UFO:Alien Invasion

Development => Coding => Topic started by: Mattn on April 22, 2006, 08:12:51 am

Title: gettext
Post by: Mattn on April 22, 2006, 08:12:51 am
i think we should change something about the current system:

we should not mark the Console messages for beeing translated.
when there are error reports it wouldn't help us to search a solution if we can't read the console-messages....

and looked through the po-files - there is a lot of stuff to translate that is not game-related. hundrets of strings that handles console-messages.

what do you think?
Title: Re: gettext
Post by: Hoehrer on April 22, 2006, 08:51:31 am
Quote from: "Mattn"
we should not mark the Console messages for being translated.
when there are error reports it wouldn't help us to search a solution if we can't read the console-messages....


I'm trying to do that already for everything error-related, so i'm in favor of translating only game-related messages (i.e. all text used anywhere in the GUI)

This not only makes debugging easier but also reduces the po-files to an easier to handle volume.

Werner
Title: gettext
Post by: Mattn on April 22, 2006, 09:33:16 am
Ok, whereever you find a Com_Printf, Com_DPrintf, Sys_Error, ri.Con_Printf or something like this - remove the gettext markers _("text").