UFO:Alien Invasion
Development => Artwork => Topic started by: RaXaR on February 08, 2013, 10:21:14 am
-
Hi guys :)
I've been fooling around with getting assets into Blender 2.6+Cycles and so far it appears to be working. I created a file with a couple of the aircraft in it to setup their scales relative to a soldier. However, I have no idea what these scales should be. :P
So my request is: Could one of the core team please load this file and simply scale them to accurate approximation?
The included soldier model is about 1.8m tall. I also made a comment in the .blend file.
This is the Blender version I used: http://graphicall.org/110/download (http://graphicall.org/110/download)
(The latest official 2.6 builds should work as well)
Thanks in advance.
-
You should open up UFORadiant. Look under Prefabs and you should see Dropships, Interceptors and UFOs. This is the scale they appear on maps in the game, so that's probably as close as you get to an "official" scale.
-
You should open up UFORadiant. Look under Prefabs and you should see Dropships, Interceptors and UFOs. This is the scale they appear on maps in the game, so that's probably as close as you get to an "official" scale.
Hi H-Hour
Thanks for the reply. I currently don't have the binary distro of UFOAI installed nor UFORadiant.
I'm not planning to use the assets in-game, it's for still renders.
-
I don't think there's any other way to get the scale, sorry.
-
Okay that's cool then.
Is there perhaps text/description of each craft on the forum or something?
Basically I can deduce what the scale for each craft would be if I have more info about them.
Stuff like 'crew capacity' and 'payload size' etc
-
i wonder how you imported them. if you used the md2 models as source, the scale should be alright.
-
Hi Mattn,
I imported them into Blender 2.49 using the .md2 import script.
They were all about the same size which didn't make sense to me, which is why I came here now.
I think the only one that was considerably bigger was the UFO.Carrier.
-
ah. you imported the geoscape models, no? use the models from base/models/aircraft (for those that are available)
-
Yip, those are the ones I imported.
But it's cool. I've now used the cockpit of each Human craft to gauge the scale of the ship. The results are pretty okay so far.
Think I'll use the same process for the UFOs later on.