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Tactics / Re: Combat Medics
« on: July 09, 2012, 09:38:42 pm »Also true, but then you have the current problem in that pistol weapons are pretty much ignored as pointless because why use one when you can just use a rifle instead? The starting difference in soldier stats is generally negligible except for the odd exceptional recruit, using a weapon with an 18 skill doesn't seem to have much difference to using one with 23 and that range is more common than anything outside it.Pistols have two big things going for them: very low minimum TU usage and one-handed use. The latter in particular means you can have a different damage type in each hand—in 2.4 I often had soldiers with a laser pistol in one hand for ranged combat and a monoknife in the other for when they rounded a corner smack into a hostile. In 2.5 the plasma pistol is currently so good that a knife is no longer necessary, but a grenade in hand can be very handy (8 TUs instead of 10 to deploy). When particle beam pistols come onto the scene, plasma pistol+PBP becomes viable.
As for backup weapons, for most purposes I find that the machine pistol is the only pistol small enough to serve backup—and that's obsolete almost as soon as the game starts.
~J