Hi !
Hey Altugi, I like some of your ideas, some I have to disagree. By the way, you seem to be quite productive
First: I am one that believes that an excellent story
is actually more important than anything else. The next thing in order of priority
is immersion and atmosphere. Once a game gets these two right, I can excuse any flaw or bug. In fact, a tactical mission has no reason to be if it doesn't fit into a particular story. It can be the most challenging, funny or anything, if it doesn't fit into a story, it's
just another tactical mission.
I know that tac missions are important, and I think that's why the first dev team started by programming this aspect of the game. Because making challenging missions in a 3D map is a technical task. Everything else belongs to the setting and the immersion ! For example I would rather have an editable log for each soldier than a super realistic physics model for the game.
Without a strongly believable storyline and techtree, tac missions are just what their name tells. On the other hand, if the mission fits perfectly in the story line, we can have great fun with a very simplistic mission. Any one ever tried to capture an alien commander in UFO ? I may have tried a hundred times to intercept a big enough ship, risked my agents' lives, developed tactics, felt stupid when the alien tried to shoot his blaster next a wall... This felt right because I wanted to capture him alive, because I
had to if I wanted to have intel on the enemy.
Next : I wanted to know, are weapon stats fixed in game ? I mean, can a weapon or any object stat be changed during the game by a specific event (like a technology) without using a new model ? This could prove useful, like for the medikits for example.
"Recent firefights with the enemy left us with many wounded and killed operatives. After a study of last month causes of death by enemy fire, it has been decided to improve our operatives' medical abilities on the field. The medikits in dotation have been upgraded to a new standard, better reflecting the actual threats encountered during battle, giving better chances of survival for wounded soldiers."
Malick