UFO:Alien Invasion

Development => Artwork => Topic started by: sitters on March 26, 2007, 07:56:06 pm

Title: Modeling
Post by: sitters on March 26, 2007, 07:56:06 pm
Hi,

New to this forum, I have get an Email from Tempsanity, and he ask for using my models for this game.
He also ask me if I can help making some models.

No problem you can use what you like and or modify the stuff. :)

I model and map for fun as an hobby, so If you need models, I will make them for you.

You can see some work from me on my website.

http://www.md2.sitters-electronics.nl/

Don't look to much about my grammar, this is not my first language.  :shock:

:) :) :)
Title: Modeling
Post by: tempsanity on March 26, 2007, 08:05:06 pm
Thanks for accepting my invitation.
Welcome :)
Title: Modeling
Post by: Mattn on March 26, 2007, 08:06:01 pm
hi and welcome to our forms,

thanks for your offer to contribute models - we could really use them - and btw. they look really nice.

the problem is, that our project is completly opensourced. so you have to chose a license which we should use to release them. e.g. the gpl, or the creative commons artist licenses.

both are compatible.

again thanks for your offer - i would really like to use some of your models - if you agree to the license. of course you will be listed in the contributors list.

best regards
martin
Title: Modeling
Post by: sitters on March 26, 2007, 10:58:50 pm
Quote from: "Mattn"
hi and welcome to our forms,

thanks for your offer to contribute models - we could really use them - and btw. they look really nice.

the problem is, that our project is completly opensourced. so you have to chose a license which we should use to release them. e.g. the gpl, or the creative commons artist licenses.

both are compatible.

again thanks for your offer - i would really like to use some of your models - if you agree to the license. of course you will be listed in the contributors list.

best regards
martin


No problem, I make an distribution package and include an GPL licence.
All models are in md2 format with an skin, look what you can use.
When the package is ready, I give you an link.

If you have any problems with other models, converting them to md2, I can also do that ( low poly ).

And if you like some new models, or special things, let me know.
I like to make models for an hobby. :)


Willem
Title: Modeling
Post by: Mattn on March 27, 2007, 07:27:11 am
again thanks for this offer - a link with gpl license included would be very nice.

if you want to make some new models - we need some more static map models. cars, trucks, caterpillars, trees and plants (no brush models, but real volume models) and everthing else that is imageable to put into a map

best regards
martin
Title: Modeling
Post by: sitters on March 29, 2007, 08:57:01 am
Quote from: "Mattn"
again thanks for this offer - a link with gpl license included would be very nice.

if you want to make some new models - we need some more static map models. cars, trucks, caterpillars, trees and plants (no brush models, but real volume models) and everthing else that is imageable to put into a map

best regards
martin


OK I make the package in the weekend, and start with some new models.

Willem
Title: Modeling
Post by: tempsanity on March 29, 2007, 11:58:27 am
Great. Thank you Willem.
Title: Modeling
Post by: sitters on March 29, 2007, 12:55:14 pm
Quote from: "tempsanity"
Great. Thank you Willem.



I did have some spare time so I make it already.

Here is the link :

http://www.md2.sitters-electronics.nl/models/MD2_models.zip

Look what you can use, They are so low poly as possible, because for the game I make them, is losing fast FPS with higher poly models.


I make some new higher poly models with more detail. :)

Regards
Willem
Title: Modeling
Post by: Mattn on March 29, 2007, 02:26:00 pm
i applied them to trunk now - thanks for contributing all your models

i'm sure we can place some of them in our maps

best regards
martin
Title: Modeling
Post by: Zenerka on March 30, 2007, 09:10:15 am
sitters, please tell me how we should contribute you in CONTRIBUTORS file - name and surname or nick only?
Title: Modeling
Post by: sitters on March 30, 2007, 04:49:36 pm
Quote from: "Zenerka"
sitters, please tell me how we should contribute you in CONTRIBUTORS file - name and surname or nick only?



