UFO:Alien Invasion

Development => Coding => Topic started by: stevenjackson on May 12, 2008, 03:12:56 pm

Title: Map Compiling
Post by: stevenjackson on May 12, 2008, 03:12:56 pm
Are compiled maps related to a particular os or are they interchangable?

Mainly asking as one of my computers is windows and the other is a mac and it takes too long to compile it on both.

Title: Re: Map Compiling
Post by: blondandy on May 12, 2008, 03:51:32 pm
maps can be used anywhere.


(an aside)
for multiplayer all parties must have bsp files that are bit-for-bit the same. this may not happen if maps are compiled on different machines due to architecture and floating point stuff.
Title: Re: Map Compiling
Post by: ghosta on May 12, 2008, 03:58:06 pm
Is it possible to combine already compiled mapparts?
If u have several maps with just parts of a map, like a house, a part of a street or a ship. Can u compile those parts and connect them while playing UFO:AI? Without compiling them again?
Title: Re: Map Compiling
Post by: BTAxis on May 12, 2008, 08:17:48 pm
Yes. That's called random map assembly, or RMA for short. The wiki has a lot more info on that.
Title: Re: Map Compiling
Post by: ghosta on May 12, 2008, 09:21:38 pm
Ah ok, thank you!
Title: Re: Map Compiling
Post by: stevenjackson on May 12, 2008, 10:40:22 pm
Excellent, thanks for the info