UFO:Alien Invasion

Technical support => Windows => Topic started by: Destructavator on July 27, 2008, 01:28:35 am

Title: Win32 Development Binary Installer Links
Post by: Destructavator on July 27, 2008, 01:28:35 am
EDIT: For newcomers, the latest link can be found near the *END* of this thread, usually on the very last page.  Some of the very old, out-of-date links near the start of this thread are removed from the server to reduce clutter and free up space.  The original first post of this thread is below:

- - - - - - - - - - - - -

I just uploaded another beta installer for those who, for whatever reason won't or can't checkout a recent SVN copy and compile it themselves and just want a simple .EXE that will install a beta version on their machines.

http://www.destructavator.com/public/UFO_AI_2_3_dev_Win32_r17982.zip

Unless any of the developers object, I'll add posts with new links periodically to this topic thread every time I upload a new revision.

For those who haven't been here very long, don't know me, and come across this thread, please understand that I am not much of a coder and not one of the developers, just an occasional contributer, and therefore if, or, more accurately, when you encounter bugs and instabilities playing a development build, please do *not* send me private messages or post questions directly to me as I wouldn't know how to fix them or be the right person to address them in the first place.  Also, unless the actual download link doesn't work, I'd suggest that bugs, glitches, feedback etc. be posted in a separate thread with an appropriate subject line so the developers can address it.

Also, I don't test every uploaded build extensively, I typically only fire it up for a quick check to make sure it doesn't crash at startup or anything else is seriously and immediately wrong.

All of these are built on a 32-bit copy of Windows XP, I have no idea whether or not they will work on 64-bit Windows or any version of Vista.

I really can't commit to a specific schedule of how often new builds will be uploaded, it will simply be when I have the time.

One other note: Saved games are usually *not* compatible between different versions.

Last but not least, anyone else who has the patience to upload builds anywhere from time to time is also welcome to post an occasional link in this thread.

- - - - - - - - - - - - - - - - - - -

http://www.destructavator.com/public/UFO_AI_2_3_dev_Win32_r17982.zip

Comments: Readme.txt included with EXE installer inside ZIP file has incorrect construction date, this beta build was constructed Saturday, July 26th, 2008.  Approx. 450 MB in size.
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on August 05, 2008, 02:23:04 am
http://ufoai.streetofeyes.com/ufoai-2.3-dev-win32.exe

Uploaded 2008-08-05, revision 18163.
Title: Re: Win32 Development Binary Installer Links
Post by: Malick on August 14, 2008, 03:45:40 pm
Thanks for theses installers. Could make this topic a sticky ?

Malick
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on August 15, 2008, 11:39:15 am
http://www.destructavator.com/public/UFO_AI_2_3_dev_Win32_r18373.zip

Comments:  Approx. 438MB in size.  After some struggling, I couldn't manage to compile gtkradiant 1.5 under Windows XP / Codeblocks (yet), as a result this installer was packaged with a modified script that simply omits gtkradiant 1.5 and uploaded with the intention of getting an installer "out the door" for those who simply want to play a new beta.  For those who want to use gtkradiant 1.5 for map-making, it can be obtained via one of the previous installers.  Gtkradiant is also available for download by itself from the website of its own developers, although I don't know off-hand if it is exactly the same as the one from the UFO: AI project (sorry).
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on August 15, 2008, 12:40:18 pm
Have you verified that it works? Recently I've been getting libintl errors and the game won't run.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on August 15, 2008, 07:11:01 pm
Interesting.  On my machine I didn't have problems - Then again, I have more than one computer (with different versions of XP) and I only ran it on the one computer I compiled it on.  I'll be a bit busy with other things in my life over the next few days, but near the end of this coming weekend I'll look into this and try to figure out what happened.  Thanks for letting me know about this problem, I apologize for this.

EDIT:  In the meantime, if anyone else has the time and patience to upload an installer that works better, by all means go for it, because as I said I won't have time to really address this for a few days. (sorry!)
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on August 15, 2008, 10:47:35 pm
there is a new codeblocks+mingw package over at http://mattn.ninex.info - please use that one for compiling new versions
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on August 17, 2008, 03:24:00 am
Quote
there is a new codeblocks+mingw package over at http://mattn.ninex.info - please use that one for compiling new versions

Hey thanks, this one works perfect, no errors, including the gtkradiant.

I'll be uploading a new installer overnight.

...And this time I'll quickly test it first.   ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on August 17, 2008, 12:25:21 pm
Hmmm...  It seems that gtkradiant still has warnings and, although no fatal errors, still can't compile radiant.exe on Windows.  Rather than altering the NSIS script again, I found a different solution to build the installer:  I just copied gtkradiant.exe from a seperate stand-alone install of the gtkradiant program into the UFO AI folder as radiant.exe, and as a result didn't have to much around with the NSIS script and risk problems.

Here it is:

http://www.destructavator.com/public/UFO_AI_2_3_dev_Win32_r18397.zip

This one I tested on a machine running XP home, and it works for running the game, although I didn't test the map-making tool, and honestly wouldn't expect it to work because of the reasons I listed above, but again for simply playing the game this one works OK.
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on August 22, 2008, 09:24:18 pm
New installer up at http://ufoai.streetofeyes.com/ufoai-2.3-dev-win32.exe

This one has a compiled radiant that works - but you will need to install gtk.
Title: Re: Win32 Development Binary Installer Links
Post by: TimMayle on August 27, 2008, 02:04:39 pm
Your binary works well BTAxis. I have GTK+ installed for other Open Source program.

I really enjoy discovering the new improvements on the dev builds.

Nice jobs guys.

Max
Title: Re: Win32 Development Binary Installer Links
Post by: Nihil on September 02, 2008, 01:41:04 am
For us non Open Source clued-in people... how do I install GTK?

The GTK+ zip file doesn't include an executable.
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on September 02, 2008, 11:33:22 am
There's an installer here:
http://sourceforge.net/project/downloading.php?group_id=98754&use_mirror=mesh&filename=gtk-2.12.9-win32-2.exe&43419586

This installer will be included with UFO:AI in future versions.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 02, 2008, 10:35:18 pm
I just packaged 18915, which appears to work on my system (very quick test), I'll try to upload it overnight and replace this text with a link when it's up.

BTW, the maps compiled (from scratch) on this brand new machine I just got went by quickly, all of them done in just half an hour!  :o

EDIT:  Here it is:

http://www.destructavator.com/public/UFOAI_2-3-Dev_r18915.zip

I'm still having headaches with compiling GTKRadiant and getting it to package properly, but the actual game should work.
This package was created under Vista Home Premium, 32-bit.
Title: Re: Win32 Development Binary Installer Links
Post by: Xenomorph on September 03, 2008, 02:55:50 pm
cheers ;)
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on September 03, 2008, 03:53:01 pm
I'm still having headaches with compiling GTKRadiant and getting it to package properly, but the actual game should work.
This package was created under Vista Home Premium, 32-bit.

Hm? Doesn't the NSI script work for you? That's how I package the installers.
Title: Re: Win32 Development Binary Installer Links
Post by: Xenomorph on September 03, 2008, 05:27:23 pm
Saves from 2.3 dev svn dont seem to be working with this build ??? log had some errors with maps and other stuff not being found (can recreate if necessary). Started fresh, and some items and the chars didnt have textures. When i tried to assign combat armor to a soldier, it crashed  ???
Dont get me wrong, im not complaining and not trying to report bugs or whatever, but this build may not have cooked well. Ill give it another shot.
Title: Re: Win32 Development Binary Installer Links
Post by: TimMayle on September 03, 2008, 05:41:51 pm
I was playing with with 2.3 dev, and saves dont seem to work with this build. S

I saw an incompatible comit about savegame file format in the changelogs. You will probably need to start again with this new dev binary.

Tim
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on September 03, 2008, 05:45:16 pm
One other note: Saved games are usually *not* compatible between different versions.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 03, 2008, 06:25:58 pm
Quote
Hm? Doesn't the NSI script work for you? That's how I package the installers

I'm using NSIS version 2.39, should I be using a different one?
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on September 03, 2008, 06:29:16 pm
I use 2.37, so that should be fine. I was just wondering why you can't package radiant, because I don't have any difficulties.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 03, 2008, 11:30:22 pm
The next time I build a package I'll post and attach some logs, both the output from codeblocks and the NSIS logs - From that you (or any of the other coders) should be able to see what I'm doing wrong.

EDIT: Never mind, I got it to work now.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 09, 2008, 04:49:53 pm
SVN version 19060 has been packaged and is now ready.  When uploading is complete, I'll edit this post with a link.

Comments:  This version appears, at least on my systems, to be much more stable than the previous build I uploaded, so those who want to try a development build should have better luck with this one.  Also, I (finally) got all parts to compile and package correctly, including radiant, so this package is complete.  It was created with "windows" as the compile target.  Also, FYI this package was made on 32-bit Vista Home Premium, and most likely future builds will also be created this way, at least the ones that I upload.  This package came out larger in filesize, as a result it will take longer to upload with my connection.
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on September 09, 2008, 05:34:15 pm
You should build windows_debug, really. These are test installers, after all. If people have problems with them, it's best that they can provide as much feedback as possible.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 09, 2008, 05:36:51 pm
OK, I'll keep that in mind for future reference, thanks.

EDIT:

http://www.destructavator.com/public/ufoai-2_3-dev-win32_r19060.zip

I know it says 19060, but it might actually be off by one or two revision numbers, give or take.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 13, 2008, 12:35:19 pm
FYI everyone, I'll try to make the time to upload another one sometime this weekend, and if possible I'll do a little more testing to try to grab a more stable build.
Title: Re: Win32 Development Binary Installer Links
Post by: Lotok on September 13, 2008, 01:18:36 pm
Thanks. Had some problems with that last build. cant equip armor etc.
I have only tried 2.2.1 so looking forward to trying a later version :)
Title: Re: Win32 Development Binary Installer Links
Post by: brackxs on September 13, 2008, 04:28:49 pm
Thanks a lot for generating new Win32 packages.

The ultimate service would be to edit the link in the first post of this thread accordingly.

(Just a suggestion.. :-) )

<Edit>I just remembered I asked for the same thing in the other thread.. :-). Its me getting seinile..</Edit>
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 13, 2008, 08:26:03 pm
OK, I think I've found a more stable build, I'm now uploading it, which will take about 5-6 hours from now.

For those of you who have SVN checkout copies, I'd recommend revision 19141 - I ran it on two machines and can't find anything that makes it crash outright, although it does have a few minor cosmetic issues here and there at high display resolutions, but nothing that really makes the game unplayable.  Regarding the minor issues, I found them on a machine with old video card drivers, which could very well be the culprit, if I notice them again on one of my newer machines and it seems like it's the game instead, I'll post something for support with details in another thread or the tracker (sourceforge).

BTW, 19141 completely compiles under windows_debug, including radiant, and in the battlescape the fps stays rather high, not dropping or getting choppy like in past builds (at least on my machines).
Title: Re: Win32 Development Binary Installer Links
Post by: geever on September 13, 2008, 09:40:19 pm
Thanks. Had some problems with that last build. cant equip armor etc.
I have only tried 2.2.1 so looking forward to trying a later version :)

Was that armour equip bug about dragging? Did you try clicking right mouse button? That could be a workaround.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 14, 2008, 02:17:55 am
http://www.destructavator.com/public/ufoai-2_3-dev-win32_r19141.zip

Enjoy.

BTW, considering that this thread will grow over time with more and more links, as a suggestion it might be a good idea to try to minimize clutter in this thread by posting gameplay errors with development builds in separate threads with the revision number in the post or subject line, otherwise this thread will eventually overflow with posts about bugs with various builds mixed in with download links and become a mile long.  On the other hand, if you can't download a build or the installer doesn't work or un-zip, etc., I guess it would make sense to post here - that or if you want to post a link of your own if you've uploaded a build somewhere.  I know I don't make the rules here, but, hey, it's just a suggestion.
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on September 24, 2008, 09:13:47 am
Hi,

I've tried to download the .ZIP but it bombs out after 450mb. Just a thought; can it be hosted on RapidShare if there's a bandwidth issue?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 24, 2008, 05:49:39 pm
How many times did you try to download the file?  As far as bandwidth, my hosting plan for my website says "unlimited" for space and for data transfer.  Then again, the hosting company has been known to have occasional outages.  The zip file itself is around 512MB, so you almost got it.

In light of this and the fact that the game grows bigger over time, what I might do with the next build is break it up into several files.

I took a quick glance at Rapidshare, they have file size limits, and at a glance don't seem a much better option, although I admit I haven't really researched them very much.
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on September 26, 2008, 12:54:34 am
I've just started downloading it again; if it arrives OK I'll let you know.

Regarding the size of the download, perhaps release a patch containing the updated files only? Surely the full 512mb doesn't change from one minor build to the next...
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on September 28, 2008, 11:11:15 am
We decided at one point not to do this. It's not worth the trouble. If you want small updates, get on the SVN bandwagon.
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on September 29, 2008, 10:46:18 pm
Hi,

I'll certainly consider it, but I've never done anything with SVN before and I'm not a developer.

BTW: it downloaded fine on the second attempt.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 30, 2008, 01:18:41 am
http://ufoai.ninex.info/wiki/index.php/Getting_the_source

Talks about SVN and how you can grab an SVN copy of the source,

http://ufoai.ninex.info/wiki/index.php/Code::Blocks

Talks about how to compile (meaning construct the source files into ready-to-run game files with an EXE) the game, and also has download links for a ZIP of CodeBlocks (the program needed to compile the game) with the needed extra libraries already included.

Yes, I know its a good number of steps for someone who hasn't done it before, but, hey, if you do it you'll learn something new, and after setting it up correctly once it becomes easier and even kinda cool as the SVN program will grab only the updated files (much smaller than the whole thing) every time the update function is run on your computer, when a developer codes something new, and you can follow the progress of the game development and always have the absolute latest version, down to the smallest tweaks.

BTW, the last few SVN checkouts I've grabbed have been unstable, as soon as I manage to obtain a snapshot that doesn't crash as much and is more playable, I'll post another link.  Right now the pathfinding thing is still a bit buggy, causing assertation failures, etc.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 04, 2008, 09:21:03 pm
OK, I got version 19493 packed up successfully, and with regards to stability it looks pretty good.  I'll try to upload it tonight and over this weekend, and split it into multiple files for those with slow Internet connections.

The only (non-fatal) bug I could really find with this one is that the aliens sometimes use human weapons, although I suppose it could arguably make sense plot-wise if aliens didn't want to risk revealing too much technology when invading the planet.

I post links when they're ready.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 05, 2008, 02:20:13 pm
http://www.destructavator.com/public/ufoai-2_3-dev-win32-r19493.zip

Initially I tried to split the 510MB file into smaller chunks with 7zip, but when I did so it created several chunks with various file extensions (.001, .002, .003, etc.) and I found my hosting service for my website doesn't like file extensions for files on the server that aren't standard, part of their rules.  I thought about re-naming the files and leaving instructions for changing them back here, but figured that might complicate and confuse a few people, especially since I've found some people elsewhere in the Internet sometimes link directly to these downloads and some people breeze through posts just for a link and don't stop to read special instructions.  Therefore, I left this one in one big file again - Apologies to those with slow Internet connections, I suppose if your access is really slow you could download it overnight while you sleep.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 10, 2008, 01:45:37 am
FYI everyone, I've zipped up revision 19567 and am about 3/4 done uploading it, a link should be ready in about an hour an a half, before 10:00 PM where I am (I'm in "Eastern Daylight Time" for the U.S., which is GMT -5).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 10, 2008, 03:56:41 am
http://www.destructavator.com/public/ufoai-2_3-dev-win32_r19567.zip

Enjoy.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 17, 2008, 11:02:21 pm
OK everyone, I've compiled and put together another new installer, I'll be testing it this evening.  If it doesn't have any serious bugs or issues that make it unplayable, I'll upload it overnight and it should be available for testing Saturday.  Yes, you'll be able to have some fun this weekend, and come Monday you just might wonder where your weekend went and why you didn't get anything done...   ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 18, 2008, 01:45:59 pm
OK, here it is:

http://www.destructavator.com/public/ufoai_2_3_dev_win32_r19655.zip

Have fun!

- Dave
Title: Re: Win32 Development Binary Installer Links
Post by: EchizenR on October 25, 2008, 09:41:37 am
I tried to do a SVN update (using TortoiseSVN). Do I put the file destination to my UFO:AI folder or do I create another folder inside it? Also, when I update, it seems that I also download Linux and Mac updates and not only Window ones, how do I prevent this? Last question, do I select the "Full Recursive" option or something else?

Thanks.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 25, 2008, 01:11:20 pm
First off, I'd suggest a separate thread to ask this in, but,

If you want to grab a development build I would choose between either the occasional links here (which are links to .EXE installers, so no use of SVN or compiling with Codeblocks is required, simply downloading from a link in this thread and running the installer is all that is needed), or, option B, using the instructions in the wiki to checkout an SVN copy and update as often as you want.

If you already have an installed copy, either from one of the links in this thread or the stable release, I would keep it in a completely separate folder on your hard drive from any SVN copy to avoid mixing and messing things up - I wouldn't even put an SVN copy inside an existing UFO: AI folder, but rather someplace else, such as in your "My Documents" or on another drive or partition.

For option B, yes, you do indeed select "Full Recursive."

Regarding the platform (Windows vs. Linux or Mac) the source, which are the "building blocks" used to put together the program, are cross-platform, meaning they can be constructed into a version for any of those platforms.  When you see folders for all three in the downloaded SVN, this is normal.  Once these "building blocks" files are downloaded you need to follow the instructions for using Codeblocks to compile (meaning put those blocks together into a program your machine can run) the main program and then the maps.  Every time you update from SVN you need to re-compile the main program, and also run "compile_maps.bat" to update the maps as well.

Or you could go with option A, to simply grab an installer that appears in this thread, so you don't have to mess with all that stuff.

Apologies if this is more information than you need, I don't know how much you know or don't know about programming, compiling, etc. or what your background is.  Also, I admit that was a quick-and-dirty explanation of how compiling and source code works, and probably not the best explanation out there.  If you need elaboration on any of these points, just ask.

If you want to try option B to always have the absolute latest version whenever you want, follow the wiki and post questions in another thread if you run into trouble.

I hope this helps.
Title: Re: Win32 Development Binary Installer Links
Post by: EchizenR on October 26, 2008, 03:12:09 am
Thanks for the explanation. I'll stick with option A for now. If I run into problem experimenting with compiling the program in the future, I'll be relying on your help..:D
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 31, 2008, 08:21:25 pm
Just FYI to all, I'll attempt to grab a relatively stable SVN snapshot and get it uploaded sometime this weekend, as the last link is a good two weeks old (roughly).
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on November 01, 2008, 12:00:46 pm
Hi,

This is probably a silly question but is it worth doing a "diff" between files contained in the older package and the new one, and host that seperately?

I would use SVN but let's just say the "how to" documentation for it isn't that friendly - if you've done SVN before I guess it's a no-brainer but when I tried it I got a gazillion errors on the download, prompts for credentials and none of that was covered in the docs. It put me off.

If I had the source I might even be able to contribute (I've done more with VB/Fortran/Cobol/C#/ASP.NET etc than with C++ /MFC so there's a small learning curve involved).
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on November 01, 2008, 12:09:05 pm
Patching releases isn't worth it. Been there done that.

If you're having issues with SVN, ask about it in the coding forum. It really works quite smoothly for most of us.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 05, 2008, 01:13:24 pm
http://www.destructavator.com/public/ufoai-2_3-dev-win32_r20021.zip

I admit I've been busy recently so I didn't really have time to test this one very much, I also think I might be off slightly with the version number, but there it is.

If it turns out this one is very buggy I'll try to upload another one before this weekend.  For those of you who are more interested in simply enjoying a newer version and playing for fun, you might be better off with the previous link, depending on how this one came out (Although none of the builds in this thread are completely stable).
Title: Re: Win32 Development Binary Installer Links
Post by: Kildor on November 05, 2008, 02:22:23 pm
Well, from my opinion this revision has bugs and problems only with Radiant.

I`ve made same snapshot, and doesn`t get any big negative feedbacks.
Title: Re: Win32 Development Binary Installer Links
Post by: Another Guy on November 06, 2008, 04:00:30 am
A suggestion: When u guys release stable versions in the future, it would be nice for "file version" of ufo.exe (under properties>details) to actually show the current version. That is not usually worth for development builds, but would be a nice touch for stable releases. Anyway, even for development builds, it would still be helpful to have a .txt showing the actual build on game main folder (just a blank .txt with build number as filename).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 11, 2008, 02:27:26 pm
http://www.destructavator.com/public/ufoai-2_3-dev-win32_r20167.zip

Honestly I didn't really have time to test this one, but there it is.

Quote
A suggestion: When u guys release stable versions in the future, it would be nice for "file version" of ufo.exe (under properties>details) to actually show the current version. That is not usually worth for development builds, but would be a nice touch for stable releases. Anyway, even for development builds, it would still be helpful to have a .txt showing the actual build on game main folder (just a blank .txt with build number as filename).

These both sound like good ideas to me, although for stable releases I'm not the one who would make such a decision, but I'll support it.  Regarding the .txt, I don't know if the NSIS installer would automatically pack an extra file like that or not, but I'll give it a shot for next time and see what happens.

If I recall correctly, I believe development builds of the game, when run, show the build date and version information in the corner of the main menu, I'll double-check on that.

EDIT:  Sorry everyone, I found out several hours after posting that link that I goofed on the version number, it isn't 20167.  I'm not sure what revision it really is, but I do know it's the most recent one I've uploaded and linked to.  (Oops!)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 18, 2008, 10:54:26 pm
I'm currently attempting to upload revision 20247, stay tuned for an update later, hopefully with a download link.

ETA from the time of this post is ~4.5 hours.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 19, 2008, 03:31:16 am
...And here it is:

http://www.destructavator.com/public/ufoai_2_3_dev_win32_r20247.zip

'nuff said.
Title: Re: Win32 Development Binary Installer Links
Post by: brianinca on November 27, 2008, 06:30:41 pm
I've really appreciated being able to DL compiled dev versions. I wound up switching to Opera to get a better DL client than FF's, much less frustrating. Unfortunately the 20247 build is quite broken on my gaming computer. Where do bug reports go? I'm reluctant to start a new thread, shucks I preferred lurking. I am very impressed by this project and looking forward to the new release, so I'd better speak up.

Regards,
Brian in CA
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 27, 2008, 06:59:49 pm
First, hello and welcome to the forum, nice to see a new face.

Probably the best place to report a bug would be in the bugtracker on sourceforge, for details I'd check the link from here on what to include in the report:

http://ufoai.ninex.info/forum/index.php?topic=3105.0

Yeah, I noticed myself soon after playing 20247 that it has some issues - I'm actually working on packaging a new installer today, a number of changes have been made since the last build, some that fix many of these issues while other bugs have been created.  Right now I've got a snapshot of the SVN that doesn't look too buggy, although I'd like to test it a little more before uploading it.

It seems the interception / air combat is being re-vamped and re-developed as we speak, although so far in a quick test it seems to work.

I also have to finish a scan before creating a new link, as my AV is complaining and I want to upload something clean - then again, it complains about little trivial things (such as cookies) as well as serious stuff.

Stay tuned.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 28, 2008, 10:14:22 am
http://www.destructavator.com/public/ufoai_win32_r20430.zip

Honestly I had little time and was barely able to test this one, but just in case it works, there it is.
Title: Re: Win32 Development Binary Installer Links
Post by: EnderWiggin on December 10, 2008, 10:47:18 am
Destructavator, what compiler do you use to compile UFO on Windows? Could you provide exact steps to compile?
Title: Re: Win32 Development Binary Installer Links
Post by: Kildor on December 10, 2008, 11:28:58 am
there is preconfigurated Code::Blocks package. Look to wiki to found it.
Title: Re: Win32 Development Binary Installer Links
Post by: EnderWiggin on December 10, 2008, 12:42:05 pm
Thanks!
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 11, 2008, 10:49:24 pm
FYI, I'm back after re-installing all the Windows installations on my main working computer, I expect to be able to upload a new installer by sometime this weekend.  (I know it's been a while.)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 13, 2008, 10:34:10 am
http://www.destructavator.com/public/ufoai_2_3Dev_r20757.zip

I admit I didn't have time to test this one, but if it works, there it is.  If not, hopefully the next one will...
Title: Re: Win32 Development Binary Installer Links
Post by: copin_saxon on December 18, 2008, 06:52:26 pm
I admit I didn't have time to test this one, but if it works, there it is.  If not, hopefully the next one will...

I just tested this build on a box with Windows 2000 Professional installed. On starting ufo.exe an error popup appears:
"The procedure entry point freeaddrinfo could not be located in the dynamic link library Ws2_32.dll"


MSDN (http://msdn.microsoft.com/en-us/library/ms737931(VS.85).aspx (http://msdn.microsoft.com/en-us/library/ms737931(VS.85).aspx)) states:
Quote
The freeaddrinfo function was added to the Ws2_32.dll on Windows XP and later. To execute an application using this function on earlier versions of Windows [...], then you must include the Ws2tcpip.h file and also include the Wspiapi.h file.

Is Windows XP the minimum requirement for UFOAI? Otherwise, is there anything you could do about this on your (presumably at least) XP box?

Thank you.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on December 18, 2008, 08:28:04 pm
not sure - we need ipv6 - if win2k doesn't have it, it won't work
Title: Re: Win32 Development Binary Installer Links
Post by: copin_saxon on December 19, 2008, 12:43:43 pm
Well, according to MS technet ipv6 is indeed only supported in Windows XP -- so I'm out of luck with this box (For now ufoai 2.2.1 works).

Thanks for the quick answer.
Title: Re: Win32 Development Binary Installer Links
Post by: Soul on December 21, 2008, 05:31:31 pm
if you're still running Windows 2000 Professional, you can install this preview (http://www.microsoft.com/downloads/details.aspx?FamilyID=27b1e6a6-bbdd-43c9-af57-dae19795a088&DisplayLang=en) to get some limited IPv6 support
http://www.windowsnetworking.com/articles_tutorials/IPv6-Support-Microsoft-Windows.html
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 21, 2008, 10:56:34 pm
Revision snapshot 21074 is ready and I will begin uploading it tonight.

This one looks a bit promising in stability compared with past installers, and the air combat zoom-ins look slightly more developed.  (You can now watch the aircraft and UFOs fighting each other, although last time I checked you still have very little control over what happens while zoomed in.)

Special Note: To successfully compile and package this installer I had to make slight modifications, hence this snapshot is not exactly the same as the SVN version of the same revision.  I'm attaching a log of the changes made for the developer's reference.

(Yes, I know this log is short, but I'm doing it like this in the interest of organization, so if this happens again with more extensive changes it might save a few headaches.)


- - - - - - -

Quote
if you're still running Windows 2000 Professional, you can install this preview to get some limited IPv6 support
http://www.windowsnetworking.com/articles_tutorials/IPv6-Support-Microsoft-Windows.html

Perhaps someone who knows more about this should add a note to the wiki somewhere (Myself I admit I don't know exactly what IPv6 is, I haven't worked as a tech for some time).

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 22, 2008, 06:25:39 am
http://www.destructavator.com/public/ufoai_2_3Dev_r21074.zip
Title: Re: Win32 Development Binary Installer Links
Post by: rubbishfoo on December 23, 2008, 04:47:42 am
Thanks for uploading these.

I run Vista (until I move... then it's back to XP dangit!) and tried building my own... just didnt' have any luck and kept running into errors.

Appreciate the time you take to do this.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 25, 2008, 04:42:38 pm
http://www.destructavator.com/public/ufoai_2_3Dev_r21212.zip

Posted for the holiday, this one was also slightly altered:

Code: [Select]
Alterations from Revision: 21212

NSIS Script: Line 221: Inserted "/nonfatal" before path and filename
NSIS Script: Line 324: Inserted "/nonfatal" before path and filename

Quote
Thanks for uploading these.

Hey, no problem.

BTW, this one is untested - Use at your own risk.

Side Note: For the next one I will re-build all the maps from scratch with the "clean" option to see if that fixes a few bugs I've seen come up in the past.

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: copin_saxon on December 31, 2008, 04:53:37 pm
if you're still running Windows 2000 Professional, you can install this preview to get some limited IPv6 support

(Sorry for my late reaction, Soulcatcher -- and:) Thanks for pointing this out, but since this IPv6 stack is not officially supported by Microsoft I'd rather not risk installing it on an internet-connected box.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 01, 2009, 12:33:18 pm
@Destructavator

We are currently using W2K on our Mothership quantum computer
but we are unable to simulate a earth invasion 'couse
we are unable to start the game.

The error massage is
The procedure entry point "FreeAddrInfoW" in "WS2_32.dll" could no be found

I remeber the same problem with emule
http://wiki.emule-web.de/index.php/Netfinity_Patch
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 01, 2009, 04:23:44 pm
Quote
@Destructavator

We are currently using W2K on our Mothership quantum computer
but we are unable to simulate a earth invasion 'couse
we are unable to start the game.

The error massage is
The procedure entry point "FreeAddrInfoW" in "WS2_32.dll" could no be found

To be honest I'm not one of the project coders here (or even an official developer in fact, rather I'm just one of the "little guys"), I'm just starting to learn C/C++ but I haven't yet messed around with the UFO: AI code because this project's code is quite developed and having an inexperienced C/C++ coder like myself step in and try to work on the game at this point would likely mess things up and create more work for the developers to correct my mistakes.  (I've been practicing with my own little, simple projects that you won't find on this forum, at least not yet.)

I did take a look at the link you provided and don't know for sure if something like this could be applied to UFO:AI to add W2K compatibility or not, but thanks for pointing that out, hopefully one of the coders who isn't on vacation can address this.

In the meantime, as soon as the airfights stop crashing the game with an assertation failure and the game is more playable again, I'll post another link to a development build.
Title: Re: Win32 Development Binary Installer Links
Post by: Kenner on January 01, 2009, 11:01:00 pm

In the meantime, as soon as the airfights stop crashing the game with an assertation failure and the game is more playable again, I'll post another link to a development build.

If we wait for the airfights problem to be fixed, it could be awhile.  ;D

I, for one, would be most appreciative of a new development build, whenever you get a chance (especially if you plan to recompile the maps <hint hint>). Looks like a number of useful bug fixes have been made since the last build.

Thanks,
Ken
Title: Re: Win32 Development Binary Installer Links
Post by: Duke on January 02, 2009, 12:43:44 am
I partially agree with Kenner. Wilminator's today's fix for routing/pathfinding alone would justify a recompile of the maps.

However, I still have problems with totally black shade on the day maps. So maybe we should wait with the recompile until that problem is fixed, too ?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 02, 2009, 01:28:55 am
Good point (both of you).

OK, I'll upload a new installer very soon - I don't have enough time tonight to both recompile all the maps and upload (both tasks take hours), but I'll get started on it tomorrow.

Even if the single-player campaign can't be played because air combat doesn't work, the Skirmish mode can still be used to test things.
Title: Re: Win32 Development Binary Installer Links
Post by: blondandy on January 03, 2009, 08:28:17 am
renderer stuff might be fixed.

 Commit by tlh2000  ::  r21424 /ufoai/trunk/src/client/renderer/r_model_brush.c:
    * fixed map loading: Consecutive calls to R_AllocLightmapBlock

testing welcome

Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 03, 2009, 12:08:37 pm
OK, here it is, this one made it up to my website:

http://www.destructavator.com/public/ufoai_2_3Dev_r21433.zip

I didn't have time to check this one for bugs, but as Blondandy said, testing is welcome.

...And yes, this one has fully re-built maps!
Title: Re: Win32 Development Binary Installer Links
Post by: Kenner on January 04, 2009, 01:03:22 am
OK, here it is, this one made it up to my website:

http://www.destructavator.com/public/ufoai_2_3Dev_r21433.zip

I didn't have time to check this one for bugs, but as Blondandy said, testing is welcome.

...And yes, this one has fully re-built maps!

Thanks for doing this. Maps seem to work much better now. I haven't run into any blocked paths yet. Now if we could only climb stairs...

Found a few bugs - reporting under the bug thread.

Ken
Title: Re: Win32 Development Binary Installer Links
Post by: odie on January 07, 2009, 04:57:43 am
OK, here it is, this one made it up to my website:

http://www.destructavator.com/public/ufoai_2_3Dev_r21433.zip

I didn't have time to check this one for bugs, but as Blondandy said, testing is welcome.

...And yes, this one has fully re-built maps!

Hi Destructavator,

I finally decided to sign up a proper nick here. Yupz, i have been following this since version 1. Played 2.2 until storyline 'sorta froze'. lol. Hooked an decided to try ur version yesterday.
I downloaded ur version yesterday, the one in this link R21433.

Tried playing it and i found some issues with your built. The bugs are as follow:
1) Some of the wpns are oversized pics in their pedias. - will go back today and make an effort to write em down. :P
2) The Geoscape most noticeably problem when i try to go into base and back, there is a huge well.... "background" replacing the intended black space - will try get a screenie today too. :P
3) When i move in battle, most noticeably the crouch and move, stand and move, crouch move and autostand is still not very well done..... why? Cos, u can "lose" some TUs here and there.
4) Obviously in battle, we cant climb stairs still.... I thnk someone alr mentioned that. (PS : will that be implemented soon?)
5) Oh yes, another major "bug" i noticed is that new bases creates random nos (1-4) unusable terrain blocks. Rather irritating..... intended for removal nx time? Is this bug or intended aniwae?
6) I realised that the battle loading screen no longer has a 'preview' like version 2.2 or 2.1..... Bug or you have not linked up a preview of the map??
7) A little balance up suggestion - When u start the game on norm mode, there is simply not enough cash if you start a base with no buildings yet - i.e. starting from scratch. You need pump more cash, more like the amount in Easy (not very easy mode) Mode. Its more logical, since the whole earth will want u to start decently, WITH a decent base and a dropship and at least 1 small attack craft (that is also equipped with at least 2 attack racks?). I have tried and i be short of cash..... If u need my startup savegame, i can attach tat too. :P

Btw, in case u wonder abt my machine specs on the graphics issue..... it should not have any prob. Yupz, its min 1GB CPU, 768MB ram, video is good. (Well, i lazy to upload specs haha. but me IT crazie person working full time in some IT senior job. lol. so dw, if there's a spec's issue, i should realise. :P :P :P)

Okie, till here, lunchtime!
:P
*Odie*
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 07, 2009, 09:20:03 am
I should probably upload another build, its been a few days and some of the things you've described have been at least partially fixed in the SVN.

Since that last link to a build I've noticed in the SVN logs that the stairway problem on maps was addressed, the bug that lots of people have complained about.  Same goes for terrain blocks and other map issues.

If you want to start out with more cash, you can easily un-zip the PK3 file after installing (its basically a .ZIP file with a different file extension) and alter the .ufo files inside with Wordpad, where you'll find plain English parameters that can be modified to tweak or alter the game - re-compiling the source code isn't necessary to do this, so no development or extra tools would need to be installed.
As an alternative, the console can be pulled up in-game and the debug "cheat codes" can be used, I think the cash one is "debug_fullcredits" although I believe the cheat codes are disabled for stable releases.

I'll try to upload an updated build again soon.

Thanks for the feedback, we can always use more testers.
Title: Re: Win32 Development Binary Installer Links
Post by: geever on January 07, 2009, 11:21:38 am
5) This is intentional not a bug. Will not change.

@Destructavator: The current trunk can be quite buggy and unstable. We (well, Mattn) started cleaning up the code and it has side effects...

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Kenner on January 07, 2009, 02:32:49 pm
I should probably upload another build, its been a few days and some of the things you've described have been at least partially fixed in the SVN.

Since that last link to a build I've noticed in the SVN logs that the stairway problem on maps was addressed, the bug that lots of people have complained about.  Same goes for terrain blocks and other map issues.

If you want to start out with more cash, you can easily un-zip the PK3 file after installing (its basically a .ZIP file with a different file extension) and alter the .ufo files inside with Wordpad, where you'll find plain English parameters that can be modified to tweak or alter the game - re-compiling the source code isn't necessary to do this, so no development or extra tools would need to be installed.
As an alternative, the console can be pulled up in-game and the debug "cheat codes" can be used, I think the cash one is "debug_fullcredits" although I believe the cheat codes are disabled for stable releases.

I'll try to upload an updated build again soon.

Thanks for the feedback, we can always use more testers.

You might want to wait a few days on another build. From my reading of the IRC logs, it looks like the code is currently undergoing a major reorganization, and some temporary bugs may be too numerous for a few days to make a new build worthwhile. I want to climb stairs again as much as everyone else, but it might be better to wait.

