UFO:Alien Invasion

General => Tactics => Topic started by: Gedaliah on May 09, 2007, 06:05:47 am

Title: What's your favoret load out?
Post by: Gedaliah on May 09, 2007, 06:05:47 am
At the start of the game I end up firing most of my soldiers, and hiring people with the skill to best use the following(all load outs assume med kits,latest armor, and only one reload for the backup. Mags=Primary weapon reload):



I rarely have to resort to it, but if push cover to shove the primary weapon is dropped, and the backup unloaded from the holder or backup as needed. Late game:

The damage is kind of lame on the Heavy laser, but the accuracy is crazy! I take out targets across the map with no problem. I usually perch my laser users somewhere high to snipe because the laser's damage is too poor to use in close quarters. The Bolt rifle, wile expense and not nearly as accurate as the heavy laser it more accurate then the assault rife and does more damage then both.  I ignore the plasma weapons for the most part because of the poor range and accuracy. I do like the Blaster better then the grenade launcher. It can't roll rounds around a corner(don't need it too when I have hand grenades), and it can't arc as much; However it does nearly the same damage as a three round burst from plasma ammo, and has much better assault capabilitys. I ignore the partial weapons because without the ability to produce the ammo it's too sparing to go into mass use.

Wile it's moot right now, I usually place bases in or near Texas on the Gulf of Mexico, another in the Mediterranean about where Israel is, and if I'm not bored with that round yet, a third somewhere in eastern Russia or in Greenland.
Title: What's your favoret load out?
Post by: Alex on May 09, 2007, 08:03:30 am
For single player, Six soldiers equipped with sniper rifles and smg's for backup, a couple of grenades, and the best armor I can get.

I can split the six into three teams of two, so they can watch each other's backs and cover suspect areas while other teams scout around the other side

For multi player, I'm not sure yet but it seems grenades do the most damage as the opponent generally knows where you've spawned and within 3 turns you'll be hit with a barrage of grenades.
Title: What's your favoret load out?
Post by: Surrealistik on May 10, 2007, 01:25:23 am
Pre-Nanocomposite Armour:

Combat Armour.
7x Combat Knives (6 are for throwing)
1x Medikit
2 Smoke Grenades
X Flashbangs (where X is = to the # of remaining availible item slots).

Post Nanocomposite Armour:

Nanocomposite Armour.
7x Combat Knives
1x Medikit
2 Smoke Grenades
X Flashbangs.
Title: What's your favoret load out?
Post by: Stalins Organ on May 13, 2007, 10:08:25 am
Just started & working through it still.

So far I'm enjoying flamethrowers - I only use 1, but with other troops spotting for it it gets a lot of kills.

So:

1 FT
1 GL - usually loaded with flechette
2 Sniper Rifles
rest SMG's

Secondaries are SMG's for the 2 heavy weapons, autopistols for the others, although I haven't used them yet.

1 each frag, smoke, incendiary & flashbangs - just to try them all out.
Title: What's your favoret load out?
Post by: TerminatorII on May 13, 2007, 10:37:27 pm
I have really been impressed by the sheer destructive power of a GL with Flechets. really nice. My load out is as follows

2x Sniper rifles (for reaction kills)
2x Flamers
2x GLs (one fletchet one grenade)
2x Riot Shotguns (with fletchet, these guys watch my GL's backs)


secondaries are all SMG.
Title: What's your favoret load out?
Post by: Stalins Organ on May 21, 2007, 12:49:29 am
Update:
3 Bolters
1 sniper
3 Plasma guns...don't recall which ones - the long thin ones...
1 sniper or GL or particle beam depending on which soldier I take

Secondaries are all micro-shotguns, although I've enver had to use one yet - hell I've only had to reload once total in the last week's games - with a sniper rifle that kept taking reaction shots! :)

I expect I'll be changing the snipers to particle beams shortly

I'm now using mroe grenades and med-packs too as I'm getting used to their mechanisms.

