UFO:Alien Invasion

Technical support => Windows => Topic started by: BhOg on April 01, 2013, 10:55:11 am

Title: [2.5-dev] unable to get current UFOradiant to work ?!
Post by: BhOg on April 01, 2013, 10:55:11 am
Is there any way to get the current 1.6 UFORadiant to work at all?

I did a full install of "ufoai-latest-win32" from 2013-03-24 and 2013-03-29, but UFORadiant never worked, only ate 100% on one CPU core until I killed it.

The download "Map Editor (Windows, x86) Windows UFORadiant (Mapeditor) 1.6 (≈16 MB)" on http://ufoai.org/wiki/Download (http://ufoai.org/wiki/Download)
Btw., I found I have a \maps\ folder full of .MAPs, but if I go to extract the "0maps.pk3" (as told by the wiki), I get all the maps again - in .BSP format. Is this intentional, and correct?
Title: Re: [2.5-dev] unable to get current UFOradiant to work ?!
Post by: H-Hour on April 01, 2013, 11:36:38 am
Btw., I found I have a \maps\ folder full of .MAPs, but if I go to extract the "0maps.pk3" (as told by the wiki), I get all the maps again - in .BSP format. Is this intentional, and correct?

Yes, it's correct. MAP files are edited in Radiant, then compiled into BSP files to be used in-game.
Title: Re: [2.5-dev] unable to get current UFOradiant to work ?!
Post by: BhOg on April 01, 2013, 12:11:19 pm
Yes, it's correct. MAP files are edited in Radiant, then compiled into BSP files to be used in-game.
"compiling" a 460Kb file into 4MB? Someone seriously failed his software engineering dice roll here ...  ;)

However, I think I found out why the "build-in" UFORadiant does not work on Win XP (32-bit):

The standalone version uses

The full installer version seemingly looks for the XML files in
.. where 2) is clearly erroneous, as the installer creates %APPDATA%\UFOAI\2.5-dev\base\ and %APPDATA%\UFOAI\radiant\.
Interestingly enough "%LOCALAPPDATA%" variable doesn't even exist on WinXP afaik, so somehow the path must be build from %user%\Local Settings\Application Data, including proper localisation (translation) of the folder names?!