Ken
Title: Re: Win32 Development Binary Installer Links
Post by: Kenner on January 07, 2009, 02:47:56 pm

Tried playing it and i found some issues with your built. The bugs are as follow:
1) Some of the wpns are oversized pics in their pedias. - will go back today and make an effort to write em down. :P
2) The Geoscape most noticeably problem when i try to go into base and back, there is a huge well.... "background" replacing the intended black space - will try get a screenie today too. :P
3) When i move in battle, most noticeably the crouch and move, stand and move, crouch move and autostand is still not very well done..... why? Cos, u can "lose" some TUs here and there.
4) Obviously in battle, we cant climb stairs still.... I thnk someone alr mentioned that. (PS : will that be implemented soon?)
5) Oh yes, another major "bug" i noticed is that new bases creates random nos (1-4) unusable terrain blocks. Rather irritating..... intended for removal nx time? Is this bug or intended aniwae?
6) I realised that the battle loading screen no longer has a 'preview' like version 2.2 or 2.1..... Bug or you have not linked up a preview of the map??
7) A little balance up suggestion - When u start the game on norm mode, there is simply not enough cash if you start a base with no buildings yet - i.e. starting from scratch. You need pump more cash, more like the amount in Easy (not very easy mode) Mode. Its more logical, since the whole earth will want u to start decently, WITH a decent base and a dropship and at least 1 small attack craft (that is also equipped with at least 2 attack racks?). I have tried and i be short of cash..... If u need my startup savegame, i can attach tat too. :P


Hi Odie,

I thought I should mention that Destructavator provides these builds for us Windows users out of the goodness of his heart. He's not actually a developer (or bug fixer), although he has provided some awesome music to the game, so it probably is best to report bugs in the bug tracker or the bug forum. As for your list, I have seen #1 (but only once), I'm not sure what you mean for #2, but maybe you should report it to the developers, #3 may be tied to pathfinding bugs which are still being worked on, and #5 is intended behavior. #7 is intended behavior as well, but it makes no sense to me that the option is there. Why would you ever sacrifice time and cash to build your first base, when you can have your base pre-populated with buildings. Personally, I think the option to build from scratch should just be removed from the game. From a storyline perspective, it makes sense to have at least one functioning base at the start of the game.

Ken
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on January 07, 2009, 02:58:23 pm
The option to build your own facilities will probably be removed at some point. I had a talk with geever about it.
Title: Re: Win32 Development Binary Installer Links
Post by: Kenner on January 08, 2009, 12:09:36 am
The option to build your own facilities will probably be removed at some point. I had a talk with geever about it.

BTAxis,

When you say the option will be removed, I hope you mean just for the first base? I think controlling when and how you build subsequent bases is a key part of the overall game strategy and experience. Please don't remove that.

Ken
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on January 08, 2009, 12:20:22 am
Yes, I meant the instant building for the first base. Manual base building will of course still be possible during the game.
Title: Re: Win32 Development Binary Installer Links
Post by: odie on January 08, 2009, 03:13:19 am
*Snip*

If you want to start out with more cash, you can easily un-zip the PK3 file after installing (its basically a .ZIP file with a different file extension) and alter the .ufo files inside with Wordpad, where you'll find plain English parameters that can be modified to tweak or alter the game - re-compiling the source code isn't necessary to do this, so no development or extra tools would need to be installed.
As an alternative, the console can be pulled up in-game and the debug "cheat codes" can be used, I think the cash one is "debug_fullcredits" although I believe the cheat codes are disabled for stable releases.

*snip*

Hi Destructavator,

Thanks for the info! I am sure it will be useful as i am usually not using dev Rxxxx version. Usually in stable release mode.... well, until i am simply too impatient. lol.

Will look into that. :)

Thanks for the feedback, we can always use more testers.

U r always welcomed! :) I am always beta testers for a nos of games. lol. I love and am honored to be  part of such an awefully nice and committed developers!

And yes Destructavator, did i mentioned that i simply LOVEEEEEEEE the new music! Esp the startup music, and a nos of the in-scenarios one!

Hi Odie,

I thought I should mention that Destructavator provides these builds for us Windows users out of the goodness of his heart.
*snip*

Yupz, i realised Kenner. :) And its awesome he does it for time-hungry testers like me. Compiling DOES take ENORmous amt of time, even with me computer - done it twice and gave up! lol. Mom simply complained too much abt me 'idling' my com.....

so it probably is best to report bugs in the bug tracker or the bug forum.

Yupz. Done that partially during my lil time of lunch yest. Got more pics, think will upload there today.....

I have seen #1 (but only once), I'm not sure what you mean for #2, but maybe you should report it to the developers, #3 may be tied to pathfinding bugs which are still being worked on, and #5 is intended behavior. #7 is intended behavior as well

*yada yada yada*

Will discuss dat in the main bug posts. :)

but it makes no sense to me that the option is there. Why would you ever sacrifice time and cash to build your first base, when you can have your base pre-populated with buildings. Personally, I think the option to build from scratch should just be removed from the game. From a storyline perspective, it makes sense to have at least one functioning base at the start of the game.

Well, i can give u an insight into my views on this. :)

I am a micro-manager..... well, at least i love 4x space strategic, Romance of the 3 kingdoms (played all 12 series), and the such type of games. I looooooove micro-management -> Where u get ABSOLUTE control over everything..... well.... OCD? Lol.

Anyway, the practical part is this: We are assigned the role of Supreme Commander of Phalanx. We are given the option to setup a base ANYWHERE in the world. Why cant we get to choose what facilities we have? Thats 1.

Next, the original preload DOES NOT come with the ALMIGHTY hospital! OMG. How can that be, when the pedia mentioned that w/o one, the PHALANX's members are at mercy of sub-class hospital. Anyway, in actual military sense (i served in my country's full time for 2.5 years and is still going back yearly for reservist's training), there is always a medical centre, medical hospital, even mobile hospitals. Yupz. So, it makes sense that the hospital is inside.

Next, according to military sense, u will never want your vulnerable hanger n labs right beside the easily accessed gate rite? Its usually inside, way inside..... the auto startup sometimes do not do that properly, and u have vulnerable objectives beside the lift.....

Also, i prefer having the idea of labs beside UFO hangers, workshops beside or close to storage, and missile silos beside command centre..... and well, the very fragile and ALL IMPORTANT powerplant way inside the core of the command base.

Making sense now? lol. :P

Hope this goes down history. Will make this post somewhere in the suggestion thread when i have time.

For now, its juz for u Kenner! Cheerios!

*pawprint*
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 11, 2009, 01:25:11 am
http://www.destructavator.com/public/UFOAI_2_3Dv_r21709_m21666.zip

Alright, here's one with a new format, the second number after "m" indicates when the last time ALL of the maps were built from scratch, and the first "r" number shows the basic revision number of everything else.  Regarding the maps, I do still run the .BAT file to update just the changed maps before packaging the installer.

This installer was made with the older Codeblocks package, the next link will be to an installer with the updated one provided by BTAxis.

Yes, I've noticed from logs that a lot is being re-worked and moved around, so if anyone wants a more (relatively) stable copy, they can simply download one of the previous links (the files are still up there).

I also wanted to try Muton's little patch to add W2K support, but didn't have the time this time around (Sorry!).
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on January 11, 2009, 03:58:01 pm
@Destructavator and all others who want to build Windows installers: as per r21766, new files have been added to the radiant tree. These files are updated runtime files that radiant needs to function properly. The GTK+ installer has been removed from the SVN repository; radiant is meant to run out of the box from the UFO:AI installer now.

The runtime files are not part of the SVN radiant tree by default. You will have to add them manually. They are located in contrib/dlls/radiant_runtime.zip. Unpack this file into the radiant directory before attempting to run the installer script.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 11, 2009, 08:35:58 pm
Am i right?
Code: [Select]
c:\mingw\ufoai>7z x .\contrib\dlls\radiant_runtime.zip -y -o.\radiant
c:\mingw\ufoai>makensis.exe /P0 .\src\ports\windows\installer.nsi

May i ask, why? !offense
Why zip and not just adding into SVN  ???
overlook /size ...
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on January 12, 2009, 06:52:58 pm
because these files aren't interesting for macosx and linux users - and that many unneeded files would make the life of packagers a pain.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 13, 2009, 08:59:34 pm
r21810
incl w2k support
excl src and mapediting
Download over p2p edonkey (emule)

ed2k ufoai_2.3-dev_21810_win32.exe (http://ed2k://|file|ufoai_2.3-dev_21810_win32.exe|461063098|D8F0DD7B3E7D2324622773A874E6C422|h=34EELAR7VXJFXZRHN2YU7RDH3HIDE7BS|/|sources,zelli.homedns.org:4664|/)
ufoai_2.3-dev_21810_win32.exe.torrent (http://members.inode.at/777750/meisterkuehler/ufoai_2.3-dev_21810_win32.exe.torrent)
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on January 14, 2009, 07:36:44 am
incl. w2k support?

so without ipv6. not sure whether this works on xp - did you test that?
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 14, 2009, 06:15:58 pm
http://ufoai.ninex.info/forum/index.php?topic=3206.msg22389#msg22389
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on January 14, 2009, 07:55:56 pm
so without ipv6
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 15, 2009, 07:41:50 pm
Thats not quite correct
on XP you'll have v6 support and on W2k you can add it per "IPv6 Technology Preview for Windows 2000"

http://209.85.129.132/search?q=cache:F7HXTAWaP5MJ:groups.google.co.uk/group/comp.protocols.time.ntp/browse_thread/thread/a4827434501ca941+wspiapi.h+ipv6&hl=en&ct=clnk&cd=3
Quote
The getaddrinfo function was added to the Ws2_32.dll on Windows XP and
later. To execute an application that uses this function on earlier
versions of Windows (Windows 2000, Windows NT, and Windows Me/98/95),
then you need to include the Ws2tcpip.h and Wspiapi.h files. When the
Wspiapi.h include file is added, the getaddrinfo function is defined
to the WspiapiGetAddrInfo inline function in the Wspiapi.h file. At
runtime, the WspiapiGetAddrInfo function is implemented in such a way
that if the Ws2_32.dll or the Wship6.dll (the file containing
getaddrinfo in the IPv6 Technology Preview for Windows 2000) does not
include getaddrinfo, then a version of getaddrinfo is implemented
inline based on code in the Wspiapi.h
header file. This inline code
will be used on older Windows platforms that do not natively support
the getaddrinfo function.
The IPv6 protocol is supported on Windows 2000 when the IPv6
Technology Preview for Windows 2000 is installed.
Otherwise
getaddrinfo support on versions of Windows earlier than Windows XP is
limited to handling IPv4 name resolution.

http://www.microsoft.com/Downloads/details.aspx?FamilyID=27b1e6a6-bbdd-43c9-af57-dae19795a088&displaylang=en

http://209.85.129.132/search?q=cache:e1xBT2cnXVQJ:www.tunnelbroker.net/forums/index.php%3Ftopic%3D20.0%3Bwap2+IPv6+Technology+Preview+for+Windows+2000&hl=en&ct=clnk&cd=9
Quote
It is possible to install the IPv6 Technology Preview in Windows 2000 SP4.  The directions come from Microsoft, but I can no longer find the page that provided them on the MSDN web site (the original source).  Here is a copy:

To install the Microsoft IPv6 Technology Preview for Windows 2000 on a computer running Windows 2000 and Service Pack 4, do the following:

1. Save the file tpipv6-001205.exe from the download page to a local folder (for example, C:\IPv6TP).
2. From the local folder (C:\IPv6TP), run Tpipv6-001205.exe and extract the files to the same location.
3. From the local folder (C:\IPv6TP), run Setup.exe -x and extract the files to a subfolder of the current folder (for example, C:\IPv6TP\files).
4. From the folder containing the extracted files (C:\IPv6TP\files), open the file Hotfix.inf in a text editor.
5. In the [Version] section of the Hotfix.inf file, change the line NTServicePackVersion=256 to NTServicePackVersion=1024 (768 for SP3), and then save changes.
6. From the folder containing the extracted files (C:\IPv6TP\files), run Hotfix.exe.
7. Restart the computer when prompted.
8. After the computer is restarted, continue installing the Microsoft IPv6 Technology Preview for Windows 2000 starting at step 3 of the "Installing the IPv6 Technology Preview for Windows 2000" section of either the Introduction to the Microsoft IPv6 Technology Preview for Windows 2000 or the Readme.htm file in the folder containing Setup.exe (C:\IPv6TP).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 17, 2009, 03:37:54 pm
I've got very little time right now, thought I'd just pop in and give the next link:

http://www.destructavator.com/public/UFOai_2_3Dev_r21848_m21848.zip

Later...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 17, 2009, 05:52:50 pm
Bases on my first full build
http://ufoai.ninex.info/forum/index.php?topic=2830.msg22570#msg22570

here is the update fo it
its a differential (http://en.wikipedia.org/wiki/Incremental_backup#Differential) update
only 68,8MB ;)
ed2k://|file|ufoai_2.3-dev_21855_diff_win32.exe|72211753|E18C00EEE42FA8B167F1A084458490DE|h=YBFIG76VBMWC5QPF2I6R7KRLQNY2OOM3|/|sources,zelli.homedns.org:4664|/ (http://ed2k://|file|ufoai_2.3-dev_21855_diff_win32.exe|72211753|E18C00EEE42FA8B167F1A084458490DE|h=YBFIG76VBMWC5QPF2I6R7KRLQNY2OOM3|/|sources,zelli.homedns.org:4664|/)
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on January 17, 2009, 06:00:04 pm
You really insist on making things difficult, don't you?
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 19, 2009, 08:41:45 pm
a new differential update

ed2k://|file|ufoai_2.3-dev_21889_diff_win32.exe|72817804|A0921239D1C050A1384239FCF7D73BD6|h=2BURAMEY3LS55SFYGOWE3CGM4OS2PORU|/|sources,zelli.homedns.org:4664|/ (http://ed2k://|file|ufoai_2.3-dev_21889_diff_win32.exe|72817804|A0921239D1C050A1384239FCF7D73BD6|h=2BURAMEY3LS55SFYGOWE3CGM4OS2PORU|/|sources,zelli.homedns.org:4664|/)

Quote
You really insist on making things difficult, don't you?

Realy difficult to install that update the same way as the whole game?
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on January 19, 2009, 08:53:46 pm
Releasing patches is a bad idea. It created the need for extra downloads for people who want to install the latest version from scratch and it's confusing, especially when you release more than one patch. Also, it's a bad idea to distribute files through ED2K. It requires third party software, and it's one of the worst systems for the job.

I'm on SVN so I'm not dependent on others posting installers, but if I was I'd definitely pass up yours.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 21, 2009, 08:18:36 pm
I'm not doing this for you
I'm doing this for people who are unable to download <600MB every time to stay up2date
For people without a flat broadband connection

The patch will update the lastest Destructavator build too UFOai_2_3Dev_r21848_m21848.zip (http://www.destructavator.com/public/UFOai_2_3Dev_r21848_m21848.zip)

ed2k ufoai_2.3-dev_21941_diff_win32.exe (http://ed2k://|file|ufoai_2.3-dev_21941_diff_win32.exe|72777430|BB3CFB31F2A342CFE0ADBDCF023463E3|h=HQGP6IXQ5U4UV7LI6XU7IURELU76HK6S|/|sources,zelli.homedns.org:4664|/)
ufoai_2.3-dev_21941_diff_win32.exe.torrent (http://members.inode.at/777750/meisterkuehler/ufoai_2.3-dev_21941_diff_win32.exe.torrent)
4shared (http://www.4shared.com/file/81827078/6eb66535/ufoai_23-dev_21941_diff_win32.html)
Rapidshare (http://rapidshare.de/files/42984396/ufoai_2.3-dev_21941_diff_win32.exe.html)
Title: Re: Win32 Development Binary Installer Links
Post by: odie on January 22, 2009, 08:53:43 am
I'm not doing this for you
I'm doing this for people who are unable to download <600MB every time to stay up2date
For people without a flat broadband connection

*snip*


Well Muton, perhaps u have not tried to catch up on SVN issues yet?

I agree with BTAxis that patching is a bad idea.... why?
Because there is something like a patch system already in place - its called SVN.

Its not like your usual patching download like in clients for online MMORPGs or the such.
You will require safe (EDs btw is not, its coupled with tons of spywares and is a big chance u catch one) and free SVN updating..... TortiseSVN is one good one if you have not known about it. Read about it here (http://ufoai.ninex.info/wiki/index.php/TortoiseSVN) if u have not learn how to use yet.

What it requires however is a learning curve, and u will need basics such as CODEBLOCKS (http://ufoai.ninex.info/wiki/index.php/Code::Blocks) and Compiling for Windows Guide (http://ufoai.ninex.info/wiki/index.php/Compile_for_Windows) and perhaps NSIS (http://ufoai.ninex.info/wiki/index.php/Nsis)too.

Pls dun raise this un-helpful suggestions again. The coders and developers have tons of much more impt things to do - such as coding the 2.3 version and getting the next version out.

Perhaps a more constructive thing is to check THIS (http://ufoai.ninex.info/wiki/index.php/Contribute) out to see how we can help em.....

PS: I also run a 56k modem from home.... so i get my friends to get the update, burn a disk and give me first time. If i need to urgently get a patch, i will then go to work, and update from there, thumb it to flash drive and bring home. Thats how much effort i try to put in to help the team to beta test....... and no, i am not a coder, developer, nor part of the team. I am just well.... one of their frenzied beta testers. lol.

PS2: On the differential part, if u were to be doing regular SVN updates, u will realize that the updates are probably much much smaller. Only noticeably bigger when someone has updated a new map or the such. :) Check it out pls.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 22, 2009, 05:40:18 pm
odie

How do you think im building up the diff patch
or a full build?

Remember
your suggegstion will make also Destructavator build obsolete
'couse everyone can build Ufoai
but not everyone want to spend h or d to do so.

Also think about
i'm unable to store a ufoai build on a stick
and share it with someone in asia or australia.

btw.
The diff patch does nothing else than to deliver only those files that are different from the last full build
There is no difference between a full build after applying the patch
only that people need to download <70MB

That whole discussion about the patch is absurd
No one would reinstall his OS 'couse of a ServicePack
Title: Re: Win32 Development Binary Installer Links
Post by: odie on January 23, 2009, 03:18:22 am
odie

How do you think im building up the diff patch
or a full build?

Remember
your suggegstion will make also Destructavator build obsolete
'couse everyone can build Ufoai
but not everyone want to spend h or d to do so.

Yes, i agree. In fact i rebuild my SVN everyday now, once i got it to work last nite. Today just, i rebuilt 21950. Lol. Thats why if someone can upload it, its good. Aniwae, this is developers' stuff, not for the averagers. If they want, i thnk we would agree we prefer them download the stable release (2.2 as of now).

Also think about
i'm unable to store a ufoai build on a stick
and share it with someone in asia or australia.

btw.
The diff patch does nothing else than to deliver only those files that are different from the last full build
There is no difference between a full build after applying the patch
only that people need to download <70MB

That whole discussion about the patch is absurd
No one would reinstall his OS 'couse of a ServicePack

Eh? Whats this abt OS? SP? The patches are nothing about OS stuff.... its abt patching the UFOAI i hope thats what u meant......? Its too complicating and ties down the developers. I thnk if they are fanatic enough, they would learn SVN like Destructavator and me, and well..... compile and start giving bugs feedback.

:)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 23, 2009, 09:21:41 pm
The patch will update ufoai_2.3-dev_21810_win32.exe (ed2k ufoai_2.3-dev_21810_win32.exe (http://ed2k://|file|ufoai_2.3-dev_21810_win32.exe|461063098|D8F0DD7B3E7D2324622773A874E6C422|h=34EELAR7VXJFXZRHN2YU7RDH3HIDE7BS|/|sources,zelli.homedns.org:4664|/) ufoai_2.3-dev_21810_win32.exe.torrent (http://members.inode.at/777750/meisterkuehler/ufoai_2.3-dev_21810_win32.exe.torrent))
and the lastest Destructavator build too UFOai_2_3Dev_r21848_m21848.zip (http://www.destructavator.com/public/UFOai_2_3Dev_r21848_m21848.zip)
incl w2k support
excl src and mapediting

==================================

ufoai_2.3-dev_21950_diff_win32.exe.torrent (http://members.inode.at/777750/meisterkuehler/ufoai_2.3-dev_21950_diff_win32.exe.torrent)
emule ufoai_2.3-dev_21950_diff_win32.exe (http://ed2k://|file|ufoai_2.3-dev_21950_diff_win32.exe|72961651|DEC91869785DA0863E309BA3B4FB4077|h=J7LNARRFM2FYIWGVWKLTVKZZMZKD2EDR|/|sources,zelli.homedns.org:4664|/)

4shared (http://www.4shared.com/file/82158117/55353206/ufoai_23-dev_21950_diff_win32.html)
Rapidshare (http://rapidshare.com/files/188367530/ufoai_2.3-dev_21950_diff_win32.exe.html)
MediaFire (http://www.mediafire.com/?epkr9bgtj9j)

=============================================

ufoai_2.3-dev_22057_diff_win32.exe.torrent (http://members.inode.at/777750/meisterkuehler/ufoai_2.3-dev_22057_diff_win32.exe.torrent)
emule ufoai_2.3-dev_22057_diff_win32.exe (http://ed2k://|file|ufoai_2.3-dev_22057_diff_win32.exe|73190019|6A7CC2171BDD41AC1FE5977206E09EAD|h=KZAWKBNUKMKGF2VQYJYK5N6YKA5FJK66|/|sources,zelli.homedns.org:4664|/)


4shared (http://www.4shared.com/file/82628486/5a1e979a/ufoai_23-dev_22057_diff_win32.html)
Rapidshare (http://rapidshare.com/files/189840590/ufoai_2.3-dev_22057_diff_win32.exe.html)
MediaFire (http://www.mediafire.com/?sharekey=4bdb20f1c7d0a513931c7453395df025e04e75f6e8ebb871)

Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 28, 2009, 01:28:53 am
http://www.destructavator.com/public/ufoai_2_3dev_r22057_m21848.zip

Sorry this came late, I uploaded it last night and forgot to drop by the forum and link to it.  (So it is probably a tad out-of-date with the SVN.)

I only tested it for about a couple minutes, and it runs, or at least it did for me.

I only found one bug, with the scroll wheel on the mouse causing strange messages to appear on the battlescape when zooming in and out.  If this bug hasn't already been fixed in SVN, I'll try next time to make a note of the messages and use the bug tracker.  The bug doesn't crash the game or anything though, its just strange and slightly irritating.
Title: Re: Win32 Development Binary Installer Links
Post by: Kenner on January 28, 2009, 02:15:58 am

I only found one bug, with the scroll wheel on the mouse causing strange messages to appear on the battlescape when zooming in and out.  If this bug hasn't already been fixed in SVN, I'll try next time to make a note of the messages and use the bug tracker.  The bug doesn't crash the game or anything though, its just strange and slightly irritating.

I think that this is a problem that has already been reported. The fix is to delete one of your .cfg files (I think keys.cfg). An earlier revision caused the problem with the existing .cfg file.

Ken
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 28, 2009, 03:30:16 am
Quote
I think that this is a problem that has already been reported. The fix is to delete one of your .cfg files (I think keys.cfg). An earlier revision caused the problem with the existing .cfg file.

Ken

Ah! Thanks, one less thing to worry about...
Title: Re: Win32 Development Binary Installer Links
Post by: odie on January 28, 2009, 09:26:12 am
Ah! Thanks, one less thing to worry about...

Yupz, i already reported this earlier.
Dun worry abt it, juz goto your saved game directory and delete your keys.cfg.

It should resolve that issue temporary - i.e. a current workaround. :)
Title: Re: Win32 Development Binary Installer Links
Post by: geever on January 28, 2009, 11:36:11 am
It should resolve that issue temporary - i.e. a current workaround. :)

Not just temporary. ;)

It's only that old cfg incompatible with the new features.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Locke on January 28, 2009, 10:45:26 pm
If I may post a link

http://www.destructavator.com/public/ufoai_2_3dev_r22057_m21848.zip

Haven't tested it yet myself. Downloading now.

Destructavator, you are the man, dude! :D
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 30, 2009, 01:18:11 am
FYI everyone: I actually built a new installer today, but I didn't upload it because it looks like the menus are under some heavy-duty work right now (things are broken at the moment).

Still, for those who don't use SVN and rely on these links for convenience, I've attached a screenshot instead this time so you can have some idea of what the new menu interface is turning into.

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: odie on January 30, 2009, 09:21:31 am
FYI everyone: I actually built a new installer today, but I didn't upload it because it looks like the menus are under some heavy-duty work right now (things are broken at the moment).

Still, for those who don't use SVN and rely on these links for convenience, I've attached a screenshot instead this time so you can have some idea of what the new menu interface is turning into.

Oh Destructavator,

Have u noticed that the compiler is now so much smaller? 400 MB only! I thnk they have seriously axed some models and graphics to make it so much more efficient. :)

Cant wait to try out this new R22142 over the wkend. :)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 30, 2009, 11:01:50 pm
This patch ufoai_2.3-dev_22246_diff_win32.exe will update any full bild (Destructavator) after 21810
incl w2k support
excl src and mapeditingtools

ufoai_2.3-dev_22246_diff_win32.exe
4shared (http://www.4shared.com/file/83794743/d4aac4f8/ufoai_23-dev_22246_diff_win32.html)
Mediafire (http://www.mediafire.com/?sharekey=4bdb20f1c7d0a513931c7453395df025e04e75f6e8ebb871)
Rapidshare (http://rapidshare.com/files/193081669/ufoai_2.3-dev_22246_diff_win32.exe.html)
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 03, 2009, 06:14:34 pm
Hi!

I'm having some problem compiling the source. I tried following the how-to on the wiki pages but it would seem that "ld" has some problem creating the game.dll - partial log follows:

...
Compiling: ..\..\src\game\lua\lundump.c
Compiling: ..\..\src\game\lua\lvm.c
Compiling: ..\..\src\game\lua\lzio.c
Compiling: ..\..\src\game\lua\print.c
Compiling: ..\..\src\game\q_shared.c
Compiling: ..\..\src\shared\infostring.c
Compiling: ..\..\src\shared\mathlib.c
Compiling: ..\..\src\shared\parse.c
Compiling: ..\..\src\shared\shared.c
Linking dynamic library: ..\..\base\game.dll
ld: dllcrt2.o: No such file: No such file or directory
Process terminated with status 1 (0 minutes, 8 seconds)
0 errors, 0 warnings

The folder containing the dllcrt2.o is in the linker search directories.
When I use a command prompt and type in either ld or dllcrt2.o they both are found (that is, they are also on the path). I would compile it on linux if only I could use my wireless there - but I can't so I'm stuck with Vista.

Thanks!
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on February 04, 2009, 04:50:47 am
can someone post an alt to destructors uploads. I have epic problems when I try to download
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 04, 2009, 11:15:57 am
http://www.destructavator.com/public/ufoai2_3Dev_r22277_m22111.zip

This one seems at least partially playable.

Quote
can someone post an alt to destructors uploads. I have epic problems when I try to download

Can you please be more specific about what errors/problems you have?

Quote
I'm having some problem compiling the source. I tried following the how-to on the wiki pages...

Hmmm, I recall once having the exact same problem myself, although I don't remember what I did to fix it, except I know its very fixable...  Which codeblocks package did you grab to compile the game?
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on February 04, 2009, 05:02:38 pm
Can you please be more specific about what errors/problems you have?

It starts off really slow, and only slows down until it stops, and within a few minutes, I get a message saying the server has reset the connection
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 04, 2009, 07:22:47 pm
Quote
Which codeblocks package did you grab to compile the game?

If I remember correctly I tried using this one: http://ufoai.streetofeyes.com/Codeblocks.zip
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 04, 2009, 07:29:07 pm
Quote
It starts off really slow, and only slows down until it stops, and within a few minutes, I get a message saying the server has reset the connection

Hmmm...  I just tested the last link I posted, it downloaded quickly and just fine for me, so I know the file is there and the link works.  I'm wondering if it has something to do with your location - I myself and the hosting company I use for my site are both in the United States - What nation are you from?

I also know that in the past my hosting company has had service outages from time to time, although such outages don't usually last more than several hours, it might be something you could just try again at some point - Over the last few days there has been nasty winter weather here in the U.S. that has resulted in over 1 mil. people without power at one point, I don't know if that made any difference.

Also, quite a few people download these development builds, it is possible many people were trying to grab the same file at once.

I don't know what to suggest other than to try again at a different time, or ask Muton to post a link for a full install package.

I'll also check settings on the control panel for my website later, and see if anything jumps out at me as being wrong.

- - - - - - - -

And for the other issue:

Quote
If I remember correctly I tried using this one: http://ufoai.streetofeyes.com/Codeblocks.zip

Honestly I still don't remember how I fixed this issue (I had the very same problem before myself) when it happened for me.  If I recall later what I did, I'll post another reply, otherwise you can post a separate thread asking for help with compiling, and one of the coders can help you.  Sorry I don't have more information at the moment...  (I'm actually not one of the project coders here.)
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 04, 2009, 07:41:25 pm
Quote
If I recall later what I did, I'll post another reply, otherwise you can post a separate thread asking for help with compiling, and one of the coders can help you.

Okay, thanks. In the meantime I think I'll make a separate thread.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 04, 2009, 11:32:04 pm
It would seem I solved my problem. I just had to use MingW with gcc 3.4.5 instead of 3.4.2...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 06, 2009, 11:58:37 pm
This patch ufoai_2.3-dev_22395_diff_win32.exe will update any full bild (Destructavator) after 21810
incl w2k support
excl src and mapeditingtools

ufoai_2.3-dev_22395_diff_win32.exe
4shared (http://www.4shared.com/file/84819672/7fa9d2dd/ufoai_23-dev_22395_diff_win32.html)
Mediafire (http://www.mediafire.com/file/jj2mzmcmgz1/ufoai_2.3-dev_22395_diff_win32.exe)
Rapidshare (http://rapidshare.com/files/194886710/ufoai_2.3-dev_22395_diff_win32.exe.html)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 09, 2009, 01:41:29 pm
http://www.destructavator.com/public/ufoai_2_3Dev_r22529_m22519.zip

Maps have been fully re-built (all of them) before uploading this one.  I didn't have time to even briefly test the installer though, so I don't know what does and doesn't work.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 13, 2009, 07:12:09 pm
I have also created an installer. Please use it only(!) if you fail to download the installer from Destrutavator's site. Thank you.

SVN build r22613 (http://www.megaupload.com/?d=JWSZXM90)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 13, 2009, 10:36:35 pm
This patch ufoai_2.3-dev_22395_diff_win32.exe will update any full bild (Destructavator) after 21810
incl w2k support
excl src and mapeditingtools

ufoai_2.3-dev_22614_diff_win32.exe 98MB (Maps have been fully re-built)
4shared (http://www.4shared.com/file/87545102/3ae76b14/ufoai_23-dev_22614_diff_win32.html)
Mediafire (http://www.mediafire.com/file/wqdm1jnlhfw/ufoai_2.3-dev_22614_diff_win32.exe)
Rapidshare (http://rapidshare.com/files/197746365/ufoai_2.3-dev_22614_diff_win32.exe.html)
FileFront (http://files.filefront.com/ufoai+23+dev+22614+diff+2exe/;13292180;/fileinfo.html)

edit*
fixed Mediafire link
Rapidshare has passed the limit
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on February 15, 2009, 05:35:47 am
can someone upload to Filefront? That seems to be reliable...Muton, the last two links dont go to the file
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 15, 2009, 05:39:36 am
I've never used Filefront, but I'm currently uploading 22648 to my site, stay tuned...

(I should have a link in the morning.)
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on February 15, 2009, 05:51:28 am
I use Filefront for all my file-hosting needs.
When is "in the morning"?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 15, 2009, 03:23:39 pm
...Right now - I slept in, and where I am it is about 9:14 AM.

http://www.destructavator.com/public/ufoai_2_3dev_r22648_m22637.zip

I'm in the United States, and so is my web hosting company - another potential reason you may have had difficulty downloading binaries if you don't live close to where I am.  I've actually seen a lot of people download these binaries and not have any issues, so your location and your ISP might be where some of the difficulty comes from, I suspect.

For these reasons, yes, it would be a good idea to have mirrors or other download locations.  By the way, I have no objection to anyone grabbing these binaries and uploading them to additional locations, even if they can't (or simply don't have the patience to learn how to) compile the game from SVN.

Edit: I'll also look into FileFront and do a little research on them.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 17, 2009, 12:23:27 pm
I've uploaded an installer to FileFront (thanks for the tip vedrit). The installer was here (r22726) (http://files.filefront.com/13305252).

EDIT: Installer installs non-working game. Please don't use it until a resolution is found. Sorry for the inconvenience.
EDIT 2: Removed file from FileFront.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 17, 2009, 11:08:56 pm
Nice - how about that, a better way to upload and share development builds, so I don't have to use my website.  This brings to mind another point - I'm wondering if Filefront could be used for Mac and Linux binaries as well?  I know people have been looking for test builds for other platforms, too.  Yes, thanks for the tip.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 18, 2009, 01:00:28 pm
New installer (r22752) was here (http://files.filefront.com/13313842).

EDIT: Installer installs non-working game. Please don't use it until a resolution is found. Sorry for the inconvenience.
EDIT 2: Removed file from FileFront.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 18, 2009, 06:08:52 pm
> EDIT: Installer installs non-working game. Please don't use it until a resolution is found. Sorry for the inconvenience.

What's you'r problem, and ho do you build UfoAI
In my newest build i can run the game
but after pressing "single-player" the game crash
with no message
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 18, 2009, 06:26:10 pm
Did you build your own installer and does that crash when single player is selected, too? Because right now I'm about to start pulling my hair out.

The problem is exactly that the game crashes after selecting single player and I assumed it was the fault of my installer.
When running with the Codeblocks debugger I get the message that the program got a SIGSEGV because of a Segmentation Fault. Unfortunately I'm really not at home with non-object oriented languages (such as C) so I can't really tell what is causing the Segmentation Fault.

More precisely the debugger message is
Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
In ?? () ()
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 18, 2009, 09:49:37 pm
remove the newly added option
<Add option="-O2" />
inside build\projects\ufo.cbp
and rebuild
codeblocks.exe --rebuild V:\MinGW\ufoai\build\projects\ufo.cbp

I was able to build a working ufo.exe with these options too
<Add option="-march=i686" />
<Add option="-fexpensive-optimizations" />
but the option
<Add option="-O3" />
or
<Add option="-O2" />
let ufo.exe crash again

I've build ufo.exe before with options
<Add option="-march=i686" />
<Add option="-fexpensive-optimizations" />
<Add option="-O3" />
and had no problem
during 22707 (last working build was 22614) the game crash with these options
and with
<Add option="-O2" />
allone too

I'm currently not using the last C::B build from BTAxis
maybe thats the problem
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on February 18, 2009, 11:03:12 pm
I don't think that should matter. The only difference with the older package is the gettext version. If that was causing trouble it would crap out on the main menu, probably.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 19, 2009, 12:35:59 am
After rebuilding from scratch and watching it crash again, I decided to give it a try and removed the optimization option. The funny thing is that now it doesn't crash. Is it possible that the optimization produces buggy code? I'm using MingW gcc 3.4.5.

After further experimentation it would seem that it crashes whenever I compile it with O2 or more aggressive optimization. When using second level optimization (-O1) or less it works fine and does not crash when selecting the Single Player menu. Anything above that causes a Segmentation Fault.

I suppose it could also be a problem with the compiler (the gcc packaged with MingW is quite old)... I can't really think of anything else.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 19, 2009, 01:23:01 am
Not being a serious coder outside of HTML and the web-based stuff, so far all of you have used terminology I'm unfamiliar with, but I will say that I've been following the wiki to the letter and using the pre-packaged CB and included MinGW and have not had issues.

I will say that I do have a programming background, coming from working on C64 machines waaaaay back in the '80s and such, and that I suspect these issues mentioned in the last several posts here are simply because some people here are trying to do something fancy that might not be necessary.  I admit I could be wrong and way off, as I don't work with C too much, but that's my guess.

Regardless, I've just built a new installer of rev 22773 with fully re-built maps and I'm going to upload it to Filefront tonight over-night.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 19, 2009, 02:08:00 am
I was following the wiki as well - except that the MingW packaged with the Codeblocks version there didn't quite work for me (my bet would be my OS: Vista). I had to install the candidate MingW compiler separately which may still have some bugs.
Meaning I have to use a (in theory) unstable compiler :)
Since you also create installers regularly using a stable compiler and you are also uploading to FileFront I'll stay in reserve.
My builds also have O1 optimization only so in theory your builds should be faster, as well.

@Muton: what compiler version are you using?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 19, 2009, 04:07:06 am
Quote
I was following the wiki as well - except that the MingW packaged with the Codeblocks version there didn't quite work for me (my bet would be my OS: Vista). I had to install the candidate MingW compiler separately which may still have some bugs.