Sitters is OK.

I have one question.
The models I make have some times transparent parts in the skin, can the engine handle MD2 models with an .png skin ?

I use transparency for plants and trees.

Willem

Edit :

I dont know if you like this kind of aircraft ( 273 poly's no triangles ), so yes then I skin it.


(http://www.sitters-electronics.nl/md2/pictures/flyer1.jpg)

and an car,

(http://www.sitters-electronics.nl/md2/pictures/car.jpg)
Title: Modeling
Post by: Mattn on March 31, 2007, 09:21:34 am
nice sitters, they are looking good (but about the aircraft we have to wait for winter's response)

the engine can handle transparent skins, it supports, tga, png, jpg, pcx

but please use tgas - and please set the skinpath to ".imageBaseName"
no extension here, please and a dot at the beginning, the engine will search for the right skin itself - and if there is only one skin, it should have the same  name as the basename of the md2 - and please all lowercase

thanks for your work - i really love your models.

mattn
Title: Modeling
Post by: Winter on March 31, 2007, 12:04:35 pm
Quote from: "sitters"
(http://www.sitters-electronics.nl/md2/pictures/flyer1.jpg)


I like the look of it, it has an element of dangerousness, but unfortunately there's a few problems.

1) It can't have guns of its own, only hardpoints where the UFO:AI guns can be mounted.
2) Why does it have 4 wings? It looks nice, but they'd make the whole thing very unstable. I would suggest making the bottom wings larger and firmer and moving them forward to become main wings, so the top two can become tailplanes like on the F-22 Raptor or be completely eliminated.
3) It needs a more aerodynamic shape if we want to pass it off as a heavy hypersonic fighter. Imagine a really advanced version of the F-22 Raptor.

I hope that conveyed what I mean. Let me know if there are any difficulties or if you'd rather just drop the model.

Regards,
Winter
Title: Modeling
Post by: sitters on March 31, 2007, 06:19:18 pm
Quote from: "Winter"
Quote from: "sitters"
(http://www.sitters-electronics.nl/md2/pictures/flyer1.jpg)


I like the look of it, it has an element of dangerousness, but unfortunately there's a few problems.

1) It can't have guns of its own, only hardpoints where the UFO:AI guns can be mounted.
2) Why does it have 4 wings? It looks nice, but they'd make the whole thing very unstable. I would suggest making the bottom wings larger and firmer and moving them forward to become main wings, so the top two can become tailplanes like on the F-22 Raptor or be completely eliminated.
3) It needs a more aerodynamic shape if we want to pass it off as a heavy hypersonic fighter. Imagine a really advanced version of the F-22 Raptor.

I hope that conveyed what I mean. Let me know if there are any difficulties or if you'd rather just drop the model.

Regards,
Winter


No problem, if you want an heavy hypersonic fighter, i make an new model, that is faster then adapt this one.

Willem


 :wink:


Edit :

(http://www.sitters-electronics.nl/md2/pictures/fighter.jpg)


I make an new one, maybe this is better ( 360 poly's non rectangle).
If you like more detail, of course then you get more poly's.
But I can add a lot of detail with the texture.

willem
Title: Modeling
Post by: BTAxis on April 02, 2007, 02:53:31 pm
I liked that first model better, myself. What Winter said is true, but at least it's recognizable from a standard fighter, and it looks "heavy" for a fighter. The new model just looks like any other jet fighter. I feel it's important to have models that the player can tell apart at first glance. One reason is that it makes gameplay that much smoother. A second reason is that, when you research and construct a new aircraft with new technology, you want it to look the part. If it looks like the same as what you had but with slightly different wings and different stats, it's a bit of a letdown.
Title: Modeling
Post by: Winter on April 02, 2007, 03:21:33 pm
Quote from: "sitters"
(http://www.sitters-electronics.nl/md2/pictures/fighter.jpg)


I make an new one, maybe this is better ( 360 poly's non rectangle).
If you like more detail, of course then you get more poly's.
But I can add a lot of detail with the texture.

willem


It's a good model, but I have to agree with BTAxis here -- it's too generic. People need to distinguish this from the other aircraft at a glance, and we need to see some alien technologies such as antimatter engines represented in the design.

