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Messages - GPS51

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61
Windows / Re: Win32 Development Binary Installer Links
« on: April 25, 2010, 02:06:26 am »
Should I uninstall my current version then install this version? It's a terrible question I know...

62
Bugs prior to release 2.3 / Re: Rooftop dancers
« on: April 20, 2010, 08:59:41 pm »
Ok here are the screen shots.

63
Bugs prior to release 2.3 / Re: Rooftop dancers
« on: April 20, 2010, 07:09:26 am »
I'm on windows XP but today was one of those weird days. I hope to have the screenshots tomorrow.

64
Bugs prior to release 2.3 / Re: Rooftop dancers
« on: April 19, 2010, 06:04:11 pm »
Yes I'll post one in a few hours.

Edit: Where would I find the screenshots I took? ::)

65
Bugs prior to release 2.3 / Rooftop dancers
« on: April 19, 2010, 12:03:07 am »
Hey I'm fairly along in my 2.3 campaign. Finished it actually by beating an alien mission but I wasn't done having fun so back to save game. I've researched the heracles transport and when I load into the crashed harvester desert map with no buildings just 2 sand dunes, 2 of my soldiers are automatically loaded onto the roof  with no way to get down to ground level. Anyone else have this problem? I realize that the odds of people having it are quite remote. But I do like the 2 new transports. Can't wait for UVGs to get into the action. I hate sending troops around a corner knowing aliens are waiting :( . The bug is definitely repeatable on the harvester crashed desert map but doesn't appear on the other maps I tested with the heracles dropship.

66
Bugs prior to release 2.3 / Re: Geoscape is transparent
« on: April 13, 2010, 11:13:35 pm »
I had this problem as well but I turned on colored nation groups and it's quite colorful. Reminds me of lots of neon lights with the night sky as a background. BTW the game has come a huge way visually in the last couple of months. Congrats on the way it's looking/playing.

67
Bugs prior to release 2.3 / Re: UFO Crash
« on: March 09, 2010, 08:09:37 pm »
May i suggest hiding out of grenade range and then jumping into view,firing,and disappearing...also try the grenade launcher.

68
I like the ideas. i wouldn't be to know how to code it but for adding realism. Sounds terrific

69
I've had the same problem with the latest build. Corrupter/harvester stairs are unpassable for the player but sometimes work for aliens (rarely). Also barn and house stairs have become unusable. But on the plus side the latest build is running much faster then the previous one.

70
Discussion / Re: Reaction Fire in 2.3 Build 28632
« on: February 22, 2010, 02:28:39 am »
Hey I had this problem until I realized that the aliens didn't have reaction fire on either. So it tends to make it a little more kamikaze/faster.

71
Bugs prior to release 2.3 / Re: Corrupting saved games
« on: February 21, 2010, 05:35:52 am »
Ah I noticed the other thread but didn't connect the two  ::)  Sigh...tis a sad day along with my share of no free inventories CTD

72
Bugs prior to release 2.3 / Corrupting saved games
« on: February 20, 2010, 10:59:52 pm »
Hello again, I keep having my savegame files corrupt. >< I was wondering if someone could tell me what to do to A fix/debug them or B how to keep that from happening. Here is the console readout. Sorry it's so long. I did see where it said the ufo_craft_fighter wasn't linked to any mission. Each of the saved games that corrupts has to do with an alien mission that is unlinked. I believe another had to do with the alien base mission being unlinked. Thanks


