any weapon human create a human weapon? Even if it's re-engineerd from alien tech?

Weapons made by aliens for aliens will not have the ergonomics or the functionality of weapons made by humans for humans.

Regarding alien weapons - are there plans for more? Or are you talking different version with the same basic principles (like M-16 and AK-47 are two different humans weapons)

Maybe some sort of acid thrower or sumtin?
Title: Re: Backpacks and heavy weaponry anims
Post by: Kildor on June 01, 2010, 04:36:31 pm
may be some sort of plasma "flamethroyers"? or even better, human weapons adapted for aliens? For later stages of game, they already adapt aircrafts.
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 01, 2010, 05:38:25 pm
We had a plan for some sort of alien missile weapon, and of course psi weaponry. Alien-based models of human weaponry could work as well.
Title: Re: Backpacks and heavy weaponry anims
Post by: DiDiT on June 01, 2010, 06:30:46 pm
Quote
Alien-based models of human weaponry

What? Because we assimilate their advance tech, they go and assimilate ours? that sounds crazy...

Cool, but crazy.
Title: Re: Backpacks and heavy weaponry anims
Post by: Kildor on June 02, 2010, 07:25:33 am
Why crazy? They start invasion, meet with a repulse and start to discover science of mankind and our weaponry.
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 02, 2010, 10:23:11 am
That said, they wouldn't actually "upgrade" to human technology, because human technology is inferior to alien technology. But they could make their own versions of some human weaponry that performed much better by mixing in their own technology.
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 02, 2010, 12:02:36 pm
Doesn't that go both ways? I'd be hesitant to say that alien tech is always better. In most respect, yes. But technological progress is not a linear road..nor a tree. More like a friggin forest.

It stands to reason that two species, evolving and growing on different planets, would develop their technology differently. We might look into more detail in some areas the aliens haven't, come up with a few ingenius solutions they missed...and vice-versa.
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 02, 2010, 12:08:44 pm
Sure, that's true, but that's not the point. The point is that the aliens' technology outperforms human technology on all fronts, because that's what the game is about. The whole UFO formula revolves around the concept of technologically superior aliens overwhelming humanity, and humanity beating them by reverse-engineering their tech and using it against them.

So alien technology is not "different", it is better. By definition.
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 02, 2010, 02:16:41 pm
I'd avoid making anvilicious points. As a general rule, people don't like em.

You can easily get the point across of alien tech being more advanced, without taking every bit of inovative spark from humanity.

Take for example something simple - like the concept of multiple rotating barrels. Let's say the aliens might have never thought of that. They moved to lasers and plasma sooner. Their technology is more efficient, and they would make more efficient gattling guns...if they ever tried.

So we could see human solutions getting updated with alien tech..and consequently, aliens taking a few cues from us.
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 02, 2010, 03:03:40 pm
It's not a matter of what's plausible, it's a matter of what's in line with the game formula.
Title: Re: Backpacks and heavy weaponry anims
Post by: Hertzila on June 02, 2010, 05:34:09 pm
Aren't they already taking the modular weapon systems for aircraft from us?
Title: Re: Backpacks and heavy weaponry anims
Post by: BTAxis on June 02, 2010, 06:17:01 pm
Not necessarily, no.
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 04, 2010, 01:19:23 pm
It's not a matter of what's plausible, it's a matter of what's in line with the game formula.

I'd argue that humans having a few bits of inventiveness is not against that formula, but that's beside the point.

New anims - yes or no?
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on June 21, 2010, 09:03:22 am
I'm willing to model all the backpacks if you guys like the idea..

Hmm..should backpacks be a item that completely fills your backapck slot? I guess some, like a ammo backpack or a napalm backpack might..
Title: Re: Backpacks and heavy weaponry anims
Post by: TrashMan on July 20, 2010, 12:25:06 pm
Out of fun I have made some heavy weapon models.

plasma thrower, heavy flamer, gattling gun, heavy plasma cannon - all are carried minigun-style, with large power/fuel/ammo packs on the back.

So I ask - how feasable is for such weapons to be put into the game?