UFO:Alien Invasion
Development => Sounds and Music => Topic started by: Gren on April 11, 2010, 01:10:56 pm
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Here's a few new samples if they are useful.. suggested uses in the filenames, but change and use as you wish. ;)
http://tinyurl.com/y85ftsy
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Just a quick question, what are the "call" sounds? Or is the name just a placeholder?
Not real comments on the alien sounds. I don't know what a sheevar or taman is supposed to sound. But the civilian stuff sounds a bit overblown, though that might be accurate in terms how an everyman would react when suddenly getting plasma in their face.
The quality seems a little low, size limits?
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I agree the human sounds are a bit overdone, but they're well done! The alien sounds are good too, though I don't know if there's been any dev decision on how aliens are supposed to sound.
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Hmmm.. surprised at the low quality comment - I thought they came out quite fair.. I made 24bit samples and they sounded well in surround-sound. I think the transition to .ogg format shouldn't affect the quality. Perhaps if I use the standard 16bit format and do a compare...
The alien call sounds are just my own idea of what they might sound like when communicating with each other ;) but not neccessarily a suggestion that they should be used for that - more for interest really and to see what you guys think :D
Thank you for the input though. ;D
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Hey Gren !
8), to not have to wait this time ;)
You should listen to them again, some of them really have bad quality, like oversteering or something, but it may have to do with the 24bit resolution you used. I also used to have problems with 24 bit in the past ;)
Listen to civboydeath1 again - it is a good example what is happening to many of the samples...
BTW: It's a taman, not a tayman ;)
Greetinx.
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I certainly will listen again MCR and re-sample.
Apologies for the mis-spelling! :-[
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I must admit, I didn't notice the drag that was appearing in the background in those clips.
I re-sampled at 16bit - much better ;) :-[
Thanks guys!! Here's some I've re-done..
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Sorry, had no time to review those. Will do that later, but I am quite sure these sound perfect ;)
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thanks a lot again - commited them to trunk. if someone wants to update the team_* scripts to use them... i'm waiting for patches ;)
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I will do that & upload the patch right here ;)
Is hurtsound working now ?
Will test this later...
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Here come the ufos ;)
I used the 'call' sounds as hurtsounds btw.
This should be seen as test version of different sounds for the aliens...
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please produce diffs
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Will do. (in the future)
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@MCR - As per your suggestion, I have resampled all the .wav files in the sounds folder, producing both new stereo .wav samples and output to .ogg format too. I have made a few adjustments to both length and volume, using the clip indicator as a guide on volume and removing silence where possible.
These files are not a mirror-image of the sound folder contents, so they will need to be listened to by another ear and either included for use or discarded.
If there is anything that is drastically poor (I don't think there is, but that's my opinion) :) then you will have to throw it back at me or discard it and continue to use the existing. :P
The names of the compressed files indicate which folder is the origin.
Aliens2.zip - resampled and output to .ogg format - Aliens2 (http://tinyurl.com/y7sw8cn)
Aliens3.zip - resampled and output to stereo .wav format - Aliens3 (http://tinyurl.com/y6bvsgz)
Ambience2.zip - resampled and output to .ogg format - Ambience2 (http://tinyurl.com/yyjqeku)
Ambience3.zip - resampled and output to stereo .wav format - Ambience3 (http://tinyurl.com/y2vpt4j)
Civilians2.zip - resampled and output to .ogg format - Civilians2 (http://tinyurl.com/y32htcf)
Civilians3.zip - resampled and output to stereo .wav format - Civilians3 (http://tinyurl.com/y768odk)
Doors2.zip - resampled and output to .ogg format - Doors2 (http://tinyurl.com/yyfhzo3)
Doors3.zip - resampled and output to stereo .wav format - Doors3 (http://tinyurl.com/y3q7phw)
Footsteps2.zip - resampled and output to .ogg format - Footsteps2 (http://tinyurl.com/yygvwdh)
Footsteps3.zip - resampled and output to stereo .wav format - Footsteps3 (http://tinyurl.com/y7wggsb)
Geoscape2.zip - resampled and output to .ogg format - Geoscape2 (http://tinyurl.com/y7wnqj3)
Geoscape3.zip - resampled and output to stereo .wav - Geoscape3 (http://tinyurl.com/y7vzgqc)
Misc2.zip - resampled and output to .ogg format - Misc2 (http://tinyurl.com/y4huuwt)
Soldiers2.zip - resampled and output to .ogg format - Soldiers2 (http://tinyurl.com/yyh83a7)
Soldiers3.zip - resampled and output to stereo .wav format - Soldiers3 (http://tinyurl.com/y4yqeej)
Weapons2.zip - resampled and output to .ogg format - Weapons2 (http://tinyurl.com/y632nzq)
The Alien Call sounds which I originally produced at 24bit resampled at 16 bit.