Also, it can have a good few more polies, no problem. Between 1000-1500 would be perfectly acceptable.

Regards,
Winter
Title: Modeling
Post by: Mattn on April 02, 2007, 04:06:13 pm
even if winter won't accept this model as phalanx or ufo aircraft - i would like to beg you to finish this one. i've plans to do a military hangar map - and need some helicopters and fighters for this. this seams to fit into such a map - but i agree with winter and btaxis, too - a little bit more details and for a none-static-mapmodel it's too generic...

nevertheless good job

best regards
martin
Title: Modeling
Post by: Winter on April 02, 2007, 04:38:08 pm
Quote from: "Mattn"
even if winter won't accept this model as phalanx or ufo aircraft - i would like to beg you to finish this one. i've plans to do a military hangar map - and need some helicopters and fighters for this. this seams to fit into such a map - but i agree with winter and btaxis, too - a little bit more details and for a none-static-mapmodel it's too generic...

nevertheless good job

best regards
martin


Oh, yes, I hadn't even considered that. It'd be excellent for that purpose given a nice texture.

Regards,
Winter
Title: Modeling
Post by: sitters on April 04, 2007, 09:01:05 pm
OK, I first make an landing gear, add some details and texture this one.

When this is ready , I make  an realistic Scifi aircraft with futuristic things.

I am  now also texturing the car, and working on the highlights.

Willem

Edit :

 BTW don't you need models, that have been destroyed ? like blowing up cars, airplanes or something, to make the scene more realistic ?
Title: Modeling
Post by: Mattn on April 04, 2007, 09:57:33 pm
yes - we already have some of your destroyed cars models - but the more the better.
Title: Modeling
Post by: sitters on April 05, 2007, 11:53:11 am
OK the car is textured :

(http://www.sitters-electronics.nl/md2/models/car.jpg)


Here the link of the model, look if you can use it.


http://www.sitters-electronics.nl/md2/models/car.zip

Willem
Title: Modeling
Post by: Mattn on April 05, 2007, 12:06:45 pm
nice - looks really cool
Title: Modeling
Post by: Winter on April 05, 2007, 12:37:42 pm
Quote from: "sitters"
OK the car is textured :

(http://www.sitters-electronics.nl/md2/models/car.jpg)

Willem


Nice work, we're very happy to have it. Thanks!

Regards,
Winter
Title: Modeling
Post by: tempsanity on April 06, 2007, 01:12:54 am
Very nice. Thanks!
Title: Modeling
Post by: sitters on April 07, 2007, 08:51:37 am
Quote from: "tempsanity"
Very nice. Thanks!



Thanks, Here the fighter.


(http://www.sitters-electronics.nl/md2/models/fighter.jpg)


The link for the model :

http://www.sitters-electronics.nl/md2/models/fighter.zip


Willem
Title: Modeling
Post by: Mattn on April 07, 2007, 09:51:58 am
commited to trunk - thanks again for a nice model
Title: Modeling
Post by: tempsanity on April 07, 2007, 01:33:36 pm
Wow. Nice! I can't wait for the next ones!
Title: Modeling
Post by: sitters on April 07, 2007, 03:27:08 pm
I like making that stuff for fun. :)

I did make an alien aircraft, if you like it i skin it.

(http://www.sitters-electronics.nl/md2/models/alien.jpg)


Willem
Title: Modeling
Post by: Mattn on April 07, 2007, 03:37:58 pm
looks very cool, too - but for alien aircraft we should wait for winters or btaxis' response

nice job again - you are fast with new models ;-)
Title: Modeling
Post by: Winter on April 07, 2007, 03:48:23 pm
Quote from: "sitters"
I like making that stuff for fun. :)

I did make an alien aircraft, if you like it i skin it.

