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Newbie Coding / Re: Encumbrance/TU penalty
« on: September 07, 2010, 08:31:44 pm »
spamtome [dot] 10 [at] gmail [dot] com
not really needed to credit me you know
not really needed to credit me you know
New board
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Let me start again. Hi im a noob and id like to know if you can download and play a ready go version of the this game ufo 2.3 for a ubuntu 10.04 intel 32bit laptop. If so Id like to download and play the game via simply clicking on one of those old school mundane things know as a link. Maybe a il stretch to a download link and a few quick cli commands. If not il go play something easier to install.
Anyway, sorry, the container code is very very bad ATM, and hard to clean.Well when I said
not very elegant tough.it was an understatment
Do you think you can provide a little patch that makes auto placing call onChange ?Maybe something like the attached patch could do the trick -- not very elegant tough.
That reminds me of the theory that humanity is actually the first species to make it into the space. As such, it turns the tables: WE'RE the ones that try to invade other civilizations and get blown up Independence style.Do you think that would make a good theme for an hypotetical alternate campaign for UFO:AI? -- I mean the invading other civs part not the getting blown one btw.
Look to the Russian translation. We`ve made special template for headers to clean-up texts and so on. It may be usefull for other too.Will have a look, still something good to know in case some people find their translation dont work the way they should
Do you think you can provide a little patch that makes auto placing call onChange ?Well, Itried a little to work that out but it didn't work quite as expected, so I ended calling the update function right there, at least for now
Not yet, I'm aware of at least a couple situations that will throw things out of sync...
Do you think you found all the events ?
@keybounce:That's right I'm using an exponential function to calculate the penalty so it will progress slowly -- at the begining -- but if you seriously overload your soldiers they might end crushed under the weight of their equipment (but I'm talking of something like the double or more than they should carry)
DarkRain's implementation will apply the penalties in the most gradual way possible. So it's not like overloaded ? TUs -= 20%.