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Messages - kurja

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451
Feature Requests / Re: I want to fix the quirky economy
« on: May 08, 2012, 11:18:04 pm »
Talking about selling and buying, has anyone else wondered how come it's possible to buy laser weapons for an example, that were developed by phalanx, and especially if you never sold one then who else is making these same guns that you can buy..?

452
Feature Requests / Re: I want to fix the quirky economy
« on: May 08, 2012, 05:11:27 pm »
Also, making the prototype should cost a fortune (in addition the the lab expenses).

According to research reports, lab guys have already made the prototype, so it's cost is included there.

453
Artwork / Re: Interface, HUD and other
« on: May 08, 2012, 12:28:34 pm »
very good, I especially like the loading screen. much better than the current default screen.

454
Discussion / Re: Shotguns: Skills reversed?
« on: May 08, 2012, 12:55:41 am »
I stand corrected, fletchettes are "close" only if used on a micro shotgun.

455
Discussion / Re: Promotion of the game among no-nerds
« on: May 07, 2012, 10:38:06 pm »
"skills you learn, that you can use at other projects for which you won't get paid either"

...okay, maybe better to leave that one out ;)

456
Tactics / beach resort map tactics
« on: May 07, 2012, 08:28:04 pm »
that beach - holy effin' cow! My guys didn't even reach the buildings, before they had been sniped off with heavy blasters from the balconies. How do you deal with this map? Just run for cover, or enter with long range guns and have a shootout?

457
Discussion / Re: Promotion of the game among no-nerds
« on: May 07, 2012, 08:19:41 pm »
I could talk to someone who did web design for mtv, don't hold your breath about that one though.

458
Discussion / Re: Shotguns: Skills reversed?
« on: May 07, 2012, 02:58:00 pm »
they both seem to use close in 2.4 as well?

459
Discussion / Re: Promotion of the game among no-nerds
« on: May 07, 2012, 02:51:55 pm »
I think he's just saying that there are a lot of gamers out there who don't know of ufo:ai, because they don't find new games from linux articles or the like. And I think he's absolutely correct in that.

460
Bugs in older version (2.4) / unselectable squares in a map
« on: May 07, 2012, 02:43:13 pm »
In ufo landed on a hill map, at the bend of the hill, there are squares that can't be selected, so a soldier cannot be ordered to walk into those squares. They can be passed through though. See screenshot, it's as if it was trying to point to a lower elevation inside the hill or something. Clicking on the left to choose different elevations does not help.

461
Bugs in older version (2.4) / game froze at change of turn
« on: May 07, 2012, 02:37:11 pm »
After the alien turn, my troops did not get full TU's and were unable to move or turn with the remaining time units. Reaction fire could not be turned on or off. Clicking end turn button had no effect. Inventories, stats etc were accessible, and I was able to quit normally.

462
When shot lethally from a distance, it can be seen that the soldier dies and falls down before the shot has reached him. The in-game notification of his death is also displayed too soon.

463
I've noticed a couple times when exiting base view, that a mission symbol on the globe has disappeared, while the notification is still visible in the upper left corner. Click that, and the map symbol reappears. I don't know how to reproduce.

464
Discussion / Re: How do you take apart UFOs?
« on: May 06, 2012, 09:21:11 pm »
do you need an empty hangar?

465
Bugs in older version (2.4) / map glitch
« on: May 05, 2012, 01:35:11 pm »
So I came across what seems to be a glitch in a map, took screenshots but didn't note what was the name of that map =D Well, I hope the guys who work with maps would recognize it...

At the corner of a house, where the cursor is, there are a whole bunch of squares that I can't pass through. The nearest soldier is as close to the house as possible.

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