(http://www.sitters-electronics.nl/md2/models/alien.jpg)


Willem


Hmm, it's not really in keeping with our UFO style (see the Gallery on the homepage for pictures), but it looks like it would be good for a human-built craft with alien technology in it.

Would you mind if I made some changes to the model, and then gave it back to you for texturing? That way we'd end up with a more unified style.

If it's okay, could you send the model to me/post it here in .obj or .3ds format?

Thanks!

Regards,
Winter
Title: Modeling
Post by: sitters on April 07, 2007, 03:49:48 pm
Quote from: "Mattn"
looks very cool, too - but for alien aircraft we should wait for winters or btaxis' response

nice job again - you are fast with new models ;-)


Modeling is no much work with low poly, I have very good software for it.
Most of the work is skinning, especially when it must have much detail.

I am not an artist, so still a lot to learn for me. :)
Title: Modeling
Post by: Mattn on April 07, 2007, 03:57:49 pm
what do you think about winters reply?
Title: Modeling
Post by: sitters on April 07, 2007, 04:02:34 pm
Quote from: "Winter"


Hmm, it's not really in keeping with our UFO style (see the Gallery on the homepage for pictures), but it looks like it would be good for a human-built craft with alien technology in it.

Would you mind if I made some changes to the model, and then gave it back to you for texturing? That way we'd end up with a more unified style.

If it's okay, could you send the model to me/post it here in .obj or .3ds format?

Thanks!

Regards,
Winter



OK Here the link, there is one in .obj and one in .3ds

http://www.sitters-electronics.nl/md2/models/alien_aircraft.zip


Regards
Willem
Title: Modeling
Post by: sitters on April 08, 2007, 09:05:34 am
I know you like this one. :wink:

(http://www.sitters-electronics.nl/md2/models/van.jpg)


Here the link :

http://www.sitters-electronics.nl/md2/models/van.zip



Regards
Willem
Title: Modeling
Post by: tempsanity on April 09, 2007, 02:09:00 pm
Sitters do you have any experience in animating humanoid models? I know you do not like it but a new alien model or more soldier animations would be really nice. So I'm just asking, I know it's not your hobby.

...and the van is cool as always :)
Title: Modeling
Post by: sitters on April 09, 2007, 05:08:23 pm
Quote from: "tempsanity"
Sitters do you have any experience in animating humanoid models? I know you do not like it but a new alien model or more soldier animations would be really nice. So I'm just asking, I know it's not your hobby.

...and the van is cool as always :)


I am using Cinema4D and photo shop for all my model work, UV mapping , skinning also this software has very good stuff for animation, but it is working with scripts and that kind of stuff and is already prepared, like walking running etc.
But can not be used with md2 models.

Animation for md2 models, i must do  with characterFX.
And that is boring and mind killing work. :(

Making an bone structure, animating frame for frame, a lot of work.
I only used it for mapping when I need models that must be interactive in the game ( like doors, machines etc. ).

That is enough for me, making an character with 35 frames I'd going to puke.  ):O


Regards
Willem
Title: Modeling
Post by: Mattn on April 09, 2007, 06:03:37 pm
you export md2 from cinema4d? can you link the export plugin and maybe a little manual to http://ufoai.ninex.info/wiki/index.php/Modelling/Cinema4D
Title: Modeling
Post by: sitters on April 09, 2007, 06:19:00 pm
Quote from: "Mattn"
you export md2 from cinema4d? can you link the export plugin and maybe a little manual to http://ufoai.ninex.info/wiki/index.php/Modelling/Cinema4D



I export in .obj

For converting to Md2, I use milkshape3D, and to attach the skin I am using QME or MDL.

Regards
Willem.


Edit :

Here I have an tree.

