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Messages - geever

Pages: 1 ... 165 166 [167] 168 169 ... 171
2491
Windows / Re: Win32 Development Binary Installer Links
« on: September 13, 2008, 09:40:19 pm »
Thanks. Had some problems with that last build. cant equip armor etc.
I have only tried 2.2.1 so looking forward to trying a later version :)

Was that armour equip bug about dragging? Did you try clicking right mouse button? That could be a workaround.

-geever

2492
Tactics / Re: Tip of the Day
« on: September 13, 2008, 09:35:13 pm »
@Juni Ori: Feel free to implement it, and send a patch. :)

-geever

2493
Feature Requests / Re: Bug when trying to equip armour in base. rev19060
« on: September 12, 2008, 05:36:32 pm »
Hello everybody! If you have problems with r19060 then Update!!

This should be fixed in revision 19074 in trunk.

Werner

-geever

2494
Discussion / Re: FPS mode not working and mines darkened out
« on: September 07, 2008, 10:42:38 am »
FPS mode only available if you're not in isometric mode, check video options.
IR googles not working yet.

-geever

2495
Discussion / Re: 2.3 dev feedback
« on: August 31, 2008, 09:37:33 pm »
http://ufoai.ninex.info/forum/index.php?topic=2830.msg19636#msg19636

The game can change quickly, I suggest following svn. ;)

-geever

2496
Discussion / Re: 2.3 dev feedback
« on: August 31, 2008, 06:17:21 pm »
hi.

For texture problem: try playing with video options. Texture compression can solve this problem, AFAIR.

Version: Where you have downloaded it? The latest dev builds can be found here, on forum, If you wanna test the very latest versions check out the source from our svn, and compile, see: http://ufoai.ninex.info/wiki/index.php/Coding#Compiling_the_source

About reporting Bugs: http://ufoai.ninex.info/wiki/index.php/Bugs

-geever

2497
Coding / Re: Latest trunk build
« on: August 31, 2008, 01:40:58 am »
I updated my SVN and compiled again - game crashes when I start a campaign.
Huh, and should we know what is wrong from that much info??
It doesn't crash for me.

-geever

2498
Feature Requests / Re: Bug in v2.3 rev 18822
« on: August 30, 2008, 09:09:30 pm »
When did you compile that one (r17390)? New code::block package?
Warnings can be interesting if they're not in 'radiant' (mapeditor).

Also check ufoconsole.log if there are run-time warnings.

-geever

2499
Feature Requests / Re: Bug in v2.3 rev 18822
« on: August 30, 2008, 06:58:40 pm »
I didn't experience it. Neither in the current (r18825). Try to delete (and/or recreate) pk3 packages, maybe an old ufoscript cause that.

-geever

2500
Linux / Re: Dev builds
« on: August 14, 2008, 10:32:12 pm »
Yes it seems debuild is missing. In debian (maybe ubuntu too) it's in devscripts package AFAIK.

-geever

2501
Linux / Re: Could not find tile!
« on: August 13, 2008, 09:11:56 pm »
Should be fixed in r18373.

-geever

2502
Coding / Re: Latest trunk build
« on: August 12, 2008, 12:00:05 am »
I've experienced it with +farm. It doesn't have some ufocrash tiles, error message was:
Code: [Select]
ERROR: Could not find tile: '+craft_crash_fighter' in assembly 'small' (maps/farm.ump)

-geever

2503
Coding / Re: Latest trunk build
« on: August 10, 2008, 09:45:31 pm »
How about uploading a zipped mapfile (~100mb) somewhere? If it gets updated from time to time, there is no need for compiling them for hours. The latest changes can be compiled as usual.
The map-get script does this way just you don't have to download hundreds of megabytes for a little change.

-geever

2504
Coding / Re: Latest trunk build
« on: August 10, 2008, 03:28:33 pm »
Let's fight, please! :D

Windows way vs. Un*x way.

-geever

2505
Coding / Re: Latest trunk build
« on: August 09, 2008, 11:04:51 pm »
Code: [Select]
make -f makefile.win maps
I guess, but I prefer to download the compiled ones:
Code: [Select]
python contrib/scripts/map-get upgrade
But it also needs python (and I haven't tested it on windows).

-geever

Pages: 1 ... 165 166 [167] 168 169 ... 171