46
Bugs prior to release 2.3 / Re: bugged alien on map "UFO Landed"
« on: September 12, 2009, 01:08:37 pm »
i'll give you a map name as soon as i stumble upon one of them again. And... my soldiers CAN walk through them, too. That's the only way to find those aliens
I'll have to correct myself about that "all" statement anyways, just found a another map where those tiles were solid.
About the second map (the one with the walkable UFO roof) - the log is attached to the post above, but i guess the name was "africa"
edit:
map name for the non-solid tiles would be "crashed ufo" for example, see last entry in ufoconsole.log
attached is a screen with people standing inside those objects and a save right before one of those missions, if needed.
I'll have to correct myself about that "all" statement anyways, just found a another map where those tiles were solid.
About the second map (the one with the walkable UFO roof) - the log is attached to the post above, but i guess the name was "africa"
Quote
CM_LoadMap: "-africa/af_ +craft_ufo_harvester +craft_drop_firebird +empty5 +house5 +fence1 +house2" "-16 -16 0 -40 -8 0 -24 -16 0 -40 -16 0 -24 0 0 -24 8 0"
Map:africa/af_craft_ufo_harvester Offset:(-16, -16, 0)
edit:
map name for the non-solid tiles would be "crashed ufo" for example, see last entry in ufoconsole.log
attached is a screen with people standing inside those objects and a save right before one of those missions, if needed.