(http://www.sitters-electronics.nl/md2/models/boom.jpg)


Here the link :

http://www.sitters-electronics.nl/md2/models/boom.zip

Willem
Title: Modeling
Post by: tempsanity on April 10, 2007, 11:38:44 am
Hmm a motorbike lying on the ground would be nice. Also, if you can make skins for humans - pilots, soldiers, etc. are needed (devs - please give him some more details on that ;) ). Or a tank / helicopter... (though I think Winterslice should suggest the type of the tank/heli).

Peace.
Title: Modeling
Post by: sitters on April 10, 2007, 08:09:19 pm
Quote from: "tempsanity"
Hmm a motorbike lying on the ground would be nice. Also, if you can make skins for humans - pilots, soldiers, etc. are needed (devs - please give him some more details on that ;) ). Or a tank / helicopter... (though I think Winterslice should suggest the type of the tank/heli).

Peace.


I can make a lot , but I must know the stile you like.
What I like don't always likes another, and of course it is limited by the poly's.

I can make an simple helicopter or it can be an Apache heavy fighter, If you know what I mean. :)


Willem
Title: Modeling
Post by: Pikka on April 11, 2007, 02:04:03 am
Please don't take this the wrong way, but in a game set in the 2080s, why do all the vehicles look like they're from the 1980s? ;)
Title: Modeling
Post by: Winter on April 11, 2007, 09:47:16 am
Quote from: "Pikka"
Please don't take this the wrong way, but in a game set in the 2080s, why do all the vehicles look like they're from the 1980s? ;)


So why don't you model us some nice, futuristic (but not stupid-looking) cars? ;)

No hovercars, mind, just the wheels-and-tarmac type.

Regards,
Winter
Title: Modeling
Post by: inquisiteur2 on April 11, 2007, 03:25:38 pm
Well it looks like an old style van, but in fact in runs with hydrogen and toxic waste.  :shock:

Remeber also X-com apocalyse, its was a futuristic game with retro style vehicules....also, in some developping countries (ref to ufo ai developping countries tactical map) you may still see that kind of car (no mean to be rude with developing countries).

Look at china or India, you can still have a "taxi" pulled by a guy and we are year 2007. So that should be fine for a while.
Title: Modeling
Post by: sitters on April 11, 2007, 08:34:07 pm
Quote from: "Pikka"
Please don't take this the wrong way, but in a game set in the 2080s, why do all the vehicles look like they're from the 1980s? ;)




(http://www.sitters-electronics.nl/md2/models/heli.jpg)


Maybe this is futuristic enough for you, an heavily armed helicopter that can move troupes ( not textured ).

But this kind of models cost 1500 poly's triangled, and a lot of texture work.
And making the UV map :shock:  

 :wink:

Willem
Title: Modeling
Post by: tempsanity on April 11, 2007, 08:40:49 pm
Wow...and a tank please ;-)
Title: Modeling
Post by: Winter on April 11, 2007, 08:44:03 pm
Quote from: "sitters"

(http://www.sitters-electronics.nl/md2/models/heli.jpg)


Maybe this is futuristic enough for you, an heavily armed helicopter that can move troupes ( not textured ).

But this kind of models cost 1500 poly's triangled, and a lot of texture work.
And making the UV map :shock:  

 :wink:

Willem


Holy hell, that's an attractive model, sitters. We'd be ecstatic to have that UVed and textured on our maps.

[EDIT] Just one change I'd recommend, is changing those landing . . . things into more ordinary landing wheels. Struts generally aren't very good for landing on, especially in something as movable and unstable a helicopter. That's why they tend to use skis (for light copters) and wheels (for heavy copters).

Regards,
Winter
Title: Modeling
Post by: Mattn on April 11, 2007, 09:58:40 pm
wow - that's a nice model sitters. can't wait to see it textured.

really nice work
Title: Modeling
Post by: sitters on April 11, 2007, 10:34:33 pm
Quote from: "Winter"
Quote from: "sitters"

(http://www.sitters-electronics.nl/md2/models/heli.jpg)


Maybe this is futuristic enough for you, an heavily armed helicopter that can move troupes ( not textured ).

