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Topics - GreyWolfUA

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Bugs in older version (2.3.1) / inter_starchaser
« on: January 30, 2011, 04:53:38 pm »
i just research the new type of interceptor - Starchaser, but there is no description about this aircraft, as well as for Stingray interceptor
may be it's not a bug, it's under development. In this case please close my issue.

2
Feature Requests / some proposals
« on: January 21, 2011, 02:19:48 pm »
Hello dear UFO funs and developers! :)
i play on v.2.3.1
it's cool really, i return to old times there was first UFO. But no limit perfection!
So, i would like to make developers attention for some futures:
1) medical kit - too strong thing. You can simple make people healthy, but one minutes ago troper was almost die. He recover are immediatly in compare with hospital in your Base! But Base has much better equpment for hospital. - Please make medical kit only for curing light wounds but not for full recovering. Serious wound should be cured only in hospital. Medical kit can recover no more than 50% of wounds
2) disposition on the battle map are stable. When you play more that 100battles it's so boring to see same map with same disposition of your ship, troopers, alien aircraft and aliens. Please make little random of disposion. To define few places on the same map where aircrafts can be located and make random. the same for troopers and aliens - it's should be a bit simplier because tropers and aliens takes less space on map
3) Aliens from crashed alien aircraft always alive! - why?? if aircraft damaged(30-50% remaining)? at least half of crew must die. - please make dependensy between status of aircraft (remaining percent) and count of aliens which alived
4) pilots should have some skills. will be nice to introduce some skills for pilots (accuracy, maneuvering, etc).
5) my troopers too brave. Will be more interesting if bravery will decreses much quicklier in case wounding and sit under fire, especialy in case no over troopers near and trooper alone.
6) will be very, very nice to add third party to the game! for example some terroristic organization, which attack your bases, some organizations which collaborate with Aliens and help them - defend alien aircrafts! attack your bases, and you can also attack their bases! some additional missions from the Goverment - to destroy some terrists, or defend important object from massive attack! (10-15 opponents). This is will increase very much of interest, especialy that this terroristic organizations will attack you by usual weapon, like shotguns, rocketlaunchers and assault rifles by everything which possible to buy on the market.
7) for that aim civilians on the map? All civilians can be die but it's doesn't fluent on mission success or for something else. Please make some dependency, for example if half of civilians will die, Country will be dissatisfied, in case most of civilians will die - country should be angry. My be it's already implemented but it's not really fluent
8) better if some civilians can defend themself, for example with pistols (policemans, securities on the objects, foresters etc.)
9) Escape missions. Will be nice to have escape missions, there your aim is to defend civilian group from alien attack. After mission you will get a money according to how many people were escaped. (in case <50% you will get nothing? in case 100% - extra money)
10) very easy to make country happy, just sell the alien aircrafts. But it not so much fluent on happines, it's just money. Real hapines can be reached only from anti alien activities.
11) aircraft battle not informative. Nice to see this battle and drive it (aggressive attack, or careful), to observe damages. By the way damages of aircraft not present. Craft or alive or crashed - that is all. Better to control it make an aircraft repair on the base.
12) Need to have some new alien type - quick, small and numerious, like 5-6 bugs or flys which make group attack, they have not much health but hardly aimed (because of small size).
Ths is may be not all that i want to see in the UFOAI but i saw more in compare with classical UFO.
You are the best! :)

3
Bugs in older version (2.3.1) / Beam aircrat weapon can't be resarched
« on: January 21, 2011, 12:59:28 pm »
after successful alien aircraft disassembling, got the new research topic - beam aircraft weapon (it sounds like that, i play with russion version), but i can't do this research because base which made this dissambling(there are no research laboratory installed) some how lost this alien aircraft beam weapon! please look on my console log and save ( i did the save little be later but not far)


4
terror mission on location "Петропавловск-Камчатский" - this is the russian :)
my ship with troopers aready there. but mission can't start.
please look on my save and log file

5
Bugs in older version (2.3.1) / Electromagnetic rifle (sniper shot)
« on: January 03, 2011, 09:53:27 pm »
Hello dear developers!
I catch a bug with electromagnetic rifle. In many cases (approx.50%) with sniper shot from this rifle, my soldier make auto shot (3x shots), but spent only 1bullet for that.

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