TamanRedone.zip - Taman Redone (http://tinyurl.com/y6n6h2o)
OrtnokRedone.zip - Ortnok Redone (http://tinyurl.com/y2e5jpd)
ShevaarRedone.zip - Shevaar Redone (http://tinyurl.com/y6n6h2o)
:D ::)
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Thanx, Gren !
This looks like you have done some nice work ;)
Great to see that. We all wanna make this game better !!!
But you gotta give me some time to check all of those out, seems that I have got some homework now ;)
As you probably have seen your other samples are in trunk & I have also adjusted the ufo files, so that they should also be played. But we still have to test this, because there were
1.) some problems with hurtsound in the past...
2.) we should make some kind of definition of how we want those aliens to sound & then make sounds which sound 'familiar' for each alien race, so that one dying Taman doesn't have a completely different voice like other dying aliens from the same family ;)
Thanx again.
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Hey - take all the time you need... :D there's no rush - it kept me busy whilst I was thinking about the centre section of Return Journey. :P
I know what you mean about distinctive vocals for the aliens - tbh - I had trouble deciding between Shevaar and Ortnok, they seem pretty close, but there is enough to be able to allocate "what to who", or if it is still just too close, perhaps create a new sound for one of them.
Sorry for the extra homework, but I'm sure it will be worth the effort in the end. ;D ;D :D
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Hey - take all the time you need... :D there's no rush - it kept me busy whilst I was thinking about the centre section of Return Journey. :P
I like the melody there. Just 'modernize' it a little bit & it should come out nice, but I know you will make the 'right thing' there, so I will shut up ;)
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there are still more than 30 sounds that we have to replace due to licensing issues (as they are not known)
http://static.ufo.ludwigf.org/html/sound/696b031073e74bf2cb98e5ef201d4aa3.html
would be nice if you could contribute some of these, too.
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there are still more than 30 sounds that we have to replace due to licensing issues (as they are not known)
http://static.ufo.ludwigf.org/html/sound/696b031073e74bf2cb98e5ef201d4aa3.html
would be nice if you could contribute some of these, too.
Sure I can - but the link takes me to an 'Unknown' page - let me know what sounds you need and I'll do what I can. :D
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Hey Gren !
I got the same link from Mattn, just for the textures. I think there is already bugfixing going on regarding this...
btw, hyperupload is down, I think we wrecked it ;)
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Hey Gren !
I got the same link from Mattn, just for the textures. I think there is already bugfixing going on regarding this...
btw, hyperupload is down, I think we wrecked it ;)
LOL... ;D ;D I used Mediafire for a while - used to be a pretty good service: http://www.mediafire.com/
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This is the main sound page if you want to take a look:
http://static.ufo.ludwigf.org/html/sound/
The extracting of the unknown licenses files did not work somehow, but I think
21:12 CIA-80 dino4k * r29421 /ufoai/trunk/contrib/licenses/generate.py: * licenses statistics bugfix
21:12 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29421
21:12 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29421
dino4k repaired the script already, but Mattn or someone else has to restart it...
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Gracias :D ;) - but still no 'Unknown' listing. :(
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I know, currently sending Mattn the info. Like I know him, he will repair it tomorrow morning, so you can try again tomorrow...
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I know, currently sending Mattn the info. Like I know him, he will repair it tomorrow morning, so you can try again tomorrow...
OK - thanks MCR - will check back later. ;)
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This list has already been re-sampled and output as .ogg and 16bit .wav :D
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Guess I missed the point when Hyperupload stopped allowing access..