But this kind of models cost 1500 poly's triangled, and a lot of texture work.
And making the UV map :shock:  

 :wink:

Willem


Holy hell, that's an attractive model, sitters. We'd be ecstatic to have that UVed and textured on our maps.

[EDIT] Just one change I'd recommend, is changing those landing . . . things into more ordinary landing wheels. Struts generally aren't very good for landing on, especially in something as movable and unstable a helicopter. That's why they tend to use skis (for light copters) and wheels (for heavy copters).

Regards,
Winter



Thanks, everybody.

OK I make an normal landing gear, UV-ed and skin it.
It cost some time to do it ( I have also an busy real life , for making an living ).
And I think the texture comes 1024X1024, to make the details OK.
If you like it when ready, I make more of this stile futuristic models.

Willem
Title: Modeling
Post by: sitters on April 15, 2007, 03:09:19 pm
OK, here I have an army helicopter.
If you like more detail, I shall say, be my guest


(http://www.sitters-electronics.nl/md2/models/helicopter.jpg)



Here the link for the MD2 model.

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem
Title: Modeling
Post by: Winter on April 15, 2007, 05:30:18 pm
Quote from: "sitters"
OK, here I have an army helicopter.
If you like more detail, I shall say, be my guest


(http://www.sitters-electronics.nl/md2/models/helicopter.jpg)



Here the link for the MD2 model.

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem


Very nice model. A shame that the texture is tiled so heavily. Is there anything you can do to fix that, or do you want to submit it as-is?

Regards,
Winter
Title: Modeling
Post by: Psawhn on April 15, 2007, 06:02:49 pm
I think the problem is the camo features are too small. Try just enlarging the texture and angle it so we can't easily see the repeating bits.
Title: Modeling
Post by: sitters on April 15, 2007, 06:37:57 pm
OK , In the zip file are now two textures, one small and one big, look what you use.

This is the big one.

(http://www.sitters-electronics.nl/md2/models/heli3.jpg)

The link :

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem
Title: Modeling
Post by: Winter on April 15, 2007, 06:59:00 pm
Quote from: "sitters"
OK , In the zip file are now two textures, one small and one big, look what you use.

This is the big one.

(http://www.sitters-electronics.nl/md2/models/heli3.jpg)

The link :

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem


I love that, very nice! We'll be more than happy to use it.

Regards,
Winter
Title: Modeling
Post by: sitters on April 16, 2007, 06:17:07 pm
Today I was planning to make an fast an simple model, but it was more time consuming  then I thought ;)

But I finish it, you can maybe use this for making an military camp.

It is an simple tent.

(http://www.sitters-electronics.nl/md2/models/tent.jpg)

Here the link.

http://www.sitters-electronics.nl/md2/models/tent.zip
Title: Modeling
Post by: Mattn on April 17, 2007, 08:52:17 pm
thank you very much sitters - commited to svn now

btw. what's the status of that amazing heli? i saw it already textures in another thread... are there any new (bigger) pics to show us?
Title: Modeling
Post by: sitters on April 17, 2007, 08:59:57 pm
Quote from: "Mattn"
thank you very much sitters - commited to svn now

btw. what's the status of that amazing heli? i saw it already textures in another thread... are there any new (bigger) pics to show us?


Unfortunately I lost it, by an stupid mistake. :(
I am remodeling it again. :)

But I am also working on an alien tank.
something like this.

(http://www.sitters-electronics.nl/md2/models/tank.jpg)
Title: Modeling
Post by: Winter on April 17, 2007, 09:09:47 pm
Quote from: "sitters"
Unfortunately I lost it, by an stupid mistake. :(
I am remodeling it again. :)


Damn, that's a shame . . .


Quote
But I am also working on an alien tank.
something like this.

