UFO:Alien Invasion
Development => Artwork => Topic started by: Danimal on January 14, 2008, 04:42:48 pm
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Hi, im new around here but willing to help a bit, since i have learnt how to use blender not so long ago i will try to do small objects and such. Any constructive critic is welcome ;D .
NEW MODEL
I finally got some time to retake this model, so the first thing i did was to made a minor modification on it (piston and rail guides on the lower side) plus some cleaning on the mesh that resulted in less polis used. Currently i have the model almost textured, but since im still figthing my way with blender texture baking option it may take some time. As always contructive critics welcome. ;)
469 vertex and 477 faces total.
(http://img239.imageshack.us/img239/3084/canister2km6.th.jpg) (http://img239.imageshack.us/my.php?image=canister2km6.jpg)
[attachment deleted by admin]
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i like the model - but it's up to winter to decide whether it really fits
i'm sure he will post his opinion soon
thanks for the work
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what is the polycount?
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Hi, im new around here but willing to help a bit, since i have learnt how to use blender not so long ago i will try to do small objects and such. Any constructive critic is welcome ;D .
I have just a few criticisms.
1. The blood cartridge is too small, and the handle shape is too odd and ends up too thin at the back. It looks simply too fragile to take the hard pneumatic slam of the needle.
2. The rest of the body, however, simply doesn't look alien enough. It needs some more inspired shaping.
Another suggestion is to shorten the 'needle' part at the front by about half, to give it a proper pneumatic-driven look.
Regards,
Winter
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Thanks for your opinion, ill wait for the dungeon master aproval ;)
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yup, didnt refresh, answering:
1- Since i dont have info on it, i took as a base the syringe was to take blood or whathever samples, or inject drugs or nanos..., so making the vials bigger was not neccesary (you are getting a bit not half a litre).
Regarding the handle, i think it is good, just look at the hands of the sectoid/grey alien, it fits there nicely.
A needle really doesnt need any strenght to pierce, and this piece of equipment seems more rigth into the hands of a medic or scientific than an alien soldier.
2- I agree with you, im not really happy with the body either, perhaps making it a bit wider and adding some tubes will both make it more alien-like and interesting.
About poli count, ill try to discover it :-X <---Blender noob
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Here goes a revamp-draft for the syringe, please have a look at it Winter.
(http://img153.imageshack.us/img153/6409/jeringawo0.th.jpg) (http://img153.imageshack.us/my.php?image=jeringawo0.jpg)
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yup, didnt refresh, answering:
1- Since i dont have info on it, i took as a base the syringe was to take blood or whathever samples, or inject drugs or nanos..., so making the vials bigger was not neccesary (you are getting a bit not half a litre).
Regarding the handle, i think it is good, just look at the hands of the sectoid/grey alien, it fits there nicely.
A needle really doesnt need any strenght to pierce, and this piece of equipment seems more rigth into the hands of a medic or scientific than an alien soldier.
The syringe isn't there for taking blood, it's there for -depositing- blood, even through armour, by means of a pneumatic ram. It's discussed extensively here: http://ufoai.ninex.info/forum/index.php?topic=2031.0
Telling me that you know better about these things . . . doesn't really work when I'm the one who came up with them in the first place.
2- I agree with you, im not really happy with the body either, perhaps making it a bit wider and adding some tubes will both make it more alien-like and interesting.
That's an idea, worth a try.
Regards,
Winter
PS.
(http://img153.imageshack.us/img153/6409/jeringawo0.th.jpg) (http://img153.imageshack.us/my.php?image=jeringawo0.jpg)
That looks much more like what we had in mind. Keep in mind, the vial can have a larger diameter than the body, that would help make it a bit more interesting.
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I read your concept post (sorry, didnt notice it, you should put links to their conceps in "To Do" post)
should the vial be double, one with his inner space split in two (one side for each liquid) or just one? and following that, i could do the vial to be actually larger than the gun, thus leaving a hole in its back (gun back) from wich dispose the empty one and reload. I dont see how you can have it be of a bigger diameter than the actual gun.
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I read your concept post (sorry, didnt notice it, you should put links to their conceps in "To Do" post)
should the vial be double, one with his inner space split in two (one side for each liquid) or just one? and following that, i could do the vial to be actually larger than the gun, thus leaving a hole in its back (gun back) from wich dispose the empty one and reload. I dont see how you can have it be of a bigger diameter than the actual gun.
The concept post is actually not by me, and the actual implementation we want doesn't completely match OrderlyChaos's proposal.
There is only one vial. The vial should be quite large, a little bit larger than it is now. It should also be easy to reload, either from the top or the back.
That is all.
Regards,
Winter
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(http://img152.imageshack.us/img152/8674/jeringafc8.th.jpg) (http://img152.imageshack.us/my.php?image=jeringafc8.jpg)
Two posible mods. One with twin exposed tubes and another one wich features a larger vial with charge from its back. You are a hard customer to please Winter ;)
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(http://img152.imageshack.us/img152/8674/jeringafc8.th.jpg) (http://img152.imageshack.us/my.php?image=jeringafc8.jpg)
Two posible mods. One with twin exposed tubes and another one wich features a larger vial with charge from its back. You are a hard customer to please Winter ;)
The single vial version is great, I'd be very happy to see that in the game.
