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Messages - MCR

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31
Artwork / Re: I come bearing gifts...
« on: May 02, 2012, 12:57:19 pm »
Remember: The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.

-geever

 :-[

32
Feature Requests / Re: Bleeding wounds
« on: May 02, 2012, 12:48:55 pm »
Darkrain, is there an ETA for that feature ?

If you need help with coding UI or HUD features, just shout. :)

34
Artwork / Re: I come bearing gifts...
« on: May 01, 2012, 05:14:27 pm »
I volunteer to create glowmaps and normalmaps and to convert and recompress the textures to png.

35
Artwork / Re: I come bearing gifts...
« on: May 01, 2012, 05:11:53 pm »
8):) GIFTS :) 8)

(Finally they are real  :D)

36
Artwork / Re: I come bearing gifts...
« on: May 01, 2012, 05:09:54 pm »
Creative Commons Attribution-Share Alike 3.0 ?

I hope we will have those integrated in-game soon.

Someone needs to take care of research texts and stuff, someone has to take care of the scripts, someone of the tags, someone of the particles and sounds, someone...

37
Artwork / Re: I come bearing gifts...
« on: April 30, 2012, 05:36:08 pm »
 8)
Look, he got some skillz  ;D

Great work. Bring it on.  :)

38
Linux / Re: installing 2.4-1?
« on: April 29, 2012, 02:23:53 am »
so, i'm still an ubuntu newb, but i've been look forward to 2.4 for a while.  i've come to find that playdeb.net is down, which is unfortunate.

http://www.webupd8.org/2010/05/getdeb-playdeb-repositories-down-what.html

39
Mac / Re: Could we get a link to the old version 2.21?
« on: April 29, 2012, 02:16:16 am »

40
Linux / Re: playdeb net and 12.04
« on: April 21, 2012, 09:37:06 pm »
It still is.
But we will release v2.4.0 soon and everybody is encouraged to download the release candidate of v.2.4 from our Download page.

41
Feature Requests / Re: Bleeding wounds
« on: April 18, 2012, 10:49:22 pm »
Well in my personal implementation (yes I just made a simple one) the basic purpose of wounds is to limit medikit usage: only wounded soldiers are actually healed and wounds disappear on treatment or end of battle, but that combined with the above nerfing of the medikit should mean that soldiers have to heal most of the HP lost form all but the lightmost injuries in the hospital, or that's the plan, it probably isn't the best system (and still needs tweaking) but is enough while I wait for the official one.

Where is the patch ?   ??? ;)

You are the one to bring us the first part of "the official one". Congratulations .  8)

42
Coding / Re: mouse control of battlescape camera rotation
« on: April 14, 2012, 10:52:40 am »
The battlescape camera is fully operational now.
Previously the cursor needed to hover over walkable terrain for the initiation of the camera control. This check has been removed and from now on you can control the battlescape camera via middle mousebutton, no matter where the cursor is (except over menus). This fix is in master, but has been merged back to v2.4 as well.

43
Design / Re: New, minimalistic battlescape HUD with transparency
« on: April 14, 2012, 10:45:28 am »
MiniHUD and Skirmish mode support up to 12 soldiers in v2.5dev now:

44
Another quick observation - when I click on a base, it preselects the last view in there (e.g. if I was looking at the hospital, next time I click on that base it goes straight to the hospital). Not sure if this is due to mouse sensitivity or something else.
Confirmed.
Bug report here: https://sourceforge.net/tracker/?func=detail&aid=3516845&group_id=157793&atid=805242

45
Linux / Re: Debian/Ubuntu packages for i386/amd64
« on: April 11, 2012, 02:11:59 pm »
installed the latest deb and no dependency problems or other errors occurred. so far it works fine. will post if i find anything that is out of place.

Good News :)

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