Strange - I'm building the installers on Vista, specifically Home Premium, 32-bit.  Do you have other compilers, IDEs, or other programming tools installed that could be conflicting or otherwise interfering with building UFO: AI?

I also admit that I have no idea what you're referring to with "optimization" and the levels of it - I just use mostly the default settings within the pre-packaged CB, except that I set it to use more than one thread to take advantage of both cores on the machine.

Edit: This is probably a very *long* shot, but do you compile with the target "win32" or "win32_debug"?  I've been using the debug target, not the release one when I build the installers I upload.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 19, 2009, 04:52:33 am
http://files.filefront.com/13319767
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 19, 2009, 01:23:37 pm
I'm using the default settings as well. I didn't touch anything. I still think that this is because I use the 3.4.5 version of the gcc compiler while the prepackaged Codeblocks comes with version 3.4.2 of the gcc compiler.

Optimization makes the generated code run faster. The more aggressive it is the more effective the code can become. However applying too much optimization can lead sometimes to code instability. The default UFO: AI Codeblocks project adds an option to the compiler telling it to use third level optimization, which should be safe, unless the compiler is buggy. This is why I started to suspect the compiler.

As for other IDE-s, I have Eclipse with sun JDK and Visual Studio 8 installed but I don't think they could cause the problem. When I tried to compile UFO: AI with the 3.4.2 version of the compiler the linker couldn't find some libraries. As soon as I replaced it with the 3.4.5 compiler it started to work.

Since Muton seems to have the same problem as I have, I'm quite curious as to what gcc version he is using. If it is 3.4.5...

Edit:
Quote
This is probably a very *long* shot, but do you compile with the target "win32" or "win32_debug"?
Argh... You are right! I don't know when or how but looks like I somehow accidentally changed the target to windows from windows_debug. But I still don't understand why that causes a problem.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 19, 2009, 07:30:33 pm
@Muton: what compiler version are you using?

mingw-gcc 3.4.2

Destructavator build a debug version
Debugging options do not include any optimation
So there is no magic!

'Couse i'm using optimation on ufo.exe for quite some time (ufo2map too [speed up by >10%])
i knew there was no problem with -O2 or -O3 before 22707
only with optimation -march
Anything higher i686 let the game crash.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 19, 2009, 10:51:35 pm
Okay, I think I figured it out.

The problem seems to arise at revision 22688 (r22687 runs without segmentation fault when compiled as a release with O2 optimization).
More precisely the problem occurs when the line

Code: [Select]
visiblewhen "mn_main eq singleplayerInGame"
is missing from the button_save block in menu_singleplayer.ufo.

When I add the line back the game runs fine (at least it doesn't crash after selecting the Single Player menu).
So, if you would like to build a release version with O2 optimization enabled add the line above in the button_save block. After that the game will work.
Muton, could you verify it? Could you try adding the line above to the button_save block? Thanks!
Title: Re: Win32 Development Binary Installer Links
Post by: odie on February 20, 2009, 02:38:56 am
Okay, I think I figured it out.

The problem seems to arise at revision 22688 (r22687 runs without segmentation fault when compiled as a release with O2 optimization).
More precisely the problem occurs when the line

Code: [Select]
visiblewhen "mn_main eq singleplayerInGame"
is missing from the button_save block in menu_singleplayer.ufo.

When I add the line back the game runs fine (at least it doesn't crash after selecting the Single Player menu).
So, if you would like to build a release version with O2 optimization enabled add the line above in the button_save block. After that the game will work.
Muton, could you verify it? Could you try adding the line above to the button_save block? Thanks!

Hi iliaarpad,

I have been following this thread too. I last built 22773 and i face the same problems.

I guess i will wait for u folks to try fix this before i post more on this.

For now, for your reference, my system:
Win XP SP3, fully patched as of feb 09.

Previously running smoothly up to i believe 22650+- that revision. I patch and update every morning, recompile and bring home to try out. (That is continue the previous save games until it breaks).

As of last nite 22773, it works perfectly up to the single player mode. All other options in the menu (credits, multiplayer, options, even the exit) works fine.

For reference pls. :)
Title: Re: Win32 Development Binary Installer Links
Post by: geever on February 20, 2009, 11:40:53 am
We have investigated this problem last night and Bayo committed a possible fix in r22790.

note: it was only reproducible on windows, release build.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 20, 2009, 03:06:09 pm
Quote
We have investigated this problem last night and Bayo committed a possible fix in r22790.

note: it was only reproducible on windows, release build.

Okay, I'll test it to see if it works when I get home from work. And thanks for the quick fix!
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on February 20, 2009, 03:32:48 pm
It's good that this issue has come to light, but why would you compile in release mode for these development binaries? It's better to have as much debug information as possible for feedback.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 20, 2009, 07:21:43 pm
Actually it wasn't my intention to build a release version. I must have accidentally changed the target somehow. If not for Destructavator's tip, I'd be still in the dark.

In the meantime I updated my working copy and built a release with full optimization and it does seem to work. No crash or segmentation fault encountered. It would seem that the fix worked.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on February 23, 2009, 09:12:07 pm
Hi!

Since I couldn't find any tools that could create/apply patches on folders I created a simple Java command line tool that "extends" xdelta on folders. It can create a patch (more precisely a folder with all the patch files) for two folders and can also patch a folder using a patch folder.

It's quite simple to use - to create a patch that could patch dir1 to dir2:

Code: [Select]
java -jar mxdelta.jar diff dir1 dir2 outputdir
To patch dir1 using the folder outputdir:

Code: [Select]
java -jar mxdelta patch dir1 outputdir
The tool is capable of updating existing files and creating recently added ones - but it can not delete removed files.
I hope it can be useful... I needed this because I play the game on one computer but I have to build it on another.

Note: you will need xdelta on your path or in the same folder as the jar file.
I have attached the tool to this post.

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 23, 2009, 09:40:27 pm
http://files.filefront.com/13351897

Revision 22948.
Title: Re: Win32 Development Binary Installer Links
Post by: odie on February 25, 2009, 02:59:26 am
Yoz Destructavator,

Here's 22955: R22955 of 2.3dev UFOAI Win32 (http://files.filefront.com/13356442)

Its the complete recompilation of the maps with "/clean" and also a rebuild of all codes in CB.
Its a fresh recompilation of the pk3 files too.

Managed to sort out most of the issues with the scriptings (NSIS and the worspace file) at last. Many thanks for the help rendered dude. :)

Let me know if u wish help in this area in future. I can compile quite quickly.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 26, 2009, 06:57:58 pm
Little announcement for everyone building the game and uploading installers for Windows:

Please check periodically to make sure the .DLL files from the "contrib" folder are up-to-date from SVN when copied to the main folder with ufo.exe, as well as anywhere else you use them.  I feel like an idiot as I failed to do this myself, and found that I was packaging and uploading binaries with older versions in the game folder, perhaps compiling with them as well.  It turns out that the Tortosie SVN program, at least for me, doesn't update copied DLL files, and the DLLs in the game folder were older than the ones from the "contrib" folder.

Needless to say, this may have also been causing some bugs and issues in recent builds, for which I apologize.

The next build I upload will have this corrected.
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on February 26, 2009, 07:15:50 pm
Of course it doesn't update the copied DLLs. They're not in the repository. It only cares about files that have properties defined in the .svn directory.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 27, 2009, 05:28:08 pm
http://ufoai.ninex.info/wiki/index.php/Code::Blocks
copy the dynamic libraries (*.dll) from contrib/dlls/ to the UFO:AI root dir,
or into a directory in your path (e.g. c:\windows\system32).
Or add the contrib\dlls directory to your path.

@echo add ufo2map.exe dlls into path variable
set path=%path%;%~dps0contrib\dlls

and then comile the maps using ufo2map
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on February 27, 2009, 05:31:09 pm
set path=%path%;%~dps0contrib\dlls

That doesn't sound right...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 27, 2009, 06:37:01 pm
Thats an example
i run my script from the ufoai root folder where configure and makefiles reside

Btw.
Am i the only one having a problem in combat
when i try to open fire
i'm unable to shoot
Normaly a "window" popup and i can choose the firemode
but the window doesn't show up
i've build a debug too but nothing changed

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on February 27, 2009, 06:51:15 pm
I know bayo was doing something with that, reworking the firemode popup to something more standardized (in menu code terms). I'm guessing this has something to do with it.
Title: Re: Win32 Development Binary Installer Links
Post by: bayo on February 27, 2009, 09:36:34 pm
Hello Muton. Maybe you should have some warning on your console.
You also must clean up the old game data before installing new one. Its a common problem when a binary use old data (or some old files).

If it change nothing, what does it do if you use this command on the console?
Code: [Select]
mn_push firemode_rightfiremode_right is one of the popup window for the firemode. It should display to you the window.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 28, 2009, 01:17:19 pm
> Hello Muton. Maybe you should have some warning on your console.
no warnings

> You also must clean up the old game data before installing new one. Its a common problem when a binary use old data (or some old files).
old game data?
tried last full build 22950 (after uninstalling Ufoai) == same problem
but i dont have the "scrollmouse bug" (http://ufoai.ninex.info/forum/index.php?topic=2830.msg22837#msg22837)


> If it change nothing, what does it do if you use this command on the console?
>
Code: [Select]
mn_push firemode_right> firemode_right is one of the popup window for the firemode. It should display to you the window.
no popup, no message, no error
Exactly the same result
as i would press the fire button next to the weapon
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on February 28, 2009, 01:27:30 pm
Are you sure you compiled Windows_debug?
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on February 28, 2009, 02:22:13 pm
type setdeveloper DEBUG_COMMAND before you click that button (and maybe set developer cvar to 0 after you clicked it)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 28, 2009, 10:43:53 pm
type setdeveloper DEBUG_COMMAND before you click that button (and maybe set developer cvar to 0 after you clicked it)

set developer DEBUG_COMMAND == no output
set developer cvar 0 == flag can only be u or s

if i press the "firebutton" i can't zoom into the map using wheel
can't select an alien or teammate
It seams the popup is not only hidden
'couse im unable to select some firemode blind

yes its a debug build


under build 23162
its the same but i dont need to press ESC to release the cursor
Title: Re: Win32 Development Binary Installer Links
Post by: bayo on March 01, 2009, 09:50:45 am
Hello. I commit something, and it should fix your problem (r23172). I think the problem is the firemode window is displayed outside the screen. Plus some problems (also fixed, r23161, r23159) make the firemode a little hard to use.

This revision is not about that, but it fix in the same time uninitialized vars also used to set the dropdown popup position.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 01, 2009, 03:49:38 pm
Yes fixed
thx

ufoai_2.3-dev_23205_diff_win32.exe will update any full bild (Destructavator) after 22950
incl w2k support
excl src and mapeditingtools
NO debug build i686 optimized

ufoai_2.3-dev_23205_diff_win32.exe 9,54 MB (yes 10MB ;))
4shared (http://www.4shared.com/file/90148032/70fef63b/ufoai_23-dev_23205_diff_win32.html)
Mediafire (http://www.mediafire.com/file/z0ywyyyjl1m/ufoai_2.3-dev_23205_diff_win32.exe)
Rapidshare (http://rapidshare.com/files/204017474/ufoai_2.3-dev_23205_diff_win32.exe.html)
FileFront (http://files.filefront.com/ufoai+23+dev+23205+diff+2exe/;13391151;/fileinfo.html)

*edit

ufoai_2.3-dev_23245_diff_win32.exe
4shared (http://www.4shared.com/file/90541820/6f61fa72/ufoai_23-dev_23245_diff_win32.html)
Mediafire (http://www.mediafire.com/file/zegomhkmygl/ufoai_2.3-dev_23245_diff_win32.exe)
Rapidshare (http://rapidshare.com/files/204890832/ufoai_2.3-dev_23245_diff_win32.exe.html)
FileFront (http://files.filefront.com/ufoai+23+dev+23245+diff+2exe/;13403826;/fileinfo.html)

Title: Re: Win32 Development Binary Installer Links
Post by: XB7 on March 07, 2009, 04:19:49 am
I downloaded the  R22955  binary install from odie's post.  I am really impressed with the improvements to this game.

So far the game his playable for me except when I enter tactical mode, the game drops to the desktop.  Can someone point me to the latest dev binary install that has everything I need to run the game?
Title: Re: Win32 Development Binary Installer Links
Post by: XB7 on March 07, 2009, 04:38:02 am
Sorry for the false alarm.  That was a african map that was bombing out - not the game itself.  Since I don't have the latest version running, it's probably already fixed.
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 07, 2009, 10:33:09 am
Tropic_river map assembly has problems...

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 07, 2009, 08:40:20 pm
I'm back.

I'm also building a new binary, I know it's been a while.

Also, FYI ufo2map seems to be fixed and working without crashing now, at least on my computer.

I'll upload the new build later today, if a quick test of running the game works.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 08, 2009, 01:26:24 am
Uh-oh, now I just found out that ufo.exe can't be created in the compile process, using codeblocks.

Either I'm doing something stupid, or I'll have to wait until a fix is committed to the SVN trunk.

(Yes, I know this sometimes happens with the trunk.)

(build log from codeblocks attached, revision 23348)



[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 08, 2009, 01:36:27 am
It must be C::B project file as it compiles and runs fine on linux...

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 08, 2009, 08:27:30 am
Linking executable: ..\..\ufo.exe
.objs\client\src\client\renderer\r_model.o:r_model.c:(.text+0x40a): undefined reference to `strcasestr'

V:\MinGW\ufoai\src\client\renderer\r_model.c
line 160

if (strcasestr(mod->name, ".obj")) {

http://www.koders.com/c/fid1740146D1762BACEF195478A80AC725EA2BB64E3.aspx?s=md5
> c-strcasestr.c -- case insensitive substring search in C locale
no c-strcasestr.h found



*Edit

I've modified compile_maps.bat
to speed up mapgeneration dramaticaly

first why and how
We know ufo2map own a -onlynewer switch
but sometimes we can end up with a map "missmatch" (
ufo2map think the bsp is up2date
while the bsp is'nt
)
This is caused by the routine ufo2map uses to determine *.bsp actuality
Its just a timestamp compare between *.map and *.bsp
if *.bsp is newer than *.map then *.bsp is up2date

And thats the "problem"
If you compile maps while a dev releases a new map
and lets imagine this new map is the last map that will be compiled
than you end up with a bsp accurate for you current build
But on the next build
svn download those new map and ufo2map compare both timestamps
and think the bsp is up2date 'couse your bsp was build after the new svn release

So how to prevent this?!
I'm using a hashsum for a while and its working quite well
I store a md5 hashsum for the last full mapcompilation
after a SVN update i generate a new hashsum for *.map and *.footsteps
and compare both against each other
Those files that have been changed will be deleted (*.bsp) and ufo2map is called with -onlynewer

Here we go
download the zip and extract it into your ufoai scr folder
it must be stored at contrib\scripts
The script depends on fsum.exe and diff.exe
fsum.exe is free slavasoft (http://www.slavasoft.com/fsum/)
and diff.exe is a c++ project of mine (source is included [I know i'm not an expert ;)])

cangelog:
.) check for NT system
.) check if you relay want to call the script witout a parameter
.) add arg /?
.) add /onlynewer (for the hashsum)
.) case insesitive argv (windows style)
.) complete error handling
.) diskspace check
.) sucess or error message if you use /shutdown (during next login)
.) complete new code for compilemap
.) counter for maps that must be compiled

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on March 09, 2009, 01:01:50 pm
I think it's a good idea, but I really don't like how you added the need for third party software. It's getting to be that whatever you want to do requires you do download additional tools, and that's Bad(tm).
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 09, 2009, 08:10:57 pm
fsum is the fastest, smallest and universal tool for hashsums
but the gnu coreutils md5sum http://gnuwin32.sourceforge.net/packages/coreutils.htm
can be used
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on March 09, 2009, 08:17:50 pm
The problem isn't the performance of the tools, but the need to download them in itself. It's not my call, but I'm against this change as long as the batch file can't be used out of the box.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 10, 2009, 12:08:02 am
I glanced at that page in that link - it looks like the tools are cross-platform and have a compatible license, I'd imagine they could be combined with the customized uforadiant code or included with it in the package somehow.  I don't have the time or expertise to do that and submit a patch myself, but I'm guessing Muton might...
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 12, 2009, 06:35:50 am
I think it's a good idea, but I really don't like how you added the need for third party software. It's getting to be that whatever you want to do requires you do download additional tools, and that's Bad(tm).

Hi BTAxis,

I know how additional 3rd party software meant more configurations.... eg we already use CB, NSIS or even T-SVN for most windows users.

Why not a MD5 checker?

If concerned, Microsoft seemed to have suggested something for windows too:
Forum Discussion (http://www.techsupportforum.com/microsoft-support/windows-xp-support/240468-how-check-md5-hash-value.html)

Check out that. :)

PS: Yes, i know it was for something else, but the link for the MD5 checker and stuff are there.
If u were to browse the download link u will see more: More Downloads (http://www.pc-tools.net/files/win32/freeware/)
Title: Re: Win32 Development Binary Installer Links
Post by: BTAxis on March 12, 2009, 10:35:17 am
As I said, it's an issue of making the user download stuff from all over the internet. If the tools required were part of the C::B package, for example, it would be better, because that's pretty much a mandatory download in the first place.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 14, 2009, 01:00:03 am
http://files.filefront.com/13460935

Revision 23515.  This one seems rather stable and (relatively) playable.
Title: Re: Win32 Development Binary Installer Links
Post by: Wizard^^ on March 14, 2009, 06:06:35 pm
@odie
    I like the idea with MD5 checker. But I think your going about it wrong. Try it more like this.

@BTAxis
    Ok I can see what you mean but how about dropping the md5.exe into the C::B.zip\Codeblocks\MinGW\bin\ its only 28K.
    Or even better a SHA1SUM.

I think a check of some sort is needed, while the list of things need to compile the code is small you could make a dependence pack.
 
Title: Re: Win32 Development Binary Installer Links
Post by: s300pmu1 on March 14, 2009, 09:37:52 pm
This one seems rather stable and (relatively) playable.

If it's not a secret, how, exactly?
I'm testing ufoai_2.3-dev_23245_diff_win32, the two real problems are the buy\sell screen (can't easily and reliably change values due to screwed-up up-down controls) and the notorious 2nd floor problem. The critical issue was the latter. Has it (oh, God, please!) been resolved?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 14, 2009, 10:17:49 pm
Quote
If it's not a secret, how, exactly?

Short answer: Enough that I couldn't make it crash or malfunction horribly to being unplayable.

When I do quick checks of builds before uploading them, I go through all the base menus, try different game screens, try doing things in game like building a new base, installation, etc., buy/sell a few things, randomly research, produce, and equip items, and do this to the point of reaching a ground mission and moving a few soldiers and firing a few weapons.  I also quickly test skirmish mode.

If the build doesn't have any noticeable bugs, crashes, or anything that makes it totally unplayable, with the exception of possibly a few minor (such as cosmetic) little glitches here and there, I stamp it with my seal of being "relatively stable."

Of course, that's never an absolute guarantee...

Please keep in mind that, at least as I understand it, development builds are mainly for bug-hunting and testing new features, not for entertainment/play value, which is what the last stable release is for (At the time of this post 2.2.1).
Title: Re: Win32 Development Binary Installer Links
Post by: s300pmu1 on March 14, 2009, 11:56:12 pm
Thank you for the answer and work. This build is much better than the previous.
UFO:AI is so good that testing is entertainment  ;D
Only problem is whenever a bloodspider gets stunned or killed, the app crashes and gives assertion failed error: http://i063.radikal.ru/0903/22/5fdbceeb1c6d.jpg (http://i063.radikal.ru/0903/22/5fdbceeb1c6d.jpg). [Yes, I did post this bug on the Bugs thread of this forum.]
Title: Re: Win32 Development Binary Installer Links
Post by: Canuck77 on March 15, 2009, 03:06:46 am
Thanks a ton for the new build, Destructavator!!
Title: Re: Win32 Development Binary Installer Links
Post by: Sarudak on March 16, 2009, 01:54:06 am
So the stairs and ramps issue is fixed?
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on March 16, 2009, 04:30:46 am
No, this still is not fixed
Title: Re: Win32 Development Binary Installer Links
Post by: Captain Bipto on March 16, 2009, 07:57:00 am
Thank you Destructavator!
Title: UFO 2.3 Developer's Edition R23542
Post by: odie on March 17, 2009, 08:29:22 am
Yoz Folks,

Back! Here's this week download from me.

R23542 Developer's Edition (Compiled for Windows) (http://files.filefront.com/13480415)

PS: Let me try to get this up once a wk haha. And i am sure with Destructavator's, we can aim to provide more regular compilations! :)
Title: Re: UFO 2.3 Developer's Edition R23542
Post by: s300pmu1 on March 18, 2009, 10:58:21 pm
R23542 Developer's Edition (Compiled for Windows)
Thanks a lot! Stable as before, up to a point. Differences from the prev build posted a couple of post above, as I see them:
Once i kill/stun a bloodspider, the game no longer crashes to desktop, but the tactical mission terminates immediately and you're kicked into geoscape, where you can play it again just like the first time... until you try killing\stunning bloodspiders again, when it kicks you out again just the same.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on March 19, 2009, 08:05:48 am
....with which message on the game console?
Title: Re: Win32 Development Binary Installer Links
Post by: s300pmu1 on March 19, 2009, 10:15:40 pm
....with which message on the game console?
With the following messages:

****************
ERROR: Model for item bloodspider_weapon is not precached in the cls.model_weapons array
****************
Sutdown server: Server crashed.
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 20, 2009, 04:36:15 am
Hi Destructavator,

Just want to let us know here that before we all go off for the weekend, i will upload another compilation revision 23612. Currently its being uploaded to filefront. Once its done, i will come back here and punch in the links for us.

Looking forward to the slow server getting the upload done. :P
(Uploading time says, 5 hrs 25 mins  >:( )

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 20, 2009, 06:14:28 am
Okie, 1.10pm here, and it says 3hrs more..... Pls be patient and watch this space. :P

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 20, 2009, 09:05:00 am
Wohooo! The upload's done!

Here's this week's update for UFOAI Developer's Build:
UFOAI Developer's Built R23612 (http://files.filefront.com/13497083)

Happy Weekend!

Oh by the way, i am trying to maintain the older builds, so if u need, check my uploads so far:
All recent Builds (http://hosted.filefront.com/odiewoof)
Title: Re: Win32 Development Binary Installer Links
Post by: s300pmu1 on March 23, 2009, 10:16:16 pm
Quote
UFOAI Developer's Built R23612

Whenever enter a tactical mission, game crashes back to geoscape with the following error: http://i042.radikal.ru/0903/80/a49288a3f3ab.jpg
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 23, 2009, 11:08:31 pm
Whenever enter a tactical mission, game crashes back to geoscape with the following error: http://i042.radikal.ru/0903/80/a49288a3f3ab.jpg

@odie: you should recompile all your maps.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Curumim on March 23, 2009, 11:20:06 pm
These are my notes from the latest build (* = my notes):
         ==== InitGame ====
         SV_AssembleMap: Map assembly 'craft_crash_fighter' not found
         CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_fighter +h07 +h03 +h01 +h05 +h01 +h01" "0 -8 0 -24 0 0 -24 -16 0 16 8 0 -24 16 0 24 -8 0 0 -16 0 16 -16 0"
         ********************
         ERROR: CM_AddMapTile: ufocrash/uc_drop_firebird has wrong version number (76 should be 77)
         ********************
         Shutdown server: Server crashed.
         R_RegisterModelShort: Could not find: 'geoscape/defence'                             *Could this be a typo in "defence"?
         Could not find model 'geoscape/defence'

I am using a savegame created with the previous build (ufoai_2.3-dev_23245_diff_win32.exe).
Title: Re: Win32 Development Binary Installer Links
Post by: Duke on March 23, 2009, 11:36:01 pm
Recompiling the maps should remove the error:
"ERROR: CM_AddMapTile: ufocrash/uc_drop_firebird has wrong version number (76 should be 77)"
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 24, 2009, 03:22:34 am
@odie: you should recompile all your maps.

-geever

Ah ha, geever. I noticed something too. I did actually do the compile_maps.bat script.
(And i did delete all pk3 files before doing the script.....wondering what went wrong here?)
Nvm, let me try deleting all the pk3 AND the bsp files first before compiling....

Now that u mentioned, i rmbr we used to "compile_maps /clean" in the old script, but upon examining the script now, the batch file has those switches commented off.....

I guess i just have to manually find all *.map and delete them before running a new script?

PS: geever, is there a possibility of amending the batch file so that its /clean by default? Or that it will detect newer files and delete old files then compile? :P
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 24, 2009, 04:45:02 am
Hi geever,

It seemed like deleting the pk3 AND the bsp files are working. Now just waiting for my duo cores to finish compiling the updated maps.

1) Is there a way to change the batch files so it will update onli the newer files?
2) Maybe we can open a change log thread where maps which are updated and requires fresh compilation can be tagged by map-creators? :P

Maybe if point 2 is not possible, i will just be more diligent and take note of those maps updated at TSVN report and delete those bsps. lol. Would really be a lot breezier if the scripts take care of em. :P
Title: UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)
Post by: odie on March 24, 2009, 10:39:21 am
Okie,

Here's a revised edition, with a complete map rebuilt as geever suggested.
(Yupz, for now, there is no /clean version for compile_maps.bat, so this version is a deletion of all bsp files and clean workspace rebuilt).

UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt) (http://files.filefront.com/13520035)
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 24, 2009, 11:00:08 am
If the maps change the script will detect it and recompile. Now the map compiler and loader (in the game) changed which the scripts couldn't detect. On minor ufo2map changes the maps don't have to be recompiled, only on major ones like the pathfinding patch.

About making /clean as default: it's a bad idea, then you recompile all maps every time which costs much time (at least on slower machines).

-geever
Title: Re: UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)
Post by: Frungy on March 24, 2009, 12:35:36 pm
Thank you kindly sir.

Okie,

Here's a revised edition, with a complete map rebuilt as geever suggested.
(Yupz, for now, there is no /clean version for compile_maps.bat, so this version is a deletion of all bsp files and clean workspace rebuilt).

UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt) (http://files.filefront.com/13520035)
Title: Re: Win32 Development Binary Installer Links
Post by: Curumim on March 24, 2009, 05:28:39 pm
Thanks Odie. Downloading, will test it as soon as it finishes.
Title: Re: Win32 Development Binary Installer Links
Post by: Frungy on March 25, 2009, 02:14:17 am
Hi Odie,

Not sure if this is a bug or just an undocumented feature ;)

I downloaded the build you posted (UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)) and it opens in windowed mode ... which makes it difficult to scroll around the screen, so I switched it to full-screen (I didn't fiddle with anything else, honest!). The geoscape works perfectly, but my first mission (Map +farm in Athens) the game opens the loading screen and then freezes (I waited 5 minutes and no dice).

I then went into the mission in windowed mode and accessed options to switch to full-screen while in tactical mode. The game freezes again when I try to go back to tactical from options.

I'm running Windows Vista Home Premium, 32 bit, Core Duo 3Ghz, 8 gigs Ram, NVideo GeForce 8600 GTS.

Anything else you need to know? Anything else I should be doing when posting potential bug reports?
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 25, 2009, 09:48:18 am
If the maps change the script will detect it and recompile. Now the map compiler and loader (in the game) changed which the scripts couldn't detect. On minor ufo2map changes the maps don't have to be recompiled, only on major ones like the pathfinding patch.

About making /clean as default: it's a bad idea, then you recompile all maps every time which costs much time (at least on slower machines).

-geever

geever,

Nods. I actually agree with you on the /clean. Its time consuming and not worth if not major.

Thanks for clarifying on the pathfinding issue. I did not know that. :)

So, would that means if there are major issues, the batch file (compile_maps.bat) will detect and update? Because, the last time when the bug came up, i did the same batch file, but ran up a compilation which causes freezeup with the combat maps.

PS: Hope this time everything is working better with a fresh compilation. :P I love the way the batch file utilise the multi-core processors.
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 25, 2009, 09:49:02 am
Thanks Odie. Downloading, will test it as soon as it finishes.

Thank you kindly sir.

:)
No problem. Just getting to share watever i can so we can have more beta testers. :D
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 25, 2009, 10:09:19 am
Hi Odie,

Not sure if this is a bug or just an undocumented feature ;)

I downloaded the build you posted (UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)) and it opens in windowed mode ... which makes it difficult to scroll around the screen, so I switched it to full-screen (I didn't fiddle with anything else, honest!). The geoscape works perfectly, but my first mission (Map +farm in Athens) the game opens the loading screen and then freezes (I waited 5 minutes and no dice).

I then went into the mission in windowed mode and accessed options to switch to full-screen while in tactical mode. The game freezes again when I try to go back to tactical from options.

I'm running Windows Vista Home Premium, 32 bit, Core Duo 3Ghz, 8 gigs Ram, NVideo GeForce 8600 GTS.

Anything else you need to know? Anything else I should be doing when posting potential bug reports?

Hi Frungy,

Just wanna let u know that i am not one of the developers. :) I am like yourself, one of the fanatics of UFO-like game. :P

But let me see if i can help based on experience.You mentioned that u r running on Home premium 32bit. Its different from my OS, (which is XP pro SP3 and my home's XP Home SP3).  

U mentioned that u have no problem starting it up in windowed mode and it seemed laggy?? Not too sure, i am always in full screen mode on my lappy (aka laptop). Let me try this when i am back home and see if its same too..... my full screen mode seemed alrite yesterday (though i was really too tired from class and work to play much. :P)

I seemed to have no problem so far too with startup, but as for mission, i have not got to map u r on.... let me see if i can crash a mission with a farmland ok?

For your query on bug submission, i believe there is a wiki write up on this here (http://ufoai.ninex.info/wiki/index.php/Bugs).
In short, post bug submission at the tracker (which means u probably have to have a sourceforge account (which u can apply for free), provide as much details of ur system, the revision of the dev ufoai, and backtrace / screenshots and even savegames if possible.

*Edit*
Oh yes, u mentioned that u cant enter the mission rite? Usually, missions are refreshed every new day or 6 hrs something like that. Do u have a savegame before that and try to see if other missions are the same?

If u do not have a savegame before, try starting a new game and speeding things so that u get a mission fast, see if that mission is enter-able...... :P

If u can, possibly that particular map has to be troubleshooted. maybe uploading ur savegame here for the pros (the developers) might help. Else, just post a bug report.......

:D
Welcome onboard! Cheers!
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 26, 2009, 04:27:17 am
Awww.....

Does anyone hear of this already??
Filefront is closing down from 30th March....

It has suspended uploading already.....

Anyone else has a suggestion for alternate file hosting location???
Yahoo Briefcase is too small and is closing down too.
Mediafire takes onli 100MB max.
Filefactory is 300MB max.
I cant do it thru yousendit.....

I am trying Yourfilelink (http://www.yourfilelink.com/upload2.php)
Do you think its good sharing? Let me know.....

Hosting Review (http://www.filehostingreview.com/) gives me some more choices, was wondering if anyone here used any of those and found 1 to be good.....let me know ok?
Title: Re: Win32 Development Binary Installer Links
Post by: Valis on March 26, 2009, 09:32:31 am
How big is the binary? [you can always split it via zip or rar]
Title: Re: Win32 Development Binary Installer Links
Post by: Canuck77 on March 26, 2009, 01:27:29 pm
It's ~550MB or so.

Personal preference: Please try not to use Rapidshare or any other 100MB max service with split RARs. Most of those services have really annoying "you can only download 100MB in X minutes" restrictions, so you need to download a file, wait 45 minutes, then download the next, then wait 45 minutes... I'd really much rather have slow download times and let it go for hours at a time, rather than do this.

BitTorrent might be an alternative. It has a drawback in that it means you would need to leave the computer turned on to seed, but you could just create the torrent and forget it for a day or so. Once a couple of people are seeding it, you can step back and leave the computer off whenever would be required.... though this option might be a little bit harder to manage in terms of outdated versions, etc...
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 26, 2009, 02:38:09 pm
Use SVN. :P After the first checkout you don't even need to download so much data.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on March 26, 2009, 09:27:50 pm
Torrents are quite handy, as the more people on that have the file, the faster the download. Personally, I have bad luck with torrents.

The SVN is also another option.

Who said we had to chose just one?
Title: Re: Win32 Development Binary Installer Links
Post by: Captain Bipto on March 26, 2009, 09:32:28 pm
SVN is pretty cool, I play a couple games where they use SVN as a way to update the files.
Title: Re: Win32 Development Binary Installer Links
Post by: BigFan on March 26, 2009, 09:40:26 pm
im a torrent junkie myself.. cant say i have used SVN.. and if i did.. i didnt know it.. i would be glad to help seed this if it goes on torrents
Title: Re: Win32 Development Binary Installer Links
Post by: Captain Bipto on March 26, 2009, 09:45:33 pm
SVN is easy to use. It would take less time to disseminate new builds because everyone interested could download from a central area instead of relying on torrents. Also, frankly I don't want to store unnecessary files on my computer when there are sites out there that do.

Torrents are cool but I think SVN is a natural choice for ease of updating.
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on March 27, 2009, 12:38:24 am
True. The SVN is a readily available resource that is already ready for storing of things to be downloaded. Many people even use the SVN already to work on the builds themselves. Not me though, Im waiting for the new character models to be finished
Title: Re: Win32 Development Binary Installer Links
Post by: Valis on March 27, 2009, 09:06:15 am
Yea, but SVN is used to version txt like files. Putting any binaries there is highly not recommended unless they are one-time resources [things that do not change much]. Usually such resources are kept on a ftp server anyway.

If you will plan to keep daily/weekly builds in a SVN server I think you will run out of space very soon as SVN keeps every version in history [that is its purpose, to have all history versions of a file] An ftp server would be the best thing to have here. All we would need is an old PC with is running in someone's cellar.

Or we need a student who has some place on his university server and wouldn't mind exposing one folder for this community ;)
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 27, 2009, 10:11:28 am
No, I didn't mean putting binaries into SVN, but download the source. Most files doesn't change (not too often), and recompiling is only a minute or two. (Maps are another stuff, but we have the map-get service...)

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 27, 2009, 08:22:01 pm
This topic is for binaries!

I plan to use one full build and patch it daily with a differential (http://en.wikipedia.org/wiki/Incremental_backup#Differential) update patch
incl w2k support
excl src and mapeditingtools
release build i686 optimized


ufoai_2.3-dev_23710_full_win32.exe 443MB 2009.03.26
torrent
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23710_full_win32.exe.torrent

4shared
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe (http://www.4shared.com/file/95338423/b43b0d8c/ufoai_23-dev_23710_full_win32sfxpart1.html)
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar (http://www.4shared.com/file/95345611/32d6efc0/ufoai_23-dev_23710_full_win32sfxpart2.html)
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar (http://www.4shared.com/file/95351791/49cfb118/ufoai_23-dev_23710_full_win32sfxpart3.html)
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar (http://www.4shared.com/file/95358824/ac0594eb/ufoai_23-dev_23710_full_win32sfxpart4.html)
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar (http://www.4shared.com/file/95361608/a7b3a212/ufoai_23-dev_23710_full_win32sfxpart5.html)

mediafire
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe (http://www.mediafire.com/file/2ymjmiado2q/ufoai_2.3-dev_23710_full_win32.sfx.part1.exe)
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar (http://www.mediafire.com/file/mmhl4ncyjn2/ufoai_2.3-dev_23710_full_win32.sfx.part2.rar)
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar (http://www.mediafire.com/file/jitt5iztojf/ufoai_2.3-dev_23710_full_win32.sfx.part3.rar)
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar (http://www.mediafire.com/file/mkj1i2x32jj/ufoai_2.3-dev_23710_full_win32.sfx.part4.rar)
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar (http://www.mediafire.com/file/wzzfyeyz4et/ufoai_2.3-dev_23710_full_win32.sfx.part5.rar)

megaupload
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe (http://www.megaupload.com/?d=IAQNIKU5)
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar (http://www.megaupload.com/?d=QZXAQKV3)
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar (http://www.megaupload.com/?d=T3PGBSJN)
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar (http://www.megaupload.com/?d=AQBB4919)
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar (http://www.megaupload.com/?d=DPODYVJ0)

uploaded
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe (http://ul.to/a1joup)
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar (http://ul.to/q0bi5x)
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar (http://ul.to/muqwu0)
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar (http://ul.to/b7tg8u)
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar (http://ul.to/pqkdys)

badongo
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe (http://www.badongo.com/de/file/14416428)
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar (http://www.badongo.com/de/file/144167)
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar (http://www.badongo.com/de/file/14417133)
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar (http://www.badongo.com/de/file/14417556)
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar (http://www.badongo.com/de/file/14417756)

==========================================

ufoai_2.3-dev_23753_diff_win32.exe 6.27MB 2009.03.28
http://www.4shared.com/file/95468870/8cbaeedf/ufoai_23-dev_23753_diff_win32.html
http://www.mediafire.com/file/zinjynnqkjy/ufoai_2.3-dev_23753_diff_win32.exe
http://rapidshare.com/files/214603002/ufoai_2.3-dev_23753_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23753_diff_win32.exe.torrent

==========================================

ufoai_2.3-dev_23712_diff_win32.exe 5.26MB 2009.03.27
http://www.mediafire.com/file/mviyzz5ihzn/ufoai_2.3-dev_23712_diff_win32.exe
http://rapidshare.com/files/214255902/ufoai_2.3-dev_23712_diff_win32.exe.html
http://www.4shared.com/file/95327644/1a82d221/ufoai_23-dev_23712_diff_win32.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23712_diff_win32.exe.torrent
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on March 29, 2009, 03:20:45 am
how is the pathfinding system? Can we go up to the second levels now?
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 29, 2009, 10:31:56 am
Yes we can go up stairs, but I experienced other problems: inaccessible places. Today I recompile my maps to see if it has been fixed already.