(http://www.sitters-electronics.nl/md2/models/tank.jpg)


The idea of alien tanks doesn't fit into the storyline, unfortunately. The aliens don't engage in open ground warfare, so they'd have no possible use for a full-size tank. Even a small tank would be useless when they can build autonomous flying robots and Bloodspiders, both of which are much more manoeuvrable and suitable to UFO:AI's urban combat and small maps.

Regards,
Winter
Title: Modeling
Post by: sitters on April 17, 2007, 09:13:34 pm
Quote from: "Winter"
Quote from: "sitters"
Unfortunately I lost it, by an stupid mistake. :(
I am remodeling it again. :)


Damn, that's a shame . . .


Quote
But I am also working on an alien tank.
something like this.

(http://www.sitters-electronics.nl/md2/models/tank.jpg)


The idea of alien tanks doesn't fit into the storyline, unfortunately. The aliens don't engage in open ground warfare, so they'd have no possible use for a full-size tank. Even a small tank would be useless when they can build autonomous flying robots and Bloodspiders, both of which are much more manoeuvrable and suitable to UFO:AI's urban combat and small maps.

Regards,
Winter


No problem I trow it in the trashcan, I remodel the helicopter. :)

Regards
Willem


Edit : Great. :D , I find an backup of the helicopter, only re texture the thing.
Title: Modeling
Post by: sitters on April 19, 2007, 07:05:32 pm
Ok Here the helicopter.

(http://www.sitters-electronics.nl/md2/models/Hheli.jpg)


Here the link :

http://www.sitters-electronics.nl/md2/models/hheli.zip

Regards
Willem
Title: Modeling
Post by: inquisiteur2 on April 19, 2007, 07:12:12 pm
On behalf of myself i would like to thank you sitters.
Title: Modeling
Post by: Alex on April 19, 2007, 07:34:38 pm
nice work sitters :)
Title: Modeling
Post by: Voller on April 19, 2007, 07:55:19 pm
You have some serious skill sitters! Thumbs up!
Title: Modeling
Post by: Mattn on April 19, 2007, 08:38:01 pm
sitters, you are a genius :-D

thanks for this amazing work
Title: Modeling
Post by: Surrealistik on April 19, 2007, 09:03:36 pm
I concur with the above. You definitely have talent.
Title: Modeling
Post by: Winter on April 19, 2007, 09:04:13 pm
Quote from: "sitters"
Ok Here the helicopter.

(http://www.sitters-electronics.nl/md2/models/Hheli.jpg)


Excellent model, sitters! That'll come in useful.

Regards,
Winter
Title: Modeling
Post by: sitters on April 21, 2007, 09:36:01 am
Thanks everybody. :)

 
I am working on an other airplane, maybe a nice one for the collection.

(http://www.sitters-electronics.nl/md2/models/aircraft.jpg)


How is it with the stuff like generators, lights, airplane baraks and more of that stuff for the army in the field.

I think, big stuff like camouflage barak's is better to split this up in more models, otherwise the skin is going to low res.

Regards
Willem
Title: Modeling
Post by: Mattn on April 21, 2007, 10:57:36 am
the baraks are better made in the mapeditor - to let the clipping work (bouncing, line of sight and so on) -  but small things like generators or transparent camouflage ceilings are definitly needed

with the new arircraft model - keep in mind, that the rotors are too high for the first level - they must be an own model - otherwise we are not able to switch some of them on or off when we are cycling through the 8 different height-levels
Title: Modeling
Post by: sitters on April 21, 2007, 12:30:57 pm
Quote from: "Mattn"
the baraks are better made in the mapeditor - to let the clipping work (bouncing, line of sight and so on) -  but small things like generators or transparent camouflage ceilings are definitly needed

with the new arircraft model - keep in mind, that the rotors are too high for the first level - they must be an own model - otherwise we are not able to switch some of them on or off when we are cycling through the 8 different height-levels


You mean the complete engine with the rotors must be an seperate model, so you can scale it and manipulate this in the game ?
Or only the rotors, as an seperate model so you can make animation frames ?