Shame there isnt' a proximity grenade any more.....
Title: What's your favoret load out?
Post by: blondandy on May 21, 2007, 03:51:58 pm
most of my troops are conventially equiped (particle rifle is best).

it s quite useful to have a soldier or two whose only gun is a pistol. Make it someone who is fast. they need not be that accurate (rely on getting them close). they are unlikely to become encumbered.

they can run around using medikits, grenades and knives. most pistols have low TU, so they are still damaging enough at close quarters. and as Surrealistik has previously pointed out, flashbangs are very powerful.

note that the combat knife is better than the kerrblade (small TU)
http://ufoai.ninex.info/wiki/index.php/Melee_weapon_table
Title: Re: What's your favoret load out?
Post by: Captain Bipto on May 06, 2008, 02:15:27 am
I start with one sniper, 2 smgers, 1 machine gun, 1 grenade launcher, a medic (heavy pistol and medkit) and 2 assault rifles. 

I beeline through lasers replacing the 2 assault rifles with laser rifles and the machine gun with a heavy laser (then equipping the heavy laser guy with a machine pistol just in case).  The medic gets a laser pistol. 

Then I research armor getting nano armor for all my guys (takes a while) and then the Bolter rifle for my sniper. 
Title: Re: What's your favoret load out?
Post by: DanielOR on May 19, 2008, 11:03:25 pm
Normal difficulty, early loadout:

combat armor, med kits for all.
2 x Assault Rifle (starting to be less useful now, waiting for laser rifles)
2 x Sniper Rifle
2 x Granade Launcher
2 x Machine Gun

seems to work so far
Title: Re: What's your favoret load out?
Post by: Captain Bipto on May 20, 2008, 07:55:48 am
Normal difficulty, early loadout:

combat armor, med kits for all.
2 x Assault Rifle (starting to be less useful now, waiting for laser rifles)
2 x Sniper Rifle
2 x Granade Launcher
2 x Machine Gun

seems to work so far

Would you replace those two machine guns with heavy lasers?
Title: Re: What's your favoret load out?
Post by: DanielOR on May 20, 2008, 10:12:08 am
Cpt. Bipto,

Probably will, as soon as I have them heavy lasers.  I just researched the armor (got one yipee!)  and now researching alien origin.  Maybe it is a waste...  So, heavy lasers before the bolter, eh?
Title: Re: What's your favoret load out?
Post by: Captain Bipto on May 20, 2008, 12:39:34 pm
Cpt. Bipto,

Probably will, as soon as I have them heavy lasers.  I just researched the armor (got one yipee!)  and now researching alien origin.  Maybe it is a waste...  So, heavy lasers before the bolter, eh?

DUDE.

I ALWAYS replace my one machine gunner's gat with a heavy laser (course I always give him a machine pistol too!)
Title: Re: What's your favoret load out?
Post by: DanielOR on May 21, 2008, 04:19:17 am
next up, then   :)
Title: Re: What's your favoret load out?
Post by: Nevasith on June 13, 2008, 02:18:55 am
First:
Code: [Select]
1 SMG + medkit in the holster
2 SMG
3 SMG +medkit in the holster
4 Sniper
5 Machine gun
6 medic with pistol
7 Grenade launcher
8 SMG

Later:
Code: [Select]
1 Laser Rifle
2 Laser Rifle
3 SMG & medkit in the holster
4 Sniper
5 Heavy Laser
6 Stun rod + laser pistol
7 Grenade launcher
8 SMG & medkit in the holster

i dont like bolters- some aliens show great resistance to lasers, but it makes it up with range and accuracy - i often burn aliens with a reaction fire from long range lasers.
SMG for tight corridors situations and the GL for busting aliens out of the buildings- love to launch grenades through an open window.
Dedicated medic is useful at the beginning while i have only combat armor
Title: Re: What's your favoret load out?
Post by: EchizenR on June 16, 2008, 03:50:28 pm
Just started playing this awesome game. I'll usually have 4 soldiers with assault rifles (plus 2 rounds of reload- same for the others), 2 with sniper rifles and 2 with grenade launchers (HE). As recommended, all of them have medikits, plus at least 2 frag grenades and 1 flashbang.

As for my secondary, I don't usually care much for it as I've never had to use it. Perhaps someone could advise me on it.

Usually I tend to split my troops up depending on how many entry points there are, depending on the situation, or where do my soldiers start or how big is the map. Its either the typical 2-man team (assault+sniper/GL) or a 4-man team (2 assault+1 sniper+1 GL). But as always, people have to get creative sometimes.