Note: As I see the pathfinding is under heavy development (speed it up and so) so you may need to recompile maps often. Or just wait for the end. :)

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Borsti67 on March 29, 2009, 01:17:19 pm
Yes we can go up stairs,
...but we can't go down afterwards?!
At least not on stairs; I managed to get some soldiers out of a barn by simply jumping over the edge, but those who hunted down an alien in an intact house were stuck on the 1st floor...

Quote
but I experienced other problems: inaccessible places.
I can confirm this. Large areas seem to have a nearly unnoticeable line around them, even if they're plain ground I can't go there.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 29, 2009, 10:07:08 pm
based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533

ufoai_2.3-dev_23753_diff_win32.exe 22.3MB 2009.03.29
http://www.4shared.com/file/95665832/b97a3321/ufoai_23-dev_23778_diff_win32.html
http://www.mediafire.com/file/kgmwxz1tazk/ufoai_2.3-dev_23778_diff_win32.exe
http://rapidshare.com/files/215070343/ufoai_2.3-dev_23778_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23778_diff_win32.exe.torrent
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 30, 2009, 05:42:36 am
True. The SVN is a readily available resource that is already ready for storing of things to be downloaded. Many people even use the SVN already to work on the builds themselves. Not me though, Im waiting for the new character models to be finished

Hehe, i am one of em now. :P

Though i agree that SVN by far the most interesting of the lot i have seen......

Back to the issue of servers.... i am waiting for Destructavator to work out something on his end, and then see how. I might consider torrenting the builds if i see some not coming. :P
Title: Re: Win32 Development Binary Installer Links
Post by: odie on March 30, 2009, 07:24:37 am
Muton:

Pssst: Was wondering did u do the incremental updates by physically taking note of what's updated and patching it per se? I noticed also that there have been heavy reconstructing of maps (many more maps being updated at contrib\scripts\compile_maps.bat), does your patches includes re-rendering / compilation of those maps? :D
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 30, 2009, 08:08:34 pm
yes
btw. There was only a rebuild of 7 maps so far (since my last full build)
I've got a whole shipment of new tga's (70MB).


===============================

based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533

ufoai_2.3-dev_23803_diff_win32.exe 23.3MB 2009.03.31
http://www.4shared.com/file/96020229/1fcbf14c/ufoai_23-dev_23803_diff_win32.html
http://www.mediafire.com/file/mwdlmkjolfw/ufoai_2.3-dev_23803_diff_win32.exe
http://rapidshare.com/files/215823278/ufoai_2.3-dev_23803_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23803_diff_win32.exe.torrent

===============================

ufoai_2.3-dev_23788_diff_win32.exe 23.3MB 2009.03.30
http://www.4shared.com/file/95829818/eec5c0b5/ufoai_23-dev_23788_diff_win32.html
http://www.mediafire.com/file/31elzedjjty/ufoai_2.3-dev_23788_diff_win32.exe
http://rapidshare.com/files/215415635/ufoai_2.3-dev_23788_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23788_diff_win32.exe.torrent


Title: UFOAI Developer's Built 2.3 R23824
Post by: odie on April 01, 2009, 11:32:31 am
Okie,

Managed to compile a new build:
UFOAI Developer's Built 2.3 R23824 (http://www.nakido.com/05E32674B4AB9FDF3D60598629EE8D4B19C193F7)

It has a complete rebuilt of the recent maps and today's revisions. :)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 01, 2009, 06:36:36 pm
based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533

ufoai_2.3-dev_23827_diff_win32.exe 23.3MB 2009.04.01
http://www.4shared.com/file/96204573/3f4c9fae/ufoai_23-dev_23827_diff_win32.html
http://www.mediafire.com/file/gyrjjwtmbun/ufoai_2.3-dev_23827_diff_win32.exe
http://rapidshare.com/files/216208531/ufoai_2.3-dev_23827_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23827_diff_win32.exe.torrent
Title: UFOAI Developer's Built 2.3 R23838 - Coming Up
Post by: odie on April 03, 2009, 08:39:39 am
Dear Folks,

Okie, for those uninformed, Filefront is back again.
Only that this time, the upload servers are not online yet.... hence, i am sticking to nakido for a while....

My profile and files uploaded will be at:
odiewoof's nakido page (http://www.nakido.com/user/odiewoof)

Past compilations will be there.
The latest built, R23838, is on the way. Should take abt hmmmm, 3 - 4 hrs from now.... at least i can upload and go off for the weekend. :P

Keep your eyes peeled here. I will have more nx week i guess. Weekend's too busy playing this game for me. lol.
Title: Re: Win32 Development Binary Installer Links
Post by: SharkD on April 04, 2009, 06:22:59 am
Is there a way to list the changes since the previous differential patch? I don't mean you should type them out by hand. Rather, does the SVN software provide a method to export a list of commit logs or something like that?

-Mike
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on April 04, 2009, 10:05:14 am
To my understanding, yes the SVN keeps a log of changed files, but unless the change log message says whats been changed, which is typed up by the submitter, you can only find what the file is thats been changed
Title: Re: Win32 Development Binary Installer Links
Post by: SharkD on April 04, 2009, 10:16:40 am
OK, thanks.
Title: Re: Win32 Development Binary Installer Links
Post by: SharkD on April 04, 2009, 08:00:17 pm
Yes we can go up stairs, but I experienced other problems: inaccessible places. Today I recompile my maps to see if it has been fixed already.

Note: As I see the pathfinding is under heavy development (speed it up and so) so you may need to recompile maps often. Or just wait for the end. :)

-geever

I'm having similar problems. Will recompiling the maps fix this (I'm looking at the instructions onthe wiki right now)? I am using Muton's 23827 build. I don't mind the frequent crashes so much, but the map bugs are really irritating!
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 05, 2009, 09:46:33 am
based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533

ufoai_2.3-dev_23867_diff_win32.exe 25.4MB 2009.04.05 (no crash so far but houses are't accessible)
http://www.4shared.com/file/96843541/33a3105e/ufoai_23-dev_23867_diff_win32.html
http://www.mediafire.com/file/zwjm2jml2ty/ufoai_2.3-dev_23867_diff_win32.exe
http://rapidshare.com/files/217595572/ufoai_2.3-dev_23867_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23867_diff_win32.exe.torrent


No, recompiling of all maps won't do anything
as long as ufo2map is the same and the map also
there will be no effect
Title: Re: Win32 Development Binary Installer Links
Post by: SharkD on April 06, 2009, 12:34:35 am
OK thanks. Do you happen to know before which reversion the pathfinding was still working OK?
Title: Re: Win32 Development Binary Installer Links
Post by: geever on April 06, 2009, 12:50:44 am
Revisions from last July. :)

-geever
Title: UFOAI Developer's Built 2.3 R23897
Post by: odie on April 06, 2009, 07:00:57 am
Okie, uploading a new version complete built R23897 to filefront.

Its now in compilation (fully uploaded i guess) and takes another abt maybe 2-3 hrs before completion. Hope it will successfully upload by then, if not i will upload via nakido again.

Just being curious, could we just keep this thread or perhaps open a new sticky thread where we just post only:
1) Links for new developers' built.
2) Links for informing about an ongoing built being uploaded (to be added links later).
3) Links for 'patches' somewhat like the ones Muton is building. :)

I will link my next link up in a new thread so look out for that. :)

*Edit*
Here's the new link for update:
UFOAI 2.3 R23897 Developer's Built (http://files.filefront.com/ufoai+23+dev+win32+23897exe/;13541879;/fileinfo.html)


PS: This link seemed to be cluttered with all sorta discussions. I propose shifting all downloads out to a diff thread and keeping it a download only thread ok?

*edit*
Started the thread here (http://ufoai.ninex.info/forum/index.php?topic=3462.msg24907#msg24907).
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 06, 2009, 07:24:59 pm
 ???

Two topics for the same matter?

I think its ok
as it is now

Comments from people refer directly to a build


based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533

ufoai_2.3-dev_23900_diff_win32.exe 24.3MB 2009.04.06
http://www.4shared.com/file/97091501/4f7250b9/ufoai_23-dev_23900_diff_win32.html
http://www.mediafire.com/file/zzmnktzoznc/ufoai_2.3-dev_23900_diff_win32.exe
http://rapidshare.com/files/218174602/ufoai_2.3-dev_23900_diff_win32.exe.html

save and load is working again
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 07, 2009, 04:06:02 am
Haha, nope. Just tat this post seemed cluttered liaoz le. :P Alot of well..... digressions here. Lol.

Make a thread just for posting links' purposes - more like a thread of history of compiled svns, continuously.

Maybe this thread can be kept for posting compiling helps that is required>? Dunnoe.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 07, 2009, 07:09:31 pm
I agree, this thread is a bit cluttered now.   I was hoping it could be retired when 2.3 came out, then a separate thread for the next (after 2.3) release could be started.

On the other hand, if the links aren't all put into one thread and are broken up a lot in multiple threads, that could get messy.

Quite honestly I don't know what the more advanced features of the software for this forum are, I haven't looked at the docs for simple machines forum much, and I don't know what plug-ins are installed to organize the links better.

Perhaps one of the forum admins could help out here, or at least offer a suggestion...

Edit: Small idea: perhaps the threads with links could be arranged by month, such as "April 2.3 test development build links" - this would also make it easier to find an installer built at a certain time or close to it, rather than hunting through threads and looking at dates of each post.
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 08, 2009, 04:45:50 am
I agree, this thread is a bit cluttered now.   I was hoping it could be retired when 2.3 came out, then a separate thread for the next (after 2.3) release could be started.

On the other hand, if the links aren't all put into one thread and are broken up a lot in multiple threads, that could get messy.

Quite honestly I don't know what the more advanced features of the software for this forum are, I haven't looked at the docs for simple machines forum much, and I don't know what plug-ins are installed to organize the links better.

Perhaps one of the forum admins could help out here, or at least offer a suggestion...

Edit: Small idea: perhaps the threads with links could be arranged by month, such as "April 2.3 test development build links" - this would also make it easier to find an installer built at a certain time or close to it, rather than hunting through threads and looking at dates of each post.

Excellent Idea!!
Let me get the thread going.... (which already is... lol).

I thnk your further suggestion of by month = EXCELLENT! Since we have u, muton and myself at least doing updates.... :P I am sure we can guide some more budding compilers! :P
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 08, 2009, 04:57:11 am
Oh PS, the link is at this:
Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only (http://ufoai.ninex.info/forum/index.php?topic=3462.0)
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 08, 2009, 11:48:21 am
OK thanks. Do you happen to know before which reversion the pathfinding was still working OK?
SharkD,

This pathfinding thing is a high priority thing that the programmers are working on even as we speak - and very diligently. As all troubleshooting and debugging, it can take as short as by tonite, to 2 months down the road. We dun really noe.

I guess the best thing is to keep our eyes peeled on this forum whilst not irritating the programmers with too many questions that wont help. :P

So, whats helpful? Look at the TODO section in Wiki, help with debugging (other than pathfinding queries), help with generating models and maps, translation works and perhaps even making feedback as a beta player. :)

Usually, if its related to something being worked on, someone will enlighten u...... :) Cheers!
Title: Re: Win32 Development Binary Installer Links
Post by: feudu on April 09, 2009, 02:20:44 pm
hello,

sorry, but im a noob at this here, why cant u integrate a auto-updater in the development builds.
thats a way to easily up-to-date your version.

sorry, but my english isnt very well.

feudu
Title: Re: Win32 Development Binary Installer Links
Post by: Valis on April 09, 2009, 03:42:35 pm
Cause for that you would have to have an update system witch would require a server, a quality assurance system that would qualify the release as worthy of a release, a stable feature lock that would guarantee that saves between versions will work[or write a migration tool that will convert saves] and a lot of other not mentioned here things.

This is a work-in-progress project. Any official update mechanisms can be implemented only at a certain project maturity and probably only for bug fix updates.

I think there are more important things to implement right now.
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on April 09, 2009, 11:56:19 pm
Anyone else experianceing slow speeds when downloading from Nakido?
Title: Re: Win32 Development Binary Installer Links
Post by: Kurio on April 10, 2009, 04:44:29 am
Anyone else experianceing slow speeds when downloading from Nakido?
Probably depends on your definition of slow, but yeah - I can't get much more than 70KB/sec, which makes this a 2.5hr download. Is it faster to grab the code and compile it myself?
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on April 10, 2009, 05:41:36 am
Yeah, I was capping around those speeds aswell.
Heh, even for someone like me, who has no idea what thier doing, could probably compile faster than it downloads
Title: Re: Win32 Development Binary Installer Links
Post by: Valis on April 10, 2009, 08:45:03 am
Well maps for me compile ~4h, sometimes more if I decide to do something CPU consuming while is runs in the background.

If you download then you can take up any amount of CPU and it wont slow the progress down so it is better to download it.

The best thing would be a map-pack with only the maps. The game it self compiles in one-two minutes tops, so you could checkout your self the code, update it at will and recompile only the game files [the make mechanism of this projects already supports it!] while the maps would be updated once few weeks.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 10, 2009, 09:57:22 am
or you just use the diff patches of mine

based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533

Update for any (full [odie, Destructavator, ...]) build after 23710
ufoai_2.3-dev_23989_diff_win32.exe 28.8MB 2009.04.10
http://www.4shared.com/file/97729722/48a89ea9/ufoai_23-dev_23989_diff_win32.html
http://www.mediafire.com/file/2wuiy4mgzmk/ufoai_2.3-dev_23989_diff_win32.exe
http://rapidshare.com/files/219675586/ufoai_2.3-dev_23989_diff_win32.exe.html
Title: Re: Win32 Development Binary Installer Links
Post by: SharkD on April 12, 2009, 04:45:59 am
Yeah, I was capping around those speeds aswell.
Heh, even for someone like me, who has no idea what thier doing, could probably compile faster than it downloads
You can save some hills in West Virginia by downloading it instead of compiling it. Compiling uses a lot more electricity.
Title: Re: Win32 Development Binary Installer Links
Post by: geever on April 12, 2009, 10:08:47 am
You can save some hills in West Virginia by downloading it instead of compiling it. Compiling uses a lot more electricity.
heh, That's just silly.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 12, 2009, 08:56:21 pm
ufoai_2.3-dev_24018_diff_win32.exe 32.3MB 2009.04.12
incl w2k support
excl src and mapeditingtools
release build i686 optimized

http://www.4shared.com/file/98146425/23b8c351/ufoai_23-dev_24018_diff_win32.html
http://www.mediafire.com/file/yoi4m0mmjmn/ufoai_2.3-dev_24018_diff_win32.exe
http://rapidshare.com/files/220538755/ufoai_2.3-dev_24018_diff_win32.exe.html

Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last differential (diff) patch is needed to be up2date (install over an existing installation)
If you dont have an appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)
Title: Nakido Issues
Post by: odie on April 13, 2009, 05:25:04 am
Elo all again!

Sorry haven checked back this link for a while, cos i update my links in a separate thread now. This looks a bit cluttered. :P

PS: I do not see an issue with nakido so far..... initially yes, but now not anymore.

Reason being:
1) U need a nakido flag which can be easily downloaded (and uber small - 198kb) here.
Nakido Flag (http://www.nakido.com/flag)
I checked out the flag, its safe, just a memory resident program that keep tracks of downloads and uploads, so that in the event u get dc-ed, pc-hung, or any other issues that requires u to restart, u do not have to well, restart. PS: Quite a nos of websites i tried do not allow resume downloads (or uploads, which really pissed me off), whilst nakido allows. :) Cool.

Plus: Yes i do know u have a certain cap issues, but compared to rebuilding maps, and compilation hassle, i rather download package. lol.:P

2) Of course, Muton's differential updates (once u figured out how to use em) is just as useful for the more tech-savy.... though i myself always do a full uninstall and full reinstall each day i compile my new SVN and port it home. :P

==========
And pertaining to:
You can save some hills in West Virginia by downloading it instead of compiling it. Compiling uses a lot more electricity.

Hahahhahaa...... unfortunately, this is true partially for me. My Duo core and Quad core processors are underutilised anyway, but i had a good laf on this comment....... :P

Just goes to show we all could have a good laf once a while here! Lol.
*My best uplifter for the week so far. lol*

Well maps for me compile ~4h, sometimes more if I decide to do something CPU consuming while is runs in the background.

If you download then you can take up any amount of CPU and it wont slow the progress down so it is better to download it.

Eloz Valis, wondering how come the compilation takes ~4hrs for u everytime? Do u always, like me, delete all the bsp files once a while and recompile everything??

I do that once a while, if i am bored or overnight, but usually for morning compilations, i trust the new /contrib/scripts/compile_maps.bat to do the job of updating all updated maps. :) Try that, perhaps it would speed up your compilations. Usually only when major maps updates will you experience a slightly longer update.

And also, if u have duo core capability or quad core (or more insane processors), u would benefit from em as the map compilers DO utilise the cores..... as a disadvantage though, u usually cant do much left on the system as it would lag like mad. lol.

The best thing would be a map-pack with only the maps. The game it self compiles in one-two minutes tops, so you could checkout your self the code, update it at will and recompile only the game files [the make mechanism of this projects already supports it!] while the maps would be updated once few weeks.
This would make things faster, though i dun recommend it. Since at this stage, alot of pathfinding issues are being worked on, hence, u might want to seriously consider the recompilation of maps from time to time, as often as u can. :)
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 13, 2009, 05:28:16 am
Yeah, I was capping around those speeds aswell.
Heh, even for someone like me, who has no idea what thier doing, could probably compile faster than it downloads
Oh, just wondering, vedrit, is your connection at T1s or in 100s Mbps??

Most of us, including here at singapore, my download speed's only at some 512kbps, or maybe up to some uber-expensive plans which boost it up to some 7Mbps.

Then again, for me its just 512kbps upload and 1.5bmps download. Hmmmmmmm.......

And wondering x 2, ur processor onboard? 2.8GHz, duo core? Mine's just Duo core, E4600 2.4, 1.2G Ram on this workplace pc. Hmmmmm.....
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on April 13, 2009, 05:52:03 am
ive got a 2.9 duo, with..um 2 gb ram, i think.
Most of the time, i get around 700 kbps
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 13, 2009, 07:56:35 am
ive got a 2.9 duo, with..um 2 gb ram, i think.
Most of the time, i get around 700 kbps
Oooooo.... 700kbps. Haha.

My dear, be patient. And u have 2.9 duo ? E5800s series?
2GB ram 800Mhz?? Ah....... once again, patience my dear.

For patience is a virtus. :P
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 13, 2009, 09:06:32 am
> I do that once a while, if i am bored or overnight, but usually for morning compilations, i trust the new /contrib/scripts/compile_maps.bat to do the job of updating all updated maps. :)
why ? -> http://ufoai.ninex.info/forum/index.php?topic=2830.msg23805#msg23805

Quote
Quote
The best thing would be a map-pack with only the maps. The game it self compiles in one-two minutes tops, so you could checkout your self the code, update it at will and recompile only the game files [the make mechanism of this projects already supports it!] while the maps would be updated once few weeks.
This would make things faster, though i dun recommend it. Since at this stage, alot of pathfinding issues are being worked on, hence, u might want to seriously consider the recompilation of maps from time to time, as often as u can.

map-pack is a fine thing (looked into the code) but requires phyton (ver. 2 or 3?)
I personly disslike the snake (the syntax, you know)
and i had troubles at work with version conflicts (toolset for 2.5 not working on 2.6)

> Since at this stage, alot of pathfinding issues are
Am i wrong?
pathfinding isnt a map problem its part of ufo.exe
If they change something on ufo2map.exe we will see it on the version number
then we have to recompile all maps.
But as long as the maps and ufo2map are the same a rebuild of bsp wont to anything different

> Most of us, including here at singapore, my download speed's only at some 512kbps
In that case i don't understand why you uplaoding >500MB every day
I got only ~10 downloads of my differntial patch
In your case i say thats not worth the effort
and those >500MB are obsolete on the next day!

> Nakido Flag
I have problems to belief that they do all those things for nothing
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 13, 2009, 09:16:41 am
> Most of us, including here at singapore, my download speed's only at some 512kbps
In that case i don't understand why you uplaoding >500MB every day
I got only ~10 downloads of my differntial patch
In your case i say thats not worth the effort
and those >500MB are obsolete on the next day!
Haha, for me, not much problem with uploading >500MB. Cos i just upload and let it load up over time. :P I do this as a service to get more ppl to help beta testing the UFOAI. :)

And efforts obselete? Haha. Cos i obselete myself, and i dun mind. So its ok. :) Plus my work time is ok with this for now. Come late may late june, the folks here might not enjoy that much privilege since i will be busy with coordinating my stocktake @ work. :P

All these are for the work progress for UFOAI! :D

> Nakido Flag
I have problems to belief that they do all those things for nothing
Oh? Why? Its safe and ok. It actually amounts to very efficient stuff - for 198KB, u get a lil resident memory program tat tracks all ur uploads and downloads, AND RESUME THEM, should u dc-ed.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 13, 2009, 04:40:34 pm
Its obvious, we both arn't married ;)


ufoai_2.3-dev_24031_diff_win32.exe 32.3MB 2009.04.13
incl w2k support
excl src and mapeditingtools
release build i686 optimized

http://www.4shared.com/file/98300851/ffad30fc/ufoai_23-dev_24031_diff_win32.html
http://www.mediafire.com/file/0i5mdzjwjjz/ufoai_2.3-dev_24031_diff_win32.exe
http://ul.to/vbca18
http://www.badongo.com/file/14418953
http://www.megaupload.com/?d=Q4PNJ1H0

Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last differential (diff) patch is needed to be up2date (install over an existing installation)
If you dont have an appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 14, 2009, 03:48:10 am
Its obvious, we both arn't married ;)

Muhahhahahahahahahah

5^
U r deadon.

But i am a guardian though, to a daughter sorta. :P

How old are u btw? I know some of the profiles here do not accurately reflect the age. Mine's correct. :P
Title: Moving Incremental Updates Links Out of Here?
Post by: odie on April 15, 2009, 04:07:22 am
Its obvious, we both arn't married ;)
*Yada yada yada*

Muton,
Can we agree to shift out all your incremental updates off this topic to here instead?
Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only (http://ufoai.ninex.info/forum/index.php?topic=3462.0)

Leave that link also to simply updating links, whilst using this perhaps to continue discussions of stuff pertaining to the links. :)

Wad do u thnk?

At least tat thread would be an incremental links, in order of time, and also, keeps all revisions as close to each other w/o irrelevant / discussions. :)
Title: Re: Nakido Issues
Post by: Valis on April 15, 2009, 12:47:25 pm
Eloz Valis, wondering how come the compilation takes ~4hrs for u everytime? Do u always, like me, delete all the bsp files once a while and recompile everything??

I do that once a while, if i am bored or overnight, but usually for morning compilations, i trust the new /contrib/scripts/compile_maps.bat to do the job of updating all updated maps. :) Try that, perhaps it would speed up your compilations. Usually only when major maps updates will you experience a slightly longer update.

And also, if u have duo core capability or quad core (or more insane processors), u would benefit from em as the map compilers DO utilise the cores..... as a disadvantage though, u usually cant do much left on the system as it would lag like mad. lol.
This would make things faster, though i dun recommend it. Since at this stage, alot of pathfinding issues are being worked on, hence, u might want to seriously consider the recompilation of maps from time to time, as often as u can. :)

It takes ~4h or so to do the whole thing but I do it rarely and if I can I leave it for the night. The problem is I compile it under Linux and my wife is Linux-illiterate[and due to my tv card not running on linux] so she has to switch to win. Because of it I usually am up for the night compiling in the background and doing other stuff [surfing the net, etc.] No Core Duo either, my computer is this old that yesterday I had to replace its CMOS battery for a new one cause the system clock was not stored correctly.

Keep up the god work! :)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 15, 2009, 09:13:59 pm
I like Spock's logic
Topic is called: Win32 Development Binary Installer Links


ufoai_2.3-dev_24055_diff_win32.exe 32.3MB 2009.04.15
incl w2k support
excl src and mapeditingtools
release build i686 optimized

negative TimeUnits fixed

http://www.4shared.com/file/98732949/9f9713f5/ufoai_23-dev_24055_diff_win32.html
http://www.mediafire.com/file/kjnmtjty14n/ufoai_2.3-dev_24055_diff_win32.exe
http://www.megaupload.com/?d=QCTPNJ26
http://www.badongo.com/file/14474124
http://ul.to/x5dmi1

Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last differential (diff) patch is needed to be up2date (install over an existing installation)
If you dont have an appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)
Title: Re: Nakido Issues
Post by: odie on April 16, 2009, 05:54:21 am
It takes ~4h or so to do the whole thing but I do it rarely and if I can I leave it for the night. The problem is I compile it under Linux and my wife is Linux-illiterate[and due to my tv card not running on linux] so she has to switch to win. Because of it I usually am up for the night compiling in the background and doing other stuff [surfing the net, etc.] No Core Duo either, my computer is this old that yesterday I had to replace its CMOS battery for a new one cause the system clock was not stored correctly.

Keep up the god work! :)

Wow! CMOS batt..... it takes on average of 5-7 years before a CMOS batt runs flat. -.-"

Wow, ur com is old, just like my lappy. lol.

Ah, i heard that debian has nightly updates.... though i thnk last update was over 2 wks ago....

Maybe u could help the linux developers on that part by some sorta of compilation? :)
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 20, 2009, 11:39:08 am
I like Spock's logic
Topic is called: Win32 Development Binary Installer Links


ufoai_2.3-dev_24055_diff_win32.exe 32.3MB 2009.04.15
incl w2k support
excl src and mapeditingtools
release build i686 optimized

negative TimeUnits fixed

http://www.4shared.com/file/98732949/9f9713f5/ufoai_23-dev_24055_diff_win32.html
http://www.mediafire.com/file/kjnmtjty14n/ufoai_2.3-dev_24055_diff_win32.exe
http://www.megaupload.com/?d=QCTPNJ26
http://www.badongo.com/file/14474124
http://ul.to/x5dmi1

Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last differential (diff) patch is needed to be up2date (install over an existing installation)
If you dont have an appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)

Oh yar, Muton,

Btw, there is a need to recompile all the maps again. FYI.

I did a compile_maps /clean earlier. Now still uploading..... thought u might need to recompile the maps cleanly too....... i read somewhere there seemed some major stuff with the pathfinding and maps stuff....
Title: Re: Win32 Development Binary Installer Links
Post by: JubalHarshaw on April 22, 2009, 10:04:06 pm
Hi Oddie, sorry to bring this to you, I saw your reply at the download thread about nakido, but I also don't want to use it cause it installs a tsr that don't unload after exiting the browser and connects and comunicates 24/24 7x7 with an unkown (to me) host, I observed it working, and the unceasing blinking of my modem. I uninstalled nakido and the modem stoped blinking. So I'm sure that was nakido comunicating. I don't know what is happening and that is enough reason nowadays to not have a software installed in our rigs. File Front is open again, why not host your files there?
And please accept again my apologies. I don't want to polemicize, I'm just afraid of what nakido is doing.
Title: Re: Win32 Development Binary Installer Links
Post by: odie on April 23, 2009, 05:31:03 am
Hi Oddie, sorry to bring this to you, I saw your reply at the download thread about nakido, but I also don't want to use it cause it installs a tsr that don't unload after exiting the browser and connects and comunicates 24/24 7x7 with an unkown (to me) host, I observed it working, and the unceasing blinking of my modem. I uninstalled nakido and the modem stoped blinking. So I'm sure that was nakido comunicating. I don't know what is happening and that is enough reason nowadays to not have a software installed in our rigs. File Front is open again, why not host your files there?
And please accept again my apologies. I don't want to polemicize, I'm just afraid of what nakido is doing.

Ah dun worry Jubal,

I am an IT person myself. Senior IT Exec in my job. yupz.

Nakido is simply a TSR (for the uniformed, Terminate and Stay Resident) program that is like a client to tell nakido that:

1) nakido client available, can resume uploads / downloads since i (the tsr) knows where it is, tracking it and aok.
2) It is not malicious and its safe. See my 1st screenshot.
3) If u wish, u can even terminate this program after u finished downloading. Alt + Ctrl + Del, find nakido.exe and terminate program. Perfectly fine.

If u wish to go further by disabling this from the windows startup, u can also do so. Goto ur Registry OR some commercial programs tat monitor startup files (like spybot or win-secret), then just delete and voila!

:)
Toodles.

[attachment deleted by admin]
Title: Re: Win32 Development Binary Installer Links
Post by: JubalHarshaw on April 23, 2009, 06:49:09 pm
Hi Odie, thanks for your explanation. Know what is happening makes things easy. :). Best wishes.


Ah dun worry Jubal,

I am an IT person myself. Senior IT Exec in my job. yupz.

Nakido is simply a TSR (for the uniformed, Terminate and Stay Resident) program that is like a client to tell nakido that:

1) nakido client available, can resume uploads / downloads since i (the tsr) knows where it is, tracking it and aok.
2) It is not malicious and its safe. See my 1st screenshot.
3) If u wish, u can even terminate this program after u finished downloading. Alt + Ctrl + Del, find nakido.exe and terminate program. Perfectly fine.

If u wish to go further by disabling this from the windows startup, u can also do so. Goto ur Registry OR some commercial programs tat monitor startup files (like spybot or win-secret), then just delete and voila!

:)
Toodles.
Title: Re: Nakido Issues
Post by: odie on April 24, 2009, 03:09:37 am
Hi Odie, thanks for your explanation. Know what is happening makes things easy. :). Best wishes.

No problem Jubal. :P
Most welcomed.

I can understand your concerns, and its always good to air out those thoughts for clarifications. :)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on May 03, 2009, 12:34:45 pm
I'm back  ;D
This build seems to work quite well

Full build                        23710
   +   Multilevel diff build   24309

ufoai_2.3-dev_24309_MultilevelDiff_win32.exe 90.5MB 2009.05.03 (patch any ufoai_2.3 dev >= 23710)
incl Windows 2000 support
excl src and mapeditingtools
release build i686 optimized

http://www.4shared.com/file/103108450/86e0091d/ufoai_23-dev_24309_MultilevelDiff_win32.html
http://www.mediafire.com/file/m0zbzj5ymwq/ufoai_2.3-dev_24309_MultilevelDiff_win32.exe
http://www.megaupload.com/?d=0FCM9T9L
http://www.badongo.com/file/14755034
http://ul.to/6k1wnk




Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last Multilevel diff or diff (differential) patch is needed to be up2date (install over an existing installation)
If you dont have a appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)

diff:
A cumulative backup of all changes made since the last full or multilevel build

Multilevel:
A "Multilevel" diff patch is a cumulative backup of all changes made since the last full build
Its not a real "Multilevel" (backup analogy) !
In this case only the last Multilevel diff patch is needed.

Code: [Select]
Full build 23710
|
+   diff build 23712   changes since full build 23710
+   diff build 23753
+   .... xxxxx
+   Multilevel diff build 24309   changes since full build 23710
|
+   diff build 24325   changes since Multilevel diff build 24309
+   diff build 24359
+   .... xxxxx
+   Multilevel diff build 24545   changes since full build 23710
|
+   diff build 24557   changes since Multilevel diff build 24545
+   diff build 24589
+   .... xxxxx

Example to be up2date:
If you have a build 23712
You need Multilevel diff build 24545 and diff build 24589

If you have build 24354
You need Multilevel diff build 24545 and diff build 24589

If you have build 24550
You need diff build 24589
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 04, 2009, 02:02:39 am
FYI: I'm going to try uploading a full installer for rev 24322 tonight (overnight) - This one appears a lot more playable than past revisions I've tried, from my quick tests.  Maps have also been rebuilt in the installer, same revision.

Reminder to newcomers who search the forum and end up on the last page of these installer threads: Please read the sticky posts before posting about bugs, so that you properly report bugs complete with all the information needed for the coders to address the problem (such as your hardware specs, etc.).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 04, 2009, 08:54:39 am
http://www.destructavator.com/92dl/ufoai_2_3dev_win32_r24322_m24322.exe

If this link or download doesn't work, you can try Odie's build.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on May 04, 2009, 10:23:21 am
Dropship bug still present -> URL (http://ufoai.ninex.info/forum/index.php?topic=3546.0)

Full build                        23710   -> download (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)
   |
   +   Multilevel diff build   24309
            |
            +   diff build      24326

ufoai_2.3-dev_24326_diff_win32.exe 5.61MB 2009.05.04 (patch any ufoai_2.3 dev >= 24309)
incl Windows 2000 support
excl src and mapeditingtools
release build i686 optimized

http://www.4shared.com/file/103291584/c36d862b/ufoai_23-dev_24326_diff_win32.html
http://www.mediafire.com/file/m0jytf5anwz/ufoai_2.3-dev_24326_diff_win32.exe
http://www.badongo.com/file/14769623
http://www.megaupload.com/?d=F0VEKQ0V
http://ul.to/vuvm8o


ufoai_2.3-dev_24309_MultilevelDiff_win32.exe 90.5MB 2009.05.03 (patch any ufoai_2.3 dev >= 23710)
http://www.4shared.com/file/103108450/86e0091d/ufoai_23-dev_24309_MultilevelDiff_win32.html
http://www.mediafire.com/file/m0zbzj5ymwq/ufoai_2.3-dev_24309_MultilevelDiff_win32.exe
http://www.megaupload.com/?d=0FCM9T9L
http://www.badongo.com/file/14755034
http://ul.to/6k1wnk




Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last Multilevel diff or diff (differential) patch is needed to be up2date (install over an existing installation)
If you dont have a appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)

diff:
A cumulative backup of all changes made since the last full or multilevel build

Multilevel:
A "Multilevel" diff patch is a cumulative backup of all changes made since the last full build
Its not a real "Multilevel" (backup analogy) !
In this case only the last Multilevel diff patch is needed.

Code: [Select]
Full build 23710
|
+   diff build 23712   changes since full build 23710
+   diff build 23753
+   .... xxxxx
+   Multilevel diff build 24309   changes since full build 23710
|
+   diff build 24325   changes since Multilevel diff build 24309
+   diff build 24359
+   .... xxxxx
+   Multilevel diff build 24545   changes since full build 23710
|
+   diff build 24557   changes since Multilevel diff build 24545
+   diff build 24589
+   .... xxxxx

Example to be up2date:
If you have a build 23712
You need Multilevel diff build 24545 and diff build 24589

If you have build 24354
You need Multilevel diff build 24545 and diff build 24589

If you have build 24550
You need diff build 24589
Title: Re: Win32 Development Binary Installer Links
Post by: odie on May 04, 2009, 08:22:33 pm
Wow Muton,

Ur patches getting more and more comprehensive and complicated! Lol....

U a programmer by nature isit? Looks very sub-routines and all-like.....

:P

Looks like we are sure churning alot of new revisions out for the many beta testers here. Yay!
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on May 10, 2009, 11:00:56 am
maps have been recompiled

Full build                        23710   -> download (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)
   |
   +   Multilevel diff build   24458


ufoai_2.3-dev_24458_MultilevelDiff_win32.exe 95.7MB 2009.05.18 (patch any ufoai_2.3 dev >= 23710)
incl Windows 2000 support
excl src and mapeditingtools
release build i686 optimized

http://www.mediafire.com/file/e4kyfznmjn4/ufoai_2.3-dev_24458_MultilevelDiff_win32.exe
http://www.4shared.com/file/106208173/ffb8a5c7/ufoai_23-dev_24458_MultilevelDiff_win32.html
http://ul.to/5yj2m9




Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last Multileveldiff or diff patch (differential) is needed to be up2date (install over an existing installation)
If you dont have a appropriate UfoAI install download from here 5 different hosting services are available (http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533)

diff:
A cumulative backup of all changes made since the last full or multilevel build

Multilevel:
A "Multilevel" diff patch is a cumulative backup of all changes made since the last full build
Its not a real "Multilevel" (backup analogy) !
In this case only the last Multilevel diff patch is needed.