Willem
Title: Modeling
Post by: Mattn on April 21, 2007, 02:13:27 pm
we have to be able to hide the higher levels - the rotors are on level 2 or 3 - so we have to hide them if you are in level 1 - we can only hide complete models - so they have to be seperated.

i would suggest to make the wings with the rotors a seperate model - because a soldier can walk beneath the wings - if we can't hide them in level 1, we maybe won't see the soldiers.

and yes - animated rotors would be cool, too
Title: Modeling
Post by: sitters on April 22, 2007, 12:18:04 am
Here the airplane textured and split up in two models.
De body is an model and the wing with the engines is an model. :)

(http://www.sitters-electronics.nl/md2/models/airpl3.jpg)

The link :

http://www.sitters-electronics.nl/md2/models/airpl3.zip
 

Regards
Willem
Title: Modeling
Post by: Winter on April 22, 2007, 02:16:06 am
Quote from: "sitters"
Here the airplane textured and split up in two models.
De body is an model and the wing with the engines is an model. :)

(http://www.sitters-electronics.nl/md2/models/airpl3.jpg)

The link :

http://www.sitters-electronics.nl/md2/models/airpl3.zip
 

Regards
Willem


The engines look strangely-textured there, and the windows are a bit rough and slapped-on. They don't look like glass at all. Do you think there's anything more you can do on those?

Also, some textured troop doors on the sides would be great.

Regards,
Winter
Title: Modeling
Post by: Mattn on April 22, 2007, 10:10:20 am
are the "back-wings" seperated from the body, too?
Title: Modeling
Post by: sitters on April 22, 2007, 12:31:40 pm
OK, first look what you like, I have change my UV map so i must still convert the stuff to MD2 again.

I have two textures one not ca-mo and one with ca-mo, what do you like ?
This is the best what I can do in this resolution.

Without ca-mo :

(http://www.sitters-electronics.nl/md2/models/view1.jpg)

and with ca mo :

(http://www.sitters-electronics.nl/md2/models/view2.jpg)

Or maybe you like both, then I insert two textures.


Regards
Willem
Title: Modeling
Post by: Alex on April 22, 2007, 04:10:30 pm
I like them both, they're more like naval aircraft now...

Just a thought - camo would probably be quite redundant in the setting of this game anyway, wouldn't it?

Unless these aircraft are for conventional military - I could see the aliens attacking a military base or two.
Title: Modeling
Post by: Mattn on April 22, 2007, 04:16:45 pm
just add three skins - add them all - but the default skin would be the gray with ca-mo imo

nevertheless you should really add them all - it would be a waste of talent and time to not use the others at all. and i would also be a little variation from map to map (because we can use different skins)

looks very nice - as always :-D
Title: Modeling
Post by: Mattn on April 22, 2007, 04:18:06 pm
ah - one more thing - please don't forget to seperate the "back-wings" from the body, too - thanks
Title: Modeling
Post by: sitters on April 22, 2007, 07:38:20 pm
Quote from: "Mattn"
ah - one more thing - please don't forget to seperate the "back-wings" from the body, too - thanks


OK, I have insert two textures, with ca_mo and without.

The textures are in 24 bit colors, you can convert it to 8 bits if you want an smaller file ( the result is almost the same ).

There are two models, body.md2 and wing.md2.
body.md2  has the body of the plane with the small lying down wing.
wing.md2 has the big wing with the engines and the standing up wings of the back.

Here the link :

http://www.sitters-electronics.nl/md2/models/airpl3.zip

Greetings
Willem
Title: Modeling
Post by: Mattn on April 22, 2007, 08:26:30 pm
applied to trunk - thanks mate
Title: Modeling
Post by: sitters on April 23, 2007, 08:23:53 pm
Working on this moment on an generator.

So far only textured the fuel tank.


(http://www.sitters-electronics.nl/md2/models/Gen1.jpg)

Smaller objects are better for working with one material. ;)


Willem