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« on: August 12, 2009, 05:55:20 pm »
erm and where i should write that i use shortcut wchich game install created is there any method to start with additionall commands from dos window or console?
ill put here all my console log naybe it say u more bout my system and bout whats wrong thx vm for quick response
ah one more thingy dunno if its important but i still have version 2.2.1 installed on my pc dunno if it can make any troubles with newer version.
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (1 files)
Added packfile ./base/0maps.pk3 (403 files)
Added packfile ./base/0media.pk3 (1 files)
Added packfile ./base/0models.pk3 (286 files)
Added packfile ./base/0music.pk3 (1 files)
Added packfile ./base/0pics.pk3 (322 files)
Added packfile ./base/0snd.pk3 (72 files)
Added packfile ./base/0ufos.pk3 (79 files)
Could not load './base/0vids.pk3'
Adding game dir: C:\Documents and Settings\jaskier\Dane aplikacji\UFOAI/2.3-dev/base
using C:\Documents and Settings\jaskier\Dane aplikacji\UFOAI/2.3-dev/base for writing
couldn't execute default.cfg
couldn't execute config.cfg
executing keys.cfg
----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.
------ server initialization -------
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.13
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: windib
I: setting mode 6:I: set swap control to 0
1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 Series (Omega 3.8.413) x86/SSE2
GL_VERSION: 2.0.6851 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
max texture units: 8
max texture size: detected 2048
R_LoadProgram: world: Link successful. There are no attached shader objects.
R_LoadProgram: mesh: Link successful. There are no attached shader objects.
R_LoadProgram: warp: Link successful. There are no attached shader objects.
Could not load environment map 0
Wrote keys.cfg
Shutdown