The files are also available from Mediafire amended links below ;)
Aliens2.zip - resampled and output to .ogg format - Aliens2 (http://www.mediafire.com/file/2w1gjxkmoel/Aliens2.zip)
Aliens3.zip - resampled and output to stereo .wav format - Aliens3 (http://www.mediafire.com/file/xwmzdnkxdnx/Aliens3.zip)
Ambience2.zip - resampled and output to .ogg format - Ambience2 (http://www.mediafire.com/file/tzt0wvdyq32/Ambience2.zip)
Ambience3.zip - resampled and output to stereo .wav format - Ambience3 (http://www.mediafire.com/file/eznqmzft3dw/Ambience3.zip)
Civilians2.zip - resampled and output to .ogg format - Civilians2 (http://www.mediafire.com/file/mitot2mwy2i/Civilians2.zip)
Civilians3.zip - resampled and output to stereo .wav format - Civilians3 (http://www.mediafire.com/file/w2jkyozgywn/Civilians3.zip)
Doors2.zip - resampled and output to .ogg format - Doors2 (http://www.mediafire.com/file/mnighmymjnd/Doors2.zip)
Doors3.zip - resampled and output to stereo .wav format - Doors3 (http://www.mediafire.com/file/jgzuy2mymx2/Doors3.zip)
Footsteps2.zip - resampled and output to .ogg format - Footsteps2 (http://www.mediafire.com/file/q2ydzmtlmnw/Footsteps2.zip)
Footsteps3.zip - resampled and output to stereo .wav format - Footsteps3 (http://www.mediafire.com/file/bnj1n2w0mkm/Footsteps3.zip)
Geoscape2.zip - resampled and output to .ogg format - Geoscape2 (http://www.mediafire.com/file/22zznymg11t/Geoscape2.zip)
Geoscape3.zip - resampled and output to stereo .wav - Geoscape3 (http://www.mediafire.com/file/ztmnzjmom3n/Geoscape3.zip)
Misc2.zip - resampled and output to .ogg format - Misc2 (http://www.mediafire.com/file/y4giyjgjtgh/Misc2.zip)
Soldiers2.zip - resampled and output to .ogg format - Soldiers2 (http://www.mediafire.com/file/eenzkmve2y0/Soldiers2.zip)
Soldiers3.zip - resampled and output to stereo .wav format - Soldiers3 (http://www.mediafire.com/file/mj5ytezryia/Soldiers3.zip)
Weapons2.zip - resampled and output to .ogg format - Weapons2 (http://www.mediafire.com/file/ibtjhtyyyjw/Weapons2.zip)
TamanRedone.zip - Taman Redone (http://www.mediafire.com/file/nzommt2u0wq/TamanRedone.zip)
OrtnokRedone.zip - Ortnok Redone (http://www.mediafire.com/file/2gzutnziytm/OrtnokRedone.zip)
ShevaarRedone.zip - Shevaar Redone (http://www.mediafire.com/file/imwznimyint/ShevaarRedone.zip)
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i suppose this was only about resampling? not about recreating some of the sounds that must be replaced, no? if you offer some replaced sounds with proper license, please let us know which ones those are.
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all in one tar archive.
http://mattn.ninex.info/files/sfx.tar
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i suppose this was only about resampling? not about recreating some of the sounds that must be replaced, no? if you offer some replaced sounds with proper license, please let us know which ones those are.
Yes - I will make new sounds for the ones that are classified as unknown. :)
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only a few wav files are left now - thanks for working on this.
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Had little free time lately but here's some sounds that should cover most of the Unknown Licence files.. one or two got me completely stumped, but see what you need out of these. ;) ;D
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cool - thanks a lot - just one minor hint. please try to keep the original filenames (for replacements), it's easier for me to order them then.
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cool - thanks a lot - just one minor hint. please try to keep the original filenames (for replacements), it's easier for me to order them then.
So sorry.. but I thought I gave names that would be recognised easily enough for substitution - but anyhoo, you can compare with this:
pbeam.wav -> plasma_pistol01a.ogg, plasma_burst01a.ogg
pbeamrifle.wav -> plasma_rifle01a.ogg
laser.wav -> laser_pistol01.ogg, laser_rifle01a.ogg
flamer_s.wav -> flame_thrower_s.ogg
flamer_l.wav -> flame_thrower_l.ogg
plasma_s.wav -> plasma_pistol01a.ogg, plasma_burst01a.ogg
plasma_c.wav -> plasma_rifle01a.ogg
shotgun.wav -> shotgun01a.ogg
smoke_grenade.wav-> smoke_grenade01a.ogg
flashbang.wav -> flash_bang01a.ogg
sniper.wav -> sniper01a.ogg, sniper01b.ogg
big_boom.wav -> big_boom01.ogg
Extras -> standardneedler.ogg, heavyneedler.ogg
HTH :D ;D