Regards,
Winter
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sHOULD I GO FOR THE LOWEST POSIBLE POLI COUNT?
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sHOULD I GO FOR THE LOWEST POSIBLE POLI COUNT?
As low as possible without sacrificing too much detail. Anything up to about 750 would be acceptable in the end-up.
Regards,
Winter
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New untextured model ready
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May it be like modern jet injectors? Like this (http://images.google.com/images?svnum=10&um=1&hl=ru&lr=&q=Jet+injector&btnG=%D0%9F%D0%BE%D0%B8%D1%81%D0%BA+%D0%BA%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BE%D0%BA)? here (http://www.foxnews.com/images/227740/0_61_061004_LectraJet.jpg) and here (http://www.dh.umu.se/default.asp?ml=10408) is some examples.
it`s no need in needle.
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hi, thougth of that too, but this thing is supposed to pierce an armor or any size and inject its shit into the victim.
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I like the new model, very happy with it. One comment though -- the grip looks a bit too square to be easily recognised. Could you round it off at the back and front?
Also, remember that this thing isn't used solely by Tamans, so its design should accomodate for different hand shapes. Taman-sized finger holes may be too species-specific. Remember, humans will probably be using this thing as well at some point in the game.
Regards,
Winter
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done
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done
Perfect, thanks a bunch. I look forward to the texture.
Regards,
Winter
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im not really sure how to texture it, should i go for a clean metal or electronic-like texture? barely devorated textures or overcharged ones?
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im not really sure how to texture it, should i go for a clean metal or electronic-like texture? barely devorated textures or overcharged ones?
Have a look at the other alien weapons we've got, and even the human weapons. They've got a nice balance between decoration and simplicity. That's what we'll be shooting for, balance and such.
Regards,
Winter
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what is the status of the model?
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hi, everyone, its been some time since i last updated , but the reason is i won a scolarship grant to Ireland and things are pretty hectic on my side, ill try to post tomorrow a textured one, but anyway, i will post the .blend, i would hate it going to waste because lack of time, and maybe some other modeller can finish it.
Greeting, Daniel.
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here is the untextured model, free to anyone whising to finish it.
http://www.megaupload.com/es/?d=XA6WLADX
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what is the license? if it fits i can commit it to our data_source repository
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is the gpl ok?
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hi from ireland, you can use this model without aNY KIND OF RESTRICION it was initially made for this project , but since i can complete it i want some else doing it. Dont worry about licenses at all.
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hi again, is everything well with this model? no more doubts?
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i've commited it - maybe hoehrer will export it and include it in trunk
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sorry, but just to make everything clear, the model is finished but not textured,so i dont think u should include it as "is it". rigth now you would get just what you see in page 1
Best regards, Danimal.
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sorry, but just to make everything clear, the model is finished but not textured,so i dont think u should include it as "is it". rigth now you would get just what you see in page 1...
So? This is a work in progress. Withholding content because all aesthetic aspects aren't complete doest't advance the game.
I think shipping with some rough spots (as long as the feature is playable) will help reinforce the idea that there are things that need to be done, and would encourage people to help...
At least that's how i got my introduction to open-source gaming (which i had never previously heard of
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thats a very good point of view eleazar, never heard of that but u have reason. its a pity i can finish it, but i dont have the tools or time to do it right now.
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Refer to the first post for news.
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hi,
looks cool - feel free to submit or attach the model already - even if it's unfinished we could get the scripting done for it.
ps. you know that you can also attach screenshots to the forum thread?!
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Well, this is the final, i hope, if everything is fine ill upload the .blend and try to convert it to .md2
By the way the attaching of the forums works wat better than imageshack.
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Well, this is the final, i hope, if everything is fine ill upload the .blend and try to convert it to .md2
By the way the attaching of the forums works wat better than imageshack.
It's a beautiful texture job, but the biohazard symbol is very human, which totally doesn't belong on an alien weapon. Can you please fix that little niggle before submitting the final? I'd really appreciate it.
Regards,
Winter
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Done, exchanged it for some vents slots. Se them in the last screenshot.
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Hi, im new around here but willing to help a bit, since i have learnt how to use blender not so long ago i will try to do small objects and such. Any constructive critic is welcome ;D .
NEW MODEL
I finally got some time to retake this model, so the first thing i did was to made a minor modification on it (piston and rail guides on the lower side) plus some cleaning on the mesh that resulted in less polis used. Currently i have the model almost textured, but since im still figthing my way with blender texture baking option it may take some time. As always contructive critics welcome. ;)
469 vertex and 477 faces total.
[attachment deleted by admin]
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Beautiful! Please post the source file so we can commit it to SVN.
Regards,
Winter
PS. Would it be possible to get a separate textured blood canister as well? We need it as ammo for the syringe.
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we already have http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/alien_syringe.blend?view=log - but i don't know whether this is the most recent version
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Here are the textured .blenders for the syrenge and blood canister with textures:
http://www.megaupload.com/?d=SPWYX6C5
But im having difficulties turning them to .md2, the tutorial is really scarce and not so clear, for example, how many blender units should they be?
Well, guess ill start making other models of the TO DO in my free time, something have priority?
Salutes.
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i will ask hoehrer whether he can export it
it's commited to data_source repo - thanks
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Well, i always wondered why this topic had so many hits, its turns out it is the first one appearing in google if you search for "Alien syringe".
Impressed me :o