2010/02/20 13:52:10 --- save subsystem initialization --
2010/02/20 13:52:10 added base subsystem
2010/02/20 13:52:10 added research subsystem
2010/02/20 13:52:10 added campaign subsystem
2010/02/20 13:52:10 added hospital subsystem
2010/02/20 13:52:10 added market subsystem
2010/02/20 13:52:10 added employee subsystem
2010/02/20 13:52:10 added aliencont subsystem
2010/02/20 13:52:10 added aircraft subsystem
2010/02/20 13:52:10 added installation subsystem
2010/02/20 13:52:10 added ufostores subsystem
2010/02/20 13:52:10 added production subsystem
2010/02/20 13:52:10 added messagesystem subsystem
2010/02/20 13:52:10 added stats subsystem
2010/02/20 13:52:10 added nations subsystem
2010/02/20 13:52:10 added transfer subsystem
2010/02/20 13:52:10 added alien base subsystem
2010/02/20 13:52:10 added xvirate subsystem
2010/02/20 13:52:10 added messageoptions subsystem
2010/02/20 13:52:10 Campaign data loaded - size 4467040 bytes
2010/02/20 13:52:10 ...techs: 205
2010/02/20 13:52:10 ...buildings: 23
2010/02/20 13:52:10 ...ranks: 16
2010/02/20 13:52:10 ...nations: 8
2010/02/20 13:52:10 ...cities: 457
2010/02/20 13:52:10 2010/02/20 13:52:10 Line has unmatched quote, discarded.
2010/02/20 13:52:10 Usage: set <variable> <value> [u / s]
2010/02/20 13:52:11 Loading savegame xml (size 124892)
2010/02/20 13:52:11 Loading savegame
...version: 3
...game version: 2.3-dev
...xml Size: 1734530, compressed? y
2010/02/20 13:52:11 Shutdown gametype 'Campaign mode'
2010/02/20 13:52:11 Change gametype to 'Campaign mode'
2010/02/20 13:52:11 --- save subsystem initialization --
2010/02/20 13:52:11 added base subsystem
2010/02/20 13:52:11 added research subsystem
2010/02/20 13:52:11 added campaign subsystem
2010/02/20 13:52:11 added hospital subsystem
2010/02/20 13:52:11 added market subsystem
2010/02/20 13:52:11 added employee subsystem
2010/02/20 13:52:11 added aliencont subsystem
2010/02/20 13:52:11 added aircraft subsystem
2010/02/20 13:52:11 added installation subsystem
2010/02/20 13:52:11 added ufostores subsystem
2010/02/20 13:52:11 added production subsystem
2010/02/20 13:52:11 added messagesystem subsystem
2010/02/20 13:52:11 added stats subsystem
2010/02/20 13:52:11 added nations subsystem
2010/02/20 13:52:11 added transfer subsystem
2010/02/20 13:52:11 added alien base subsystem
2010/02/20 13:52:11 added xvirate subsystem
2010/02/20 13:52:11 added messageoptions subsystem
2010/02/20 13:52:11 Campaign data loaded - size 4467040 bytes
2010/02/20 13:52:11 ...techs: 205
2010/02/20 13:52:11 ...buildings: 23
2010/02/20 13:52:11 ...ranks: 16
2010/02/20 13:52:11 ...nations: 8
2010/02/20 13:52:11 ...cities: 457
2010/02/20 13:52:11 2010/02/20 13:52:11 Load 'slot1' 18 subsystems
2010/02/20 13:52:11 ...Running subsystem 'base'
2010/02/20 13:52:11 ...subsystem 'base' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'research'
2010/02/20 13:52:11 ...subsystem 'research' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'campaign'
2010/02/20 13:52:11 ...subsystem 'campaign' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'hospital'
2010/02/20 13:52:11 ...subsystem 'hospital' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'market'
2010/02/20 13:52:11 ...subsystem 'market' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'employee'
2010/02/20 13:52:11 ...subsystem 'employee' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'aliencont'
2010/02/20 13:52:11 ...subsystem 'aliencont' - loaded.
2010/02/20 13:52:11 ...Running subsystem 'aircraft'
2010/02/20 13:52:11 Error: UFO 'craft_ufo_fighter' is not linked to any mission
2010/02/20 13:52:11 ...subsystem 'aircraft' returned false - savegame could not be loaded
2010/02/20 13:52:11 music change to van_geoscape (from van_theme)
2010/02/20 13:52:11 Shutdown gametype 'Campaign mode'
2010/02/20 13:52:11 music change to van_theme (from van_geoscape)

73
Tactics / Re: storming corrupters?
« on: February 18, 2010, 05:21:53 pm »
I agree that the grenade launcher is my best bet but they refuse to come out of the corrupter to fight. About 8 wait for me to come in and I simply can't kill that many before they open up with particle beam/needle guns at very close range.

74
Tactics / storming corrupters?
« on: February 17, 2010, 10:06:18 pm »
Hey I'm really enjoying the latest build ~Feb 15th? But am stumped on how to fight my way into a corrupter. I keep taking atrocious losses. Does anyone have any ideas or tips? I have a good diversity of weapons flamer/needles/coilguns/RPG/heavy laser. I can't seem to get close enough to attack without being attacked by 3 or 4 aliens at close range... :(

75
Bugs prior to release 2.3 / Re: reaction fire reservation not working
« on: February 06, 2010, 06:26:37 am »
Yeah it oddly does. I'm using heavy laser,rocket launcher (no return fire for this one), sniper rifles, etc. Could it be a save game compatibility problem?
Also I get a pop up box that says ...togglereaction.

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