UFO:Alien Invasion
Archive => Bugs prior to release 2.4 => Topic started by: ShipIt on February 04, 2012, 03:52:37 pm
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This is related to the `transparent covering` balasar mentioned here https://sourceforge.net/tracker/?func=detail&aid=3477710&group_id=157793&atid=805242 for for the corrupter and here https://sourceforge.net/tracker/?func=detail&aid=3477689&group_id=157793&atid=805242 for the bomber.
My pictures are from the cockpit of the corrupter. The problem :
(http://xmages.net/storage/10/1/0/c/b/upload/fe4af00d.png) (http://xmages.net/i/3346637)
If I compile it with -nobackclip parameter (forcing ufo2map to also draw downward faces) it looks fine :
(http://xmages.net/storage/10/1/0/5/3/upload/f865886e.png) (http://xmages.net/i/3346645)
It looks like the mapcompiler puts nodraw onto those faces, despite the fact they are visible in game.
If I run -fix, those faces are not changed.
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That's because we've extended the possible camera angle to ranges that are not supported by our maps. I do not want to change the maps.
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cl_campitchmin is still 10, no? or did anyone change that? this value should really not be changed.
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ah i see - the problem is that you can change that in the options. this should really not be the case and i will remove it from the options menu tomorrow.
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cl_campitchmin is still 10, no? or did anyone change that? this value should really not be changed.
It is still 10.
ah i see - the problem is that you can change that in the options. this should really not be the case and i will remove it from the options menu tomorrow.
No, this is not the problem. ShipIt made the screenshots without changing cl_campitchmin, see here: http://colabti.org/irclogger/irclogger_log/ufoai?date=2012-02-04#l287
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it's still a bad idea to change this value and the game is not designed to change this (for the user).
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If I use 'min shift pitch' +15 in the options menu its still the same problem.