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Messages - CheesyExterminator

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1
Tactics / Re: Storming harvester
« on: July 29, 2010, 12:41:39 pm »
I'm currently using the first method, though I didn't know about the magic line.
But even in this position, it's still taking quite a lot of TUs to move around the corner, fire and get back to safety. Most of the time I lucked it out by forgeting about the "back to safety" part and just go in one-way trip.

RF plan sounds good.
-But I never really use them at all, didn't know how to use it or heard that it's bugged. All I know is that you're supposed to turn on RF (single/multiple), then select firing mode for it, and conserve enough TUs to use them. Am I correct ? I tried this sometime with snipers but I have seen only one shot so far.
-And I didn't research any laser weaponary, though I'm running out of subjects to research, at least until finish disassembling UFOs, so I should be able to make some laser rifle soon.

Thanks for advices and ASCII. Wish I had a way to make some ASCII in case of strategic discusses like these :/

2
Discussion / Re: Disassembly time
« on: July 29, 2010, 12:24:35 pm »
So, to disassemble a UFO and get everything from it, I need to have antimatter storage in a base with ufo yard ?
I'm tearing them down in 2 of my factory bases, one base have yard but no AM storage, and another one have AM storage but no yard ...

3
Tactics / Storming harvester
« on: July 29, 2010, 11:42:11 am »
In terror missions, most of the time you gotta move your soldiers into harvester to kill all those aliens onboard.
Problem is, it often turns out that ...
1.Soldiers gathering near the aft doors, getting ready to storm inside. End turn.
2.Aliens turn. Aliens pop out from aft doors, taking a few free shots then retreat back in.
3.Human casulties.

It doesn't happen everytime, only half the times, but I'm playing with zero casualty rule (one die, retry), so either
-I would like some advices to make attacking into harvester a little less hazardous for my favorite soldiers or
-Should I use 1 or 2 newbies soldiers as "expendable" scout ?

It took me 6 in-game months to grow those stupid recruits with 20 across all stats into something worthy as defender of the earth with 40+ proficiency. So I can't really afford to lose them ... or should I ?

IR don't really help much, cuz in order to get close enough to scan, that also put the scanner in danger of getting killed in enemy turn when enemies just walk around the corner to give a few blast before go back inside.

4
Tactics / Re: What are PHALANX supposed to be? I.D.I.O.T.S.?
« on: July 25, 2010, 07:26:08 pm »
Bad starting positions that aliens will start firing at you if you move in your own first turn ? Happened to me a few time too, not in terror mission but in UFO crashed though.
Not much could be done but killed closest aliens first, if they are close enough.
If killing closest aliens is not possible, crouch and move to safety, usually inside dropship, pull out med kits and start healing.
If you can get real close to targets, better to smoke them with MG/flame/shotty, anything but sniper rifle.

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