UFO:Alien Invasion

Technical support => Windows => Topic started by: andyr2005 on February 22, 2010, 12:03:57 am

Title: OpenAL Audio in Dev Builds
Post by: andyr2005 on February 22, 2010, 12:03:57 am
I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.

Is it possible to get UFO:AI to use this as the sound renderer on Windows.

I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.
Title: Re: OpenAL Audio in Dev Builds
Post by: geever on February 22, 2010, 12:47:22 pm
I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.

Is it possible to get UFO:AI to use this as the sound renderer on Windows.

I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.

openAL is used(?) in uforadiant (mapeditor) only ATM.

-geever
Title: Re: OpenAL Audio in Dev Builds
Post by: andyr2005 on February 22, 2010, 02:22:19 pm
Hi,

Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.
Title: Re: OpenAL Audio in Dev Builds
Post by: geever on February 22, 2010, 02:49:31 pm
Hi,

Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.

Not sure if it's planned though...

-geever
Title: Re: OpenAL Audio in Dev Builds
Post by: andyr2005 on February 22, 2010, 08:11:03 pm
Hmmm,

It would seem a bit strange to only implement it in the map editor though right?

I mean, would there be any reason to just change the audio engine in the map editor only?
Title: Re: OpenAL Audio in Dev Builds
Post by: geever on February 22, 2010, 08:16:52 pm
It would seem a bit strange to only implement it in the map editor though right?

I mean, would there be any reason to just change the audio engine in the map editor only?

It was merged from other radiant implementation if I'm right..

-geever