Code: [Select]
Full build 23710
|
+   diff build 23712   changes since full build 23710
+   diff build 23753
+   .... xxxxx
+   Multilevel diff build 24309   changes since full build 23710
|
+   diff build 24325   changes since Multilevel diff build 24309
+   diff build 24359
+   .... xxxxx
+   Multilevel diff build 24545   changes since full build 23710
|
+   diff build 24557   changes since Multilevel diff build 24545
+   diff build 24589
+   .... xxxxx

Example to be up2date:
If you have a build 23712
You need Multilevel diff build 24545 and diff build 24589

If you have build 24354
You need Multilevel diff build 24545 and diff build 24589

If you have build 24550
You need diff build 24589
Title: Re: Win32 Development Binary Installer Links
Post by: loki on August 11, 2009, 10:57:47 am

megaupload
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe (http://www.megaupload.com/?d=IAQNIKU5)
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar (http://www.megaupload.com/?d=QZXAQKV3)
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar (http://www.megaupload.com/?d=T3PGBSJN)
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar (http://www.megaupload.com/?d=AQBB4919)
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar (http://www.megaupload.com/?d=DPODYVJ0)

This is NOT UFO:AI!
After extraction there is a directory called MU-Darkz0ne. It seems to be the game Mu from WebZen. Avira AntiVir Personal reports a trojan horse in the file launcher.exe.
Title: Re: Win32 Development Binary Installer Links
Post by: gerald on August 12, 2009, 03:57:34 pm
hello im new here so sorry if i make some noobish questions i tried download version 2.2.3 from links above here but got message site no found on server finally i got 2.2.3 installer from other site but when i try run game i'll got message "shader not attached" in console i have version 2.2.1 and it work after i reinstalled cat 7.9 omega drivers what can i do to run that new version? i'll be gratefull for any advices so i played alot 2 first parts of x com and i found ufo ai really great continuation:)
best regards
Title: Re: Win32 Development Binary Installer Links
Post by: geever on August 12, 2009, 05:23:02 pm
hello im new here so sorry if i make some noobish questions i tried download version 2.2.3 from links above here but got message site no found on server finally i got 2.2.3 installer from other site but when i try run game i'll got message "shader not attached" in console i have version 2.2.1 and it work after i reinstalled cat 7.9 omega drivers what can i do to run that new version? i'll be gratefull for any advices so i played alot 2 first parts of x com and i found ufo ai really great continuation:)
best regards

Try running it with +set r_programs 0 parameters.

Not sure, maybe shader files were missing from that build..

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: gerald on August 12, 2009, 05:55:20 pm
erm and where i should write that i use shortcut wchich game install created is there any method to start with additionall commands from dos window or console?
ill put here all my console log naybe it say u more bout my system and bout whats wrong thx vm for quick response
ah one more thingy dunno if its important but i still have version 2.2.1 installed on my pc dunno if it can make any troubles with newer version.

---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (1 files)
Added packfile ./base/0maps.pk3 (403 files)
Added packfile ./base/0media.pk3 (1 files)
Added packfile ./base/0models.pk3 (286 files)
Added packfile ./base/0music.pk3 (1 files)
Added packfile ./base/0pics.pk3 (322 files)
Added packfile ./base/0snd.pk3 (72 files)
Added packfile ./base/0ufos.pk3 (79 files)
Could not load './base/0vids.pk3'
Adding game dir: C:\Documents and Settings\jaskier\Dane aplikacji\UFOAI/2.3-dev/base
using C:\Documents and Settings\jaskier\Dane aplikacji\UFOAI/2.3-dev/base for writing
couldn't execute default.cfg
couldn't execute config.cfg
executing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.13
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: windib
I: setting mode 6:I: set swap control to 0
 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 Series (Omega 3.8.413) x86/SSE2
GL_VERSION: 2.0.6851 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
max texture units: 8
max texture size: detected 2048
R_LoadProgram: world:  Link successful. There are no attached shader objects.
R_LoadProgram: mesh:  Link successful. There are no attached shader objects.
R_LoadProgram: warp:  Link successful. There are no attached shader objects.
Could not load environment map 0
Wrote keys.cfg

Shutdown
Title: Re: Win32 Development Binary Installer Links
Post by: gerald on August 13, 2009, 04:29:42 pm
hmm i downloaded version posted up there now when i start game console is loading then startgame screen blink and all gone lol i uninstalled 2.2.1 also i saw so its no wrote any config.cfg in application data as 2.2.1 did its only "ufoconsole" file there...:/
Title: Re: Win32 Development Binary Installer Links
Post by: gerald on August 13, 2009, 10:16:36 pm
its working after i added line u gaved me in console many thx :)
Title: Win32 Dev Installer Link (r26052)
Post by: Destructavator on September 06, 2009, 06:14:07 am
I'm currently uploading a new Windows installer, revision 26052.

This is right from my working copy, it has not been tested (at all) and may have a few additional files I was using to test things with, although the official files are consistent with the SVN.  In addition, radiant did not compile properly, but the game itself should run.

I apologize for it not being nice and neat, but I haven't done this in a while and I'm mainly doing it right now (overnight while I sleep, actually) because forum member Odie is dealing with other things right now that are occupying his time, and he was uploading installers on a regular basis for quite a while.

ETA is ~8 hours from this post, I'll provide a direct link URL when it is done.

Edit:  This is interesting - the NSIS installer packaging script apparently included the r25712.chm and HTML documentation for the API in the installer, and it unpacked it when I just tested the installer.  It's too bad it didn't also pack the new codeblocks.zip, that was in the "contrib" folder which didn't get packed.

Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 06, 2009, 03:59:45 pm
Here it is:

http://www.destructavator.com/92dl/ufoai_2_3Dev_r26052.zip

~672 MB.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 07, 2009, 05:10:04 am
OK, I managed to recompile a revision 26082 with a working copy of radiant, and package it more properly this time.   :)

I'll try to upload it tonight.  I'm now uploading, I'll post link when it is done.

Edit: About one more hour to go...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 07, 2009, 01:01:39 pm
OK, here it is:

http://destructavator.com/92dl/ufoai2_3dev_r26082.exe
Title: Re: Win32 Development Binary Installer Links
Post by: MXcom on September 08, 2009, 02:13:26 pm
OK, here it is:

http://destructavator.com/92dl/ufoai2_3dev_r26082.exe


Thanks for uploading, but the sound is choppy. Could it be an error of your build, or is it a bug? (or, did I do something wrong?)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 08, 2009, 02:35:31 pm
Thanks for uploading, but the sound is choppy. Could it be an error of your build, or is it a bug? (or, did I do something wrong?)

I'll run the installer on one of my test machines and see if I can reproduce the problem.  In the meantime:

- In what part of the game is the sound choppy?  The whole thing, all the time, during all missions?  Or just one area?

- Can you please tell what version of Windows you are running and a few basic hardware specs about the machine you're running it on?
Title: Re: Win32 Development Binary Installer Links
Post by: MXcom on September 08, 2009, 07:42:36 pm
The whole thing, all the time. As soon as some music starts playing (when loading the game), it's messed up. I've tried different settings in the sound menu, and on the lowest available sample rate, I can at least hear the music (but in horrible quality). On any other rate, all I hear is mess.
Maybe there the problem lies somewhere. I read some changelogs concerning OpenAL lately (?), maybe there was a bug introduced there.
Btw, the last build I tested (r25862 built by odie) ran fine for me, without any sound problems.

I'm running
Windows XP
Home Edition
Version 2002
Service Pack 2

on an ASUS A6JM laptop with
Intel Core2 Duo T5500 @ 1.66GHz
1.65GHz, 1GB RAM


edit: hmm, maybe the fault lies somewhere in my settings. Strangely, the problems now also exist when I run one of the older builds that ran fine previously... :(

edit2: hmm, here's something from the console that might be of interest: firstly what driver and versions are running, and then, everytime I change the rate and click on "restart sound", it seems to miss a sound file 'nife'... :/
Code: [Select]
------- sound initialization -------
SDL_mixer version: 1.2.8
... driver: 'dsound'
... audio rate: 11025
... audio channels: 2
S_LoadSound: Could not find sound file: 'nife'

edit3: now it even kicked me out (no further info in ufoconsole.log, no crash files...), when I clicked on "restart sound" without changing the sample rate beforehand during running game...
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on September 09, 2009, 01:41:02 am
I just packaged 18915, which appears to work on my system (very quick test), I'll try to upload it overnight and replace this text with a link when it's up.

BTW, the maps compiled (from scratch) on this brand new machine I just got went by quickly, all of them done in just half an hour!  :o

EDIT:  Here it is:

http://www.destructavator.com/public/UFOAI_2-3-Dev_r18915.zip

I'm still having headaches with compiling GTKRadiant and getting it to package properly, but the actual game should work.
This package was created under Vista Home Premium, 32-bit.

i can not download the .zip

error is:

Not Found
The requested URL http:// was not found on this server.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 09, 2009, 02:46:52 am
i can not download the .zip

error is:

Not Found
The requested URL http:// was not found on this server.

That's because you tried to download a very old revision, from a directory I cleaned out a long time ago.  The latest I've uploaded is 26082.  You tried to grab 18915, which I think is over a year old.  (Hint: As I upload new revisions I place them in new posts, so the most recent are near the *end* of this forum thread, the one in the very first post is the *oldest*.)

Why would you want such an old and outdated buggy test build anyways?

@MXcom:  I'm afraid one of the coders will have to help you here, you may want to post in the "2.3 bugs" section of the forum where they will see it.  I don't know if this bug you're experiencing is already fixed in the SVN or not.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 12, 2009, 02:19:15 am
Now uploading r26164, will post a link when it is ready.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 12, 2009, 05:11:18 am
http://www.destructavator.com/92dl/ufoai2_3Dev_r26164.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Tlactar on September 12, 2009, 04:13:58 pm
hmm, that one gives me an error when trying to run the game, roughly translated stating sth. like "program cannot start because intl.dll is missing on the computer" - that didn't happen with your earlier builds...

it works by putting the old intl.dll from the last build into the UFO AI folder, so i guess that one just got lost somewhere in the process of compiling the exe ;)

i'll attach it in case someone else is lacking it, too. Easier than downloading & installing the old one to get it i guess :D
Title: Re: Win32 Development Binary Installer Links
Post by: Zell65 on September 13, 2009, 01:18:07 pm
Due to a defect of my computer, I have a meager 20gig C drive, which has always hovered around 200-300 megs of free space. I can't feasibly get rid of anything since it's all the standard windows components (I've mistakenly removed wordpad and media player in my attempts to free enough space to operate, and I've taken to clearing my temp files regularly).  How can I change things so that the installer isn't writing the temp files it uses during the install to my broken little C drive since the installer fills the space fast and then can't continue extracting? I've already gotten stumped by the work involved in compiling the game myself... I'm not experienced with apps that require more than the simple running of an exe or an unzipping to use.

My other drive by the way is a perfectly normal 300gig drive (thank the geniuses at HP for that quirk)

Also, I didn't see any sort of rules thread so forgive if I've already erred in my first post ;)
and sorry if I sound ranting about the failings of my comp.

EDIT: Just wanted to clarify I'm 99% sure this is no failing of the developers or anyone else, just problems on my end that I don't know how to fix.

EDIT EDIT: Nevermind, I was able to track down and clear a 1 gig cache for another game, should be clear now. Just forget I was ever here, hehe.
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on September 14, 2009, 03:17:13 am
If you have two hard drives, then you should be able to move things over, including installing on the larger drive
Title: Re: Win32 Development Binary Installer Links
Post by: Zell65 on September 15, 2009, 10:58:24 am
I was installing to the larger drive, but since the OS is on the tiny one, the temp folder that the files are extracted to during the installation is also. Anyway I got passed it now, as my edited post mentions. I'm stuck by the general instability of the game itself now though. First I couldn't start missions for some reason, and most recently all the characters were black, and then when I opened the menu to check if I set something wrong and then closed it, it froze again. And this time I can't blame my computer; other than the idiosyncratic drive partitioning, the comp works rather well.
Title: Re: Win32 Development Binary Installer Links
Post by: Profit- on September 16, 2009, 05:40:55 am
I was installing to the larger drive, but since the OS is on the tiny one, the temp folder that the files are extracted to during the installation is also. Anyway I got passed it now, as my edited post mentions. I'm stuck by the general instability of the game itself now though. First I couldn't start missions for some reason, and most recently all the characters were black, and then when I opened the menu to check if I set something wrong and then closed it, it froze again. And this time I can't blame my computer; other than the idiosyncratic drive partitioning, the comp works rather well.
Turn off shadows forgot how I did but thats what I needed to do in order to play on my nvidia 6150LE .  Yeah its unstable...   It's a work in progress and you are a tester.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 16, 2009, 06:42:43 am
I'm currently uploading a new installer, I expect to have a link for download ready in ~8 to 10 hours.  (I'm doing it overnight).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on September 16, 2009, 12:57:55 pm
http://www.destructavator.com/92dl/ufoai_2_3Dev_win32_r26236.exe

Edit: If you use this installer and want to run the map editor UfoRadiant, you will need this DLL in addition to the installer:

http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/contrib/dlls/libgtksourceview-2.0-0.dll?view=log
Title: Re: Win32 Dev / UFORadiant Installer Links
Post by: Destructavator on September 26, 2009, 05:51:38 pm
http://destructavator.com/92dl/ufoai2_3dev_win32_r26356.exe

My FTP program gave me an error at the end of the upload yet said it was a successful transfer, so I'm not sure if this installer will download and work OK or not - Later today I'll try to test it and confirm.

Also, Radiant only:

http://destructavator.com/92dl/uforadiant_1_5_win32_r26356.exe

This package is also untested - If this UFORadiant package doesn't work, please try the one Mattn has provided, on the front main project page.  If *both* UFORadiant packages don't work, please post in the forum somewhere so Mattn, myself, and the others will work on somehow building a working installer.
Title: Re: Win32 Dev / UFORadiant Installer Links
Post by: Destructavator on October 01, 2009, 06:56:13 am
Now uploading rev. 26401, ETA ~6 hours from now.
Title: Re: Win32 Dev / UFORadiant Installer Links
Post by: Destructavator on October 01, 2009, 02:51:06 pm
http://www.destructavator.com/92dl/ufoai_2_3Dev_r26401.exe
(Main Game)

http://www.destructavator.com/92dl/uforadiant_r26401.exe
(Map Editor)
Title: Win32 Installers for game and Radiant
Post by: Destructavator on October 04, 2009, 08:36:38 am
I've packaged revision 26431 of the game and UFORadiant, and am starting the upload process.  I should have download links ready in ~8 to 9 hours.
Title: Win32 Installers for game and Radiant
Post by: Destructavator on October 04, 2009, 04:20:47 pm
Main Game:
http://www.destructavator.com/92dl/ufoai_r26431.exe

Map Editor:
http://www.destructavator.com/92dl/uforadiant_r26431.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on October 06, 2009, 04:21:05 am
Great! And I thought no one was uploading new versions! Thanks!!!  ;D
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 09, 2009, 07:16:46 pm
FYI: I'm working on packaging a new installer for the game and radiant, if they pass a little testing I'll upload them today or tonight.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 10, 2009, 02:16:28 am
The Game:

http://www.destructavator.com/92dl/UFOai_2_3Dev_r26563.exe

The Map Editor:

http://www.destructavator.com/92dl/UfoRadiant_1_5Dev_r26563.exe

Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 21, 2009, 11:32:42 pm
FYI:  I'm going to try to build and upload a new installer tonight (overnight) for the game and the map editor, as its been a while.  Stay tuned...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 22, 2009, 06:03:11 pm
http://destructavator.com/92dl/uforadiant_1_5dev_r26705.exe
(Map Editor)


http://destructavator.com/92dl/ufoai_2_3dev_r26705.exe
(Dev Build of the game)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 28, 2009, 04:05:12 am
Now uploading installers for revision 26804.  Stay tuned...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 28, 2009, 11:44:19 am
http://www.destructavator.com/92dl/ufoai_2_3Dev_r26804.exe

http://www.destructavator.com/92dl/uforadiant_1_5_r26804.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 08, 2009, 04:29:58 pm
New Updates:

http://www.destructavator.com/92dl/uforadiant_1_5_r26960.exe

http://www.destructavator.com/92dl/ufoai_2_3dev_r26960.exe

I didn't have time to test these latest two installers, but they should run (mostly) OK.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 09, 2009, 08:41:11 am
Do these work without a hitch? Your "mostly" caveat alarms me.  :D
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 09, 2009, 08:56:31 am
Do these work without a hitch? Your "mostly" caveat alarms me.  :D

What I meant is that I didn't have time to test-run the revision and build, but most of the recent revisions have been quite stable.  Still, they are not supposed to be finished, fully stable (official) releases, and probably have a few bugs here and there, which is why I said "mostly."

I seriously doubt the installers would make your machine burst into an exploding ball of fire though.   ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 09, 2009, 02:07:35 pm
Quote
I seriously doubt the installers would make your machine burst into an exploding ball of fire though.

Ahahhaha! No, I wasn't worried about that. I was thinking maybe it won't install or something. I'm on WiFi, so I don't relish the idea of spending half a day DL'ing something and then finding out the installer won't work.

But I'll take your word for it. I'm quite excited with this build since I've read somewhere that the stairway bug has all but been fixed.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on November 18, 2009, 10:01:18 pm
Can you help a dumb guy to understand something? :-)

I dont get: the uploaded files, this month, by destructavator, are the latest files for playing UfoAI? If so, why they arent on the main page of ufosoulforge (in fact, the last exe file its from 2008 i think)?

Dont be offendd by the question, i am just tryong to see whats is best for play. :-)

thanks
Title: Re: Win32 Development Binary Installer Links
Post by: MXcom on November 18, 2009, 10:29:12 pm
The versions posted here are development builds, i.e. always the latest changes the developers have made to the code. On the sourceforge (not soulforge, nice unintended pun btw  ;D) page, only so called stable releases are published. This is pretty much standard in open source projects.
The stable builds are guaranteed to be quite playable, whereas the development builds can and most likely will contain some bugs. Their reason is actually for people to test them and find those bugs - so the devs can fix them. Normally to get them you'd have to check out the source code and compile the game for yourself (i.e. have at least basic knowledge of coding), but Destructavator (and odie before) are so nice to compile and upload them, so more people (who can not or do not want to compile them themselves) can test it.

If you compare it to commercial games, playing the development builds is like partaking on an open beta. You'll have to endure a bug or two here and there. And it would be nice if you report them in the forum, if you find any. On the plus side, you'll get a lot of new features that wasn't in the last stable release.
Especially for ufoAI, where the last stable release was ages ago, much much has changed.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on November 18, 2009, 11:05:24 pm
lol sorry it was really a silly mistake that one about soulforge :-D (and my english is not good enough for helping).

So, i think i will play and test it :-)

thanks for the great info!

See you ;-)
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 27, 2009, 12:18:10 pm
Nothing new?   ;D
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 27, 2009, 02:26:09 pm
Nothing new?   ;D

Nice timing for such a question - As an interesting coincidence I had actually uploaded a new installer starting last night and was going to surprise everyone with a fresh new link this morning, but I then just discovered I didn't build it properly due to a very common yet very serious malfunction and error on my computer, the one called "operator idiocy."   :P

Yes, I made a few dumb mistakes packaging the installer, and I know how to fix them, I just need to make the time today to do the work to re-build it.  Hopefully I'll have a new installer up by tomorrow morning, maybe earlier depending on how my day goes today.

- Dave
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 27, 2009, 03:22:36 pm
Thanks Dave! You and Odie are two of the biggest reasons I visit this forum often. Your support and enthusiasm for the project encourages others to check on the progress of this great freeware game! (And no, that's not sarcasm mind you.  ;D)
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on November 27, 2009, 03:38:56 pm
Another thanks from me. I don't know anything about compiling and your frequent binaries keep me from reporting too many errors that have already been fixed.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on November 28, 2009, 05:49:07 pm
I didn't have time to test this one, but if it works, have fun with it:

http://www.destructavator.com/92dl/UfoAi_Dev_r27240.exe

Edit: Please note that this installer is larger in size than previous ones, with new content added and such.  I don't know if this one would fit on a CD or not.  Also, all the maps were fully re-built.
Title: Re: Win32 Development Binary Installer Links
Post by: HellLaika on November 28, 2009, 07:33:36 pm
 Thanks for your work  ;D
Title: Re: Win32 Development Binary Installer Links
Post by: Viento on November 28, 2009, 09:05:26 pm
I'm wondering whether there is a "list of changes" somewhere. I did a brief search of the wiki but couldn't find one. If there is one, please tell be because I'm considering whether to install this new version (I'm playing an older 2.3 Version at the moment and I'm of course curious for the new stuff).

Is it worth installing the newest one if I'm playing 26304 at the moment?

Tnx a lot in advance!

Andy - still a great fan of the game
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on November 28, 2009, 09:07:58 pm
i hope this site is available for everybody: https://sourceforge.net/apps/trac/ufoai/timeline
Title: Re: Win32 Development Binary Installer Links
Post by: NudeRaider on December 07, 2009, 04:51:55 am
Sorry if this is the wrong section, I'm new here. But a veteran UFO fan. ;)

I didn't have time to test this one, but if it works, have fun with it:

http://www.destructavator.com/92dl/UfoAi_Dev_r27240.exe

Edit: Please note that this installer is larger in size than previous ones, with new content added and such.  I don't know if this one would fit on a CD or not.  Also, all the maps were fully re-built.
I previously had v2.2.1 installed but from what I read v2.3 is pretty good, so I uninstalled v2.2 and downloaded and installed r27240.
The problem is I can't start a campaign. Whenever I choose new campaign I get to the geoscape which seems to be trunkated at the left and right edge (can't see the american continent) and some also truncated green text appears. After a few seconds I get an assertion failure* and whatever I do the game closes.
I haven't changed any of the options at first, but changing them doesn't seem to do anything.

* Assertion failed!
Program: E:\Program Files (x86)\UFOAI-2.3-dev\ufo.exe
File: D:\UFOai\src\client\renderer\r_state.c
Line: 58

Expression: texnum > 0

...

I can play Multiplayer and Skirmishes just fine. However [e] immediately closes the game when there's no opponent. Is this intentionally?

So since the renderer seems to be the problem, some specs about my machine:
Windows XP Professional x64
AMD Athlon X2 4800+
GeForce 9600GT
2 GB RAM

Any help on how to fix this issue or a hint on the latest version with a working campaign mode would be very much appreciated.

Thanks in advance.
Nude.

P.S. From what I can see in the battlescape and options menu you guys have done very good work, so keep it up!  8)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 07, 2009, 07:54:31 pm
A new build of mine, after some time
No source and NO radiant in it

ufoai-2.3-dev-27416-Debug-P3sse-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-27416-Debug-P3sse-small-win32.exe)
579.348.758 Bytes
md5 b6e425b4d308ae4dd0c4c17f1b96c2d5
sha1 a25686347fe2da799b5e12abddfad8d3ad884da8
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on December 07, 2009, 08:11:55 pm
Sorry if this is the wrong section, I'm new here.

indeed it is - please open a topic in the 2.3 bugs section and attach your ufoconsole.log
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on December 10, 2009, 09:47:19 am
can you include the "intl.dll" file into the project folder? running the game, i get an error that this file isnt there. i at first must download the file, then it will work.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on December 10, 2009, 09:49:50 am
see contrib/dlls
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on December 10, 2009, 02:57:59 pm
sorry but with "project folder" i thought about the installation dir. because it isnt included in the latest compiled build for win (ufoai-2.3-dev-27416-Debug-P3sse-small-win32.exe) and  a "normal" user maybe will not download the file from the internet (and maybe doesnt know how to get it from SVN) and assume that the game does not run on his / her computer.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 11, 2009, 05:20:22 pm
i've just reinstalled the game after a clean uninstall
intl.dll wasn't requested

Delete all files from you rootfolder of ufoai and reinstall the game
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on December 12, 2009, 03:54:14 pm
I've installed it on a computer that has never had ufo ai on it and it was complaining about the missing intl.dll for me, too.
Copying the file over from the previous package (installed after encountering the problem) does help the problem. Maybe this file should be included in future packages as well.
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on December 13, 2009, 02:10:40 pm
completely new and clean installation --> i need the "intl.dll" file
Title: Re: Win32 Development Binary Installer Links
Post by: geever on December 13, 2009, 02:22:23 pm
completely new and clean installation --> i need the "intl.dll" file

You can grab it from SVN (here) (http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/contrib/dlls/libintl3.dll?view=log) as a workaround.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 14, 2009, 06:04:56 am
I have to agree - Every time I re-install Windows XP on my desktop then set up UFO: AI that dll isn't included with Windows.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on December 14, 2009, 07:19:02 am
this is due to a wrong compile environment - which c::b package was used to build the installer?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 14, 2009, 07:25:43 am
Alright, I'm going to update my C::B package to the latest with the .sh script again, then re-compile the latest SVN revision of the game and do a few tests to see what I can confirm...

Edit: I recall some builds asked for the dll and others did not in the past.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 14, 2009, 07:20:37 pm
this is due to a wrong compile environment - which c::b package was used to build the installer?

That has absolutely nothing to do with C::B
nsis include *.dll's from contrib\dlls
but there is no intl.dll any more (it was removed >6month)
Its still part of radiant!
So, if we need this dll to run ufoai
then place this dll into contrib\dlls on svn.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on December 14, 2009, 07:53:03 pm
not exactly with c::b of course - but with the package. the lib defines what the name of the dll is that should be loaded. and obviously it's wrong in the package that was used to compile the game. it requests a intl.dll but libintl3.dll should be used.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 14, 2009, 10:55:36 pm
ufo.cbp
linker settings
intl

shouldnt it be than libintl

intl.lib
is the same on Destructavator codeblocks5859_r26597
and mine
no libintl.dll inside the libary

==============================

Destructavator codeblocks5859_r26597
search inside *.* for libintl3.dll
libintl-bcc.lib
libintl.lib
libintl3.dll inside mingw/bin
same on my older C::B
but without the dll at bin

search inside *.* for intl.dll
Destructavator codeblocks5859_r26597
envsubst.exe
FAQ.html
gettext-0.17-1.sh
gettext-runtime-0.17-1.mft
gettext-runtime-dev-0.17-1.mft
gettext.exe
gtk-update-icon-cache.exe
hostname.exe
intl.def
intl.dll
intl.lib
libgettextlib-0-17.dll
libgettextpo-0.dll
libgettextsrc-0-17.dll
libglib-2.0-0.dll
libintl.dll.a
libintl.rc
Makefile.in
msgattrib.exe
msgcat.exe
msgcmp.exe
msgcomm.exe
msgconv.exe
msgen.exe
msgexec.exe
msgfilter.exe
msgfmt.exe
msggrep.exe
msginit.exe
msgmerge.exe
msgunfmt.exe
msguniq.exe
ngettext.exe
README.woe32
recode-sr-latin.exe
urlget.exe
xgettext.exe


mine
hostname.exe
intl.def
intl.lib
libgdk-win32-2.0-0.dll
libgdk_pixbuf-2.0-0.dll
libgtk-win32-2.0-0.dll
libintl.dll.a
urlget.exe

again no intl.dll inside mingw/bin
but the important thing is the libary is there also

Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on December 15, 2009, 07:09:50 pm
i would like to know is whether this also happens with destructavator's builds, or not. if not, it's a build environment problem, if yes, it's our problem. could someone please clarify this?
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on December 16, 2009, 02:21:47 am
i would like to know is whether this also happens with destructavator's builds, or not. if not, it's a build environment problem, if yes, it's our problem. could someone please clarify this?

the latest release from Destructavator does not need the additional dll (i tried it with rev. 27240)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 16, 2009, 02:26:33 am
the latest release from Destructavator does not need the additional dll (i tried it with rev. 27240)

When I built that installer I used a C::B package created via the .sh script in the "contrib" folder, nothing else extra.
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on December 16, 2009, 01:37:59 pm
the latest release from Destructavator does not need the additional dll (i tried it with rev. 27240)

That's because that certain build has the intl.dll in it, while the more recent one does not. If the file was renamed in the repository then maybe certain libraries were compiled against the old name (maybe some contrib dlls?).
Title: Re: Win32 Development Binary Installer Links
Post by: geever on December 16, 2009, 03:52:56 pm
That's because that certain build has the intl.dll in it, while the more recent one does not. If the file was renamed in the repository then maybe certain libraries were compiled against the old name (maybe some contrib dlls?).

As I see 27240 is the latest build from Destructivator!
The more recent one is from Muton. He uses his own buildscripts AFAIK.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: iliaarpad on December 17, 2009, 09:44:54 am
As I see 27240 is the latest build from Destructivator!
The more recent one is from Muton. He uses his own buildscripts AFAIK.

-geever

Yes, I saw that the two builds were from two different people, however I was not aware of Muton using a custom build system. I assumed they both used the same method for building the installer package. My bad, sorry.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 17, 2009, 06:50:33 pm
my C::B package is somewhat old
and codeblocks.sh is broken
errors all the time (outdated downloads 0byte,...)
and no time to work them out

The buildscript does the same thing as those cmd's
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 20, 2009, 07:28:14 pm
Some facts

I've rebuild UfoAI and used
destructavator's C::B
http://ufoai.ninex.info/forum/index.php?topic=3974.msg31574#msg31574
http://www.destructavator.com/92dl/codeblocks5859_r26597.zip
and mattn's C::B
http://mattn.ninex.info/download/codeblocks.zip

The result is the same as on mine C::B
intl.dll not found
I've tested it inside a XP 32bit VirtualMachine
to be shure nothing is interfering

I've installed than destructavator's last Full UfoAI build
http://ufoai.ninex.info/forum/index.php?topic=2830.msg32370#msg32370
http://www.destructavator.com/92dl/UfoAi_Dev_r27240.exe
and the we have intl.dll in the same folder as ufo.exe
So it worked (until i remove intl.dll)
but the new nsis script (contrib\installer\ufoai.nsi) stores radiant dll's @
ExecWait '"$TEMP\radiant_runtime.exe" -o"$INSTDIR\radiant" "-y"'
So there is no more intl.dll in the same folder as ufo.exe
It failes


I'm now trien to build C::B from sh script and try than again ....

Edit:
done this with the same result
intl.dll not found
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 23, 2009, 06:38:25 am
I'm now uploading new installers, here's the map editor:

http://www.destructavator.com/92dl/uforadiant_r27596.zip

At present the main game is still uploading, I'm doing it in four 200MB sections as the total size has grown a bit since the last time I've provided an installer.  This should also make it easier to download, so it isn't all at once.

@Muton: I've been recently using a newer version of C::B that I haven't uploaded yet, and I can't upload it right now until this latest installer finishes (My upload speed is terrible as it is, about ~1 hour for every 100MB or so...) but when I can I'll u/l and give a link to the latest Codeblocks package.  The older package from that other thread might still work though, I don't know but you're welcome to try it.

P.S. It's after midnight where I am, sorry if I'm unclear, just waiting for the uploads to finish, almost done...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 23, 2009, 07:00:00 am
http://www.destructavator.com/92dl/ufoai_2_3Dev_r27596.zip.001.zip
http://www.destructavator.com/92dl/ufoai_2_3Dev_r27596.zip.002.zip
http://www.destructavator.com/92dl/ufoai_2_3Dev_r27596.zip.003.zip
http://www.destructavator.com/92dl/ufoai_2_3Dev_r27596.zip.004.zip

After downloading you will need to re-name the files without the second "zip" extension, My web hosting service has restrictions on filenames so I couldn't just leave them ending in ".001" then ".002" etc...

I used 7zip to split the installer file, if you have difficulty with XP's built-in zip feature you can download 7zip, which also has a portable version for those who don't like to install extra stuff.
Title: Re: Win32 Development Binary Installer Links
Post by: Beric on December 23, 2009, 07:36:15 pm
I downloaded the four files, and deleted the last .zip extension, but Windows keeps telling me that the compressed folders are invalid. I'm downloading one of them again to give it one try, but maybe there's a problem?


I'm anxious to give the game a try with the latest updates, particularly the officer rank fixes.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 23, 2009, 08:14:14 pm
I downloaded the four files, and deleted the last .zip extension, but Windows keeps telling me that the compressed folders are invalid. I'm downloading one of them again to give it one try, but maybe there's a problem?


I'm anxious to give the game a try with the latest updates, particularly the officer rank fixes.

Hmmm.  I thought it would work without 7zip, apparently it doesn't.

Thanks for reporting this - I'll try to figure out a fix, and if I can't then I'll re-upload it as one big file as before.

If you're itching to try it right away you might need to download and run 7zip (its also open-source, and has a portable version as well).

Sorry for the inconvenience.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 23, 2009, 08:19:13 pm
i had no roblem with this files but i use 7zip

@Destructavator
you have to much dlls in your contrib\dlls folder
you ship radiant dlls files too but they are stored at radiant_runtime.exe
and again if i remove intl.dll ufo.exe errors out

Its not a outdated C::B !!!
or the sh script is not up2date

If i remove libintl3.dll while intl.dll is present
ufoai runs fine
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 23, 2009, 09:04:30 pm
@Destructavator
you have to much dlls in your contrib\dlls folder
you ship radiant dlls files too but they are stored at radiant_runtime.exe...

Whoops!  I've been packaging with the same SVN copy that I've used to test things with, and after moving things around for various purposes it looks like I forgot to thoroughly clean out the directory before building the installer.  My fault - Next time I upload an installer I'll make a note to remove excess files.  Thanks for pointing that out.

Regarding the C::B version and DLL name discussion, I don't really know the answer to that, I'm not a veteran coder (previously I've mostly done web-based stuff, web pages and such).
Title: Re: Win32 Development Binary Installer Links
Post by: Beric on December 23, 2009, 09:54:31 pm
I use 7-zip and it still did not recognize the files. I'll give it one more try though.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 23, 2009, 10:07:45 pm
OK, looks like I'll be uploading another large, single-package installer tonight (overnight, ~8 hours).
Title: Re: Win32 Development Binary Installer Links
Post by: Beric on December 24, 2009, 12:04:38 am
OK, looks like I'll be uploading another large, single-package installer tonight (overnight, ~8 hours).

Ok, sounds good! Appreciate the work you do on this.  8)
Title: Re: Win32 Development Binary Installer Links
Post by: cdm on December 24, 2009, 12:51:45 am
It works fine with 7zip, just do as Destructavator said; delete the end .zip from each filename, then open 001 with 7zip and extract.

No need to upload it again.

Destructavator, thank you for your time and bandwidth.

Title: Re: Win32 Development Binary Installer Links
Post by: Beric on December 24, 2009, 01:04:14 am
It works fine with 7zip, just do as Destructavator said; delete the end .zip from each filename, then open 001 with 7zip and extract.

No need to upload it again.

Destructavator, thank you for your time and bandwidth.



Repeat, I have attempted with 7-zip, and redownloaded the files, and it does not work. I'm on Windows 7; is that an issue?

EDIT: To clarify, 7-Zip simply cannot extract the archive, and Windows 7 cannot deal with it either.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on December 24, 2009, 03:56:38 pm
Well, here's the single large package anyways:

http://www.destructavator.com/92dl/ufoai_2_3Dev_r27596.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Beric on December 25, 2009, 07:49:46 am
Well, here's the single large package anyways:

http://www.destructavator.com/92dl/ufoai_2_3Dev_r27596.exe


It works! Thanks a lot.
Title: Re: Win32 Development Binary Installer Links
Post by: skarg on December 31, 2009, 08:29:01 pm
Destructuvator:

I am using your 27596 build and i keep getting an
assertion failed error
(see attached pic) but the path on the file
it references d:\ufoa1\src\common\tracing.c
does not exist on my machine
is this an error in the installer or is this a more generic error?
it happens on "alien landing-industrial" whenever i go to select a
fire mode (snap burst etc) for someone.

Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 01, 2010, 03:52:23 am
Hmmm...  I didn't fully re-build all the maps with that latest installer - I didn't think it was necessary this time around, Looks like sometime soon I'll be uploading another revision with everything fully rebuilt.

If the next one I upload does the same thing (it will have all maps fully rebuilt), please let us know.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 01, 2010, 07:38:22 am
Now uploading installers for r27699, please wait ~8 to 9 hours.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 01, 2010, 04:33:16 pm
http://www.destructavator.com/92dl/uforadiant_r27699.exe

http://www.destructavator.com/92dl/ufoai_2_3dev_r27699.exe

I didn't just realize this until now, but I goofed a bit as these were compiled in release mode instead of debug (as a compiler target) - therefore debug cheats and some certain other commands might not work in the console, although performance may be better on your computer.