I just completed the mission in the Amazons. That one pissed me off quite a bit as I keep getting 1-hit KO by the alien lasers. Had to restart several times. I sent 3 assualt, 1 sniper and 1 GL to advance the eastern bridge while I had 1 assault hide behind walls of the house on the bottom left to scout for aliens. Near the ship, I had 1 sniper and 1 GL also scouting and taking pot shots at aliens. My GL couldn't do much as the range across was too far, but overall, I was able to maintain visual contact with all the aliens on my turn.
Title: Re: What's your favoret load out?
Post by: Nevasith on June 16, 2008, 08:45:35 pm
maybe something is wrong with my game, but the assault rifles are totally useless- low damage, low accuracy, terrible reaction fire-i prefer SMG and snipers. later on i use lasers and heavy lasers
I resigned from using a dedicated medic- instead everyone in my squad has a medkit in his holster, as i rarely have to reload- one magazine in holster and one in belt are enough,
Currently im checking out the plasma canon, but im not sure if its worth the trouble- it definitely has interesting ammo and small usage, but in the meantime it takes a lot of TU to use.
Any advices?
Title: Re: What's your favoret load out?
Post by: DanielOR on June 17, 2008, 08:07:23 pm
screw the plasma - low range.  sniper and SMG are great, indeed.  the assault rifle, I find is indeed not that great but it feels a gap - an intermediate weapon.  clears rooms, has a chance of shooting across open range, can be used to hammer nails too.  lasers make assault skills more viable.  I always ahve 2 people on my team use assault weapons.  Their the "jack of all trades" guys, sometimes clearing rooms, sometimes laying (weak) cover fire.

I also like machine guns (later replaced by heavy laser) - deadly at medium range, good chance of hitting at even high range on reaction fire.  Sure, not every shot hits, but that is what the 60 round mag is for. 

1 soldier - 1 med kit.  with you.
Title: Re: What's your favoret load out?
Post by: Doctor J on July 26, 2008, 04:54:29 pm
None of the Plasma weapons are worth carrying save the PB grenades.  However the Assault Rifle is so rudimentary that it should be the 1st thing to be replaced.  For example, the SMG is actually more accurate than the AR.  The Bolter is an excellent stopgap, depending upon your preferences you may substitute Laser Rifle and/or Particle Beam Rifle when you get them.
Title: Re: What's your favoret load out?
Post by: Mayhem on July 26, 2008, 11:24:14 pm
I usually have:

2 Close Assault troops:  SMGs and plenty of grenades and flashbangs, plus a medikit.   Later upgrading the SMGs for plasma pistols primarily to allow them use of a medikit or stunprod without losing ranged shooting.

4 "Grunts" with Assault rifles, upgrading to bolters ASAP.  Carry the basic pistol as backup, + 2 grenades and 2 flashbangs.

2 Support troopers with Grenade Launchers.  They also carry medikits and a powerful backup pistol.

If the troops I have do not have sufficient AW skills, I'll give them sniper rifles or machine guns, depending on what their highest skill is.  Or possible shotguns.  If my would-be grendier has poor HE skills but good HW skills I may use the Rocket Launcher.

Recent successes with the Coil Gun (it rocks!) are making me quite keen to replace one or two grunts with specialist snipers, if I have a starting squad with a sufficiently skilled sniper to make it worthwhile.

***

I usually split my squad into 2, with a CC, an HE and two ARs in each.  The ARs give cover as the CC advances and peeks behind cover, and should he spot an alien I use indirect burst-fire from the HE to take it out or weaken it, only stopping to shoot it directly if I'm very confident of being able to hide if it doesn't die - or if I am very confident that one fo the ARs can finish it off if required.

***

I'm prejudiced against lasers for no apparent reason, they just sound weak in the descriptions.    I seldom use them, though in squads with a HW specialist I do eventually replace the machine gun with a heavy laser.
Title: Re: What's your favoret load out?
Post by: JerryLove on July 27, 2008, 05:37:25 pm
Honestly, my best arrangement for early game was 4-6 snipers and the rest flame-guys. First round I would leave them very near the drop-ship but adjust positions to provide overlapping lines of fire to most anywhere the aliens would come, turn reaction fire up, and drop them to a knee.

If there was an obvious egress (a nearby doorway from a big building, or obvious large obstacle for aliens to come around: I would set my flame guys just around the corner from that.

When I had them, I never fired a machine gun and only fired an assault rife once. Grenade launchers are more useful, but lack range and get interfered with by roofs; so snipers have been better.

