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Messages - poldy

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Discussion / Re: Saving game & replacing units
« on: August 29, 2007, 02:35:51 pm »
Ok, after reading the previous posts I couldn't help myself from commenting on it. Especially the argument about "the original":

The original UFO had in-mission-saving, yes. (And I used it heavily :)

BUT on the other side the missions were much longer, more aliens, more soldiers (especially with the bigger dropship, ~26 wasn't it?) In Terror from the Deep the missions were  even more time consuming: very large and complex maps AND most missions had even 2 maps. - Just remembering the missions on the cruise-ship where you had difficulties just finding the aliens, the save-function was a must after playing for an hour. (BTW I hated that about Terror from the Deep.) I don't want to talk about the titles after TftD, they had maps that really took the fun out of the game.

UFO:AI strayed from the path of "the original" already when the team size was capped at 8 members. The whole game is made around smaller, faster missions. I understand the argument of the "pro-in-mission-save-faction", they want a more original-like UFO:AI and in-mission-saving is only one point of that. But UFO:AI is not the original in high resolution. It is a game of it's own. Some people think that is good others do not - that is ok.

So my oppinion is, that the devs should make it easier to mod the game. In the long run even split the project into an engine- and a game-part like other projects have done. So the argument of the devs "do it yourself" is more realistic than now. In the mean time I have no problem with a missing in-mission-save.

- Poldy




2
Coding / need for a gui-editor?
« on: August 26, 2007, 12:46:59 pm »
Hello folks!

Would a graphical menu-editor be usefull? I'm not that good in C and so would write it in Java, if that is acceptable. Here is my proposal of what it should be able to do:

- click and drop-in of menu-elements
- attribute-editing (all the attributes as listed in the menu tutorial in the wiki, maybe more)
- handling of alpha-blended images (do the alpha-blending and create the non-alpha-blending images)
- support svg -> tga (easier resizing)

I think such an editor would motivate some artists to get involved in ufo:ai.

Your oppinions/suggestions please!

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