Sorry about that.   :P

Maps have been fully rebuilt though.
Title: Re: Win32 Development Binary Installer Links
Post by: dago-top on January 04, 2010, 02:42:53 pm
Hi, i' ve prob. with the release ufoai_2_3dev_r27699.exe form you. (My English isn't very good, i' m sorry).
I have installed the Prog normaly. I tried to start the game but it won' t work. I get the Info : "libintl_snprintf not found in intl.dll"

What ist wrong? Do I need an other intl.dll? Where do i get this?

Please help.

mfg
dago-top
Germany

I've found the file here: "installHD:\Program Files (x86)\UFOAI-2.3-dev\radiant\"

I hope is the correct one. I tried the game and it is running fine.

Thank You and all developers for the great work. I think it will be a very good game, if it is ready.
Title: Re: Win32 Development Binary Installer Links
Post by: Viento on January 04, 2010, 03:39:49 pm
I had a problem with this dll too.

It was missing. I found it in another directory (I used the search function). I copied this intl.dll into the UFO main directory (where the .exe is) and Ufo started. I has been working fine since then.

Andy
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 04, 2010, 06:02:30 pm
intl.dll should be 104.861 Bytes in size
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 06, 2010, 01:57:42 am
I apologize, it seems the revision of that last installer was a poor "snapshot" in development as I've gotten messages about it not working well.

Sometimes these builds work, sometimes they don't, often times they are somewhere between.

I'll u/l another soon, hopefully one that works better.
Title: Re: Win32 Development Binary Installer Links
Post by: hertz on January 06, 2010, 03:34:59 am
No prob, i take this file from another version and it work's well!! Anyway thanks for your great work on this game!!!
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on January 07, 2010, 08:54:37 am
I'll wait for the next upload. :D
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 08, 2010, 10:55:03 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install
on W2k+XP no admin right needed to uninstall

ufoai-2.3-dev-27889-Debug-pentium3-O1-sse-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-27889-Debug-pentium3-O1-sse-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Viento on January 09, 2010, 05:56:37 pm
Hm, very strange results.

The "many circles with grenades"-Bug is gone but so is my armour (see screenshot).

The soldier there should be wearing armour (and he did when I played the mission before the installation of the bugfix) and now she isn't. Strange.

Andy

 
Title: Re: Win32 Development Binary Installer Links
Post by: oroles on January 10, 2010, 03:54:40 pm
hey Muton

i've downloaded your version but i have one small problem

when i alt +tab the screen stays black and cursor stays in the upper left corner without moving

i have Win 7 x64

Do you know how to fix this ? Thank you
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 12, 2010, 11:00:18 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install
on W2k+XP no admin right needed to uninstall

ufoai-2.3-dev-27972-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-27972-Debug-pentium3-O1-sse-7z-small-win32.exe)

@oroles
No problem under w2k
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on January 13, 2010, 11:59:27 am
What do you mean by

Quote
Game only, no Radiant, no sources

If I download this, how do I make it run?  :o
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on January 13, 2010, 12:18:35 pm
What do you mean by

If I download this, how do I make it run?  :o

It means, there is no source code and no radiant (radiant = the map editor) attached to the game (you dont need that to run the game).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on January 13, 2010, 05:30:09 pm
It means, there is no source code and no radiant (radiant = the map editor) attached to the game (you dont need that to run the game).

Very true - If you really had a legit need for the source code (and the programming skill to do anything with it) you would be better off getting it from SVN instead of one of these downloads, and yes, as Ain Soph Aur stated, you don't need that to run the game.

As for the map editor, since it is a much smaller packaged size I can upload installers for just that more often.

@Muton: Hey, you really seem to know your stuff when it comes to programming, have you thought about becoming one of the project coders?  Even if you wouldn't commit code on a regular basis, even a little once in a while, I'm sure we could use you.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on January 14, 2010, 12:45:42 pm
Awesome! Thanks guys. Downloading Muton's build soon as I finish DLing the update League of Legends installer.  ;D
Title: Re: Win32 Development Binary Installer Links
Post by: Duke on January 16, 2010, 12:02:21 pm
@Muton:
I haven't checked your package, but if you haven't already done that, you should add some readme "where to get the source" because GPL requires that. I bet nobody from this project would sue you for that, but there are some GPL fanatics on the web...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 17, 2010, 10:30:22 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall
W2k+XP store gamefiles as user at C:\UFOAI-2.3-dev
on Windows 7 at C:\users\public\UFOAI-2.3-dev


ufoai-2.3-dev-28139-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28139-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on January 18, 2010, 10:17:51 am
Thanks! 'Will DL this night. I've already posted the bugs of your previous build. I'll start playing with this one this Wednesday.
Title: Re: Win32 Development Binary Installer Links
Post by: Viento on January 18, 2010, 04:53:28 pm
DLing at the moment, just a question:

Muton: "W2k+XP store gamefiles as user at C:\UFOAI-2.3-dev"

Must I put the game there or can I install it to another drive? Problem is that my C: is pretty full all the time.

Andy - 20 minutes to go
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 18, 2010, 06:17:06 pm
Its a suggestion

if you are admin on your machine there is no limit
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 22, 2010, 11:00:53 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall

If you install as user, I suggest to install at
W2k\XP C:\UFOAI-2.3-dev
Vista\7 C:\users\public\UFOAI-2.3-dev


ufoai-2.3-dev-28207-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28207-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on January 22, 2010, 11:05:37 pm
please upload binaries after r28211 - we need testers for those revision and these two bugs:

https://sourceforge.net/tracker/?func=detail&aid=2933253&group_id=157793&atid=805242
https://sourceforge.net/tracker/?func=detail&aid=2926418&group_id=157793&atid=805242
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 23, 2010, 09:19:52 am
I dont want to upload the whole thing for hours just 4 a handful files

To update download and run the ufoai_28213.exe ( self extracting 7z archive )
and extract it over your current installation of UfoAI ( C:\UFOAI-2.3-dev )
replace any file
done

ufoai_28213.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai_28213.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 30, 2010, 06:01:28 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall

If you install as user, I suggest to install at
W2k\XP C:\UFOAI-2.3-dev
Vista\7 C:\users\public\UFOAI-2.3-dev


ufoai-2.3-dev-28338-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28338-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 05, 2010, 02:25:38 am
Now uploading r28412, please be patient for the next ~8 to 9 hours or so.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on February 05, 2010, 02:13:05 pm
http://www.destructavator.com/92dl/ufoai_win32_r28412.exe

This is a full installer, compiled to DEBUG (Windows).
Title: Re: Win32 Development Binary Installer Links
Post by: Xune on February 05, 2010, 03:25:10 pm
Oh dear. I've just installed this build over the previous one supplied and it's removed all my previous saves. This didn't happen when installing the 28338 build over the 28213. Luckily I had my latest save backed up in a bug report. Anyone installing may want to do likewise.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on February 05, 2010, 04:28:40 pm
that's an option in the installer afair (for uninstalling, you can chose to also delete the save- and logfiles)
Title: Re: Win32 Development Binary Installer Links
Post by: Xune on February 05, 2010, 05:10:06 pm
Unfortunately not so, the only options are what to install and where. No mention of retaining or overwriting saves or logs. The other builds didn't either btw.

It's no big deal, this is beta testing after all and I have my most recent save. Just an FYI for anyone else looking to install it. :)
Title: Re: Win32 Development Binary Installer Links
Post by: geever on February 05, 2010, 05:43:43 pm
Unfortunately not so, the only options are what to install and where. No mention of retaining or overwriting saves or logs. The other builds didn't either btw.

Not an option when uninstalling? Just a guess...

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: GPS51 on February 05, 2010, 05:59:31 pm
Any chance of seeing some kind of log file so that we can know what was changed/fixed?
Title: Re: Win32 Development Binary Installer Links
Post by: Gren on February 05, 2010, 06:50:06 pm
Oh dear. I've just installed this build over the previous one supplied and it's removed all my previous saves. This didn't happen when installing the 28338 build over the 28213. Luckily I had my latest save backed up in a bug report. Anyone installing may want to do likewise.

It worked fine for me. :P I installed over previous version and told it not to remove savegames? They are still there.

Only other prob I had was with the intl.dll file. Had to copy it over from radiant folder - working again now..  ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Morpheas on February 08, 2010, 12:40:11 pm
hi all im new.
i used this version http://www.destructavator.com/92dl/ufoai_win32_r28412.exe but i used the intl.dll from Muton last version in this topic.i want ur opinion because i cant use reaction fire in both saves from muton in destructavator version or the clean install from destructavator.is there a solution,do i do something wrong?or the muton s intl.dll that i puted in destr can cause this and i need from destr the intl.dll?


p.s. i used from radiant the intl.dll same problem.so i guess it isnt the intl.dll.any 1 to help?:Pdo u have it also?



SOLUTION i found it in some other topic
u have to go to ur target near the gun(left down corner) and put in snap shot circle a check and then press the reaction fire ......
sorry to trouble u.....
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on February 08, 2010, 11:28:13 pm
Oh dear. I've just installed this build over the previous one supplied and it's removed all my previous saves. This didn't happen when installing the 28338 build over the 28213. Luckily I had my latest save backed up in a bug report. Anyone installing may want to do likewise.

To my understanding, starting anew is better. Something about problems with previous versions being carried to the newer version
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 15, 2010, 03:53:47 pm
Game only, no Radiant, no sources
incl. all needed dll's
no Admin right needed to install and uninstall


ufoai-2.3-dev-28621-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28621-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 19, 2010, 01:57:06 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall


ufoai-2.3-dev-28632-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28632-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 25, 2010, 12:45:56 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall


ufoai-2.3-dev-28693-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28693-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on February 26, 2010, 04:58:44 pm
Hi Muton, I'm not sure what's involved in my request, but if it's not too difficult would you be willing to provide an exe for the latest build of Radiant?
Title: Re: Win32 Development Binary Installer Links
Post by: MCR on February 28, 2010, 02:30:25 pm
I am not sure also if I got the latest UFORadiant Build & where to get it ?!
Maybe one of the developers could open a new Topic here, where the latest UFORadiant-builds could be downloaded ?!
That would be  8)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 10, 2010, 02:37:57 am
NOTICE:  I'm doing some housekeeping on my web space where I maintain my website, and in a short while I'll be cleaning out old installers to free up space, as well as other files.  In the event you're looking for a file other than an (outdated) installer that used to be there (you find a dead link in this forum), post a message and I'll consider putting it back up with a new link.

If I have time after doing that, I'll also upload a new installer for revision 28890, complete with UFO Radiant and all other regular files.

- Destructavator
Title: Re: Win32 Development Binary Installer Links
Post by: Chiumanfu on March 10, 2010, 07:26:40 am
Thanks to you guys for packing these installers for us!  I'm not adept enough to figure out the whole SVN/CodeBlocks procedure so I really appreciate it.  :)
Title: Re: Win32 Development Binary Installer Links
Post by: DiDiT on March 10, 2010, 02:53:11 pm
I'm lazy and cant be bothered to work out how to svn it all so i came here looking to download but for some reason, i cant download mutons build, what's up with that?.

it starts to download, then suddenly skips forward to complete and when i run it, all I get is "installer integrity check has failed"  :'(
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 10, 2010, 08:25:14 pm
Now uploading revision 28892, please wait approx. ~8 hours from the time of this post for a link.

This will be a full installer with all components, size is ~700 MB.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 11, 2010, 04:52:17 am
http://www.destructavator.com/92dl/UFOai_Dev_r28892_win32.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Usually_Insane on March 11, 2010, 08:51:52 am
Hi I downloaded the latest dev build, UFOai_Dev_r28892_win32.exe, and installed it, but when I try to run the game I get the error message "Couldn't find intl.dll" I've tried reinstalling it in different places, but still the same error message. I'm running vista if that information is useful.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 11, 2010, 01:15:50 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall


ufoai-2.3-dev-28896-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-28896-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 11, 2010, 02:08:11 pm
Hi I downloaded the latest dev build, UFOai_Dev_r28892_win32.exe, and installed it, but when I try to run the game I get the error message "Couldn't find intl.dll" I've tried reinstalling it in different places, but still the same error message. I'm running vista if that information is useful.

Hmmm...  I thought this was fixed already...   :(

Well, you can copy it from one of the folders under radiant, which has it in there (I forget exactly which folder under UFO Radiant has the DLL, you'll have to look around in those folders a little) and paste it into the main folder where ufo.exe is, that should make the game work.

...Or you can try one of Muton's builds - He builds and packages things a little differently.
Title: Re: Win32 Development Binary Installer Links
Post by: Usually_Insane on March 12, 2010, 10:02:33 am
Trying muton's build. I'm not that good at computers. But thank you.

Edit: It works now, just need to get the fullscreen working

Edit 2: And I know everyone is saying this but: Great game!

Title: Re: Win32 Development Binary Installer Links
Post by: s4ved3 on March 12, 2010, 02:41:37 pm
Hi...
Thank's for compiling  :)
testing r8892 (destructavator)
- no free inventory

now downloading muton build
thank's for the hard work  :D
Title: Re: Win32 Development Binary Installer Links
Post by: Schnookems on March 13, 2010, 05:18:17 am
I've just downloaded Muton's latest build, but it won't install :(

It says that it can't open pk3.7z an archive. I've tried downloading the newest version of 7Zip, but the file still refuses to unpack....

Any ideas? I suppose I can download destructavatar's latest, but I'm on limited bandwidth here for the moment, so if anyone can help me out I would appreciate it   :)
Title: Re: Win32 Development Binary Installer Links
Post by: Harper on March 13, 2010, 09:46:35 am
It says that it can't open pk3.7z an archive. I've tried downloading the newest version of 7Zip, but the file still refuses to unpack....

Maybe you just lack free space on disk C? Needed no less than 2 GB. This archive is copyied first in C:\Documents and Settings\User\Local Settings\Temp.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 13, 2010, 10:17:48 am
It says that it can't open pk3.7z an archive. I've tried downloading the newest version of 7Zip, but the file still refuses to unpack....

Are you sure you got the whole installer?
It should be 602.898.228 Bytes in size

If not use wget (http://users.ugent.be/~bpuype/cgi-bin/fetch.pl?dl=wget/wget.exe) to download the rest of it
wget --tries=5 --retry-connrefused --continue --timeout=30 --output-document="full path to your partial downloaded file" http://tinyurl.com/yfau6d8
Title: Re: Win32 Development Binary Installer Links
Post by: s4ved3 on March 13, 2010, 01:15:29 pm
Hi...
cause my internet connection problem can't download muton build  :'(
so..
i play again with r28892
-game stop
consolelog:
CP_MissionChooseUFO: idx exceeded: 2 (randNumber: 1.000000, groundProbability: 0.000000, numTypes: 2) 

Title: Re: Win32 Development Binary Installer Links
Post by: Schnookems on March 13, 2010, 05:12:50 pm
Are you sure you got the whole installer?
It should be 602.898.228 Bytes in size

I have the whole installer, and I have 5gb on my system drive... 

The output for the installer is:

Output folder: E:\DOCUME~1\SCHNOO~1\LOCALS~1\Temp
Skipped: pk3.7z
Skipped: 7za.exe
Skipped: makepk3_full.cmd
Execute: "E:\DOCUME~1\SCHNOO~1\LOCALS~1\Temp\makepk3_full.cmd" "pk3.7z" "C:\UFOAI-2.3-dev\base"

Then it opens a command window and says "system cannot find the file specified..." right before it tries to open the archive.

Just a thought, all my system stuff is on drive E:, not C:, and right before it tries to open the archive, it says "system cannot find the file specified...". Is the installer designed to search for something on drive C:?

Title: Re: Win32 Development Binary Installer Links
Post by: Yatta on March 14, 2010, 02:39:56 am
I have the same .pk3 problem.
I tried to install over my current UFO AI install.
Also tried in a new folder, didnt work.

Also, does that version make soldiers to actually use reaction fire ?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 14, 2010, 02:45:53 am
I'll try to put up a new (full) installer tonight, overnight.
Title: Re: Win32 Development Binary Installer Links
Post by: Yatta on March 14, 2010, 02:55:09 am
Wait, I found what was wrong :

I first tried to install the release, but noticed the base folder wasnt were my current installation was. So I cancelled the installation and restarted it to point to the right folder.

The problem is that the installer, when run again, does not check for the integrity of the pk3.7z file that already exists in the temp folder. So the installer sees the pk3 file already here and does not bother re-creating it. Tries to open it, fails.

Solution : Just delete the pk3.7z file from your temp folder (c:\users\*username*\appdata\temp\ for Windows 7).
Title: Re: Win32 Development Binary Installer Links
Post by: Schnookems on March 14, 2010, 04:17:51 am
That did it Yatta, thanks!

I owe you a big wet sloppy kiss  :-*

Thanks to everyone who posted suggestions, much appreciated.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 15, 2010, 11:13:37 am
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall


ufoai-2.3-dev-29004-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-29004-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on March 15, 2010, 12:42:21 pm
Thanks Muton. Downloading now.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 15, 2010, 05:51:19 pm
I've written a wiki
how to build UfoAI from source as easy as possible
http://ufoai.ninex.info/wiki/index.php/Code::Blocks(guided_with_GUI)#

Title: Re: Win32 Development Binary Installer Links
Post by: MCR on March 15, 2010, 06:48:20 pm
Great work, Muton  8)
I have already checked out your buildscript some time ago & have to tell you once again, that it really rocks  ;D !!!
Setup the stuff once & from now on you get a redistributable up-to-date version of UFO:AI with 1 click ! GREAT !
Title: Re: Win32 Development Binary Installer Links
Post by: balasar on March 16, 2010, 06:51:05 pm
Super, Muton.
Very thanks.
Title: Re: Win32 Development Binary Installer Links
Post by: Edi on March 16, 2010, 07:24:36 pm
I would also like to add my thanks to muton. Excellent work! I'll have to take a look at configuring the compiler sometime so I can also get one-click upgrades whenever I want, but for now, I am very happy with the new dev version after having cut my teeth on 2.2.1.
Title: Re: Win32 Development Binary Installer Links
Post by: Chewbacca on March 20, 2010, 02:22:21 pm
ufoai-2.3-dev-29004-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-29004-Debug-pentium3-O1-sse-7z-small-win32.exe)

Reaction fire doesn't work in this build.
Title: Re: Win32 Development Binary Installer Links
Post by: Edi on March 21, 2010, 02:47:01 pm
Reaction fire doesn't work in this build.
Yes it does, but it only happens rather rarely. Just yesterday one of my snipers managed a reaction shot, but three others who could have taken a shot at the alien didn't and I lost my best assault weapons guy to a kerrblade.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on March 21, 2010, 02:52:43 pm
add

Code: [Select]
set g_reaction_fair 0

to your autoexec.cfg in base/ of your home dir

this will change (almost) back to old system

and now please stop this here or open a new topic about this. This thread isn't about reaction fire.
Title: Re: Win32 Development Binary Installer Links
Post by: Legendman3 on March 24, 2010, 12:12:06 am
Hey i found a bug in the new version what i did was i started a new game then when the first mission apearred then i deployed a dropship to go there then i saved the game and turned it off. I came back later loaded the game made the dropship go to the mission then it said auto mission enter cancel i did enter did that then reloaded the save then did auto mission then it crashed me to the desktop and i cant tell you the graphics options because they reset for me when i resart the thing it never lets me stay full screen
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on March 24, 2010, 08:40:11 am
this is a bug report that is not related to the windows binary installers - also if you make bugreport (in the correct board please), attach the ufoconsole.log and maybe a backtrace - see http://ufoai.ninex.info/wiki/index.php/Bugs
Title: Re: Win32 Development Binary Installer Links
Post by: Morpheas on March 24, 2010, 04:06:12 pm
any1 knows?
i have this cpu
Processor   AMD Athlon™ X2                  any1 knows how to fix the settings in the program "make_UfoAI_win32"
Model   4200+                                     i want to know the sse the L1 L1 L2 settings.and i put athlon xp yes?
OPN Tray   ADA4200DAA5CD                  because im confused about the l2 and l1 count =2......pls help and
OPN PIB   ADA4200BVBOX                      sorry if this is the wrong section of the forum
Operating Mode 32 Bit   Yes                   p.s. i think sse2 because sse3 in emulators i used before in ps2
Operating Mode 64 Bit   Yes                   it crashed and i dont know if its the cpu or the emul.
Revision   E6
Core Speed (MHz)   2200
Virtualization   No
L1 Cache Size (KB)   128
L1 Cache Count   2
L2 Cache Size (KB)   512
L2 Cache Count   2
L3 Cache Size (KB)   0
CMOS   90nm SOI
Socket   939
AMD Business Class   No
Black Edition   No
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 24, 2010, 06:08:09 pm
You should ask this here
http://ufoai.ninex.info/forum/index.php?topic=3843.0

Hard2follow you!
ps2(PlayStation 2?)
emul(ator?)
Title: Re: Win32 Development Binary Installer Links
Post by: Morpheas on March 24, 2010, 06:45:26 pm
u got it all right:)not so hard:P
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 29, 2010, 06:24:17 pm
Game only, no Radiant, no sources
W2k support
incl. all needed dll's
no Admin right needed to install and uninstall


ufoai-2.3-dev-29197-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-29197-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Aliens-Must-Die on April 03, 2010, 05:20:56 am
Thanks very much for the installer
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 03, 2010, 08:44:12 am
Now uploading r29222, Full Installer w/Radiant and all the other stuff included, please wait ~9 hours from the time of this post...

BTW, I compile the installers a different way than what Muton apparently does, so if an installer from one of us doesn't work too well for you, you can try one of the other ones.

As a reminder, if you want to report a bug, please describe - in a separate thread - where you got your copy of the game from, including whether or not you got it from this thread, and who compiled it, along with the revision number.  It will then make our jobs much easier to find and fix the bug.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 03, 2010, 04:57:29 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29222.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 11, 2010, 05:32:06 pm
I'll try to remember to upload a new installer overnight tonight*, so for those who can't always bear going to work on Monday morning, if you end up playing sick or making an excuse to stay home you'll have something to try out.   ;)



*(I'm in the United States, Eastern Standard Time, for those who are wondering.)
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on April 11, 2010, 05:34:18 pm
please upload at least r29340 - nate could need that version for testing - uploading the binaries only would be cool, too (maybe a separate zip file), ufo.exe, ufo2map.exe and game.dll is enough here imo.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 11, 2010, 05:38:53 pm
please upload at least r29340 - nate could need that version for testing - uploading the binaries only would be cool, too (maybe a separate zip file), ufo.exe, ufo2map.exe and game.dll is enough here imo.

Well if you need or want just the binaries separate, I can do that in a few minutes from now, as those would be small and not take long to upload.

For the entire installer tonight, I'll update everything right before I start the upload (not until a good number of hours from now, it isn't even noon yet where I am right now).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 11, 2010, 06:02:04 pm
binaries only:

http://www.destructavator.com/92dl/ufoai/binaries.zip

@Everyone else:  These are not enough to test drive the game alone - you'll have to wait until tomorrow morning for a full installer!
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on April 11, 2010, 06:39:11 pm
thanks a lot
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on April 11, 2010, 06:48:02 pm
Yes, much appreciated.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 12, 2010, 08:37:04 am
Regarding the full installer, I've started the upload, she's on her way!  (will take a few hours at least.)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 12, 2010, 01:56:42 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29356.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Tadasu on April 19, 2010, 07:42:25 am
this installer is broken i have downloaded it twice and both times it has said that the file was corrupted...pls post again thank you.
Title: Re: Win32 Development Binary Installer Links
Post by: docwild on April 19, 2010, 01:45:28 pm
Try downloading with a download manager instead of a browser. I had the same problem with firefox downloading too fast, there is nothing wrong with the file.
Title: Re: Win32 Development Binary Installer Links
Post by: Tadasu on April 19, 2010, 03:06:24 pm
alright thanks Doc
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 20, 2010, 05:21:54 am
Now starting an upload of rev. 29482...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 20, 2010, 06:07:27 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29482.exe

MD5: c5b6e04e2544251853c92b6d95577917


Note: This build has known issues with the new city map under skirmish mode.

As far as I know these issues are already being worked on.
Title: Re: Win32 Development Binary Installer Links
Post by: JoeFootball on April 20, 2010, 06:30:17 pm
Now starting an upload of rev. 29482...

Given that some people have issues with corrupted downloads, would it be possible to post the MD5 checksum as well?  This would help them identify if it's their download that's at fault, or the installer.

Thanks!
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 20, 2010, 07:00:40 pm
Given that some people have issues with corrupted downloads, would it be possible to post the MD5 checksum as well?  This would help them identify if it's their download that's at fault, or the installer.

Thanks!


Good idea, thanks!
Title: Re: Win32 Development Binary Installer Links
Post by: Edi on April 20, 2010, 10:40:33 pm
The corrupted download issue is probably related to that person's internet connection. I have managed to download all of the installers without any DL managers, just using the browser and I've never once had a problem with the files.

I did have one problem once, but that was when I tried to download the installer to a network drive at work and for some reason the network drive really disliked files that large. DL'd the same file to desktop, no problem. So downloading to an external medium may cause problems. So could a crappy network connection, because I experienced that problem as well (at home), it screwed up everything, not just the DL. That was related to my modem settings.

There are literally 20 or 50 different reasons why the DL could be corrupted and it would need some serious troubleshooting, but in all probability it's at the user end.

For my money, the first thing I would do is make sure that particular machine has TCP/IP v6 disabled (in Windows Vista and Windows 7 it's enabled by default). I don't know if you guys have ANY idea just how "¤%"&#¤&#¤ much trouble that crap causes, but you can assume that anything internet related that goes wrong can be fixed by turning TCP/IP v6 off in Windows. If it doesn't help, only then do you start troubleshooting other stuff.

Yes, I work phone tech support for an ISP, thank you very much. I wish I didn't have to know all this... ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Fixer on April 21, 2010, 01:40:32 am
Thank you Destructavator for a Great Job to deliver that nice svn builds for us!
Title: Re: Win32 Development Binary Installer Links
Post by: Pangorin on April 22, 2010, 09:49:55 am
what about x64 versions? i want to install it on my laptop where i have windows vista x64
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 22, 2010, 07:03:32 pm
....and there you can still run 32bit apps!
Title: Re: Win32 Development Binary Installer Links
Post by: Legendman3 on April 22, 2010, 09:56:41 pm
If its a 32bit application made after oh say win2k came out it will run on windows vista and 7 i know
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on April 23, 2010, 05:15:21 pm
Game only, no Radiant, no sources
no W2k support
no Admin right needed to install and uninstall


ufoai-2.3-dev-29523-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-29523-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Silversnow on April 23, 2010, 11:17:09 pm
Thank you Destructavator for a Great Job to deliver that nice svn builds for us!
Indeed!
It's much easier to get started on the newer versions this way  :)
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on April 24, 2010, 01:12:46 am
Game only, no Radiant, no sources
no W2k support
no Admin right needed to install and uninstall


ufoai-2.3-dev-29523-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-29523-Debug-pentium3-O1-sse-7z-small-win32.exe)

Standard installation directory on windows 7 "C:\Users\Public\UFOAI-2.3-dev"??
"Public" is not my username. Is that intentional?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 24, 2010, 03:42:03 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29532.exe

Full installer, although I forgot to re-compile to "debug" - this one is in release mode.  (Sorry for the slip-up - it should still run OK but debug console commands won't work.)
Title: Re: Win32 Development Binary Installer Links
Post by: GPS51 on April 25, 2010, 02:06:26 am
Should I uninstall my current version then install this version? It's a terrible question I know...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 25, 2010, 04:10:42 am
Should I uninstall my current version then install this version? It's a terrible question I know...

I would recommend uninstalling first - The uninstaller has an option to keep saved games and configuration, although please be aware that old saved games might not be fully compatible with a new revision.
Title: Re: Win32 Development Binary Installer Links
Post by: GPS51 on April 25, 2010, 05:28:59 pm
Ok. It's good to know what to do. I apreciate that the devs put out builds like this for people like me who like install buttons and other such nonsense.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on April 29, 2010, 07:51:13 am
it would be nice if someone could upload an installer for the savegame_break branch (see the news) so we would get more feedback.
Title: Re: Win32 Development Binary Installer Links
Post by: masssiveego on May 09, 2010, 08:46:10 am
For http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29532.ex

I'm having problems installing the program.  when I click the icon to run the program, I have a message ufo.exe missing and I do not see
the file inside the directory.  Plus the games requires a .dll file my vista firewall blocks access to the file.  I cannot understand the instructions on how to download and comply the game so that I can run it.
Title: Re: Win32 Development Binary Installer Links
Post by: Apocalypse on May 09, 2010, 11:29:35 am
For http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29532.ex

I'm having problems installing the program.  when I click the icon to run the program, I have a message ufo.exe missing and I do not see
the file inside the directory.  Plus the games requires a .dll file my vista firewall blocks access to the file.  I cannot understand the instructions on how to download and comply the game so that I can run it.

You may aswell just wait for the next stable release, as it shouldn't be too far off (days i'm hoping?). I've been staying away from Alien Invasion for ages, just waiting for a solid release.
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on May 09, 2010, 03:30:26 pm
I wouldnt say that the next stable release will take some days... I think it will take more than that. Maybe some weeks or some months.

If its not possible to run the last developer download, then you could try to install the release before - or you can wait for the next developer release.
Title: Re: Win32 Development Binary Installer Links
Post by: Apocalypse on May 09, 2010, 04:47:51 pm
From what i could gather around the forum, it seems all the actual content for the stable release is there already. All that was missing were some articles and bug hunting. I'm hopeful that i will get to play a release within the next few weeks at most  :D I really can't get myself involved with the constant dev builds until i know what the game is like as a stable version. I want the best first impression possible.

I won't risk a bad impresion through a dev build, i love X-COM too much. I'm sure i'm not the only "lurker" who feels the same way.
Title: Re: Win32 Development Binary Installer Links
Post by: masssiveego on May 10, 2010, 06:52:16 am
okay finally figured out the installer was skipping the ufo file.  Now it's says I don't have a graphics card? 
Title: Re: Win32 Development Binary Installer Links
Post by: Legendman3 on May 11, 2010, 11:06:14 pm
Standard installation directory on windows 7 "C:\Users\Public\UFOAI-2.3-dev"??
"Public" is not my username. Is that intentional?

Yes it is intentional thats the way the game works just go with it
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on May 11, 2010, 11:13:54 pm
From what i could gather around the forum, it seems all the actual content for the stable release is there already. All that was missing were some articles and bug hunting. I'm hopeful that i will get to play a release within the next few weeks at most  :D I really can't get myself involved with the constant dev builds until i know what the game is like as a stable version. I want the best first impression possible.

I won't risk a bad impresion through a dev build, i love X-COM too much. I'm sure i'm not the only "lurker" who feels the same way.

I dont know if you like this, but: when the final release of version 2.3 is out, maybe the game - in his single player version - isnt 100% done. means, you maybe cant finish the game like it was intendet. At least thats what i heard. The final release may be within reach, but the game isnt finished. BUT the game is really great! I cant wait to finaly play the singleplayer mode again :D
Title: Re: Win32 Development Binary Installer Links
Post by: ShadesOfGrey on May 13, 2010, 06:21:16 am
Standard installation directory on windows 7 "C:\Users\Public\UFOAI-2.3-dev"??
"Public" is not my username. Is that intentional?

Put simply, Windows Vista/7's improved security model make this a necessity if you want any other users to play the game...  Of course, if your system is single user, well, it really shouldn't matter anyway.  But you can install it in whatever directory you have sufficient access rights to.  Particularly if you want to prevent other users from playing the game (for whatever reason).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 14, 2010, 08:15:20 am
Now uploading rev. 29905, a link should be ready in a good several hours.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 14, 2010, 06:28:31 pm
OK, it's finally here!

This is an installer in RELEASE compilation mode:
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29905.exe

If you want the DEBUG version, I have the executable EXE files and Game.DLL files in a separate, small package here, just replace the files from the main installer:
http://www.destructavator.com/92dl/ufoai/binaries_r29905.zip

This should allow anyone to run both release and debug versions of the game.

Please note that if you intend to report bugs, it is recommended that you use the DEBUG files, thank you.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on May 14, 2010, 06:48:08 pm
thanks a lot
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 15, 2010, 02:04:47 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_dev_win32_r29944.exe

Another in RELEASE mode, from the newly created 2.3 branch.

I don't have separate binaries for DEBUG available at the moment, but when I can get to it I'll build and upload those as well.

Please Note:  This revision is past a savegame break, you will need to start over in a new game with this installer.
Title: Re: Win32 Development Binary Installer Links
Post by: Aphex Ice on May 16, 2010, 12:41:48 pm
Having a few problems with this 2.3 build on windows 7 (although have also tried on an xp machine and is also same) have tried compiling it myself to no avail, basically what is happening is  loads the game and installs fine, but when loading first mission map it just freezes and locks up game then doesnt respond have tried leaving it for over an hour and still the same

tried xp sp 3 mode run as admin
my instalation drive has my user account as owner and security permissions to allow full control for my user

am running
Windows 7 x64 Ultimate
AMD Black Edition 3.2ghx Dual Core
4GB GeIL
2x ATI 2600 HD XT
2.2 worked fine on this machine under Vista x64 Home Premium

also same on

Acer 6920 Laptop
Windows 7x64 Ultimate
2.0ghz T5200 Dual Core
2gb Ram
ATI 3650 MXM
2.2 worked fine on this machine under Vista x32 Home Basic

HP nx6125
Windows XP sp3
1.8 Sempron Single Core
1.5Gb Ram
X1300 Integrated G/Card 128
2.2 worked fine on this machine

any suggestions would be gratefully appreciated, I seem to remember a semi fix to a vista problem by changing the sound settings (was that for this?)
Title: Re: Win32 Development Binary Installer Links
Post by: MCR on May 16, 2010, 01:33:22 pm
Try this:
Start game.
Change resolution.
Exit the game.

Start the game again.
Title: Re: Win32 Development Binary Installer Links
Post by: Aphex Ice on May 16, 2010, 03:29:01 pm
Nice one that worked a treat :) glad i posted finally now thanks alot
Title: Re: Win32 Development Binary Installer Links
Post by: lorddreamthief on May 16, 2010, 03:35:11 pm

---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (533 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1774 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: C:\Users\Gareth\AppData\Roaming\UFOAI/2.3-dev/base
using C:\Users\Gareth\AppData\Roaming\UFOAI/2.3-dev/base for writing
executing default.cfg
couldn't execute config.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1366x768 1280x768 1280x720 1024x768 1024x600 1024x480 800x600 800x480 720x480 640x480 (10)
I: video driver: windib
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 16 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 1 multisample buffers
GLVENDOR: Microsoft Corporation
GL_ the following errRENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected.
Update your graphic card drivers.
FS_RemoveFile: remove C:\Users\Gareth\AppData\Roaming\UFOAI/2.3-dev/base/keys.cfg

Shutdown


I am getting the above error when trying to load ..any suggestions?
Title: Re: Win32 Development Binary Installer Links
Post by: geever on May 16, 2010, 03:38:02 pm
GLVENDOR: Microsoft Corporation
GL_ the following errRENDERER: GDI Generic
GL_VERSION: 1.1.0
....
No hardware acceleration detected.
...

I am getting the above error when trying to load ..any suggestions?

Install a driver for your videocard.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: lorddreamthief on May 16, 2010, 04:23:55 pm
Have latest drivers and, dl direct x9 if that makes a difference
still the same error
Title: Re: Win32 Development Binary Installer Links
Post by: MCR on May 16, 2010, 05:35:43 pm
Nice one that worked a treat :) glad i posted finally now thanks alot
Yes, that's a nasty bug, which we should repair before v2.3 final gets released. I will add this important info to the graphic options tooltips !
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on May 17, 2010, 10:47:03 am
Thanks for the installer Destructavator. Downloading now.
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on May 18, 2010, 12:52:28 am
I'm getting the following error when trying to load in safe mode, windowed:

Code: [Select]
You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.
It shows me that and quits. I'm using the r29905 with the debug binaries. It works after initial install, but now that I've moved back the few folders I keep updated via SVN (maps, materials, textures, ufos) it gives me that error. I've even moved out my compile_maps.bat and the contrib/scripts/map-get.py.

Any ideas? Here's what the console prints out:

Code: [Select]
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (535 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1772 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: C:\Documents and Settings\NateW\Application Data\UFOAI/2.3-dev/base
using C:\Documents and Settings\NateW\Application Data\UFOAI/2.3-dev/base for writing
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1280x800 1280x768 1024x768 800x1280 800x600 768x1280 768x1024 640x480 640x400 600x800 512x384 480x640 400x640 400x300 384x512 320x240 320x200 (17)
I: video driver: windib
I: setting mode 6
I: set swap control to 0
I: 768x1024 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 4.14.10.4609
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
Activate texture compression for Intel chips - see cvar r_intel_hack
using GL_ARB_texture_compression
max supported lights: 16
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 2048
...but using 1024 as requested
Using low resolution globe textures as requested.
not using GLSL shaders
SDL_image version 1.2.6
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
not initializing.

