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Messages - Tamanfodder

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31
Bugs in older version (2.3.1) / Re: inter_starchaser
« on: February 11, 2011, 06:00:17 pm »
Hopefully it is still in development.  >:(
To read the research result is one of the funniest part of the game.  ;D

Dennis
Whoah! I thought that we description/story readers were almost extinct race!  ;D

32
FAQ / A little help pleace???
« on: February 11, 2011, 03:34:36 pm »
Im tired of being useless! So i thought of (trying) to learn modelling! I know about the wings 3D (although im quite poor using it) So what i am asking is if anyone knows a good free texture editing program??? I know i should first try to learn to use the Wings 3D properly but it would still be nice to know how to make textures for models made with it! Any ideas???

33
Artwork / Re: UGV weaponry
« on: February 11, 2011, 03:23:08 pm »
Ares seems to be made out of cast iron... I would like to see it a bit boxyer... also there ate too many lights on it... it looks like a civilian car! ;D

34
Feature Requests / Re: Attack dogs!
« on: February 11, 2011, 03:01:42 pm »
NPCs??? I men`t the dogs to be controlled by the player... but this idea is dead s don`t bother reading this...    ...though the dogs would be good ammo mules for RL-soldiers and coilgunners...

35
Feature Requests / Re: Robots?
« on: February 11, 2011, 02:57:01 pm »
The aliens need human biomass to...    ...well...  ...im not going to spoil this one... ...but anyways aliens would quickly realize that the lawnomatic bot isn`t a threat and leave theese robots intact... They need to save ammo! Also it as any dev would say: "it would be unneccecary coding with little to no benefit to the gameplay"

36
Feature Requests / Re: Attack dogs!
« on: January 21, 2011, 09:37:01 pm »
Well i don`t know how to make or animate models :-[ This was just a crazy idea i wanted to share...

37
Feature Requests / Attack dogs!
« on: January 21, 2011, 08:13:50 pm »
I know what you are thinking! You think: Oh F##K NO! But still read this pleace!


First of all, i am fairly sure this will never be implimented, but i thought that aliens hawe 3+ species at theyr disposal UNFAIR! :D So how if we would add man`s best frend to fight for man???

Basically dog would be WERY fast unit ideal for scouting, (possibly capable of smelling enemies behind corners???) It would be significantly weaker than its human counterparts: (Plasmapistol hit would end its misery) And good melee fighter (though only against UNarmoured targets) It could possibly need a (dog quarters???) -room and would enable research of dog armor (although dog armor would only go as far as nanocomposite -They are just DOGS anyway!)

In general:

-Wery fast (40 - 60 TUs ???)
-Wery weak (50 - 65 HPs ???)
-Possibly capable of smelling enemies at a distance of 5-8 meters???) (small distance to keep it fair!)
-Powerful melee attack against unarmored targets, though useless as a combat unit on mid to late game.
-Capable of howling/barking/growling to scare enemies???



Some other animals instead/along with?????

38
Feature Requests / Re: Missiontype: Mind Domination Generator
« on: January 16, 2011, 02:56:19 am »
I like the idea! But as herzilla said, XVI does not work that way! How about: Alien infection center! Where aliens drag people (by force of cource) and infects them! Same base, with more fitting description! And those who try to stop the greenys from dragging people there will ... well eat plasma! ;D Or if we would get REALLY cheesy with 50`s scifi. We could get a NEW ufo: "Abducter" Name says it all! Scotty...    ...i mean aliens would beam me... ....i mean people up! And bring them to be infected! Of cource Killing the Abducters would be EXTREMELY high priority!


P.S Excuse me if my idea has ABSOLUTELY no sence and/or it has typos. Once again im a bit too sleepy to be at the forum.

39
Tactics / Re: How to find Alians Base?
« on: January 16, 2011, 01:12:16 am »
Call them and ask theyr adress so you can make "beer delivery"  ;D

40
Tactics / Re: What's your loadouts?
« on: January 16, 2011, 01:05:47 am »
My loadouts hu?

Well at the becinning:
4X assaults (assault rifle, mag + 2 `nades on belt, MedPack + knife on holster)
1X snipa (Sniper rifle, mag + knife on belt, 2 mags + 2 `nades on holster)
2X John RAMBOZ (Machinegun, 4 `nades on belt, mg clip + knife on holster)
1X RLs (Rocket launcher, 2 rockets on belt, pistol + knife on holster, 2 rockets + 2 pistol mags on backpag)


Mid game:
2X Lr Assaults (Lazor rifle, catridge + 2 plasma `nades on belt, medpack + P-blade/knife on holster[occasionally another catridge instead of thr P-blade/knife])
2X Sr Assaults (Plasma rifle, charger + 2 plasma `nades on belt, medpack + P-blade/knife/charger on holster)
1X Snipa (same as on early game but with plasma `nades and possible P-blade, mainly to harras enemy and make ortnoks go berserk)
2X John RAMBOZ (same as on early game but with plasma `nades and possible P-blade, Mainly to make ortnoks go berserk and tamans crap theyr pants)
1X RLz (same as on early but with pistol and knife replased with plasma pistol)


P.S If you put only two rockets and two items that take only ONE space each on the packbag CORRECTLY, Rocket launcher still fits in it, Which makes close guarters much more survivable  to the RL-guy.

P.S.S(or whatever) Occasionally i use bolters instead of plasma rifles because of theyr IMMENSE penentration capability!

41
Feature Requests / Re: Training mission / simulation room
« on: January 10, 2011, 10:03:14 pm »
What do i smell here??? Another topic worth necroing!

This really would be a welcome aspect in game! I like the idea as it is refined by winter! Lets put some pressure to get this one going!  ;)

42
Feature Requests / Medpacks are OP!
« on: January 10, 2011, 12:37:06 am »
As the name says! It is more convinient to heal your soldiers on field with medpacks than let them rot in hospital! Which is quite...  ...stubit! But i was playing UFO: Aftershock and got an idea which could be "borrowed" from it! In aftershock attacks do twokinds of damage: Temporary and Permanent. Temporary can be fixes by medpacks on the field while permanent must be fixed on hospital! HEUREKA! Here is the solution for the uber medpack problem! What do you think???

43
Bugs prior to release 2.3 / Re: flashbangs missing in 2.3?
« on: January 09, 2011, 11:05:40 pm »
I guess the flashy`s were bugged on 2.2 also! I remember when i still had that old version, i flashed an enemy and moved my guys and BAM He still happily RF - blasted away with his (can`t remember what weapon, only that it was a BIG gun) on my troops! At that point i stoppes using thos less than lethal `nades...

44
Bugs in older version (2.3.1) / Funny little buggy!
« on: January 09, 2011, 11:01:15 pm »
I hawe this little bug: My computer`s volume is changed with F9 and F10 -buttons But when running UFO: AI this doesn`t work: If i push the F(insert number) buttons the computer crashes with a harvester! (read as: crashes) Of course i can adjust the volume from the game options, but it is a long way compared to the simple push of a button. That is propably the computer`s fault since it doesn`t hawe any slider which to control the volume so mainly i posted this to warn other HP whatevernumbercombination laptop users from using the F? -keys.

45
Discussion / Re: whats next after the nanocomposite armor?
« on: January 09, 2011, 10:07:58 pm »
After seeing those i must say! Nanocomposite armor needs a slight texture change! When compared to that it looks  absolutely cartoonish!

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