Later game, I'm 1 bolter rifle, 1 plasma rifle or grenade launcher with PE grenades (Usually put in the backpack as the stun baton comes out), 2 laser rifles, and 4 snipers.
Title: Re: What's your favoret load out?
Post by: Surrealistik on July 28, 2008, 06:08:35 am
Coilguns, coilguns, and more coilguns. Possibly some laser rifle/grenade launcher backups, but mostly coilguns.
Title: Re: What's your favoret load out?
Post by: DanielOR on July 30, 2008, 01:24:45 am
here's my problem with them - they require two skills - both assault and sniper.  By the time I get the damn things I have specialists, not generalists. 
Title: Re: What's your favoret load out?
Post by: Surrealistik on July 30, 2008, 05:15:04 pm
I'm pretty sure coilguns only require the sniper skill. Even if they don't, they're plenty accurate enough when crouched, regardless of which skill your soldiers are specialized in.
Title: Re: What's your favoret load out?
Post by: DanielOR on July 30, 2008, 06:29:13 pm
Sniper for precision shooting, assault for everything else, I believe. 

At what stage do you research them?  My progression is standard rifle -> laser rifle -> particle rifle.  Admitedly, standard rifle does not get many kills, but laser rifle is nice and versetile - works decently for cleaning rooms, and a good RF weapons as well, due to a low spread.
Title: Re: What's your favoret load out?
Post by: kounselor on July 31, 2008, 04:52:14 pm
I'm new to UFO:AI so bare with me.  I'm not sure what all is in the 2.2.1v, but I researched everyting and game ended like in dec.  I continued and it would just cycle months after that.

Close: SMG - 7.62mm Pistol + Stun Rod (Others didn't seem worth TU vs DMG)
Heavy: MG #1 (Pray and Spray Baby!) - Flamer (Good early on)
Assault: Bolter (Range, DMG, Good TU)
Sniper: Sniper Rifle (can't be replaced for Sniper Skill)
Explosive: Gas Grenade (Sleep my pretties .. sleep)

I didn't get into the energy weapons.  1.) Sound effects where horrbile 2.) Conventional weapons were just as good and cheaper.

Can't wait for more.  Replaying it on (Hard) setting and giving me a challenge now.  First run, closer to end had my main guy skills 30+ soloing missions :)
Title: Re: What's your favoret load out?
Post by: DanielOR on August 01, 2008, 01:10:03 am
solo?  no sh*t.  That's some hard core, DOOM style play, baby!

never got into pistol other than laser.
stun rod also looses the appeal for me once you have gas grenades.
sounds aside, particlebeam rifle is an excellent weapon - great damage potential, with spread only slightly worse than that of a laser rifle.  makes assault troops a serious force.
Title: Re: What's your favoret load out?
Post by: Juni Ori on September 13, 2008, 12:43:59 pm
Half snipers, half cqb, occasionally one saw.

Sniper: sniper rifle
Cqb: smg, 2x grenade, flashbang
Saw: mg, 2x grenade, flashbang
All: clip, medikit

Usually six man teams. My best soldier (I have 36 (semi-)active in 3 bases) has 15 missions and 31 kills. Hard to say with which he has killed more, with sniper or smg - he excels in both.
Title: Re: What's your favoret load out?
Post by: Chriswriter90 on October 08, 2008, 06:48:22 pm
Each squad has a sniper, grenadier, and a machine gunner.

2 with Assault Rifles, grenades, and medkits for various situations.

2 with SMGs, grenades, and medkits. (close range)

Finally someone with either a Rocket Launcher or Heavy Laser.

Everyone has at least one or two reloads and at least 2 grenades.
Rocketeer has 4 reloads, H. Laser has 2.

Once I have Stun-Rods, I give one to each person with a free backpack.

Don't usually use Plasma anymore, it's too close range for a rifle, I break them out for tight close quarters missions.

The Partical Beam Rifle is the only gun in the game that can reaction fire with aimed shots ;D
Title: Re: What's your favoret load out?
Post by: Erom on November 01, 2008, 02:10:47 pm
After playing all the way through the game once without ever firing them, I tend to sell off all my secondary and melee weapons. I sell off the rocket launchers too, they don't seem much use. It gets me more cash to get my SAM's up faster or buy all the armor + medkits I need. All soldiers carry a primary weapon with 2 magazines and a medkit in the holster, and that's it.

