UFO:Alien Invasion
General => Discussion => Topic started by: MoonKid on December 30, 2018, 10:51:04 pm
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I am using 2.5 and I am not sure if I use the medikits correct. On "shot" with it only heals round about 10 health points. This is nearly useless because a wounded soldier lose 4 or more points each round.
Do I make somethink wrong?
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From the 2.5 Changes
Wounds and Healing
The game now includes a proper wounding and healing mechanism. Soldiers will get wounded and bleed out each turn based on how wounded they are. A medikit is able to heal wounds, which will stop bleeding, but it will only be able to give a soldier back a very small amount of health. Soldiers are expected to recover in Hospital. Medikits are for keeping them alive until the battle ends.