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
52 script files

You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on May 18, 2010, 08:24:34 am
yes, old binary new script files - you need a new binary ;) i will try to create one in the evening for you and send it to you. you should try to get svn compiling working on your side (it's really not that hard) ;)
Title: Re: Win32 Development Binary Installer Links
Post by: MCR on May 18, 2010, 10:08:59 am
If you like I can post a binary for you somewhere ?!
Title: Re: Win32 Development Binary Installer Links
Post by: MCR on May 18, 2010, 10:12:58 am
/offtopic on

& pleaaaaaassssseeeeeee bring back the old columns as those were looking much better & much more massive & I do not think that the new ones optimized any compiling times or get rendered much faster, they just do not look that impressive anymore. You sometime wrote that you stored them & can easily change them back, please do me a favour & do that.

/offtopic off
Title: Re: Win32 Development Binary Installer Links
Post by: geever on May 18, 2010, 11:19:58 am
I'm getting the following error when trying to load in safe mode, windowed:

Code: [Select]
You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.

It's exactly what it says. SVN/trunk is for 2.4, 2.3 was branched.
We've put in a versionfile for scripts to avoid conflict between versions and now your set is inconsistent.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: hyfan on May 19, 2010, 02:57:14 pm
Hi,

UFO:AI is getting more and more impressive!

The attached game save is started with a freshly installed R29944 build. It crashes once the time starts to flow. Hope it helps finding some bugs.
Title: Re: Win32 Development Binary Installer Links
Post by: Edi on May 19, 2010, 05:45:16 pm
Hi,

UFO:AI is getting more and more impressive!

The attached game save is started with a freshly installed R29944 build. It crashes once the time starts to flow. Hope it helps finding some bugs.
It's probably the already fixed alien base attack bug. All bugs should be reported in the appropriate subforum, not in this thread.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 19, 2010, 07:38:39 pm
Just an FYI to all:  Over the last few days I've been more busy than usual (the reason I haven't been around as much), and it isn't over yet, but I'll try to make the time to put up a new installer for 2.3 tonight.
Title: Re: Win32 Development Binary Installer Links
Post by: geever on May 19, 2010, 11:52:18 pm
The attached game save is started with a freshly installed R29944 build. It crashes once the time starts to flow. Hope it helps finding some bugs.

This is Bug#3002163 (https://sourceforge.net/tracker/?func=detail&aid=3002163&group_id=157793&atid=805242), fixed in r30012 (trunk); r30016 (2.3).

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 20, 2010, 01:49:28 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_win32_r30097.exe

I was in a rush - I forgot which target this is compiled to, I *think* it is DEBUG but I'm not sure and didn't have time to double-check, sorry.  I do know that this is for 2.3, not the trunk.
Title: Re: Win32 Development Binary Installer Links
Post by: bayo on May 21, 2010, 02:07:16 pm
ATM the last commit is r30093... do you have a time machine? we should reverse ingeniering this binary.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 21, 2010, 02:12:08 pm
ATM the last commit is r30093... do you have a time machine? we should reverse ingeniering this binary.

Oops...   :-[

Well, as I said, I was rushed with that one...

Thanks for pointing this out.
Title: Re: Win32 Development Binary Installer Links
Post by: Ain Soph Aur on May 21, 2010, 05:50:56 pm
ATM the last commit is r30093... do you have a time machine? we should reverse ingeniering this binary.
:D
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on May 21, 2010, 09:25:26 pm
Hi all, i want to play a new version from ufo dev2.3 but im to dumb to compile a version via svn.
if its possible please can someone upload and send me a link for release compilation... (for WinXP) i saw the latest upload did Destructavator but i dont want to play a debug version cause im a noob :)

greetings
Kobold
Title: Re: Win32 Development Binary Installer Links
Post by: geever on May 21, 2010, 09:30:40 pm
i saw the latest upload did Destructavator but i dont want to play a debug version cause im a noob :)

I don't understand this. Debug version only (mostly) means it tells you more about the nature of the bug if you encounter any. Everything in the game is the same.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on May 21, 2010, 09:38:08 pm
I don't understand this. Debug version only (mostly) means it tells you more about the nature of the bug if you encounter any. Everything in the game is the same.

-geever

hi geever,
thanks for the fast reply. i was worried about the look from the game (overlay and in game), cause i though its looks more like a mapeditor or something... but if there not big different i try the debug out.

Title: Re: Win32 Development Binary Installer Links
Post by: ShadesOfGrey on May 22, 2010, 05:13:52 am
hi geever,
thanks for the fast reply. i was worried about the look from the game (overlay and in game), cause i though its looks more like a mapeditor or something... but if there not big different i try the debug out.



I could be wrong, but it sounds like you may be running Radiant, which is in fact a map editor.  You sure you're actually running ufo.exe?
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on May 22, 2010, 01:18:03 pm
I could be wrong, but it sounds like you may be running Radiant, which is in fact a map editor.  You sure you're actually running ufo.exe?

sorry about my english, maybe you understand me wrong.. i was just trying to catch information about debug and release compile, at this moment im not even try out any version.
im downloaded yesterday the debug compile and it looks great.. really nice work.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 24, 2010, 07:31:57 am
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_win32_r30111.exe

RELEASE version.
Title: Re: Win32 Development Binary Installer Links
Post by: Aesten on May 24, 2010, 08:43:18 am
What do you use to make your builds? I grabbed the script thing the other day, and compiled last night. Far as I can tell though, It compiled the 2.4 trunk, same revision as what you have there though. And again, from what I can tell, based on http://cia.vc/stats/project/ufoai (http://cia.vc/stats/project/ufoai) 30111 is a trunk revision, hasn't been merged back into 2.3 branch.

Just trying to figure out if there's a way to force the script to only grab branch builds or something along those lines.
 
Title: Re: Win32 Development Binary Installer Links
Post by: geever on May 24, 2010, 10:13:45 am
What do you use to make your builds? I grabbed the script thing the other day, and compiled last night. Far as I can tell though, It compiled the 2.4 trunk, same revision as what you have there though. And again, from what I can tell, based on http://cia.vc/stats/project/ufoai (http://cia.vc/stats/project/ufoai) 30111 is a trunk revision, hasn't been merged back into 2.3 branch.

Just trying to figure out if there's a way to force the script to only grab branch builds or something along those lines.
 

The whole SVN repository has the same revision number. If you commit something in a branch (trunk is a branch too) the other branches' last revision number will change too. Of course the changes you did in a branch does not appear in the other branch without merge.

To build a 2.3 you should checkout or switch to the 2.3 branch: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/ufoai_2.3

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on May 24, 2010, 03:28:54 pm
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_win32_r30111.exe

RELEASE version.

Thanks for the upload Destructavator. Whensoever you create the installer you compile the maps fast (no light compile)? cause i dont see any reflections on the textures if im shoot with weapons across the map.
Title: Re: Win32 Development Binary Installer Links
Post by: Aesten on May 24, 2010, 03:48:56 pm
The whole SVN repository has the same revision number. If you commit something in a branch (trunk is a branch too) the other branches' last revision number will change too. Of course the changes you did in a branch does not appear in the other branch without merge.

To build a 2.3 you should checkout or switch to the 2.3 branch: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/ufoai_2.3

-geever

Then my question would be how do I make the BuildEnv script GUI thing use the 2.3 branch vs trunk. Though I suppose this is the wrong place to ask. I suppose I could use TortiseSVN or similar to get the repository myself and not have the GUI fetch SVN
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 24, 2010, 03:50:46 pm
What do you use to make your builds? I grabbed the script thing the other day, and compiled last night. Far as I can tell though, It compiled the 2.4 trunk, same revision as what you have there though. And again, from what I can tell, based on http://cia.vc/stats/project/ufoai (http://cia.vc/stats/project/ufoai) 30111 is a trunk revision, hasn't been merged back into 2.3 branch.

Just trying to figure out if there's a way to force the script to only grab branch builds or something along those lines.
 

I don't use a script or automated wizard.  I use a more traditional programming build environment, specifically Code::Blocks + MinGW, which gives me more control and works better for me, but only because I can program.  (I get to see the actual lines of source code that make up UFO:AI.)  For someone else who is a non-programmer though, the method I use would be more difficult than Muton's script.  If you want that automated script to build the 2.3 branch you'll have to ask Muton to implement it in his script program.

Thanks for the upload Destructavator. Whensoever you create the installer you compile the maps fast (no light compile)? cause i dont see any reflections on the textures if im shoot with weapons across the map.

No, I use default map-building parameters, and since I have a newer machine with a fast i7 CPU it goes rather quickly already.  I'm wondering if you found a bug - Please post a screenshot if you can reproduce the issue, but in a separate forum thread.  I've been busy the last week and haven't had time to actually fire up the game, but if I can later I'll try to reproduce this problem.

Then my question would be how do I make the BuildEnv script GUI thing use the 2.3 branch vs trunk. Though I suppose this is the wrong place to ask. I suppose I could use TortiseSVN or similar to get the repository myself and not have the GUI fetch SVN

As I said, you'll have to talk to Muton, unless you want to build the game the standard way (how I do it, not using the automated script).
Title: Re: Win32 Development Binary Installer Links
Post by: Aesten on May 24, 2010, 04:05:53 pm
I don't use a script or automated wizard.  I use a more traditional programming build environment, specifically Code::Blocks + MinGW, which gives me more control and works better for me, but only because I can program.  (I get to see the actual lines of source code that make up UFO:AI.)  For someone else who is a non-programmer though, the method I use would be more difficult than Muton's script.  If you want that automated script to build the 2.3 branch you'll have to ask Muton to implement it in his script program.

As I said, you'll have to talk to Muton, unless you want to build the game the standard way (how I do it, not using the automated script).

I'm not a coder, but I've fiddled around with compiling builds from svns before. So I imagine I'd be able to figure out how to run all the separate bits myself. Especially considering that is what the script gui uses, C::B and MinGW, with NSIS for packaging an installer. Thanks for your input though!
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on May 25, 2010, 11:05:31 am
No, I use default map-building parameters, and since I have a newer machine with a fast i7 CPU it goes rather quickly already.  I'm wondering if you found a bug - Please post a screenshot if you can reproduce the issue, but in a separate forum thread.  I've been busy the last week and haven't had time to actually fire up the game, but if I can later I'll try to reproduce this problem.


possible this isnt a bug, i think that your maps not compiled with lightning effects. Please can you clean all maps and compile them again    ( cause you got the i7 CPU :D ) for the next installer?

If you want more information watch this: http://ufoai.ninex.info/forum/index.php?topic=4864.msg38941#msg38941
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on May 30, 2010, 03:51:23 pm
Anyone got the time to upload a new revision?
Title: Re: Win32 Development Binary Installer Links
Post by: Edi on May 30, 2010, 04:03:10 pm
If anyone points me to sufficient webspace, I can do that. The ones I have available are only 500 MB apiece, which is not enough for the installer. I have a solidly reliable internet connection of if anyone has enough webspace and the inclination to let me know the username and password, uploading a new installer on a regular basis is not a problem.

I'm not going to go hunting for sufficient webspace on my own, though. As a further FYI, any installers I uploaded would have been done with muton's script.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 30, 2010, 04:05:02 pm
Anyone got the time to upload a new revision?


Funny thing, I just put up a new one - 2.3 branch, DEBUG:

http://www.destructavator.com/92dl/ufoai/ufoai_2_3_r30221.exe
Title: Re: Win32 Development Binary Installer Links
Post by: Ollum on June 02, 2010, 10:39:22 am
i have installed 30111. the game is not even starting - only the console appears for a half second. what can i do?
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 02, 2010, 11:16:45 am
Funny thing, I just put up a new one - 2.3 branch, DEBUG:

http://www.destructavator.com/92dl/ufoai/ufoai_2_3_r30221.exe
Thanks for the upload destructavator, but still no dynamic light reflections in the maps like this: http://www.youtube.com/watch?v=B6k9pR3sRv8&feature=related . Anyone got the time to upload a new installer where this works?

Thanks
Title: Re: Win32 Development Binary Installer Links
Post by: Ollum on June 02, 2010, 02:01:01 pm
30221 is working thx. nice game!
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on June 03, 2010, 07:46:25 am
Thanks for the upload destructavator, but still no dynamic light reflections in the maps like this: http://www.youtube.com/watch?v=B6k9pR3sRv8&feature=related . Anyone got the time to upload a new installer where this works?

Thanks

All the maps were fully rebuilt from scratch in that installer.  Nothing was modified from the SVN code.

I'd say that either it's an issue with a change in the code (a bug?), or an issue with configuration on your system - That or something new in the code ended up with a result that has some compatibility issue with your hardware.

I wouldn't blame the installer in this case, not unless the light reflections are different between "debug" and "release" targets.

It could also be that specific revision number, some snapshots work better than others, some don't work at all - keep in mind that these SVN snapshot installers are from development where people are actively working on the code.

EDIT: Actually, I now realize I may have misunderstood you - that's what I get for coming into the forum at 2:00 AM.   :P  I'll try to upload another installer sometime within the next day or so.
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 03, 2010, 04:34:02 pm
EDIT: Actually, I now realize I may have misunderstood you - that's what I get for coming into the forum at 2:00 AM.   :P  I'll try to upload another installer sometime within the next day or so.

Possible you missed my post on page 35, where im talking about it more particularly.
Thanks alot, im very appreciate it that you take the time to work that out. :)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 04, 2010, 08:17:30 am
The problem is on your side!

Destructavator compiled the maps without the /fast switch ...
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 04, 2010, 08:39:08 pm
The problem is on your side!

Destructavator compiled the maps without the /fast switch ...

How that? i cant believe that... i got nvidia geforce 7600GT and i play alot other new games where are alot better graphic effects like shader 3.0..  im use winXP servicepack 3 and all drivers up to date, microsoft visual c++  2010, microsoft netframework all packs (2.0 to 3.5) installed.

did you used that installer pack from destructavator and saw the dynamic lighning effect? and if this works with your pc... you use ati or nvidia graphic-card?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on June 05, 2010, 08:19:38 pm
How that? i cant believe that... i got nvidia geforce 7600GT and i play alot other new games where are alot better graphic effects like shader 3.0..  im use winXP servicepack 3 and all drivers up to date, microsoft visual c++  2010, microsoft netframework all packs (2.0 to 3.5) installed.

did you used that installer pack from destructavator and saw the dynamic lighning effect? and if this works with your pc... you use ati or nvidia graphic-card?

One thing I've noticed about the software that comes with NVidia drivers is that the NVidia stuff frequently misidentifies UFO:AI as one of the UFO: After(whatever) games, and tries to use non-default settings intended for that series of games.

I would suggest looking at the NVidia control panel and forcing or overriding some graphics options specific for games, so that it uses the defaults you want instead.

I have an NVidia graphics card, and I had to do this as well to make the game work properly.
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 05, 2010, 08:49:52 pm
One thing I've noticed about the software that comes with NVidia drivers is that the NVidia stuff frequently misidentifies UFO:AI as one of the UFO: After(whatever) games, and tries to use non-default settings intended for that series of games.

I would suggest looking at the NVidia control panel and forcing or overriding some graphics options specific for games, so that it uses the defaults you want instead.

I have an NVidia graphics card, and I had to do this as well to make the game work properly.

half right/ half wrong :)
The nvidia drivers detects the game as ufo:afterlight, but all settings are default... and im use the newest driver 197.45 from nvidia.
i got alot experience with pc stuff... and i still thinking that this is not my fault that i dont got "Dynamic Lighning Reflections" ingame, dont forget im not talking about the "static lighning".
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on June 05, 2010, 09:10:20 pm
half right/ half wrong :)
The nvidia drivers detects the game as ufo:afterlight, but all settings are default... and im use the newest driver 197.45 from nvidia.
i got alot experience with pc stuff... and i still thinking that this is not my fault that i dont got "Dynamic Lighning Reflections" ingame, dont forget im not talking about the "static lighning".

Well, I really don't know what to tell you - I compiled and built those packages without any changes or doing anything special, other than what I state in the post.  As far as "experience with pc stuff" I have that too, for me it really took off in the latter 1990s, then I started working as a tech professionally when I got my A+ cert 2001, been working ever since in various places, and I also taught student technicians at what is now a college.  I've also done programming before on other, older systems going all the way back to the 1980s, even doing some work in assembly code on the C64 computers way back then.

Perhaps if you check your console log, the game may report something out-of-place that would give clues to why you don't have the lighting effects you want.  (In a separate thread please, under bugs.)
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 05, 2010, 09:21:22 pm
Well, I really don't know what to tell you - I compiled and built those packages without any changes or doing anything special, other than what I state in the post.  As far as "experience with pc stuff" I have that too, for me it really took off in the latter 1990s, then I started working as a tech professionally when I got my A+ cert 2001, been working ever since in various places, and I also taught student technicians at what is now a college.  I've also done programming before on other, older systems going all the way back to the 1980s, even doing some work in assembly code on the C64 computers way back then.

Perhaps if you check your console log, the game may report something out-of-place that would give clues to why you don't have the lighting effects you want.  (In a separate thread please, under bugs.)

Thanks for the quick reply, i try to check my ufolog. i just was hoping thats a compile error in maps... cause muton said this in a earlier post (2 weelks ago) in a other tread. i wont post no longer about this bug or what ever it is in this tread again.. and thanks for the help.

btw a new installer upload would be nice :)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 06, 2010, 08:00:35 am
> cause muton said
Yes, i thought you compiled the game on your own

> new installer
Monday
Title: Re: Win32 Development Binary Installer Links
Post by: LuckyLindy on June 07, 2010, 01:35:04 am
Over the last couple of years I've been watching this game.  Awesome, guys!  This is on par for a Meritorious Service Medal and at least the Soldier's Medal.  (LuckyLindy salutes the staff and contributors of UFO:AI.)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 07, 2010, 06:54:08 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall


ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: Arthur on June 07, 2010, 07:30:52 pm
Thanks Muton,
Please, do not take it personally, but I only trust the installer from Destructavator ^.^

its a quirk from me ^^

MfG Arthur
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 08, 2010, 01:17:09 am
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall


ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)
Thanks for the upload Muton. The version works great and btw dynamic lighning works with your version... i knew it there is something wrong with the version from destructavator :P  OWNED :D
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on June 08, 2010, 06:28:48 am
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_r30393_debug.exe

i knew it there is something wrong with the version from destructavator

Actually, IIRC there were some fixes recently in the SVN that I think addressed this (the lighting issue) - Still, I'd rather not get into a big, senseless and immature argument over this...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 08, 2010, 08:49:38 am
Destructavator
did you build static lightning using ufomodel.exe?
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 08, 2010, 11:48:46 am
Still, I'd rather not get into a big, senseless and immature argument over this...
i dont think that this argument was senseless.
Do not take it personally. if im say that is something wrong with a build that you created... mistakes can happens.
Title: Re: Win32 Development Binary Installer Links
Post by: j4l on June 08, 2010, 08:04:53 pm
How that? i cant believe that... i got nvidia geforce 7600GT and i play alot other new games where are alot better graphic effects like shader 3.0..  im use winXP servicepack 3 and all drivers up to date, microsoft visual c++  2010, microsoft netframework all packs (2.0 to 3.5) installed.

did you used that installer pack from destructavator and saw the dynamic lighning effect? and if this works with your pc... you use ati or nvidia graphic-card?

the builds are okay, its your (and also my) gt7600 thats to old.

http://ufoai.ninex.info/forum/index.php?topic=4395.0

there are no shader 3.0 effects, are there? i made a compatibly list on opengl 3.0 cards, since ufoai uses it for gsls functions. To bad no one ever read it

solution again and again: deactivte gsls shaders
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 08, 2010, 08:34:11 pm
outdated  ;D
thx to arisian
even my onboard gfx card is able to use shaders (terrible slow <20fps)
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=4561.0;attach=3582;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 08, 2010, 09:07:52 pm
the builds are okay, its your (and also my) gt7600 thats to old.

http://ufoai.ninex.info/forum/index.php?topic=4395.0

there are no shader 3.0 effects, are there? i made a compatibly list on opengl 3.0 cards, since ufoai uses it for gsls functions. To bad no one ever read it

solution again and again: deactivte gsls shaders
gsls shaders works fine with my card (no graphic issues), the question is now why it works with the build from muton but not with the build from destructavator.
Title: Re: Win32 Development Binary Installer Links
Post by: j4l on June 08, 2010, 09:16:40 pm
ups  ;D

when was that changed?  ???  so i really have to test some of the latest builds
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 08, 2010, 09:31:53 pm
ups  ;D

when was that changed?  ???  so i really have to test some of the latest builds
im not really sure about what you mean with "changed" exactly possible there was no change "maybe" is was just a fail in the build from destructavator im not sure about it, cause i dont creat my own builds from trunk so im instructed to installer from other people, but it works for me with the latest build from muton ( ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe ) since yesterday.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on June 08, 2010, 09:35:52 pm
I'm looking into this matter - I'm waiting for Muton and a few others to get back to me.
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on June 08, 2010, 09:40:12 pm
gsls shaders works fine with my card (no graphic issues), the question is now why it works with the build from muton but not with the build from destructavator.

please post screenshots of the version from muton and the version from destructavator
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 08, 2010, 10:09:21 pm
please post screenshots of the version from muton and the version from destructavator
here are 3 screenshots from mutons build, just to repeat the build from destructavator works with my pc too just "no dynamic lighning effects" like in ingame (screenshot3) from the rocket.

to destructavators build i have to say, im used the latest 3 uploads here from this tread... there i got no light effects from that rocket shoot in any revision.
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_win32_r30097.exe
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_win32_r30111.exe
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_r30221.exe

im used in all revision the same graphics settings like in screenshot 1
Title: Re: Win32 Development Binary Installer Links
Post by: VaeliusNoctu on June 09, 2010, 01:57:18 pm
I download mutons exe too and i must say now i can play whitout any glsl shader Problems i have bevor.

EDIT:
Is there a way to start whithout any Buildings and Crew? In the v30387 i dont can change the startoptions to start whitout Buildings.
Title: Re: Win32 Development Binary Installer Links
Post by: Aesten on June 09, 2010, 03:54:20 pm
They recently took that out, or at least they took out the insta-build feature.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 10, 2010, 01:07:43 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

Will update any installer >= 30387
ufoai-2.3-dev-Update-30387-to-30445-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-Update-30387-to-30445-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-dev-Update-30387-to-30445-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-Update-30387-to-30445-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 11, 2010, 04:32:34 am
Will update any installer >= 30387
ufoai-2.3-dev-Update-30387-to-30445-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-Update-30387-to-30445-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-dev-Update-30387-to-30445-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-Update-30387-to-30445-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Thanks for the update :)
Title: Re: Win32 Development Binary Installer Links
Post by: VaeliusNoctu on June 12, 2010, 09:10:41 pm
@Muton
Whats the difference between realese and debug?
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on June 13, 2010, 06:40:39 am
Just to note, but there seems to be an issue when I try to install to a secondary drive, with either of the installs. Failure to load .pk3 files, but it seems to work fine for C:/
Title: Re: Win32 Development Binary Installer Links
Post by: Edi on June 13, 2010, 10:28:23 am
Just to note, but there seems to be an issue when I try to install to a secondary drive, with either of the installs. Failure to load .pk3 files, but it seems to work fine for C:/

Post a tracker item of this along with ufoconsole.log and an accurate description of your setup, including what hard drives you're using for what, where you try to install etc.
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 13, 2010, 11:47:24 am
Just to note, but there seems to be an issue when I try to install to a secondary drive, with either of the installs. Failure to load .pk3 files, but it seems to work fine for C:/

im updated my game on harddrive D:\ without any problems... which OS you using?
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on June 14, 2010, 12:10:42 am
Post a tracker item of this along with ufoconsole.log and an accurate description of your setup, including what hard drives you're using for what, where you try to install etc.
Default directory, only within the D:/
the windows cmd window opens saying
"The system cannot find the file specified.
The system cannot find the path specified.
Press any key to continue..."
and it looks like the file its trying to load is "C:\DOCUME~1\<user>\LOCALS~1\Temp\makepk3_full.cmd" "pk3.7z"

im updated my game on harddrive D:\ without any problems... which OS you using?
XP SP3

EDIT: the problem is that I was trying to do a fresh install, rather than update
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 14, 2010, 02:38:17 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-30505-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30505-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30507-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30507-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!




---------------------------
@vedrit
D:/
dont install in your rootfolder D:\
the uninstaller will wipe the whole disk!
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 14, 2010, 03:14:35 pm
@vedrit
D:/
dont install in your rootfolder D:\
the uninstaller will wipe the whole disk!

what about this directory: D:\UFOAI-2.3-dev\ ???

im installed and uninstalled the game there a few times,... is the same problem there too now and is this a new bug?

btw i dont think that anyone installed the game on D:\ without any folder...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 14, 2010, 06:03:53 pm
The uninstaller will
rd /S /Q <install_dir>
If this is D:\ or C:\
everything will be deleted
like
rm -rf /

Its not a bug and no feature
Function .onVerifyInstDir need to be extended to prevent installs on D:\ or F:\ ...
not only C:\

> Watch out its not a dev release anymore
> choose the right installpath!

The default installpath has changed its not UFOAI-2.3-dev anymore
UFOAI-2.3 is the default now
Its important to point the update install routine to your install folder
which will be UFOAI-2.3-dev most likely
Its just a hint (if this bother you)
Title: Re: Win32 Development Binary Installer Links
Post by: vedrit on June 14, 2010, 06:09:20 pm
Default directory, only within the D:/
not root
Title: Re: Win32 Development Binary Installer Links
Post by: geever on June 14, 2010, 08:10:15 pm
D:/
dont install in your rootfolder D:\
the uninstaller will wipe the whole disk!

What kind of uninstaller can be that stupid??! If your does, please change it ASAP.

I don't like the idea sharing links to such dangerous programs...

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on June 14, 2010, 10:33:02 pm
@geever: ours ;)
Title: Re: Win32 Development Binary Installer Links
Post by: geever on June 15, 2010, 06:00:38 pm
@geever: ours ;)

Wow! I say it's a Release Critical bug must be fixed, but I guess you have other plans...

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 15, 2010, 08:18:12 pm
make a quick test

You are only able to install into the root directory if you use
M:\1\..
or similar
The uninstaller will not work in such a case
"error launching installer"

The worst thing that can happen is to install at D:\program files
and call the uninstaller
To prevent this
we need to use a log file and delete only those files we copied
like the firefox installer
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 16, 2010, 01:41:00 pm
make a quick test

You are only able to install into the root directory if you use
M:\1\..
or similar
The uninstaller will not work in such a case
"error launching installer"

The worst thing that can happen is to install at D:\program files
and call the uninstaller
To prevent this
we need to use a log file and delete only those files we copied
like the firefox installer
i think its not a big deal until long the uninstaller only deleted the folder from the game...
worst case is only C:\Windows folder :D
only retards would put it into directories like that.

of course it could be critital for really brainless people who put it anywhere with other files...
but that is easy to fix i think... just get sure that the installer create by default a Ufo Ai folder as subfolder.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 17, 2010, 03:22:04 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-30556-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30556-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30556-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30556-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 17, 2010, 03:40:10 pm
Will update any installer >= 30387
ufoai-2.3-Update-30387-to-30556-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30556-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30556-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30556-Release-pentium3-O1-sse-7z-small-win32.exe)

Thank you for the update.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 22, 2010, 02:53:34 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-30604-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30604-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30604-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30604-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Title: Re: Win32 Development Binary Installer Links
Post by: geever on June 22, 2010, 03:10:14 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

Still 2.3?

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: dough on June 22, 2010, 08:44:10 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-30604-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30604-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30604-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30604-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!



Hi there

When I try to run the release version after installing v2.3 to C:\UFOAI-2.3, I get the following error message in the DOS console:

Could Not Find C:\UFOAI-2.3\base\0vids.zip
The system cannot find the file specified.
Press any key to continue . . .

There is no such file in my installation, nor is there a 0vids.pk3.  Can you please help me out?
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 23, 2010, 08:07:01 am
Watch out its not a dev release anymore
choose the right installpath!



I think the game is installed @ C:\UFOAI-2.3-dev on your system
If you update
use that install-path instead of the default C:\UFOAI-2.3
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on June 23, 2010, 01:38:47 pm
Hi there

When I try to run the release version after installing v2.3 to C:\UFOAI-2.3, I get the following error message in the DOS console:

Could Not Find C:\UFOAI-2.3\base\0vids.zip
The system cannot find the file specified.
Press any key to continue . . .

There is no such file in my installation, nor is there a 0vids.pk3.  Can you please help me out?

Looks like he try to update the official Stable release with that update... that dont work. fail fail fail :D

if im right get sure to download the previous link from muton first. (ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)
Title: Re: Win32 Development Binary Installer Links
Post by: dough on June 23, 2010, 04:42:46 pm
Looks like he try to update the official Stable release with that update... that dont work. fail fail fail :D

if im right get sure to download the previous link from muton first. (ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Yes, that was it exactly  :-[
Thanks, got it working now!
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on June 28, 2010, 10:14:27 am
This is after the 2.3 release right? If so, what changed?

(A reaction fire fix would come in handy; I once had a sniper stay immobile for four turns and two aliens went traipsing to and fro several meters in front of him and the guy only fired once the entire skirmish. Yes he had ammo.)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 28, 2010, 03:49:55 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
(fuel bugfix)
ufoai-2.3-Update-30387-to-30745-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30745-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30745-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30745-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on July 07, 2010, 12:53:00 am
Hi,

Is there something awry with the new build script? When I try to run it either with 2.3 or 2.4 it errors out during ufo2map compilation.

Code: [Select]
Compiling: ..\..\src\tools\ufo2map\brushbsp.c
Compiling: ..\..\src\tools\ufo2map\bsp.c
Compiling: ..\..\src\tools\ufo2map\check\check.c
Compiling: ..\..\src\tools\ufo2map\check\checkentities.c
Compiling: ..\..\src\tools\ufo2map\check\checklib.c
Compiling: ..\..\src\tools\ufo2map\common\aselib.c
Compiling: ..\..\src\tools\ufo2map\common\bspfile.c
Compiling: ..\..\src\tools\ufo2map\common\polylib.c
Compiling: ..\..\src\tools\ufo2map\common\scriplib.c
Compiling: ..\..\src\tools\ufo2map\common\trace.c
Compiling: ..\..\src\tools\ufo2map\csg.c
Compiling: ..\..\src\tools\ufo2map\faces.c
Compiling: ..\..\src\tools\ufo2map\levels.c
Compiling: ..\..\src\tools\ufo2map\lighting.c
Compiling: ..\..\src\tools\ufo2map\lightmap.c
Compiling: ..\..\src\tools\ufo2map\map.c
Compiling: ..\..\src\tools\ufo2map\patches.c
Compiling: ..\..\src\tools\ufo2map\portals.c
Compiling: ..\..\src\tools\ufo2map\routing.c
Compiling: ..\..\src\tools\ufo2map\textures.c
Compiling: ..\..\src\tools\ufo2map\threads.c
Compiling: ..\..\src\tools\ufo2map\tree.c
Compiling: ..\..\src\tools\ufo2map\ufo2map.c
Compiling: ..\..\src\tools\ufo2map\writebsp.c
Linking console executable: ..\..\ufo2map.exe
c:/users/public/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.4.1/../../../../mingw32/bin/ld.exe: cannot open output file ..\..\ufo2map.exe: Permission denied
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 37 seconds)
1 errors, 0 warnings
Endtime: 2010.07.06 23:50:44 3
Error 9
Error during ufo2map compilation
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on July 07, 2010, 07:42:35 am
wrong forum
and "cannot open output file ..\..\ufo2map.exe: Permission denied"
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 10, 2010, 01:02:11 am
Hey Muton could you upload a new update for 2.3?
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 13, 2010, 06:02:25 pm
Will update any installer >= 30387
(fuel bugfix)
ufoai-2.3-Update-30387-to-30745-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30745-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-30745-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-30745-Release-pentium3-O1-sse-7z-small-win32.exe)
hmm i think muton is to busy at the moment :(

so If anyone got the time to creat a installer from SVN. update or full doesnt matter, would be nice.
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on July 13, 2010, 06:11:32 pm
If you're really keen I have a full build of 2.4 on my laptop, but at the moment it won't compress down (the Muton script fails if I tell it to 7z). I'm on 30999 I think. I'll build it again tonight and see if I can crush it down. Bearing in mind my internet connection barely hits 512k on a good day it might be a while before I can stick it somewhere.
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 13, 2010, 06:18:29 pm
If you're really keen I have a full build of 2.4 on my laptop, but at the moment it won't compress down (the Muton script fails if I tell it to 7z). I'm on 30999 I think. I'll build it again tonight and see if I can crush it down. Bearing in mind my internet connection barely hits 512k on a good day it might be a while before I can stick it somewhere.
Thanks for the response but im not intrested to play 2.4dev. im prefer a new installer (update or full) for 2.3. i just want to focus to find some bugs for 2.3.1
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on July 13, 2010, 06:24:24 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31015-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31015-Debug-pentium3-O1-sse-7z-small-win32.exe)


You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 13, 2010, 06:28:28 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31015-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31015-Debug-pentium3-O1-sse-7z-small-win32.exe)


You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation

Perfect timing Muton.
Thanks for the upload :)
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 13, 2010, 10:59:47 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31015-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31015-Debug-pentium3-O1-sse-7z-small-win32.exe)


You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation

to all people dont download the latest update. there is a big bug in battlescape, unable to play (crash to desktop on clicking button Finish round).

Would be nice if muton could upload a new update after this problem would be fixed.
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 17, 2010, 04:41:20 pm
Please upload a new update, last one was bugged :(
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on July 19, 2010, 09:04:04 am
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31041-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31041-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-31041-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31041-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installationstallation
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 19, 2010, 03:52:02 pm
Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31041-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31041-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-31041-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31041-Release-pentium3-O1-sse-7z-small-win32.exe)
Update works good thanks for the upload.
Title: Re: Win32 Development Binary Installer Links
Post by: VaeliusNoctu on July 20, 2010, 02:51:17 am
@Muton
I have some questions:
Whats the differenze between debug and realese?
Can i use these updates for the stable version 2.3?
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on July 30, 2010, 08:20:00 am
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31069-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31069-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-31069-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31069-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installationstallation
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on July 30, 2010, 12:53:12 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31069-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31069-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-31069-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31069-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installationstallation

Thanks for upload, the update works for higher revisions too?
i dont got error message but i just want to get sure that i wont get any bugs later.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on July 30, 2010, 01:22:21 pm
>Whats the differenze between debug and realese?
http://www.google.com/search?hl=en&q=difference+debug+release+build&aq=f&aqi=&aql=&oq=&gs_rfai=

> Can i use these updates for the stable version 2.3?
Will update the Official installer too

> Thanks for upload, the update works for higher revisions too?
Will update any installer >= 30387
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on August 12, 2010, 08:38:40 pm
Hey muton if you got the time, please upload a new update.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on August 16, 2010, 03:10:59 pm
Yep; would love to see the latest changes come into play.

Keep up the good work!
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on August 16, 2010, 06:51:33 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-31523-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31523-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-31530-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31530-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installationstallation
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on August 30, 2010, 12:13:52 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-32055-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-32055-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3-Update-30387-to-32055-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-32055-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation
Title: Re: Win32 Development Binary Installer Links
Post by: Kobold on August 30, 2010, 04:53:51 pm
Thanks
Title: Re: Win32 Development Binary Installer Links
Post by: Thrashard96 on August 31, 2010, 12:35:00 pm
Destructavator, please update your main page, please, i want to see all of your music and tabs...
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on September 02, 2010, 09:48:01 am
@Muton: Any chance you can fix the reaction fire in future compilations?

Anybody?
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on September 10, 2010, 03:57:27 pm
I am a little confused: which version should i download? The last stable releae (that anyone can find on "dowload" page) or the last releases here, in this topic??

Thanks!
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on September 10, 2010, 04:04:16 pm
I am a little confused: which version should i download? The last stable releae (that anyone can find on "dowload" page) or the last releases here, in this topic??

The last stable release version for windows is on the download page (http://ufoai.ninex.info/wiki/index.php/Download). But the team is working towards a 2.3.1 release that will fix bugs. What Muton and others post in this thread are snapshots of the progress towards 2.3.1. If you want to get the latest bug fixes, you can download what's in this thread, but you never know when the last fix will introduce new bugs that haven't been noticed yet, so the 2.3 on the download page is considered more stable.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on September 10, 2010, 04:23:23 pm
Ok thanks! Just one more question: why are you guys doing the 2.4 version? Or: if you are doing version 2.4, why fix the 2.3? In fact i am confused why still developing 2 versions.
Title: Re: Win32 Development Binary Installer Links
Post by: geever on September 10, 2010, 05:53:57 pm
Ok thanks! Just one more question: why are you guys doing the 2.4 version? Or: if you are doing version 2.4, why fix the 2.3? In fact i am confused why still developing 2 versions.