Initial Loadout:
2x Flamethrower
2x Assault Rifle
2x Sniper Rifle
1x Machine Gun
1x Grenade Launcher

Later Game:
2x Flamethrower
2x Bolter Rifle
2x Laser Rifle
1x Heavy Laser
1x Grenade Launcher
Title: Re: What's your favoret load out?
Post by: Kiashu on November 13, 2008, 10:22:58 am
I have only been playing for a short while, but this has been my initial loadout,

4x riflemen - carrying Assault Rifle (3 mags), 2x frags, 2x smoke. Also IR goggles.

1x gunner - carrying Machinegun (3 mags), 2x frags, 2x smoke

1x sniper - carrying Sniper Rifle (3 mags), 2x frags, 2x smoke

1x grenadier - carrying Grenade Launcher (6 HIT mags), + pistol (2 mags)

1x shotgunner - carrying Auto Shotgun (sabots), 2x frags, 2x smoke

Everyone carries a Medikit.

The soldiers pair up, with a rifleman accompanying someone with a heavy weapon. They move in two-person teams. If one is injured then the other heals them with the Medikit.

Where possible, I set up an initial position, lay down smoke as a shield, and try to encourage the aliens to come to us. Usually once you take down one or two most of the rest come running. If they can come running through a nice narrow doorway that's ideal. When they're all gone, we chase down the last few.

When moving around, I try to always have people ready to do multiple rounds of reaction fire - at least one in each pair.

This has worked pretty well thus far, I'll see how it goes over time.
Title: Re: What's your favoret load out?
Post by: Drayd on December 19, 2008, 10:37:47 pm
I just started playing a couple of hours ago, so far my favourite load-out is:
1 GL (mix of nades... : p) (Pistol and knife in holster, pistol clip on belt alongside 2x GL nades + 2 frags)
2 Assault rifles (Knife and pistol in holster, pistol clip on belt alongside AR clip + frag, 2 extra AR clips in bag with another frag and pistol clip, 1 medikit between a 2 man team.)
1 Sniper (same loadout as AR, no medkit)
2 Machine gunners (same loadout as AR, 1 medkit.)
2 Bolt Rifles (same loadout as AR, 1 medkit.)

I mis flashbangs and other stuff in around with the standard kit...
(All in comp armour.)
Title: Re: What's your favoret load out?
Post by: DuKe2112 on December 20, 2008, 02:44:24 pm
I don't realy have a special loadout. I'm rather flexible as to what skills my soldiers have on that game, but I usually make three teams:

one long ranged:
Sniper in hand  (quickly replaced with bolter), minishot in backpack, ammo clips in holster.
Assault/shot in hand, rocket in backpack, medikit and ammo in holster.

one mid ranged.
2x MG one has medikit in holster the other ammoclip. additional ammo and ammo/medikit in backback. Also knive in holster.
Flamer/GL in hand. Some one handed pistol and ammo in holster(to avoid friendly fire). Medikit and aditional ammo in backpack.
And with sniper cover, they don't nessesarily have to stick together.

and one close ranged team:
This one is the most flexible.  sometimes assault or shotgun. additional knives and grenades.
But my favorite is one with Kerblade and some sort of one handed pistol.
Title: Re: What's your favoret load out?
Post by: claudiohfg on January 03, 2009, 11:48:13 pm
I've been playing 2.2.1 with 5 snipers (sniper rifle), 2 assault (bolter rifle), 1 heavy weapon (heavy laser), everybody with medickit and stun rod. maybe I'll change this layout to 8 snipers on 2.3. time will tell.
Title: My Fav Loadout
Post by: odie on January 09, 2009, 08:40:05 am
I start with 3 Snipers, 2 Assaults, 1 Machine Gun, 2 Sub-Machines initially (since there are only so many good wpns).

A couple of days / 1, 2 wks later,
I Max my Snipers as much as possible, giving the rest assault (usually the weakest Sniper ability soldiers of the bunch).

Once my bolter rifle is up, i manufacture 1 rifle and 2 clips and repeat that until everyone has that.
Then it will be a full bolter rifle squad.

My secondary load will always be 2-4 flashbangs each with 2 bolter rifle clips as spare. lol.

Further up the game, i will have Laser Rifles x 2, Bolter Rifles x 4, and last 2 depending on their skills, but mostly Laser Rifle with Secondary Machine Guns.
Title: Re: What's your favoret load out?
Post by: Headcase on April 03, 2009, 11:31:42 pm

I equip my squad with laser rifles and a spare magazine. No frills, no mucking about, rarely get my butt handed to me on a plate!