UFO:Alien Invasion
Development => Mapping => Topic started by: H-Hour on August 27, 2013, 12:59:48 am
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I've been working on revamping the village map theme. To do this, I'm just taking the existing assets and trying to put them into a more logical layout scheme, add better tactical cover and firing positions, and do a tiny bit of polish on the visuals. I've put up some of the shots at Desura and our Twitter account, but I figured I'd add them here as well.
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Seen the shots on desura. You did a great job with that, H :)
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They look spectacular , amazing what a little TLC and some dramatic lighting can do to give a visually interesting (and therefore more satisfying) map. Nice work
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I hope we can get rid of the 90s Cars someday. :D
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I hope we can get rid of the 90s Cars someday. :D
Hehe, yes. We're not quite in 2084. We're not even in 2013!
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Hehe, yes. We're not quite in 2084. We're not even in 2013!
Would it be possible to use existing models released under creative commons or the like? There seem to be quite a few models of cars floating around the web, so just a thought..?
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Some cc licenses work, some don't. Feel free to point out any good models you see around.
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What sort of poly counts would be acceptable? Most models I see around have lots... Here are a few such cars:
intact and wrecked rx-8 (http://www.blenderguru.com/free-mazda-rx-8-model/)
a whole bunch of futuristic cars at blendswap:
http://www.blendswap.com/blends/view/26649
http://www.blendswap.com/blends/view/67567
http://www.blendswap.com/blends/view/47642
http://www.blendswap.com/blends/view/20468
...are we already using this forklift?? http://tf3dm.com/3d-model/forklift-21058.html (http://tf3dm.com/3d-model/forklift-21058.html)
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Thanks kurja. These models are cool, but are far too high-poly for us to use. Just one of these cars would probably equal the number of triangles rendered in the entire alien base map. We need low- or mid-range poly counts to be able to use them. The forklift looks like it would have a more appropriate poly count, but I see no license information (our forklift is simpler, and built in radiant rather than a modeler).
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Thought as much. As a guideline, what would be an acceptable maximum poly count for a map object such as a car?
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here is a list of it: http://ufoai.org/wiki/Modelling#Polygons
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IMHO, this list is a little bit out of date. We could probably increase the polygon counts slightly, but I probably wouldn't want to go above 1,500 for a vehicle.
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ok.
I came across these, they're neither futuristic nor cc-licensed, but regarding level of detail / poly count, this is what we're looking for, right?
http://www.exchange3d.com/3D%20Model%20of%20Kia%20Rio/prod_4630.html#preview
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yes, but those are not properly licensed ;)
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Here's a new building I built for the village revamp.
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Love that building!