2.3.1 will be only a bugfix release, no new feature will be included. 2.4 is planned to be released next year, we wanna provide bugfixes for 2.3 earlier.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on September 11, 2010, 02:00:21 pm
I have a self-extracting installer for 2.4-dev-32055-Debug, optimised for a Core2 Duo, built using Configure 0.9.0, and compiled with the following settings:

L1 line=64
L1 size=32
L2 size=3072
SSE=4.1

Is it worth uploading?
Title: Re: Win32 Development Binary Installer Links
Post by: Mattn on September 12, 2010, 03:32:02 pm
i don't think so - it's quite old - we are no longer using svn, but git - the svn does not get any new revisions.
Title: Re: Win32 Development Binary Installer Links
Post by: ManicMiner on September 12, 2010, 11:49:36 pm
Granted, however it does seem to be pretty stable even with the GFX options maxed out, and I get a wide variety of maps on missions from the very outset, if starting a new campaign.

There's been a new dev build made available for 2.3 at least once a month for ages, and just wondered when you're going to start doing the same so you can build up an audience for testing 2.4.

Ideally we need a sticky thread explaining what's in 2.4 ALREADY that's not going to be in 2.3.1 when it arrives, so people who want to help on 2.4 but don't have any programming experience, can start doing so simply by testing what's already been implemented, and anyone who just wants a playable game can wait for 2.3.1. 
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 02, 2010, 08:40:27 pm
I've managed to get the game running and put together now, I hope to upload a new, full installer as it has really been a while.  It will be for the 2.4 development branch, from a recent GIT snapshot (master).
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 02, 2010, 09:04:14 pm
OK, I've got it built, I'm now uploading.

It will take ~9 hours or so from now.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 03, 2010, 06:07:53 am
http://www.destructavator.com/92dl/ufoai/ufoai_2_4_dev_win32.exe

DEBUG.

I apologize for not having a revision number, but this is only about a day old from this post.

This revision seems to run OK on my computer, but I didn't test the installer.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on October 05, 2010, 03:13:45 pm
Hmm no 2.3 updated release?
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 05, 2010, 04:20:02 pm
Hmm no 2.3 updated release?

Yeah, you've got a point - If any release deserves a bug-fix version before the next major one, it would be 2.3, considering how things went when 2.3 first came out.

I'll see if I can put together an installer for the 2.3 branch, if I can make the time later.

We should probably have more than one thread in this "Windows" section of the forum, to keep the installers separate.  (One for "Win32 2.3.x binary installers," one for "Win32 2.4.x binary installers," etc.)  Unless anyone has any objections, I'll probably do this when I manage to get a 2.3 installer ready.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on October 05, 2010, 06:14:11 pm
Thanks Destructavator.

I'm holding out until the community can make a 2.3 with the reaction fire feature fixed. Presently it feels too much like I'm playing half of what UFO AI used to be without RF. (Though I haven't played for weeks now. Has it been fixed?)
Title: Re: Win32 Development Binary Installer Links
Post by: Mesmerizer on October 05, 2010, 06:30:27 pm
RF seems good in last Destructavator Beta 2.4 posted build... but there is a WEIRD bug in the geoscape... whenever an UFO turn to attack your ship (like Fighter UFOs) it hangs on the "collision" between objects (ship+ufo) while in battle... the geoscape freezes.. but still can press ESC button and load / save / exit the game...

Another issue -> TOOOOOO MANY Ufos in the 1st part of the game... not a single day of peace!  ;D let em grow while time passes... not all at once!  ;)

Appreciated the "new" skill point assignment on soldier... finally CAPABLE soldiers

And another little problem... if i shoot aimed with a sniper rifle and have 99% to hit... i cannot miss 2 shoots in a row! That's not good  ::) something is wrong...

Anyway GREAT game... keep it growing...
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 05, 2010, 06:37:35 pm
RF seems good in last Destructavator Beta 2.4 posted build... but there is a WEIRD bug in the geoscape... whenever an UFO turn to attack your ship (like Fighter UFOs) it hangs on the "collision" between objects (ship+ufo) while in battle... the geoscape freezes.. but still can press ESC button and load / save / exit the game...

And another little problem... if i shoot aimed with a sniper rifle and have 99% to hit... i cannot miss 2 shoots in a row! That's not good  ::) something is wrong...

I'd suggest opening bug reports for these, either the tracker or posting in the section of the forum for bugs, as these points might not get noticed if you leave them here (This thread is primarily for posting links, not for bugs).

Regarding the number of UFO sightings at the start of the game, I'd recommend posting in Discussion or Design to talk to the coders about it.

Welcome to the forum, BTW.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 05, 2010, 06:40:01 pm
(Though I haven't played for weeks now. Has it been fixed?)

I was out for a while myself, so I'm not sure, but I recall some talk about it in the IRC logs.
Title: Re: Win32 Development Binary Installer Links
Post by: Mesmerizer on October 06, 2010, 01:53:38 am
done a post in 2.4 bug report :)
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on October 26, 2010, 05:18:12 pm
No new v2.3 updates? (Prays for reaction fire fix.)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on October 26, 2010, 05:23:40 pm
No new v2.3 updates? (Prays for reaction fire fix.)

I was actually working on getting one together in the next few days, but right now I have to get ready for the "big one":

http://ufoai.ninex.info/forum/index.php?topic=5480.0
Title: Re: Win32 Development Binary Installer Links
Post by: mor2 on October 30, 2010, 10:22:34 pm
any chance for an updated 2.4 version, the one from the last page has some nasty bug with UI and if install the latest nightly i get black screen after loading.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on November 02, 2010, 10:25:36 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

Full installer
ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe)

I'm using the unix time stamp to mark a release instead of the sha1 git hashsum
In this case 1288676501
Add this in your bugreport and post there (http://ufoai.ninex.info/forum/index.php?board=19.0)

For coders:
git log --since="1288676501" --until="1288676501"
will reveal the last commit this build is based on
Title: Re: Win32 Development Binary Installer Links
Post by: mor2 on November 02, 2010, 11:55:58 pm
thanks!  btw please forgive my ignorance but what does it means, that this release is marked as DEBUG ?
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on November 03, 2010, 12:23:27 am
thanks!  btw please forgive my ignorance but what does it means, that this release is marked as DEBUG ?

More information will be output at different times. Maybe other stuff, but that's what I have seen.
Title: Re: Win32 Development Binary Installer Links
Post by: UFOhunter on November 03, 2010, 01:11:29 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall

Full installer
ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe)

I'm using the unix time stamp to mark a release instead of the sha1 git hashsum
In this case 1288676501
Add this in your bugreport and post there (http://ufoai.ninex.info/forum/index.php?board=19.0)

For coders:
git log --since="1288676501" --until="1288676501"
will reveal the last commit this build is based on

Just tried to install that two times - failed both times because the installation stopped at some point giving a "not enough free space on the harddisc" error. But the disc I tried had 10 GB free, isn't this enough?

Or is it a prob that I still have the 2.3 release installed at the same disc?

All under Win XP if that plays a role.


Edit: ahh, got it to work. Apparently the prob was that the installation uses C: a lot. While I was installing to another drive with more than enough free space, C: had to be cleaned for the installation to run properly.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 08, 2010, 12:45:02 pm
Durn. No new 2.3 builds?
Title: Re: Win32 Development Binary Installer Links
Post by: Alana on November 08, 2010, 08:15:11 pm
Is it normal that game is stuck to my OS language [WinXP polish] even when i change it to english in options?
And i seem to have no  visible radar ranges in geoskape. But the wierdest part is that if i load savegame from 2.3 version those radar ranges show up.
Title: Re: Win32 Development Binary Installer Links
Post by: Duke on November 08, 2010, 09:55:12 pm
Yes :(
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on November 09, 2010, 09:43:11 am
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe)

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 09, 2010, 03:08:33 pm
Woohoo! Thanks man!  ;D

EDIT: I gave this a while and WOOOT! Reaction fire is back! Thanks Muton!

I'll give UFO: AI a while once the game development phase I've embroiled myself in is finished. Can't wait to give this game a review.  ;D
Title: Re: Win32 Development Binary Installer Links
Post by: UFOhunter on November 09, 2010, 06:56:56 pm
Is it normal that game is stuck to my OS language [WinXP polish] even when i change it to english in options?

There's a simple work around for the language prob posted in one thread somewhere. Just go into the folder UFOAI-2.4-dev\base\i18n then move all folders of language files but not "en" to another location or folder. The game will then use what's left, which is the english language files under "en". Works for me.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on November 11, 2010, 06:04:51 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe)

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation

Hi! I´ve been playing the official 2.3 version, downloaded on summer. And i tought that 2.3 was "dead", so what means this new installers? Are they new installers with new stuff to 2.3 version? And what is that update file? Can i update my old game?

Thanks









Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 12, 2010, 08:56:21 am
Quote
Quote from: Muton on November 09, 2010, 09:43:11 AM
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe

Watch out its not a dev release anymore
choose the right installpath!
Install over your current installation

Hi! I´ve been playing the official 2.3 version, downloaded on summer. And i tought that 2.3 was "dead", so what means this new installers? Are they new installers with new stuff to 2.3 version? And what is that update file? Can i update my old game?

Thanks


You're looking at it. Muton's latest compilation has reaction fire. (I played a round of SP skirmish and all my people fired on the aliens' turns whenever one walked across their fields of vision.) I haven't played the campaign again though. I'll check it out this night or tomorrow.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on November 12, 2010, 06:26:43 pm
Muton (Or any other) if i simply install your update, will tha improve my already installed game? Will the update work on my saved games too? thanks
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on November 20, 2010, 12:19:24 pm
Game only, no Radiant, no sources
>NO< W2k support (Windows 2000)
no Admin right needed to install or uninstall

Full installer
ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe)

Will update any (full) installer >= 1288676501
ufoai-2.4-dev-Update-1288676501-to-1290243726-Release-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1288676501-to-1290243726-Release-7z-small-win32.exe)
ufoai-2.4-dev-Update-1288676501-to-1290243726-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1288676501-to-1290243726-Debug-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Install the update into the current 2.4 UfoAI folder
Title: Re: Win32 Development Binary Installer Links
Post by: Grufff on November 20, 2010, 04:44:21 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe)

Watch out its not a dev release anymore
choose the right installpath!

Install over your current installation

This game is awesome. I have so much respect for the talent and time that the developers have put into this.

I have been playing 2.3 stable on Windows for several weeks and encountered some bugs, before I reported them I wanted to try them out in the latest version of 2.3 to see if they have already been fixed, but I am having difficulty getting my old saved games to work.

I have probably done something stupid and I am hoping someone can point me in the right direction.

This is what I did...
I copied my .savx files to another directory and installed this update using the full installer above and installed to the game directory I had used before.
But when I started the game I got an error message about running 2 different versions it said the version of the scripts did not match (sorry I did not note the exact error message). So I then uninstalled the game, checked the game directory had been deleted and installed from scratch. I started a new campaign, saved and exited so I could see exactly which folder is being used for save games. I copied one of my old save games into the new directory but most of my game is missing. I have bases but no aircraft, no employees, no money, and I cannot advance the time.

Please help

In case it is relevant the bugs I was experiencing were 1) I could no longer transfer anything between bases 2) I had more than 64 aircraft and the last ones on the list seemed to disappear. I had got to about 1100 UFOs and 650 missions done.
Title: Re: Win32 Development Binary Installer Links
Post by: Ildamos on November 20, 2010, 05:53:24 pm
Grufff if you haven't noticed this is the

Quote
Win32 Development Binary Installer Links

thread. The community launched this for build updates (and minor questions about the individual builds). For full-blown queries and stuff, I would suggest you post in the bugs section. More people can help you there as the devs don't frequent this thread as often as the one dedicated to game issues.

Regarding this query:
Quote
Hi! I´ve been playing the official 2.3 version, downloaded on summer. And i tought that 2.3 was "dead", so what means this new installers? Are they new installers with new stuff to 2.3 version? And what is that update file? Can i update my old game?


Muton already clearly stated that:

Quote
Will update any installer >= 30387
ufoai-2.3-Update-30387-to-1288002986-Debug-pentium3-O1-sse-7z-small-win32.exe

The above implies that it's an update for v2.3. It's an update file so yes, it updates 2.3. 0_0 If you're referring to your old save games, I've been using Muton's patch and so far the updates are compatible. Don't take my word for it though --- what might have worked for me may not for you. 
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 03, 2010, 03:41:55 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= 30387
ufoai-2.3.1-1291330966-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3.1-1291330966-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3.1-1291330966-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3.1-1291330966-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Install the update into the current 2.3 UfoAI folder
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 04, 2010, 01:36:19 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Full installer
ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe)

Will update any (full) installer >= 1288676501
ufoai-2.4-dev-Update-1288676501-to-1293477578-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1288676501-to-1293477578-Debug-7z-small-win32.exe)
ufoai-2.4-dev-Update-1288676501-to-1293477578-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1288676501-to-1293477578-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Install the update into the current 2.4 UfoAI folder

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on January 02, 2011, 06:14:24 pm
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Full installer
ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1288676501-Debug-7z-small-win32.exe)

Will update any (full) installer >= 1288676501
ufoai-2.4-dev-Update-1288676501-to-1293982367-Debug-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1288676501-to-1293982367-Debug-7z-small-win32.exe)

this time debug only

Install the update into the current 2.4 UfoAI folder

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 04, 2011, 12:36:47 pm

Latest UfoAI 2.3.2
Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall
Will update the Official installer too

Full installer
ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe)

Will update any installer >= svn 30387 (official 2.3 too)
ufoai-2.3.2-Update-30387-to-1296285988-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3.2-Update-30387-to-1296285988-Debug-pentium3-O1-sse-7z-small-win32.exe)
ufoai-2.3.2-Update-30387-to-1296285988-Release-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3.2-Update-30387-to-1296285988-Release-pentium3-O1-sse-7z-small-win32.exe)

You can install release or debug, even switch from debug to release or vis-versa

Install the update into the current 2.3 UfoAI folder

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=21.0)
Add build type and revision number
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Zip all *.log files from "%appdata%\ufoai\2.3.2\base" and
the effected savegame from "%appdata%\ufoai\2.3.2\base\save"
and attach it to your report
Title: Re: Win32 Development Binary Installer Links
Post by: j4l on February 08, 2011, 01:17:18 pm
your last 2.3.2 debug is unplayable for me because of this    :'(

http://sourceforge.net/tracker/?func=detail&aid=3175272&group_id=157793&atid=805242
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on March 02, 2011, 01:10:48 pm
Here's one for 2.4, although I didn't have time to test it:

http://www.destructavator.com/ufoai/ufoai-2.4-dev-1298946421-Debug-full-win32.exe

Please note the download is just under ~900 MB in size, it is a full, complete build with no special optimizations or modifications, built nearly the same as a release would be except compiled with "debug" build target.
(It will therefore run a tad slower than an official release, but will be easier to find and report bugs with.)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on March 27, 2011, 09:29:58 am
UfoAI 2.4.0 2011.04.19
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall


ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

Will update any (full) installer >= 1301086950
ufoai-2.4-dev-Update-1301086950-to-1303213072-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1303213072-Debug-pentium3-O1-sse-7z-small-win32.exe)
21.7MB
633822fd66d801703ee0e07261197009
cdabf6a494c03c34b6f6f01fa6177af5c238ced3

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 23, 2011, 04:32:52 pm
http://www.destructavator.com/ufoai/ufoai-2-4-dev-1303213072-Debug-full-win32.exe

Full installer, no special optimizations or modifications.  I built this one right before starting upload last night.

Please note that I didn't test it though - It might work, it might not.
Title: Re: Win32 Development Binary Installer Links
Post by: Kemlo on April 24, 2011, 02:49:38 pm
http://www.destructavator.com/ufoai/ufoai-2-4-dev-1303213072-Debug-full-win32.exe

Full installer, no special optimizations or modifications.  I built this one right before starting upload last night.

Please note that I didn't test it though - It might work, it might not.

I've tried downloading this multiple times but each time the installer fails an integrity check. It seems that it's been corrupted somehow.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on April 24, 2011, 05:16:03 pm
I've tried downloading this multiple times but each time the installer fails an integrity check. It seems that it's been corrupted somehow.

Yeah, there's been talk on IRC about it - I'm not sure what went wrong, but I apologize, and I'll try to figure out what happened and make the next one I upload work.  Sorry about that.
Title: Re: Win32 Development Binary Installer Links
Post by: Kemlo on April 24, 2011, 06:20:09 pm
Yeah, there's been talk on IRC about it - I'm not sure what went wrong, but I apologize, and I'll try to figure out what happened and make the next one I upload work.  Sorry about that.

No problem, it gave me the incentive to download Mutons script and roll my own :)
I'd upload it for others but I don't have anywhere to host it.
Title: Re: Win32 Development Binary Installer Links
Post by: whatnameshouldi on April 24, 2011, 11:59:28 pm
Hello

Just gotta say i love UFO:Ai, playing it since v 2.2 and coming back for more as i heard v 2.4 was on the works.

Im using the last version of the installer by Muton and i have a question, where are the files extracted before the install? I cancelled by mistake the install but according to the disk space some data was left behind, but there is nothing in the chosen game directory. This happened twice so i really need to know where this files are as im running out of space in the hard drive (i alrady checked Temp folder but nothing).

Thanks
whatname


Edit: Just found the file in Temp folder, but the hard drive space still seems messed. I guess something else is wrong. Thanks anyway and sorry to bring this one up.
Title: Re: Win32 Development Binary Installer Links
Post by: dekster on April 25, 2011, 07:52:42 am
 :(
Title: Re: Win32 Development Binary Installer Links
Post by: paladin1128 on April 28, 2011, 10:55:44 pm
Are there instructions anywhere on how to compile the files manually?  I have no idea how to use SVN files. 
Title: Re: Win32 Development Binary Installer Links
Post by: geever on April 29, 2011, 12:31:54 am
Are there instructions anywhere on how to compile the files manually?  I have no idea how to use SVN files. 

Yes, on our wiki site, start at Getting the source (http://ufoai.ninex.info/wiki/index.php/Getting_the_source) article.

Note, that we're using Git now, not SVN.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: paladin1128 on April 29, 2011, 04:45:02 am
Yes, on our wiki site, start at Getting the source (http://ufoai.ninex.info/wiki/index.php/Getting_the_source) article.

Note, that we're using Git now, not SVN.

-geever

I tried and got into the git bash thing but then it said that -t was an unknown command. As I don't want to mess up my computer and I felt way over my head trying to implement those directions I may have to give this a pass. It looks great, but I am just not enough of a computer whiz to do that stuff. Thanks for the help though.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on May 07, 2011, 09:52:52 am
UfoAI 2.4.0 2011.05.07
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall


ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

Will update any (full) installer >= 1301086950
ufoai-2.4-dev-Update-1301086950-to-1304573780-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1304573780-Debug-pentium3-O1-sse-7z-small-win32.exe)
26.2MB
091aba4fad0e7eccad06e72b210a8d18
d70e5888a0494424812382f7d909b7bd21cde486

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Kobura on May 08, 2011, 08:25:31 pm
I just tried to use the updated and it wouldn't overwrite a pk3 and failed. How is this done?

*Edit* Forgot to give the exe administrator privileges

HOWEVER since updating to this all my base's radars seem to be broken. Coincidentally I recently tried upgrading a couple of them to Advanced Radar. Starting a new game yielded that my base's radar went "offline" (radius wasn't displayed and wasn't detecting anything) after my first UFO mission, so it must've been the updater.
Title: Re: Win32 Development Binary Installer Links
Post by: Destructavator on May 09, 2011, 06:24:50 am
HOWEVER since updating to this all my base's radars seem to be broken. Coincidentally I recently tried upgrading a couple of them to Advanced Radar. Starting a new game yielded that my base's radar went "offline" (radius wasn't displayed and wasn't detecting anything) after my first UFO mission, so it must've been the updater.

If you can please post (in a separate thread, under our "bugs" section) a console log and perhaps a saved game where things are broken, it would help us figure out where the issue is in the game's code, thanks.  The online wiki should have information on how to get the log output and saved games, in case you haven't done it before.

Actually, if you happen to have a SourceForge account, it would likely be even better to open a ticket on the project bug tracker.

EDIT: Nearly forgot, Muton's posts have info on where you can find these things, located below his download links.
Title: Re: Win32 Development Binary Installer Links
Post by: Kobura on May 09, 2011, 10:03:39 am
I'll try duplicating it, and if I can, offer before-and-after data sets alike come morning or a little later. Upon downgrading to the 2.4 offered as an installer, I think it was 1301086950, I discovered Advanced Radar have *massive* ranges. There needs to be compared statistics offered for buildings (probably the wrong section for this but) like Living Quarters holds 20 I only found out on impact. Radar ranges are different and other than a namechange there's no apparent indication of this before building. Labs and workshops employ ten. On aircraft descriptions and especially the finished-research reports so I can decide before investing if I want it, what their loadouts are, and how big a hangar they need. Game needs to be more data-redundant, it helps!!!
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on May 28, 2011, 12:07:04 pm
UfoAI 2.4.0 2011.03.25
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d


UfoAI 2.4.0 2011.05.28
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any (full) installer >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1306568813-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1306568813-Debug-pentium3-O1-sse-7z-small-win32.exe)
86,2 MB
4bc024383ca5a3c86b60d8bf75fef2ec
e24a6648c068b3f39b328e8fa60d214fc20ef8f3

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on June 16, 2011, 11:13:17 pm
UfoAI 2.4.0 2011.03.25
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d


UfoAI 2.4.0 2011.06.16
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any (full) installer >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1308233728-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1308233728-Debug-pentium3-O1-sse-7z-small-win32.exe)
214 MB
1fc6c63b6ca9a29b5f5a37bb33d6c174
e564ee32e5d5cb1a10f2b8835e1dae06d8b84adf

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: LuckyLindy on June 19, 2011, 03:49:50 pm
I hate to ask stupid questions when there may be an obvious place to look, but... Where do you find the revision notes for the new builds?

Thanks.
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on June 19, 2011, 04:07:50 pm
There is no good list. The best thing is to follow the monthly news updates (http://ufoai.ninex.info/wiki/index.php/News) which try to catch the most important changes. You can also see a log of every commit (http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=summary) but it's not always clear what the changes are from the commit message (unless you deal with the coding).
Title: Re: Win32 Development Binary Installer Links
Post by: Harmor on July 02, 2011, 01:31:35 am
Bah nvm me, I downloaded another installer and 2.4 now works for me. A gem of a game, both thumbs up. It's a tribute to the X-Com games, keep up the good work.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on July 10, 2011, 10:48:50 am
UfoAI 2.4.0 2011.03.25
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d


update UfoAI 2.4.0 2011.07.10
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any (full) installer >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1310245344-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1310245344-Debug-pentium3-O1-sse-7z-small-win32.exe)
249 MB
127aef30e2744c36273552a91cee3384
7a5c47c488a605867ee11cd90b23c51480c272a0

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on July 25, 2011, 03:19:13 pm
Muton, sorry to ask stupid questions too (using LuckyLindy words), but since i dont came here to often, some things are not obvious to me.
So:

1) On ufoai homepage we see monthly updates, are these updates just for 2.3 version; 2.4?; both? Wich one is more complete and why do you still make changes on 2.3 if you are working on 2.4?

2) On your last post you posted 3 files, since on my new computer i dont have the UFO AI game, should i download and install all the 3 files in order to play?

Thank you for your attention and patient :-)
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on July 25, 2011, 03:36:59 pm
cpsogoj, I can reply to your q 2 - get both files, install the bigger one, then the smaller one to get the latest 2.4.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on July 25, 2011, 03:53:52 pm
cpsogoj, I can reply to your q 2 - get both files, install the bigger one, then the smaller one to get the latest 2.4.

Thanks for answering so quickly.

the smaller file you speak is the 2nd one on Muton post, or the 3rd (one of the files dont show the size, thats the reason formy question)?

Thanks again ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on July 25, 2011, 04:48:31 pm
there are 2 files, not 3:
http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe
http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1310245344-Debug-pentium3-O1-sse-7z-small-win32.exe
1st is full version, second is update of it to the latest compiled build. Have fun! :)
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on July 25, 2011, 05:01:59 pm
Yes, you are correct! My mistake! :-D
Title: Re: Win32 Development Binary Installer Links
Post by: H-Hour on July 25, 2011, 06:18:13 pm
1) On ufoai homepage we see monthly updates, are these updates just for 2.3 version; 2.4?; both? Wich one is more complete and why do you still make changes on 2.3 if you are working on 2.4?

These updates are the latest development build and form what will eventually be released as 2.4.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on August 27, 2011, 05:28:33 pm
UfoAI 2.4.0 2011.03.25
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d


update UfoAI 2.4.0 2011.08.27
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on September 03, 2011, 12:38:01 pm
For torrenting geeks:

http://thepiratebay.org/torrent/6647254/Ufo_Alien_Invasion_2.4_dev_version_full
http://thepiratebay.org/torrent/6647260/Ufo_Alien_Invasion_2.4_dev_update_to_1314405047
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on September 06, 2011, 08:20:59 pm
UfoAI 2.4.0 2011.03.25 (1301086950)
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

update UfoAI 2.4.0 2011.08.27 (1314405047)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

update UfoAI 2.4.0 2011.09.06 (1315260802)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
uufoai-2.4-dev-Update-1314405047-to-1315260802-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1314405047-to-1315260802-Debug-pentium3-O1-sse-7z-small-win32.exe)
19.5 MB
f39b56b87345ce5f5e0eb5d4252dfe61
8dc792e62ed8e86b475b995053c310d309ccb57b


Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on September 06, 2011, 08:48:14 pm
http://thepiratebay.org/torrent/6656588/Ufo_Alien_Invasion_2.4_dev_update_to_1315260802 < torrent 4 the latest update
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on September 10, 2011, 02:21:29 pm
UfoAI 2.4.0 2011.03.25 (1301086950)
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

update UfoAI 2.4.0 2011.08.27 (1314405047)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

update UfoAI 2.4.0 2011.09.10 (1315653194)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
ufoai-2.4-dev-Update-1314405047-to-1315653194-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1314405047-to-1315653194-Debug-pentium3-O1-sse-7z-small-win32.exe)
19.5 MB
02e354b35c0525864d205ca6445e0a49
29bc80a55301fcd12cd931c55348f705139f065d


Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on September 12, 2011, 06:49:56 pm
with this update I'm unable to start any tactical missions...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on September 18, 2011, 09:41:31 am
UfoAI 2.4.0 2011.03.25 (1301086950)
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

update UfoAI 2.4.0 2011.08.27 (1314405047)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

update UfoAI 2.4.0 2011.09.18 (1316192308)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
ufoai-2.4-dev-Update-1314405047-to-1316192308-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1314405047-to-1316192308-Debug-pentium3-O1-sse-7z-small-win32.exe)
20.5 MB
f7d4d8576713744b3bef438217bd0b7c
b003161852f10dfff2d6ea60073c699de11b1c78


Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on September 23, 2011, 06:33:39 pm
UfoAI 2.4.0 2011.03.25 (1301086950)
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

update UfoAI 2.4.0 2011.08.27 (1314405047)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

update UfoAI 2.4.0 2011.09.23 (1316762476)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
ufoai-2.4-dev-Update-1314405047-to-1316762476-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1314405047-to-1316762476-Debug-pentium3-O1-sse-7z-small-win32.exe)
47.4 MB
586e92aaa9b19667c87afc4622148e29
a77dc4ae17052d0feaf8ede87d406fade05e04a0


Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on October 07, 2011, 08:18:07 pm
UfoAI 2.4.0 2011.03.25 (1301086950)
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

update UfoAI 2.4.0 2011.08.27 (1314405047)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

update UfoAI 2.4.0 2011.10.07 (1317990189)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
ufoai-2.4-dev-Update-1314405047-to-1317990189-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1314405047-to-1317990189-Debug-pentium3-O1-sse-7z-small-win32.exe)
93.5 MB
3367e3992527339b5c6f601fc8fb2991
dc5d72e1cb8df68076ef63d4b381618b7cefcf1b


Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on November 09, 2011, 10:08:01 am
UfoAI 2.4.0 2011.03.25 (1301086950)
Game, Radiant and sources
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe)
771MB
a8ec6b01edc0febf681c20c588882991
32bc6c818aac395ccc1e7248424bb56fe13f120d

update UfoAI 2.4.0 2011.08.27 (1314405047)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1301086950
incl. alt-tab fix
ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1301086950-to-1314405047-Debug-pentium3-O1-sse-7z-small-win32.exe)
477 MB
55a51871293643b6165801012c28cc95
d7792b8d02ab8f80c9bbd3d395410be3fe12d83b

update UfoAI 2.4.0 2011.11.08 (1320698644)
Game update only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

Will update any installation >= 1314405047
incl. alt-tab fix
ufoai-2.4-dev-Update-1314405047-to-1320698644-Debug-pentium-m-O1-sse2-7z-small-win32.exe (http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.4-dev-Update-1314405047-to-1320698644-Debug-pentium-m-O1-sse2-7z-small-win32.exe)
156 MB
08ca241ac6232881cef95e03d457b279
eb0624edac71de7260897abfedd15a96322a1001


Inportant information:
This update includes an update utility.
It will update your UfoAI installation automatically for you (the GUI is locked).
Its based on nightly builds of myself (not the official nightly)
Each patch will not grow over 50MB in size, like the one above
and will be build at 00:20 GMT (the build can take up to 2h)

If you switch from the official build
be sure to apply the appropriate patch(es).
The official binary make use of a striped sha1 hashsum as revision number
so you need the binary build date (screenshot).
Lets say your build is from 2011.08.26
than apply patch 1314405047 and 1320698644
if it is from 2011.09.15 than 1320698644
if it is after 2011.11.08 than 1320698644 (normally you cant "revert" a patch this way, but in this case it wont hurt)

If you updated your installation using the small binary zip (official nightly)
than you cant relay on binary build date information
use the changed timestamp from your %UfoAIsetupDIR%\base\*.pk3 files



Bug reports:
Place a bug report in here (http://ufoai.ninex.info/forum/index.php?board=19.0)
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.4-dev\base" and
the effected savegame from "%appdata%\ufoai\2.4-dev\base\save"
and attach it to your report
(http://ufoai.ninex.info/forum/index.php?action=dlattach;topic=2830.0;attach=6073;image)
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on December 10, 2011, 02:25:52 pm
Its making a year since my last download. How are things now? Do we have finally tanks? :) Can we play from start to end of the game?

Thanks to all of you guys, for the excelent work made so far!
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on December 15, 2011, 05:56:35 pm
Any new build near to getting out?
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on December 16, 2011, 07:50:15 am
In the future use this ...

http://ufoai.ninex.info/forum/index.php/topic,6302.msg49930.html#msg49930
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on December 16, 2011, 01:15:06 pm
now all works, but I had to run the update.exe in admin mode, otherwise it doesn't work if the game is installed under program files (x86) folder in win 7 64
Thank you!
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on December 22, 2011, 06:40:17 pm
In the future use this ...

http://ufoai.ninex.info/forum/index.php/topic,6302.msg49930.html#msg49930

Ok thanks ;)
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on February 11, 2012, 06:01:55 pm
and now main menu doesn't show - black screen with only the cursor visible... been only updating using your updater...
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 12, 2012, 08:13:46 am
Why not posing a bug report @
Bugs in development version (2.4-dev) (http://ufoai.ninex.info/forum/index.php?board=19.0)

or just take a look at ?
Black Screen when launching Missions (http://ufoai.ninex.info/forum/index.php/topic,6453.0.html)

Remember
its a developer version!
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on February 12, 2012, 10:40:25 am
my bad (not posting in bugs section) - as I haven't looked into the game in some time - too busy - I assumed this is something trivial... The link you referred to I've read - my situation is different - main menu doesn't show, I can't start anything or access settings. I'll try to reinst before posting any more irrelevancy. My apologies. Delete this, please.
Title: Re: Win32 Development Binary Installer Links
Post by: Muton on February 13, 2012, 08:07:31 am
There is no need to be offended.

Place it in the right corner and talk a bit more ...
Title: Re: Win32 Development Binary Installer Links
Post by: Lost Angel on February 15, 2012, 06:43:25 pm
Posted in proper section with more details:
http://ufoai.ninex.info/forum/index.php/topic,6460.0.html (http://ufoai.ninex.info/forum/index.php/topic,6460.0.html)
I'm not offended, just did a stupid thing and I know it, for this I'm apologizing.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on March 11, 2012, 02:02:52 pm
Where can i download the new releases from February? I tought that it was in this topic or in the Nightly Build sections. At least its where i used to go but those topics look dead.

On other words: when someone goes to the UFO AI page and see the new updates to the game, where can he download the full installer or update installer with all the modifications?

thanks
Title: Re: Win32 Development Binary Installer Links
Post by: Kemlo on March 11, 2012, 03:36:31 pm
Where can i download the new releases from February? I tought that it was in this topic or in the Nightly Build sections. At least its where i used to go but those topics look dead.

On other words: when someone goes to the UFO AI page and see the new updates to the game, where can he download the full installer or update installer with all the modifications?

thanks
You can download the nightly builds from the download  (http://ufoai.org/wiki/index.php/Download)page.
Title: Re: Win32 Development Binary Installer Links
Post by: cpsogoj on March 11, 2012, 10:27:15 pm
And thats the LAST nightly build?
Title: Re: Win32 Development Binary Installer Links
Post by: geever on March 11, 2012, 10:32:40 pm
Official nightly-builds: http://ufoai.org/snapshots/

Win32 builds are automatic already, the others are not, so they're not up-to-date ATM.

-geever
Title: Re: Win32 Development Binary Installer Links
Post by: assemblerhead on November 08, 2013, 05:46:39 pm
Newbie Here ...

Tried the http link for the download of the newest stable on the front page. ( v2.5 )

It is always a corrupted download for me. ( MD5 not matching either )

Is FTP or RSYNC a viable download option? I need a download protocol that does ECC.

The git clone also comes up with a compression error and aborts when attempting to get the source.

NOTE : I think it is something on the TCP/IP route that is causing the problem with http downloads.
Title: Re: Win32 Development Binary Installer Links
Post by: DarkRain on November 09, 2013, 06:45:54 pm
No, I'm not aware of FTP or rsync options for the installers

Did you try one of the alternate options (http://ufoai.org/wiki/Git#Git_Bundle) for git clone (http://ufoai.org/wiki/Git#github)?
Title: Re: Win32 Development Binary Installer Links
Post by: assemblerhead on November 13, 2013, 11:48:00 pm
Thanks for the response.
-------------
Yes, I did try the alternative git clone.

Tried the bittorent seed file in Deluge / Linux. Deluge claims this is not a valid seed file.
Can't do the rest of the clone without the "seed" download.

Will try a few other bittorrent clients to see what happens.

[UPDATE]: other bittorrent clients are stating that that seed file is not "bencoded". Meta data audit tools refuse to "access" the file. ????

Title: Re: Win32 Development Binary Installer Links
Post by: DarkRain on November 14, 2013, 02:52:22 am
Guess the .torrent file got corrupted, as it works here, (but there didn't seem to be any seeders when I tried it)

If getting the repo via rsync (http://ufoai.org/wiki/Git#rsync_way) doesn't work then I don't know what to say, besides trying the download in some other network...
Title: Re: Win32 Development Binary Installer Links
Post by: assemblerhead on November 16, 2013, 11:41:04 pm
Thanks for the response.
------------------------------------
The rsync attempt winds up timing out.

I am beginning to suspect my ISP. Looks like I am stuck until I change ISPs.
-- Or v2.5 goes into Linux distro repos.

 :'(
Title: Re: Win32 Development Binary Installer Links
Post by: assemblerhead on November 25, 2013, 07:04:59 pm
@DarkRain

FYI ... The corruption problems have disappeared. If something got "changed" at ufoai.org, please give those responsible a 'Thank You' from me.
Title: Re: Win32 Development Binary Installer Links
Post by: GreatEmerald on November 25, 2013, 08:54:34 pm
You're welcome, I guess? I asked geever to have the builder bot rebuild the 2.5 binary, and it did rebuild, but not how I wanted it to. Apparently it was enough to make it non-corrupt, though.

Actually, the build bot is broken at the moment, and that's quite a bit of a problem. It doesn't fetch commits for some reason, as you can see here by looking at the dates: http://ufoai.org:8010/builders/fetch-stable Due to this, nothing is being built and all the important commits since the last manual build are ignored. And those commits are really important, because without that you're left with some grave bugs (like all audio playing at once, crashes, infinite smoke grenades etc.). So if someone could investigate what's making it fail to fetch commits, it would be nice.