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Messages - vedrit

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376
Windows / Re: Errors
« on: February 15, 2009, 10:21:44 pm »
Thats what I though, Geever. If the maps were re-made, then the saves shouldnt be an issue. I'll start a new game just in case Im wrong.

377
Windows / Re: Errors
« on: February 15, 2009, 07:24:49 am »
well, downloaded r22529, and went into a mission (Saves still worked), this is what I got.

[attachment deleted by admin]

378
Translating / Re: Japanese translation
« on: February 15, 2009, 06:04:51 am »
Hey, if you need any help translating, I can lend a hand

379
Translating / Re: Searching translators
« on: February 15, 2009, 06:03:03 am »
i dont have any of the programs to help make language, but I can help with Japanese translating.
If someone can contact me, that would be great.

Not fluent Japanese, i warn, but its not deplorable

380
Discussion / Re: I can't capture a harvester
« on: February 15, 2009, 05:58:02 am »
Just wondering, as I have no idea, but cant it be worked so that large hangers (Both UFO and human) can store either 1 large craft or 2 small?

381
Windows / Re: Win32 Development Binary Installer Links
« on: February 15, 2009, 05:51:28 am »
I use Filefront for all my file-hosting needs.
When is "in the morning"?

382
Windows / Re: Win32 Development Binary Installer Links
« on: February 15, 2009, 05:35:47 am »
can someone upload to Filefront? That seems to be reliable...Muton, the last two links dont go to the file

383
Windows / Re: Errors
« on: February 13, 2009, 03:04:45 am »
seriously...we need an alt for your installer destructor...its taken me several hours, and im nut sure this current download will finish


which it didnt

384
Tactics / Re: Convoy Map Tactics
« on: February 12, 2009, 06:51:55 am »
last i played that map, it was fun. Hard, but fun. My standard crew is 2 medics, 2 snipers, 2 flamers, 1 Assult Rifle and 1 Machine Gun. One sniper guarding the back (Toward entrance), one gunner looking further down the way (Away from entrance) last sniper guarding closest dead end (That seemed to be where most aliens were. One gunner made his way to the hill in the corner, while medics are 1) At the dropship close to the stationary guys, and one following the gunner going to the hill. Just hang tight, let your snipers move maybe 1 tile per turn, always have them crouched. I have the luck of saving two or three civs

385
Windows / Re: Errors
« on: February 12, 2009, 05:14:01 am »
well, like i say, it sometimes works.



[attachment deleted by admin]

386
Windows / Re: Errors
« on: February 12, 2009, 01:48:00 am »


sometimes it works, but most of the time it doesnt. I have to hope that the aliens are out of their ship

387
Windows / Re: Errors
« on: February 11, 2009, 11:19:32 pm »
Uhg.....i thought that reporting buts was what the forum was for....but if I must, I shall

heh...just remembered I started a new game....

but what do I do with that debug_map 1 code?

388
Feature Requests / Re: A couple of suggestions.
« on: February 11, 2009, 01:06:34 am »
that last idea would make the game too easy. Granted, it would really only provide 2D info, not showing whats going on beneath roofs, but still. Part of the battles is to find your opponent, planing so that your troops can see everything with no firing gaps between them

But tactical shields are a very good idea. They can be made of sturdier materials than the soldiers armor, and they live through more than one shot. I think they would be very handy for scouting groups or medics, or the leading edge of the attacking force, or ways to close off hall ways when defending a base

389
Windows / Re: Errors
« on: February 11, 2009, 01:00:04 am »
and what of my various errors?

and by me saying "alien ships (moving units into them in the battle)" i mean that sometimes i cannot move them into the ship. Cant go past the door closest to view, and no more than a couple tiles past the other door

390
Discussion / Re: anyone else playing a 2.3 development build?
« on: February 10, 2009, 07:09:03 am »
Well, playable in the sense that, yes, you can run the game and do SOMETHING. No, in that its not quality game play, though I rather enjoy it...when its not being buggy.... ;D

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