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Artwork / Re: I come bearing gifts...
« on: May 02, 2012, 12:57:19 pm »Remember: The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.
-geever
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Remember: The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.
-geever
so, i'm still an ubuntu newb, but i've been look forward to 2.4 for a while. i've come to find that playdeb.net is down, which is unfortunate.
Well in my personal implementation (yes I just made a simple one) the basic purpose of wounds is to limit medikit usage: only wounded soldiers are actually healed and wounds disappear on treatment or end of battle, but that combined with the above nerfing of the medikit should mean that soldiers have to heal most of the HP lost form all but the lightmost injuries in the hospital, or that's the plan, it probably isn't the best system (and still needs tweaking) but is enough while I wait for the official one.
Another quick observation - when I click on a base, it preselects the last view in there (e.g. if I was looking at the hospital, next time I click on that base it goes straight to the hospital). Not sure if this is due to mouse sensitivity or something else.Confirmed.
installed the latest deb and no dependency problems or other errors occurred. so far it works fine. will post if i find anything that is out of place.